Commit Graph

32 Commits

Author SHA1 Message Date
Meghan-Rossi
9611ae902e Makes wall-mounted machines layer above windows (#7708)
Makes wall-mounted machines layer above windows so that they are clickable if placed on windows
2020-10-16 23:01:39 -07:00
Cyantime
dbc006fdc6 Stops meson/etc use with overmap consoles (#7591)
* Stops meson/etc use with overmap consoles

* whoops that's a living var

* testing is for nerds
2020-08-31 20:39:14 -07:00
Atermonera
60aec770ff Station overmap sensors should connect automatically now (#7547) 2020-08-27 18:31:22 -07:00
Rykka
0c7a7fd2b8 Massive Ambience and Sound Overhaul + Addition, Squashed Commit Edition 2020-08-21 06:53:05 -04:00
Atermonera
f621edf039 Adds overmap sensors to the Southern Cross (#7436)
* Enables overmap on SC, adds wip Sif to SC skybox

* codersprites

* Adds overmap sensors to the Southern Cross
2020-08-12 18:31:19 -07:00
Atermonera
55e12aad7b Merge pull request #7210 from VOREStation/vplk-static-power
[PORT] Static Machinery Power
2020-05-30 21:18:27 -07:00
Leshana
ccef6cc908 Implements "static" area machinery power usage
- Instead of using auto_use_power to re-tally up machinery's power usage every cycle, track the steady "static" load separately from the transient "oneoff" usage.  Machines then only need to inform the area when they use oneoff power or *change* their steady usage.
- Remove auto_use_power and stop SSmachines from calling it.
- Add vars to track "static" usage for each of the three power channels to /area
- Rename the existing three vars to "oneoff" so its clear what they mean (and to catch people accidentally updating them directly)
- Update area power procs and APCs to use the new variables.
- Rename /area/proc/use_power() to use_power_oneoff() to make it clear what it is doing.
- Deprecate /obj/machinery/use_power() in favor of use_power_oneoff() but don't delete yet.  Can transition gradually.
- Add logic to the update_power procs on machines to calculate the deltas and update static area power whenever their usage changes.
- Add logic to machines to update area power when they are created, destroyed, or move.
- Moved /obj/machinery procs related to area power usage into machinery_power.dm to make them easier to find.
- Added or updated comments in several places to explain what is going on and how to use it.
2020-05-19 20:17:48 -04:00
Aronai Sieyes
ad75bb86bd Alter playsound paradigm 2020-05-19 11:06:28 -04:00
Aronai Sieyes
0f11ea41ad When looking at machines, don't allow mesons/material/etc 2020-05-08 11:14:04 -04:00
Atermonera
845da77564 Merge pull request #7049 from Novacat/nova-accessory
Overmap Consoles now check access
2020-05-03 00:12:45 -07:00
Aronai Sieyes
6c6644f86c Rewrite examine() to pass a list around (#7038) 2020-04-29 13:42:16 -07:00
Aronai Sieyes
dcf88640ee Adds an overmap helper to find what sector you're in 2020-04-27 10:34:28 -04:00
Unknown
01be312759 Overmap Consoles now check access
Also slightly tweaks 513 compatibility to be a little better.
2020-04-26 17:57:22 -04:00
Atermonera
abb66e24ed Merge pull request #7035 from VOREStation/vplk-shuttle-construction
[PORT] Ship/Shuttle Console Construction
2020-04-25 13:22:12 -07:00
Leshana
a279c698e3 Make shuttle control consoles constructable.
- Adds circuit boards for shuttle consoles. (Ferry, Multi, and Overmap).
- Deconstructing a console saves the linked shuttle tag in the board for when it is re-constructed.  New boards start blank but will auto-link if you build the console on a shuttle.
- Boards know what type of shuttle they can control and will only auto-link with a shuttle if it is the appropriate type.

Note: By default the only mapped-in shuttle consoles that are deconstrutable are overmap and multi shuttle consoles.   For any others, consoles built mid-game will be deconstrutable but the mapped-in ones will not.  That way the arrival, escape, supply ferry shuttles etc won't be messed with unless the mapper specifically chooses to override and make them that way.
2020-04-23 19:10:52 -04:00
Leshana
9c872f096f Add feedback to user if successful when reconnecting ship computers to ship. 2020-04-23 19:10:34 -04:00
Leshana
3093b5bbd8 Add circuitboards to make overmap ship computers constructable. 2020-04-23 19:08:20 -04:00
Leshana
66b40b2c71 Call update procs instead of directly setting idle_power_usage or active_power_usage.
- Adds the update_idle_power_usage() and update_active_power_usage() procs for the respective vars.
- Switches all places modifying those vars directly to call the procs instead.
- This will let us react to the change appropriately, paving the way towards static area power.
- Adds update_power_channel proc for the sake of completeness, but no machines actually modify it so far.
2020-04-21 12:53:05 -04:00
Leshana
05081341b8 Spelling corrections. 2020-03-27 17:01:12 -04:00
Leshana
bd3212258f Configure skybox with random color for southern cross. 2020-03-23 21:05:06 -04:00
Leshana
888f25cf8e Add proc set_viewsize() to allow hooking actions when client.view is changed.
- Proc is on mob to simplify the standard use case; maybe someday actually save it there too if desired.
2020-03-23 20:19:28 -04:00
Leshana
9007a3aad9 Ported Basic Overmap Functionality
- Ports the overmap, ships, sectors, and "landable" ships from baystation.
- Ports necessary computers to control ships and overmap shuttles.
- Shims missing machine and computer functionality pending future enhancements.
- Includes required new sprites and sounds.
2020-03-23 20:19:27 -04:00
kevinz000
46c79c7d3e [READY]Makes a bunch of processes subsystems instead (#5814
* Converts various New() definitions to Initialization()
* Adds absolute pathing
2019-01-15 22:58:06 -08:00
kevinz000
61561ade31 Clamp replace 2019-01-12 05:51:08 -08:00
kevinz000
c2c688c4c8 caps 2018-12-06 18:34:37 -08:00
Atermonera
de65c3c643 NanoUI now processes again 2018-08-25 21:13:16 -07:00
Leshana
5847319443 Update every initialize() proc to return an initialize hint.
* Yes, all of them.
* Also did a few corrections to redundant New() and broken Destroy() along the way
* Renamed the turf_initializer.initialize() proc to InitializeTurf to avoid confusion.
* Subsumed /area/proc/initialize into /atom/proc/initialize() - Made /area's LateInitialize to get same behavior as before.
2018-02-05 15:50:13 -05:00
Belsima
3320690a1e I before E (#4287)
* except after C

* maroonic mistake

* Improved use of sound files.

Also more grammar.

* now with less fuckup
2017-11-19 03:00:14 -06:00
PsiOmegaDelta
1b64487f8d More computer overlay changes.
Fixes #10764 and a couple other computers.
2015-08-20 08:38:43 +02:00
mwerezak
680a052136 Fixes check_eye() for AI, pAI, and helm console
reset_view() is no longer called every time check_eye() is. Instead it
is called only when the mob's eye should change.
2015-07-11 23:26:57 -04:00
mwerezak
6d15809768 Corrects return values for the Topic procs of several computers and some other machines as well. 2015-02-25 21:32:35 -05:00
Chinsky
2a1f0849d8 Cleaned out my WIP folder. 2015-02-03 08:27:18 +03:00