Commit Graph

4342 Commits

Author SHA1 Message Date
Atlantis
3bb88b327c Fixes #10353
- Fixes icons not updating properly
- Also fixes a runtime.
2015-07-29 23:16:27 +02:00
Kelenius
d509bdbbfe Uses capitalize() 2015-07-21 11:58:39 +03:00
Kelenius
6b2daae752 Fixes #6264 - labeling janicart messes its ui
Janicart now uses nanoui and is immune to labeling screwing up its
interface
I've even resisted making pointless spacing changes this time!
2015-07-20 16:27:58 +03:00
Kelenius
7e8622b76a Fixes #8210
Medicine stacks will now give one message per item category.
For example:
You clean and seal an ugly ripped cut and a ripped cut on Kelenius's
right arm.
You clean and seal an ugly ripped cut and a cut on Kelenius's left arm.
You clean and seal a cut, a cut, and a cut on Kelenius's left arm.

Code cleanup, spanclasses, spacing, stuff.
2015-07-17 09:24:13 +03:00
mwerezak
0fc12eb22b Fixes #9927
Fixes issues with deca code crates.
2015-07-13 00:45:36 -04:00
Zuhayr
eee306aedd Merge pull request #10083 from mwerezak/capgun-icon
Fixes #9984
2015-07-10 13:02:10 +09:30
mwerezak
6fb6237816 Fixes #9984
Fixes capgun and dart crossbow inhands.
2015-07-09 23:00:22 -04:00
GinjaNinja32
f3d09e092e Removes the approximations cheap_pythag and cheap_hypotenuse, since they're anything *but* cheap 2015-07-09 16:25:47 +01:00
Kearel
9a6391747d fix trays
Puts pikcup proc before loc is changed.
2015-07-02 13:55:27 -05:00
mwerezak
4062f81f20 Fixes #7910
Partial port from vgstation.

Notable differences:
handle_regular_hud_updates() is called anytime view is reset, instead of
just from the cancel camera verb.  check_eye() now returns the vision
flags to be set on the viewer.  Moved cameraFollow to silicon. Camera
consoles now call reset_view explicitly when they want to change a mob's
view, instead of leaving it as a side effect of check_eye()
2015-06-28 11:59:19 -04:00
PsiOmegaDelta
93c3d03801 Merge pull request #9817 from GinjaNinja32/records
'Fixes' NanoUI locking up on medical/security records
2015-06-15 15:30:08 +02:00
GinjaNinja32
4da75dba68 Fixes some more unbalanced HTML 2015-06-15 10:48:30 +01:00
GinjaNinja32
3c525e907a 'Fixes' NanoUI locking up on medical/security records 2015-06-14 14:44:38 +01:00
Kelenius
86b080769c Fixes two log destroyers 2015-06-14 15:54:07 +03:00
Zuhayr
84ae0dd3d1 Merge pull request #9768 from LightningIron/master
Fixes #9731 and #9469
2015-06-10 13:35:41 +09:30
unknown
13a43e6cfd Changes description update spawn() to use 0 instead of small decimal. 2015-06-09 22:35:16 -05:00
unknown
2dbd0ac007 Fixes formatting for spawn() before updating description. 2015-06-09 22:02:14 -05:00
unknown
b1368fb712 Changes chemgrenade time in description to be correct after failed detonation. 2015-06-09 19:51:33 -05:00
unknown
17488168ab Fixes for #9731 and #9469. 2015-06-09 18:49:09 -05:00
PsiOmegaDelta
ddc1f888dd Merge pull request #9717 from mwerezak/bombcap
Adjusts how reagents_explosion applies bombcap.
2015-06-07 08:50:45 +02:00
mwerezak
821285bcee Adds defines for bombcap components 2015-06-06 22:38:56 -04:00
mwerezak
636ead5bbe Makes reagents_explosion apply bombcap in the same manner as tank transfer valves.
Also fixed reagents_explosion/start() checking the flash var instead of the flashing var.

Fixes #8280
2015-06-06 22:17:11 -04:00
GinjaNinja32
fb1904ef4e Fixes a pair of null.z runtimes
Fixes explosions with multiz maps breaking if the epicenter is null
Fixes supermatter trying to irradiate mobs in nullspace crashing the proc
2015-06-06 02:23:06 +01:00
PsiOmegaDelta
65fc980b20 Stack splitting and cable merging fixes.
Split stacks will now keep the same colors.
Can now only join cables of the same color together, unless you are a borg.
2015-06-04 13:24:12 +02:00
GinjaNinja32
cf722a2d34 Closes some span tags 2015-05-29 18:01:50 +01:00
PsiOmega
5ee1e3df56 Fixes #9443.
Restores an old sunflower sprite for use by toys.
2015-05-23 19:38:31 +02:00
Zuhayr
3377f8bbf1 Merge pull request #9407 from GinjaNinja32/floorpainter
Fixes floor painter 'side/3 corners'->'black' and another state
2015-05-21 18:43:00 +09:30
GinjaNinja32
0aff37a72c Fixes floor painter 'side/3 corners'->'black' and another state 2015-05-21 06:03:15 +01:00
mwerezak
defc4c1f94 Adds check_charge(), checked_use() 2015-05-18 20:09:09 -04:00
mwerezak
53855d2398 Merge branch 'master' of https://github.com/Baystation12/Baystation12 into charge 2015-05-18 18:47:45 -04:00
Zuhayr
3ed1917c3a Vine tweaks. Fireaxes one-shot vines, vines are mouse opaque. 2015-05-18 13:23:21 +09:30
mwerezak
aeb1f5ae68 Updates instances of if(cell.use(...)) 2015-05-14 01:52:04 -04:00
ccomp5950
569e785014 Holodeck items no longer spam admin attack logs.
/obj/items now has no_attack_log variable if set to 1, it won't log.

All holodeck items and lasertag weapons have no_attack_log set.

<3 Mangled
2015-05-11 22:11:46 -04:00
PsiOmega
d1eae14343 Fixes #9183
Very critical. No lewdness allowed.
2015-05-11 09:08:27 +02:00
PsiOmega
9d883ea914 Corrects implanter attack log.
The contents of the implant was reported in the attacker/victim log but not the admin log.
2015-05-10 15:11:37 +02:00
Chinsky
d1b4289b74 Merge pull request #9118 from PsiOmegaDelta/HaltSecurity
Fixes #9065.
2015-05-06 17:25:11 +03:00
PsiOmega
4af458ef6c Fixes #9065.
Central Command ids now at least makes security equipment respect you.
2015-05-06 15:23:44 +02:00
PsiOmega
767c6a151b Fixes #9107.
The empty donut box no longer uses a non-existing item state.
2015-05-06 15:06:19 +02:00
Atlantiscze
91e3ced65e Powersink Fix
- Fixes powersinks lasting for infinite duration before exploding.
- Minor adjustment to powersink drain rates. Powersink now drains up to 1.5MW instead of  1MW. It also attempts to drain up to 5kW instead of 2kW from each APC, unless powernet supplies enough power. They can still be overpowered by pumping more than 1.5MW into the grid, which is possible if you either install more coils into main SMES, or use the solars. Even 1MW of default SMES is enough to slow the drain effect considerably, espicially if you can isolate it with breakers.
- Fixes "APC Flickering" issues caused by powersinks. Powersinks are now processed immediately after powernets, which ensures they are first to take power from that powernet. This is unfortunately necessary as APCs would take power first, which is not desired.
- Minor refactor while i was at it - absolute paths, span classes, visible_message() instead of for cycle. No gameplay effect.
2015-05-05 18:49:11 +02:00
Ccomp5950
4a7d970bce Merge pull request #9090 from Kelenius/ofLogsAndTypos
Fixes a few log-destroying lines
2015-05-04 15:30:13 -04:00
Kelenius
33dde892e2 Fixes a few log-destroying lines 2015-05-04 21:33:30 +03:00
PsiOmegaDelta
d86dd60c63 Merge pull request #9064 from Loganbacca/smokeFix
Chem smoke fadeOut sanity checks
2015-05-04 14:52:33 +02:00
Loganbacca
6238dabf88 Chem smoke fadeOut sanity checks
Ported updates from /tg/ to fadeOut code. Updates written by vista-
2015-05-02 13:33:25 +12:00
mwerezak
b10c64d48b Adds a closet breakout animation, fixes spamming the breakout proc 2015-05-01 16:19:52 -04:00
mwerezak
98a4f54b88 Adds span classes, moves secure closet procs 2015-05-01 01:23:53 -04:00
mwerezak
cd707d8279 Resist verb cleanup
Fixes #8922 and cleans up resisting.
Moves various code pieces to new procs, subtypes, or other objects where
appropriate.
2015-05-01 01:23:26 -04:00
PsiOmegaDelta
1e457f6e34 Merge pull request #9009 from Yoshax/icanintosurgery
Fixes antag surgery kit
2015-04-28 07:35:58 +02:00
Yoshax
aa115f5bb2 Fixes antag surgery kit 2015-04-27 16:41:47 +01:00
RavingManiac
89a72fb326 Candle burn time increased to ~30 minutes
Some fluff added to candle description explaining how they burn in space
2015-04-27 12:10:54 +10:00
Chinsky
392cc1b0bb Merge pull request #8938 from GinjaNinja32/floorpainter
Fixes floor painter white-bot and white-delivery states
2015-04-23 09:20:13 +03:00