Commit Graph

4576 Commits

Author SHA1 Message Date
Novacat 45aa4ba3de More bug fixes (#6560)
* More esword fixes

- Fixes Holodeck eswords being completely broken, Holodeck eswords are not recolorable
- Fixes Toy sword onmob sprite not properly updating
- Fixes eswords not properly updating onmob color (this is an incredibly hacky fix)
- Readds the esword sub types, they are not recolorable

* Removes unintended code

* More unintended code removal

* Fixes spy bug sprite

* Fixes PMC-S Name

* Fixes syringes not working through voidsuits.
2019-12-13 17:55:47 -08:00
PrismaticGynoid f24bd85d89 Graffiti selection (#6562)
* Lets you choose what type of graffiti or rune to draw when vandalizing the floor with crayons or markers. No more drawing and erasing a dozen times to get the exact graffiti you want.

* Puts in Mechoid's suggestion
2019-12-13 14:00:59 -08:00
lolman360 31d5dc9e39 Fixy-wixies the fucky-wucky I madey-wadey with toy swords. (#6526)
* one

* rtwo

* image

* Update material_weapons.dm

* Update toys.dm

* Revert "Update material_weapons.dm"

This reverts commit 1a37bb015a.

* Revert "image"

This reverts commit 6496dd404d.

* Revert "rtwo"

This reverts commit 3b7aacd6c8.

* Revert "one"

This reverts commit 324d188058.

* Update toys.dm
2019-12-05 15:27:33 -08:00
Anewbe f224d01661 Merge pull request #6547 from TheFurryFeline/TFF-Lamps_Lights_Lackluster
Lamps, Lights, Lackluster!
2019-11-29 19:49:01 -05:00
Anewbe 450132b3ed Merge pull request #6550 from listerla/grammar-time
Fixes two typos (rengeration and Extranneous)
2019-11-29 19:48:30 -05:00
Anewbe 86168e8640 Merge pull request #6536 from Nalarac/Capset
Captain and HoP Headsets Fully Enabled by Default
2019-11-28 14:14:05 -05:00
lacune 701509605b Fixes two typoes (rengeration and Extranneous) 2019-11-27 18:03:02 -05:00
TheFurryFeline aac50da208 Lamps, Lights, Lackluster!
Since the refactor https://github.com/PolarisSS13/Polaris/pull/6196 seems to have changed how desk lamps can light a room up, time to fix what happened for said desk lamps.

Changelog notes:

- Tweaks desk lamps for more light output.
2019-11-27 09:56:23 -05:00
Andrew f247264b6d Captain and HoP Headsets Enabled by Default
Changes the Colony Director's headset so that the Science, Medical, Supply, Service, and Explorer channels are enabled instead of disabled by default.

Changes the Head of Personnel's headset so that the Security and Explorer channels are enabled instead of disabled by default.
2019-11-25 16:29:58 -06:00
Mechoid 7ecdcb40d2 Security / PseudoCargo Expansion (#6482)
* Security Expansion work.

* Weaponized Racism, Stowaways, Meteors

* Fix Fix. Prep modular armor for addition.

* Fix the boots.

* More modular armor work. Now in cargo!

* Fixfix

* Fixfix

* Thank you anxiety very cool.

* Make a Stowaway Antag

* FixFix
2019-11-24 17:22:25 -05:00
TheFurryFeline 2f02c43de5 Mouse Plushie Sprite Change
Title, changes old dead lookalike to a cuter one that's a brown mouse on rest. Just a personal prefernce for this, really. Ported from https://github.com/CHOMPstation/CHOMPstation/pull/824
Old icon_state renamed to mouseplushie-old.
2019-11-12 08:53:55 -05:00
lolman360 18c8ed589b Sharpening kits. (#6501)
* one

* rtwo

* image

* Update material_weapons.dm
2019-11-04 17:43:49 -09:00
lolman360 6853419c57 [READY] Recolourable energy weapons. (#6507) 2019-11-01 08:37:27 -08:00
KasparoVy a75c92c03f Loadout Implants Properly go in Mob, not on Floor
The main cause is the 'exploitable' check from `code/game/jobs/job_controller.dm` because the proc `amend_exploitable` from `code/modules/mob/mob.dm` spawns a duplicate of the implant at the mob's feet.

Tertiary issues were...
- The `implant_loadout` proc in `code/game/objects/items/weapons/implants/implant.dm` not inserting the implant in the correct location (was passing an organ instead of a zone define like BP_HEAD, which has a string value of "head".)
- There were unnecessary post-spawn behaviours for dud and neural fluff implants.

What now happens:
- The exploitable check now occurs in the `spawn_item` proc from `code/modules/client/preference_setup/loadout/loadout.dm`.
- The loadout implants are now inserted into the correct locations within a mob.
- There won't be implants created on the floor anymore.
2019-10-27 22:43:27 -04:00
Cerebulon d47130bf3c ERT Rangers Costumes (#6493)
* Sprites

* and code fuckit
2019-10-25 12:06:18 -07:00
Atermonera d0330d7302 Merge pull request #6487 from Novacat/nova-accessory
Adds Teshari Plush
2019-10-23 15:18:37 -08:00
Atermonera a422d8bea6 Merge pull request #6486 from Novacat/nova-runtimes
Cleans up radio code
2019-10-23 15:18:17 -08:00
Unknown 1a39adb054 Reverts nonfunctional code 2019-10-21 23:39:03 -04:00
Unknown fcfe8f8645 Adds Teshari Plush
Mirror of https://github.com/VOREStation/VOREStation/pull/6085
2019-10-21 20:11:05 -04:00
Unknown 9b73fa8347 Cleans up radio code
Mostly just updates it to baystation standard when relevant. Fixes a few bugs with adhoc_fallback in the process.

I still want to fix the bug where adhoc_fallback fails to work in regions without telecoms.
2019-10-20 18:41:35 -04:00
Atermonera dba1abbcc8 Shards only do damage if you hit things with them (#6478) 2019-10-20 14:54:30 -07:00
Mechoid e2e870f2b4 Medical Expansion (#6465)
* Starts work on the Medical Expansion.

* Further Work

* Save Everything!

* Large volume of things.

* Log of Change

* I'm an idiot.

* Kidney assisted sprites. They didn't exist, for some reason.

* Fixfix

* Fixfix

* Update encased.dm

* Update glass.dm

* Update Chemistry-Reagents.dm

I am once more an idiot.

* Split augs.

* Fixfix
2019-10-19 19:27:39 -08:00
Unknown 7f4b35580d Blind port of Bay Radiation Subsystem
Figured I would do my part to move everything over to subsystems. Not tested yet.
2019-09-30 23:59:31 -04:00
Novacat 7f49c680e5 Ports MREs from Baystation (#6424)
* Ports MREs from Baystation

- Ports MREs from Baystation
- Adds an 'Emergency ration' that contains liquidfood rations
- Two new ration packs that have the new rations.

* Placates travis

* Lynxlog

* Adds liquidprotein rations

* Sacrifice for travis

* Changes desc

* Fixing missing filling in crayon paste

* Fixes missing side for random rations

* Renames Paste Supplypack

* aaaaa minor error

* Slight organization

* Fixes some errors

* Why am I like this
2019-08-31 14:00:14 -08:00
Anewbe 9b5573eee6 Merge pull request #6429 from Heroman3003/idfix
Fixes editing colony director IDs editing global 'station access' list
2019-08-29 17:26:45 -05:00
Heroman c1ec00ef62 Undoes unnecesary Copy() 2019-08-28 19:03:01 +10:00
Heroman daadfd6a72 Fixes editing colony director IDs editing global 'station access' list 2019-08-28 19:02:35 +10:00
Atermonera 8f85cb4387 Merge pull request #6418 from MisterLayne/glass_shard_self_harm
Shards Do Damage to Holder
2019-08-27 21:23:52 -08:00
MisterLayne 13a221cf5b Adds changelog. 2019-08-26 10:02:50 -04:00
MisterLayne e892f25e3d F i n a l l y. 2019-08-26 09:55:59 -04:00
MisterLayne 5a21f6dc57 Still complete garbage. 2019-08-23 14:35:20 -04:00
MisterLayne 382f04898a A mangled and unfinished shitstorm of code. 2019-08-23 14:26:44 -04:00
MisterLayne 7d4c49f45e Praise limb-stump jesus! 2019-08-22 10:37:23 -04:00
Heroman c01ba2b973 Adjusts some bell mechanics 2019-08-22 15:38:52 +10:00
Atermonera 0069b9d980 Merge pull request #6396 from Mechoid/ChemistryAdvancement
Chemistry Expansion
2019-08-21 13:42:08 -08:00
Mechoid f294be6c56 Exploration Expansion 1: Or, How I Learned To Love The Tree (#6358)
* Mechoid code everything!

* Telecube

* Adds 2 PoIs

* H u g e commit.
2019-08-21 13:21:33 -08:00
Mechoid c462448da8 Introduce the Distillery, a few recipes, and new chemicals. Introduce chemical patches, which apply on-touch chemicals, and can be dissolved a la pills. 2019-08-07 20:49:24 -07:00
Nalarac 88e79b30c5 Adds NOCONDUCT to Some Items 2019-08-07 09:46:39 -05:00
Atermonera cefac4ca30 Merge pull request #6357 from Michiyamenotehifunana/HanalSprites
Resprites Health Analyzers and Adds Scanning Animations
2019-08-04 13:20:02 -08:00
Anewbe bb4988e3e6 Merge pull request #6359 from Nalarac/patch-5
Updates Supermatter Guide Book
2019-08-02 13:05:36 -05:00
Atermonera da7ced30b9 Merge pull request #6328 from Nalarac/recharger
Makes Heavy-Duty Cell Chargers Constructable
2019-07-30 16:18:09 -08:00
Atermonera 5e38b8e401 Adds shutoff valve monitor (#6353)
* Adds shutoff valve monitor

* uses the other half of the mapmerger, hopefully appeases travis (it probably won't)
2019-07-30 17:03:28 -07:00
Andrew 2a2dc777fb Updates Supermatter Guide Book
Gives a more detailed outline on starting the engine and corrects outdated content.
Gives step in ejection procedure to check engine room power.
Suggests adding more gas in  emergency cooling procedure.
Maintains that nitrogen is standard, but removes suggestions that phoron is harmful in the reactor loop.
Replaces "Air" with "Gas" as air suggests standard atmosphere.
2019-07-30 15:06:42 -05:00
Michiyamenotehifunana b29d8dfdf9 Resprites Health Analyzers and Adds Scanning Animations 2019-07-30 13:10:35 +08:00
Nalarac 5cda8072b7 Fixes Robots putting things in rechargers 2019-07-27 14:53:08 -05:00
Andrew d65913df29 Cyborgs Can See and Repair Holes in Ceiling (#6347)
* Cyborgs Can See and Repair Holes in Ceiling

* Adds changelog because I keep forgetting
2019-07-27 12:05:23 -05:00
Nalarac 4490e5b42a Makes Heavy-Duty Cell Chargers Constructable
Fixes robots being unable to upgrade regular (and wall) rechargers.

The heavy-duty cell recharger is constructed the same way as the regular recharger (with a unique frame).

The heavy-duty recharger can now be upgraded like the standard rechargers.
2019-07-23 12:11:08 -05:00
Anewbe f5693cafe6 Merge pull request #6284 from Atermonera/weather_app_atmos_reading
fixes communicator weather app's air reading
2019-07-19 15:19:07 -05:00
atermonera 4774696de9 Lists supply units directly 2019-07-15 15:29:09 -08:00
atermonera 3f8f85aca4 fixes communicator weather app's air reading 2019-07-08 20:30:03 -08:00