PsiOmega
3e9f33136a
Merge remote-tracking branch 'upstream/dev-freeze' into dev
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Conflicts:
code/game/objects/effects/decals/Cleanable/fuel.dm
maps/exodus-5.dmm
2015-03-05 09:20:20 +01:00
PsiOmega
173f0527eb
Merge remote-tracking branch 'upstream/master' into dev-freeze
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Conflicts:
code/modules/mob/living/carbon/human/life.dm
code/modules/nano/nanomanager.dm
code/modules/surgery/surgery.dm
2015-03-05 08:05:44 +01:00
Zuhayr
b62a6dc76d
Merge pull request #8354 from PsiOmegaDelta/Jaunt
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Fixes #8342 .
2015-03-05 12:47:01 +10:30
Zuhayr
5e90eba7d7
Merge pull request #8347 from PsiOmegaDelta/PushItHarderBetterStrongerFaster
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An inhabited AI core can now be pushed.
2015-03-05 12:44:28 +10:30
Zuhayr
c9a2ed84fe
Merge pull request #8352 from PsiOmegaDelta/LessEdits
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Mappings.
2015-03-05 09:20:03 +10:30
Zuhayr
b4b43a6206
Merge pull request #8350 from PsiOmegaDelta/NanoRuntime
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Fixes NanoUI transfer runtime.
2015-03-05 09:19:41 +10:30
PsiOmegaDelta
decb9a79eb
Merge pull request #8355 from Neerti/2-28-2015_teg_prettyness
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New TEG sprite, NanoUI for TEG, and a runtime fix.
2015-03-04 20:09:56 +01:00
Raptor1628
cf0e526d91
Fixes and adjustments
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Moves a few things around in the armory again, tasers back in lockers,
guns in officer access area of the armory. Re-adds the tacknife after it
was lost in the hydro merge, gives EMTs access to medical lockers.
2015-03-04 11:18:40 -05:00
PsiOmega
8feec5760f
Fixes #8342 .
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Secbots now continually checks if their target remains in sight before bashing the head in.
2015-03-04 16:54:07 +01:00
Neerti
f229aa479f
Adds a bunch of prettiness to the TEG, fixes a runtime.
2015-03-04 09:13:05 -05:00
PsiOmegaDelta
7d3c01c51e
Merge pull request #8341 from mwerezak/temperature-fix
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Fixes #7363
2015-03-04 12:40:54 +01:00
PsiOmegaDelta
6799569d16
Merge pull request #8344 from comma/surgeryfixies
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Surgerything
2015-03-04 11:00:22 +01:00
Chinsky
198abc02f6
Merge pull request #8345 from PsiOmegaDelta/Triumvirate
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Multiple AIs no longer guaranteed to receive the same ion laws.
2015-03-04 12:51:31 +03:00
PsiOmega
81b0ab3bcf
Mappings.
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Makes specific instances of the engine room air alarm and AI APC.
Includes some map cleanup by Dream Maker itself.
2015-03-04 10:21:36 +01:00
PsiOmega
05c487ca8f
Fixes NanoUI transfer runtime.
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No longer unconditionally attempts to transfer NanoUIs from one mob to another.
Previously caused runtimes if the source-mob was gibbed or otherwise destroyed.
2015-03-04 09:46:49 +01:00
mwerezak
f8831fa513
Adjusts human temperature damage intervals
2015-03-03 19:31:01 -05:00
Chinsky
43cc464c28
Merge pull request #8346 from PsiOmegaDelta/Fuel
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Fixes #8343
2015-03-03 23:55:06 +03:00
Chinsky
2dd304dce6
Merge pull request #8340 from PsiOmegaDelta/NanoDoor
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NanoUI synth door interface.
2015-03-03 23:41:54 +03:00
PsiOmega
25ca1af5d3
An inhabited AI core can now be pushed.
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No longer can an AI chassis no longer suddenly not be pushed once it's been activated.
2015-03-03 16:18:52 +01:00
PsiOmega
d6d30054c5
Multiple AIs no longer guaranteed to receive the same ion laws.
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Traitor AIs now also get an ion law, to reduce meta.
Ion storm even now picks a random law for each AI.
Non-crew members are no longer eligible targets for ion laws.
Only recently active crew members are now eligible targets for ion laws.
2015-03-03 15:40:39 +01:00
PsiOmega
8f929331d8
Fixes #8343
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Fuel no longer attempts to spread itself after having been deleted.
2015-03-03 15:33:15 +01:00
PsiOmega
99406e3077
NanoUI AI door interface.
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Related:
Cleans up airlock Topic()
Power and electricity is now also handled by process instead of sleeps().
Wires, remote door controls, etc. now use airlock procs instead of manhandling variables directly.
2015-03-03 13:23:18 +01:00
Chinsky
b0be5a90ff
Fixed exploit that allowed you to apply surgery step to any zone regardless of where you state it. For example it allows you to cut off heads, groins and even torsos by starting to cut off limb and then switching to other zone. Also now surgery lock is area-based, so more than one surgeon can work on different organs at same time.
2015-03-03 13:37:26 +03:00
Chinsky
81a9f87ad7
Merge pull request #8336 from mwerezak/liquidfire
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Implements liquid fuel fires
2015-03-03 10:31:49 +03:00
Chinsky
c837505e8b
Merge pull request #8328 from PsiOmegaDelta/LessIsMore
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Cleans up access handling.
2015-03-03 10:21:16 +03:00
Chinsky
9be2b8d64c
Merge pull request #8330 from PsiOmegaDelta/Access
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Increased check_rights flexibility.
2015-03-03 10:21:11 +03:00
Chinsky
ca0f08c30a
Merge pull request #8331 from PsiOmegaDelta/PDATrack
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The AI now have the ability to track senders of PDA messages.
2015-03-03 10:21:06 +03:00
Snapshot
68d206be6a
Merge pull request #8329 from PsiOmegaDelta/Smile
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Fixes #8322 .
2015-03-02 18:36:46 -08:00
mwerezak
1a4cedd412
Fixes #7363
2015-03-02 13:24:52 -05:00
PsiOmega
318f5e1a92
Cleans up access handling.
2015-03-02 18:55:03 +01:00
mwerezak
49b3db964f
Implements fuel fires
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Implements liquid fuel fires using the liquid fuel cleanable decal objects.
Rewrites zburn to be more sane, replaces convoluted calculations with straightforward reaction limit.
Fixes issue with liquid fuel spreading caused by thee object being deleted.
Prevents zones from being repeatedly added to the active fire zones list, and processed repeatedly.
2015-03-02 12:40:01 -05:00
PsiOmega
98be5cbce8
Synth medical sensors now report dead/alive status.
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Synths with medical augmentation sensors enabled will now see the dead/alive status of crew members with suit sensors set to at least binary level.
2015-03-02 13:04:02 +01:00
PsiOmega
a11c7ba1c7
Fixes #8334 .
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Removes references to the load_speed argument in load_map as it doesn't actually exist.
For some reason the dmm_suit injects itself as an argument in airlocks. Putting a band-aid on the symptom.
2015-03-02 11:42:40 +01:00
PsiOmega
02a1e1d129
Merge remote-tracking branch 'upstream/dev-freeze' into dev
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Conflicts:
code/modules/clothing/spacesuits/rig/suits/light.dm
2015-03-01 21:15:47 +01:00
PsiOmegaDelta
1acfce9b29
Merge pull request #8332 from PsiOmegaDelta/dev-freeze
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Dev freeze
2015-03-01 21:14:34 +01:00
PsiOmega
cf11fad8bc
Merge remote-tracking branch 'upstream/master' into dev-freeze
2015-03-01 21:13:38 +01:00
PsiOmega
b82df37159
The AI now have the ability to track senders of PDA messages.
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Can only track the original owner of a PDA.
Cannot track the senders/receivers of intercepted messages.
All other tracking conditions apply (camera coverage, no agent ID, etc.).
2015-03-01 20:55:27 +01:00
Chinsky
a783e7fd52
Merge pull request #8325 from GinjaNinja32/vines
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Properly fixes vines pulling through windoors
2015-03-01 22:29:21 +03:00
PsiOmega
df689a4f72
Increased check_rights flexibility.
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NanoUI interfaces no longer appear locked when admin observers look at them for too long.
2015-03-01 15:29:17 +01:00
PsiOmega
bdce7a8e41
Fixes #8322 .
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When copying a photo new instances are created of relevant icons, instead of referencing them.
2015-03-01 15:21:15 +01:00
Snapshot
413b085994
Merge pull request #8323 from PsiOmegaDelta/NanoDistance
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Fixes issue with borg remote access.
2015-02-28 20:17:36 -08:00
Snapshot
677ad254bb
Merge pull request #8321 from PsiOmegaDelta/ErraticBehaviour
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Portable turret changes.
2015-02-28 20:17:11 -08:00
Snapshot
c1108b2ad2
Merge pull request #8318 from mwerezak/hardsuit-emp
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Hardsuit fixes, tweaks, EMP effects
2015-02-28 20:16:36 -08:00
GinjaNinja32
34e30fd76a
Properly fixes vines pulling through windoors
2015-02-28 21:35:29 +00:00
PsiOmega
65e01c50c1
Fixes issue with borg remote access.
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Borgs had better remote access than even the AI, ignoring all distances if viewing through cameras.
Introducing view limit.
2015-02-28 20:47:27 +01:00
mwerezak
8d1a92a0f5
Hardsuit tweaks
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Spider fang blade uses power faster.
Light hardsuits (minus ninja suit) have voidsuit-level breach thresholds.
If the suit is malfunctioning when it runs out of power then you will need someone to cut you out.
2015-02-28 14:04:53 -05:00
PsiOmega
00152ece1b
Portable turret changes.
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Portable turrets now remember their last target (as long as it's valid) until they pop down, preventing them from firing randomly at all targets in view.
Portable turrets no longer have increased firing rate simply from being in emagged mode.
Lying down while turrets are in lethal mode no longer saves you, as intended.
Power consumption updated accordingly.
2015-02-28 19:48:26 +01:00
Chinsky
2cb18ac23f
Merge pull request #8311 from PsiOmegaDelta/AllTheNano
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Turret NanoUI interfaces
2015-02-28 19:51:13 +03:00
Zuhayr
b3bae8a509
Split language.dm across multiple files.
2015-03-01 02:01:43 +10:30
Zuhayr
e2f69bd6cd
Moves language.dm into its own folder.
2015-03-01 02:01:37 +10:30