Commit Graph

5772 Commits

Author SHA1 Message Date
EmperorJon
32129232b7 Merge pull request #2086 from Neerti/7/10/2016_freezer_fixes
Freezer Fixes
2016-07-10 10:56:59 +01:00
Neerti
e9dd848cf1 Freezer Fixes
Freezer crates, freezer boxes, cryobags, and medical grippers now properly preserve organs, as well as organs attached to organs.
Cleans up storage.dm slightly by removing loc setting with forceMove(), for the above to work.
2016-07-10 03:00:25 -04:00
Yoshax
66a27846e7 Merge branch 'master' of https://github.com/PolarisSS13/Polaris into cargo 2016-07-10 03:49:46 +01:00
Yoshax
e28c4361f7 Merge pull request #2015 from Neerti/12/16/2015_newwizard
Dry-dock phase for Technomancer
2016-07-10 03:43:35 +01:00
Yoshax
c60407e6f4 Adds fifty stacks for all material stacks and makes drop pod actually drop fifties 2016-07-10 03:40:24 +01:00
EmperorJon
108a8743f5 Merge pull request #2070 from Anewbe/pry
Adds a pry var to objects, which checks if the obj can open doors
2016-07-09 10:36:50 +01:00
Anewbe
d932462f4f Foam axes don't shatter windows 2016-07-09 00:37:36 -05:00
Anewbe
f27fa6cc2b Adds a pry var to objects, which checks if the obj can open doors 2016-07-09 00:24:12 -05:00
Neerti
61e291a083 Merge branch 'master' of https://github.com/PolarisSS13/Polaris into 12/16/2015_newwizard 2016-07-08 21:00:12 -04:00
Jon
88debefe3e The Beruang can now sent to visit the station once per round, with traders gathered, in the same manner as the admin ERT call! 2016-07-08 16:07:34 +01:00
Yoshax
1c8224fd07 Merge pull request #2028 from Anewbe/gauntlets
Hardsuit gauntlets cover gloves
2016-07-07 01:33:16 +01:00
Anewbe
f375595d30 #MoreDice2016 (#2016)
* Adds more dice

* Adds sprites, fixes some pathing
2016-07-03 19:48:28 +01:00
Anewbe
1d9e7cd95b Fixes 2016-07-02 21:25:38 -05:00
Datraen
ccda51ab68 Adds fluff antag factions, antag visibility options for uplinks.
No mechanical changes come of this change, only the ability to have an antagonist faction, as well as having specified visbility for the affiliation itself.
Also adds Skrell home system to the home system list.
2016-06-29 11:25:52 -04:00
Yoshax
563022808d Merge pull request #1991 from aztectornado/stack
Clicking a stack no longer transfers one sheet at a time.
2016-06-27 19:46:12 +01:00
Techhead0
deaac36479 Clicking a stack no longer transfers one sheet at a time. 2016-06-27 11:30:55 -05:00
Datraen
39e1a36a54 Fixes implants not receiving messages, converts them to absolute proc pathing. 2016-06-26 23:55:48 -04:00
Neerti
20a3bd5b26 Merge branch 'master' of https://github.com/PolarisSS13/Polaris into 12/16/2015_newwizard 2016-06-26 20:14:29 -04:00
Neerti
53d60eb554 Does even more work.
NOTE: asphyxiation is broken!
2016-06-23 05:21:04 -04:00
HarpyEagle
36e53d4b98 Fixes disarm-attacking being very likely to break the limb before dislocating it.
Also makes it possible to 'strike to cripple' with stunbatons
2016-06-19 23:58:16 +01:00
Richard D'angelo
7ab5220f64 510 Improved Overlays
Fixes auto blindness and no click on 510 servers, lessens the lag of
mesons and material scanners, and I suspect the general speed as well.

I only made it work for Polaris (and by extention, to our server, Eros),
and adapted it a bit.

Ported from:

7c2cc890ab
2016-06-18 15:50:10 -03:00
HarpyEagle
58b87f1a4b Adds do_surgery() behaviour for various items
Heath scanners, autopsy scanners, syringes, hyposprays, droppers and bottles.
2016-06-17 19:06:56 +01:00
HarpyEagle
fc063115df Makes do_surgery() into an item proc, refactors medical stack application
Surgery is now handled before attack() is called, no need to check that in attack()
2016-06-17 18:08:36 +01:00
Yoshax
3f9a5b9b91 no message 2016-06-16 04:34:48 +01:00
Yoshax
7d70f14f95 Makes snowy overlays have directions in the sprites instead of different obj's 2016-06-15 19:06:05 +01:00
Mark9013100
c0414d2917 Allows cards to go on the ear slot 2016-06-14 12:17:35 -04:00
EmperorJon
388ec9cb11 Merge pull request #1931 from VOREStation/videocalls
Adds actual video calls to communicators
2016-06-14 01:31:40 +01:00
Yoshax
fdc8b33b2c Adds towels to fitness vendor, color is randomised 2016-06-13 20:19:52 +01:00
Arokha Sieyes
b624e7703a Adds actual video calls to communicators
'chu heard me. S'what it does. When you're on a call, there's a "Start Video" button next to each person. When you click it, you actually look through their thing, like a ghost might if they ghostcalled. You have to stay within 1 tile of a video showing communicator to see it.

Multiple people can share one communicator video stream by setting it on a table or whatever, and examining it. There's a message like "It appears to be showing a video: [view]" and you can click view and you can all look at the video. COLLABORATION. SYNERGY. OTHER BUZZWORDS.

I also added the feature of DECLINING requests from people.

Also communicators show up on a special camera list on security consoles, but the same EPv2 network visibility turns this off as well if you wanna be all hidey. This does mean that people with the visiblity on serve as sort of roaming AI cameras for the AI as well. So the AI can watch you repair the outside of the station or whatever if you want.
2016-06-13 02:55:05 -04:00
Datraen
36fd6fb4d6 Merge pull request #1926 from VOREStation/emotes
Rewrites Emotes + LOOC and makes Communicators work
2016-06-12 12:46:02 -04:00
Yoshax
1155aabb05 Merge pull request #1927 from VOREStation/exofbp
Makes suit coolers work right in mecha
2016-06-12 15:59:40 +01:00
Arokha Sieyes
22e2352925 Makes suit coolers work right in mecha
2 year old typo

Fixes #1924
2016-06-11 23:30:41 -04:00
Arokha Sieyes
7b4d571889 Makes communicators great again 2016-06-11 22:05:01 -04:00
Datraen
299059a5be Merge pull request #1883 from Yoshax/drinks
Ports GinjaNinja32's drinks rewrite from Bay
2016-06-10 23:08:41 -04:00
Arokha Sieyes
08972b1dc5 Better, now. 2016-06-09 18:28:16 -04:00
Arokha Sieyes
74a1b59a39 Adds IDs and Wallets
Adds variants of ID cards for each department and head, and adds several new colors of wallet. The wallets self-color the little ID in the corner based on the ID inserted so they always show the right picture of the ID, without needing to sprite each ID. Some are snowflaked, notably Gold and Centcom, but the rest are generated on the fly based on colors on the ID.
2016-06-08 19:29:47 -04:00
Neerti
fa5dd08f2f Merge pull request #1893 from Yoshax/spears
Spear fix + a change
2016-06-08 01:14:05 -04:00
Yoshax
d076962c51 Spear fix + a change 2016-06-08 03:54:44 +01:00
Kearel
d21841a92e Lets spears be made from butterfly knifes as well as shards. 2016-06-07 19:42:11 +01:00
PsiOmegaDelta
457b4cc367 Large crates now insert items on initialization.
Similar to how crates/lockers do it.
2016-06-07 19:06:45 +01:00
GinjaNinja32
debfd3dabf Ports GinjaNinja32's drinks rewrite from Bay 2016-06-06 20:33:11 +01:00
Broseph Stylin
97a94af41a Fixes mapped-in double beds being made of steel and lacking padding. 2016-06-03 02:36:27 -03:00
Datraen
fbb0f764d2 Adds a missing (src) 2016-06-02 18:12:21 -04:00
Datraen
be4a51eae8 Puts the qdel in initialize. 2016-06-02 14:36:53 -04:00
Datraen
804d69e965 Gives sparks a chance to qdel. 2016-06-02 14:31:20 -04:00
Neerti
a95b47174e Merge pull request #1851 from Yoshax/bugfixes
Adjusts the checks to ensure you cannot buckle two people to the same thing
2016-06-02 10:36:25 -04:00
Yoshax
4d3afc42b6 Adjusts the checks to ensure you cannot buckle two people to the same thing 2016-06-02 15:04:40 +01:00
Yoshax
f75d509e7f Ports event system from Bay 2016-06-01 22:05:04 +01:00
Datraen
2c95126a00 Merge pull request #1765 from Yoshax/cocainecocaine
Fixes snow and adjusts a definition
2016-06-01 15:57:15 -04:00
Yoshax
0fac31fad3 Fixes being able to buckle more than one mob to bucklable things 2016-06-01 16:34:07 +01:00