Commit Graph

4 Commits

Author SHA1 Message Date
Novacat
584a9a410c An assortment of Lighting Stuff (#6196)
* An assortment of Lighting Stuff

- Makes Lighting less uniform (Bay PR #19808)
- Has lights fetch lighting data from bulbs (Baystation PR #13614)

Ported from Baystation code.

There is currently an issue where there are unnatural dark spots. Simply removing and re-inserting the nearest lightbulb seems to remove these dark spots, which suggests it is an initialization issue.

* Ports the rest of 13614

* Changeling and Travis

* Feedback Fixes
2019-06-18 18:56:30 -05:00
Leshana
e48b548f2b More and more Destroy() cleanups all across the board - Return qdel hints. 2017-06-05 23:01:41 -04:00
Leshana
5f629e2aca Optimizes lighting overlays for slow clients.
Ports https://github.com/tgstation/tgstation/pull/25778 and https://github.com/tgstation/tgstation/pull/25861
* Instead of using color matrix for all overlays, fully dark and fully light use static black and transparant icon states without color matrix.
* Also implements LIGHTING_ROUND_VALUE so that lighting values actually will reach 0 or 1.
2017-04-12 19:12:06 -04:00
Leshana
e8af4afc88 Port tg/paradise/good soft-edge lighting
Ports https://github.com/ParadiseSS13/Paradise/pull/6161
Its merged in nearly verbatim as far as the lighting module goes.
Changes outside the lighting module are merged based on our codebase.
2017-04-12 19:11:45 -04:00