Arokha Sieyes
6c04110805
Allows silicons to whisper (mostly used by borgs but I guess an AI could whisper into a radio).
2016-05-25 18:28:11 -04:00
Yoshax
3b23d1670f
Finishes the dnalock framework
2016-05-25 22:20:10 +01:00
Arokha Sieyes
4588498486
Worked Whisper into Say
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It was annoying. And hard. But it's done.
For the most part anyway.
2016-05-25 16:59:47 -04:00
Serithi
74f72c8e25
Adds in lavender. Doesn't need much nutrient or water (assuming i did the numbers right, feel free to fix them if i did a dumb), contains a small amount of bicard, and is purple. What more could one want from a flower?
2016-05-25 13:08:33 -07:00
Datraen
349251e55f
Merge branch 'master' of https://github.com/PolarisSS13/Polaris into Slime_Rework_3
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# Conflicts:
# icons/mob/items/lefthand.dmi
# icons/mob/items/righthand.dmi
# icons/obj/weapons.dmi
2016-05-25 15:09:23 -04:00
Datraen
22a69471c8
Merge pull request #1737 from Yoshax/cheekysuitsensor
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Makes suit sensors produce a message when changed and generalizes message
2016-05-25 15:03:46 -04:00
Yoshax
80434f41a6
Makes suit sensors produce a message when changed and generalizes message
2016-05-25 19:42:26 +01:00
Datraen
85f3dc84e4
Adds component requirements, adds tech levels, fixes copy error.
2016-05-25 14:40:55 -04:00
Datraen
9e09720be5
Final Initial Implementation of Xenobio2 System.
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Kinks worked out, everything is functioning as it should.
2016-05-25 14:11:37 -04:00
Yoshax
9b8aefed5b
Adds towels
2016-05-25 18:38:16 +01:00
Datraen
79e22d58e5
Semi-final stage of Xenobio2 Initial Implementation
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Adds UIs to Core Extractor, Slime Replicator
Adds Slimified Monkey Cubes as separate item type
Adds Docility Toxin
Replaces amutationtoxin references with docilitytoxin references
Adds resistances to simple_mob damage handling, to allow for simple mobs to have resistances to different kinds of damage
Moves a return to it's proper position to allow for hostile mobs to properly handle targets.
2016-05-25 03:50:23 -04:00
HarpyEagle
652e35024b
Allows only one adverb when whispering
2016-05-25 00:48:57 -04:00
HarpyEagle
3347f97b5d
Merge HarpyEagle remove speech problem flags
2016-05-25 00:48:02 -04:00
HarpyEagle
153cfaa5b4
Removes unused ninja speak
2016-05-25 00:46:14 -04:00
HarpyEagle
8bc2e4d88b
Merge HarpyEagle commit
2016-05-25 00:43:46 -04:00
HarpyEagle
2bb73a3861
Fixes bad default whisper_verb
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Doesn't do anything other than cause the text "whispers" to be used for pretty much
every other language even when it should not be.
2016-05-25 00:26:14 -04:00
Arokha Sieyes
4f230aba7c
Further tweaks say.dm
2016-05-25 00:13:59 -04:00
Ccomp5950
3f2c95cfff
Merge d3081d97ac3bd438fb2331b5aaeb40dadeaf5049
2016-05-25 00:05:37 -04:00
Datraen
43be60c262
Merge pull request #1734 from Yoshax/bugfixes
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Removes unused xeno stuff + a bug fix
2016-05-24 22:30:52 -04:00
Datraen
49a83f293f
Merge pull request #1732 from VOREStation/lessthanthreeyosh
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Fixes two issues
2016-05-24 22:29:57 -04:00
Yoshax
6ff7293585
Removes unused Xeno stuff
2016-05-24 23:48:52 +01:00
Arokha Sieyes
156ad00d49
Fixes #1714
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Removes duplicate code, and fixes the logic of the original code that was supposed to perform the same function, but did not, due to bad if-statement logic. Performed eye removal, and eye transplant to test. I would have liked to have fixed the flat `blinded = 0` at the top of the file, but it's so ingrained in how it works now, I could not.
2016-05-24 13:12:08 -04:00
Arokha Sieyes
2e263ffc07
Fixes #1655
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Don't snowflake one mode with new(). Setting this on new() causes
weirdness when new() is called (prints unexpected messages to players
about the mode being toggled). If you really want it, define the var as
equal to the bitflag in the definition and update the starting human HUD
to match. Don't change it 'after' if that's always how you want it.
2016-05-24 12:12:26 -04:00
Yoshax
eaee6b7af9
Ensures special role returns true non-gamemode antags
2016-05-24 02:04:08 +01:00
SinTwo
ba4fa36984
Adds UI and a few fixes
2016-05-23 17:59:41 -04:00
Yoshax
02fa5585c5
Fixes loadout skirts all spawning as black skirts
2016-05-23 19:35:13 +01:00
Datraen
96be57d787
Merge pull request #1720 from Anewbe/hardsuit_slowdown
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Hardsuit Slowdown fix
2016-05-22 19:23:30 -04:00
Datraen
864ffc8f24
Merge pull request #1724 from Anewbe/removes_horsehead
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Removes 2 spells from wiz until we get NewWiz (*COUGH NEERTI COUGH*)
2016-05-22 19:22:07 -04:00
Datraen
6af9bee876
Merge pull request #1723 from Yoshax/loadoutfixes
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Replaces instances of Xenobotanist in loadout with Xenobiologist
2016-05-22 19:21:46 -04:00
Anewbe
d2b43bd5a4
Prevents the Robocalypse
2016-05-22 14:51:35 -05:00
Yoshax
2f73167f39
Fixes chocolate milk seeming like milk in a glass
2016-05-22 18:56:53 +01:00
Anewbe
9e7676cc17
Removes Horsehead and Mindswap from Wizard spellbooks
2016-05-22 11:38:09 -05:00
Yoshax
8f7288473a
Adds a framework for dna-lockable guns (unfinished)
2016-05-22 17:16:45 +01:00
Yoshax
334a0238ae
Replaces instances of Xenobotanist in loadout with Xenobiologist
2016-05-22 14:22:47 +01:00
Spookerton
9d250e4062
Merge pull request #1716 from Anewbe/warden_armor_tweaks
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Warden Jacket protects legs
2016-05-22 11:22:48 +01:00
Anewbe
5c0a4215a2
Moves all slowdown for Hardsuits to the backpack
2016-05-21 21:43:40 -05:00
Anewbe
0221b9bb9d
Changes some fluffy bits to be more accurate
2016-05-21 18:00:54 -05:00
Anewbe
8c2d80aaf8
Warden Jacket protects legs
2016-05-21 17:45:01 -05:00
Datraen
dd4483d055
Merge pull request #1710 from Yoshax/fitnessvendor
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Adds a new vending machine that vends fitness related products
2016-05-21 12:11:29 -04:00
Yoshax
3044f6c080
Fixes never being able to light molotovs and makes throwing them less crap
2016-05-21 15:10:49 +01:00
Datraen
a797f2007a
Merge branch 'master' of https://github.com/PolarisSS13/Polaris into Slime_Rework_3
2016-05-20 22:39:33 -04:00
Yoshax
6142af14d2
Adds a new vending machine that vends fitness related products
2016-05-20 22:04:00 +01:00
Datraen
40445a3065
Gives Skrell their warblenames back.
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Current Skrell lore dictates that while these are the Skrell's true names, they take up names that are human or make their own names pronounceable to humans. Having the ability to randomly generate the Skrell name is ideal if you want to have a humanized Skrell name, whereas randomly generating a human name can be done off of a human slot.
2016-05-20 11:13:51 -04:00
Neerti
460c3a6835
Merge pull request #1696 from Yoshax/cableimprovement
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Cable coil adjustments and changes
2016-05-20 06:09:24 -04:00
Leshana
11352bd429
Fixes #1660 - Photos no longer show everyone naked.
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* update_inv_ears() overlays left and right ears upon a "blank" icon. Unfortunately doing ```image("icon" = null)``` encourages BYOND to create an image of the current mob! So everyone's "ears" icon is actually their whole body, layerd on top of uniforms, hair, etc.
* Lets not do that. A transparant image is already in effects.dmi for this purpose.
2016-05-19 22:40:49 -04:00
EmperorJon
365ea43a60
Merge pull request #1687 from Yoshax/surgeryfix
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Fixes beating people up during surgery
2016-05-19 23:43:51 +01:00
Datraen
be36d1f2c0
Merge pull request #1702 from Mark9013100/5/19/2016corpsec_jumpsuit_edits
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Removes leg trim on the corp-sec uniforms
2016-05-19 18:18:11 -04:00
Datraen
4772dc6b10
Merge pull request #1703 from Yoshax/bugfixes
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Bug Fix Boogalo
2016-05-19 18:18:00 -04:00
Datraen
c1685a7328
Merge pull request #1704 from VOREStation/microfix
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Removes "Teshari Eraser" Feature
2016-05-19 18:12:49 -04:00
Arokha Sieyes
747e6322be
Removes "Teshari Eraser" Feature
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Oops. Didn't quite math that one out in my head I guess.
2016-05-19 17:58:21 -04:00