Commit Graph

1407 Commits

Author SHA1 Message Date
Cael_Aislinn
2f95d1d8cb missing helper proc to allow people to hear each other in the dark
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2012-08-18 04:41:20 +10:00
Cael_Aislinn
aa43ad116c fix for hearing through walls
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2012-08-18 04:38:15 +10:00
Cael_Aislinn
a7cd8f6361 added a depth limit (default of 3) to recursive_mob_check, may be a slight optimisation
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2012-08-16 13:27:53 +10:00
Cael_Aislinn
449f8dcea3 upgraded get_mobs_in_view() with tg's current version, significant optimisation
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2012-08-15 18:50:40 +10:00
SkyMarshal
cf89bbed1b ZAS bugfixes and improvements. Zones will now properly interact with any bordering unsimulated turfs, so Cael can now make his planetary map. Some cleanup to the code, and added scaling and sanity to air movement so that stuff isn't pants on head retarded. 2012-08-11 00:50:19 -07:00
Cael_Aislinn
321e8e9e21 uncommented some missing supply datums
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2012-08-05 02:21:45 +10:00
Albert Iordache
e685276c91 Merge pull request #1569 from FireFishie/map3
Minor map changes and a changelog
2012-08-04 04:00:04 -07:00
Cael_Aislinn
2cb704f617 tweaks and fixes to a couple of supply crates
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2012-08-04 16:23:23 +10:00
Cael_Aislinn
46a450069e - simple_animals can't open doors by default
- alien larvae, mice can hide under mobs
- roaches, mice can hide under various objects
- various tweaks, including flavour and existing mechanics
- fix for ghosts not being able to spawn as mice
- added move delay of half a second to simple_animals (about the same as human walkspeed?)
- simple_animals, when talking, can only understand each other (and mobs with universal_speak)

Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2012-08-04 15:47:56 +10:00
FireFishie
01765aa13d Changed name of Warden to Warden's Office
-This resolves issue 1490
2012-08-03 21:55:22 -04:00
Cael_Aislinn
d8782639da replaced adv first aid in medical supply crates, upped cost to 20
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2012-08-03 20:11:56 +10:00
Cael_Aislinn
d734754763 emergency supplies are a bit more cost-effective
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2012-08-03 20:07:13 +10:00
Cael_Aislinn
6caa6c62cc remove adv first aid kit from medical crates and upped cost to 15, upped cost of electrical crates to 20, increased cost of all engine crates at 10 to 15
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2012-08-03 15:17:24 +10:00
Cael_Aislinn
1e9d218e16 fix indentation errors, etc
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2012-08-02 15:22:40 +10:00
Cael_Aislinn
3b3a41053e new supply packs, modified existing ones slightly (http://baystation12.net/forums/viewtopic.php?f=5&t=5056&p=97631)
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2012-08-02 15:16:58 +10:00
FireFishie
8c7592fa00 Changed all entries of "Nanotrasen" to "NanoTrasen" and corrected the misspelling of "apologize" in the gravity toggle messages. 2012-07-31 01:14:14 -04:00
TurboCamel
6abb7b6e8d Finished commenting out collectible hat crate
Sorry, my previous submission left an undefined variable because the collectible hat crate *still* wasn't completely commented out. This should fix the problem.
2012-07-29 10:30:21 -05:00
TurboCamel
5734a2df15 Fix PCM supplies, finished removing hat crate
Power Control Module supplies are now called APC and Airlock Electronics crate, as you get one box each of power control modules and airlock circuit boards. It also ought to be under the engineering heading, so I moved it there. 

Also, someone had incompletely removed the collectible hat crate. You could still order it but nothing would arrive, so I finished commenting it out.
2012-07-28 17:07:39 -05:00
TurboCamel
b40704a2fe Added airlock electronics box 2012-07-28 16:41:57 -05:00
Cael_Aislinn
c214db907a layout tweaks to rust, main change is the addition of two smaller cooling arrays.
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2012-07-27 02:02:19 +10:00
Cael_Aislinn
f250b8de1b added blue tiled floors to medbay lobby, added purple tiles to areas of research and the hallway adjoining research, remapped the anomaly hallway and research dock, remapped the research outpost dock, added todo note for a future cycling airlock update
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2012-07-25 02:15:47 +10:00
Cael_Aislinn
cf0752422f syndicate station is perma-lit again
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2012-07-21 20:41:17 +10:00
Albert Iordache
dda09390ac Merging pull request from caelaislinn-master 2012-07-13 20:54:22 +03:00
caelaislinn
4e5a44864b Merge branch 'master' of https://github.com/Baystation12/Baystation12 2012-07-08 23:10:29 +10:00
caelaislinn
089c1db537 fixed some area issues with the research outpost
Signed-off-by: caelaislinn <cael_aislinn@yahoo.com.au>
2012-07-08 20:23:23 +10:00
Uristqwerty
c968343d6f Infinite loop fix for splitting on null 2012-07-07 23:16:40 -04:00
Albert Iordache
0d5b85720c Fixed an error related to the "Anomalist" rank and paper hats 2012-07-07 00:15:51 +03:00
caelaislinn
6d51e57702 artifact files moved to new folder to avoid clutter, mining north outpost repurposed as research outpost, shuttle dock added to research wing (both shuttle dock and outpost require standard research access), modified layout of the anomaly lab slightly 2012-07-05 23:47:35 +10:00
Erthilo
8acd06ddda Merge branch 'master' of github.com:Baystation12/Baystation12 into TGUpdates
Conflicts:
	icons/mob/items_lefthand.dmi
	icons/mob/items_righthand.dmi
2012-07-04 09:00:59 +01:00
Erthilo
ec6851f785 Ghosts can now understand everyone. 2012-06-28 22:29:46 +01:00
Erthilo
93bfaa5a8e Fixes gauze/kits only healing 1 damage. 2012-06-27 18:08:39 +01:00
Erthilo
053ffb837e TG: -Wallets now have sprites for holding silver head IDs and red Centcom IDs.
-New spare ID box sprite. New pill-bottle box sprite.
-Added spades for botanists who want to play with dirt.
-A spade can be found in the hydroponics supply area, along with a couple spare
tools useful for the job.
Revision: r3782
Author: 	 d_h2...@yahoo.com
2012-06-26 00:26:41 +01:00
Melvin Melonstorm
754a244073 Added a medbay (with rolling beds) and a holding cell to the destination of the escape shuttle.
Some minor typo fixes.
2012-06-25 20:58:01 +02:00
Erthilo
67c5e8e3a8 Medical System Updates...
* Dragging someone while injured (brute) will have a small chance of injuring them further that increases depending on how damaged they are. This coincides with the blood spatters that are already generated.
* Blood is now actually lost from the person being dragged.

* Added splints that can be applied to broken arms and legs, and will reduce effects of broken limbs. These can be removed the same way as handcuffs. They show up on the mob and on examine.
* Added an autoinjector that can only hold five units, but acts like a hypospray.
* Added an advanced medical kit that Medical Doctors spawn with that has Advanced Trauma Kits, Advanced Burn Kits, autoinjectors, and splints.
* Health Scanners now show unsplinted fractures ONLY in arms or legs.

* People in critical (less than -50 health) from external trauma (100+ damage from brute and/or burn) bleeding, and with unsplinted limbs, will send a message to anyone trying to drag them, to warn them it would be a bad idea trying to move them. They will suffer a lot more damage if dragged while lying down.
* The correct procedure is therefore, A) Bring a roller bed, or B) Splint all limbs, stop all bleeding with gauze, and then drag them.

* Fixed CPR being performed at weird health levels.
2012-06-25 01:18:55 +01:00
Erthilo
5e7f9edc81 Fixes pAI's not hearing silicon speak (since they can use it anyway). 2012-06-24 01:05:16 +01:00
Erthilo
8b4033c410 TG: - Ported cable restraints from Bay12. You make them by using a verb on cable
coils. Takes 15 lengths to make, applied the same way as handcuffs, they have
the same effects as handcuffs, but only take 30s to remove if you resist. They
can also be removed by using wirecutters on a handcuffed mob.
- Added 4 new cable colors. Pink (ported from Bay12), orange, cyan and white.
- Engineer tool belts can now also spawn with orange wire, in addition to yellow
and red.
- Tool closets and electrical toolboxes can now spawn with cables in any of the
8 colors.
- Added cablecuff.ogg from bay12, played when you apply cable cuffs on someone
- Added this stuff to the changelog

So yeah, some stuff is credited to bay12, tho some of it was nearly enough
completely recoded.

Screenshots:
http://www.kamletos.si/wire%20colors.png
http://www.kamletos.si/cuff%20restraints.png
Revision: r3770
Author: 	 baloh.matevz
2012-06-23 16:04:24 +01:00
Erthilo
e379715ce6 TG: - Department radio keys are now a global list and no longer a list that gets
created every single time 'say :X' is used
- You can no longer whisper when stung by a changeling or had another thing make
your 'silent' var get set.
- Added a single empty toolbelt to robotics, added a wrench and screwdriver to
toxins.
- Power cells now always spawn full. The double use of the 'charge' variable was
not good, as when creating the map it had a value of 0 - 100 to represent the
percentage of the cell's power, while it was used as a numeric representation of
the amper-hours that were still left in the cell. The problem this caused was
that cells created mid-round (cells which spawned in closets or were spawned by
admins) always started empty. They all start fully charged now. Additional
obj/item/weapon/cell/X/empty types were added if we want empty cells.
Revision: r3763
Author: 	 baloh.matevz
2012-06-23 15:36:53 +01:00
Erthilo
c35bec8fc5 TG: -Expanded maint around primary tool storage and added an external construction
area near the detective's office
-Reduced EngiVend stock
-Updated Changelog
Revision: r3754
Author: 	 ericgfw...@hotmail.com
2012-06-23 14:37:27 +01:00
Erthilo
4081115f96 TG: -Re-evaluated maintenance.
--Areas have been redefined and renamed to make more logical sense (eg "Arrivals
North Maintenance" instead of "Secondary Fore Port Maintenance"). Same has been
done with Solars
--Doors have been moved around to match the new areas.
--Several windows facing into station areas have been removed.
--Overall it should be darker and more winding
-Added Sieve's EngiVend to engineering and reduced number of lockers
-Scientists no longer start with gas masks and o2 tanks (Still available from
the lockers)
-Added paperwork objects to detective's office
Revision: r3752
Author: 	 ericgfw...@hotmail.com
2012-06-23 14:35:38 +01:00
SkyMarshal
668f81c329 Some tweaks and fixes for UL and any while loops I find, as well as removing generally bad procs. 2012-06-22 12:50:45 -07:00
cib
a61f2b1a4c Removed ticker debugging again. 2012-06-22 08:15:25 -07:00
CIB
09d035bcca Merge pull request #1348 from CIB/master
Master controller crash debugging
2012-06-21 19:20:10 -07:00
cib
19cf03546c Master controller debugging for crashes.
Warning: This can cause up to 100 writes to a file per second, which may cause notable CPU consumption. Should remove this, or replace it with a C DLL at some point.
2012-06-22 04:18:00 -07:00
SkyMarshal
9418a1c8a6 Traitor objective system update. 2012-06-21 17:51:06 -07:00
SkyMarshal
569cd2f0df Damned constants. Also: Moved more stuff into #defines. 2012-06-21 14:12:27 -07:00
SkyMarshal
730461840f UltraLight optimizations, and moving of access levels into a defines. (Pre-processor stuff is fun) 2012-06-21 13:35:34 -07:00
SkyMarshal
f39676cacb Removes the unfortunately derpy bloody footprints. 2012-06-21 11:10:05 -07:00
SkyMarshal
5ea83f0abe Air alarm fixes, final part. Added in area atmos lockdown, proper overrides from the atmos control computer, cycling airlocks, and minor airflow/ZAS tweaks. 2012-06-21 02:06:05 -07:00
SkyMarshal
abe222afde Fixed botpathing. Some fixes/changes to glows. Made lights less piss yellow. 2012-06-19 20:52:01 -07:00
SkyMarshal
c07776de73 Ultralight, but Botpathing is still retardedly broke. 2012-06-19 19:36:53 -07:00