Commit Graph

6956 Commits

Author SHA1 Message Date
Arokha Sieyes
462effc1d2 Creates SSplanets subsystem
For SPEEDYNESS

It probably works. I mean it's hard to sit there for 8 hours and test it. But it seems to work okay. At worst if it doesn't you'll have weather that doesn't make sense. ;v
2018-06-02 19:09:35 -04:00
Arokha Sieyes
6d8c607850 Fix the New() on this interfering with my work! 2018-06-02 12:36:55 -04:00
drexample
be5c144a16 Ports Baystation12 newest item pickup animations. Fancy! (#5302)
* fixed photos

* Added item pick up animation

* Revert useless commit

* Removed unnecessary extra define, made sure ghost object deletes itself after animation, changed planes.
2018-05-27 11:54:36 -05:00
Atermonera
e1fe4d5a5d Merge pull request #5293 from VOREStation/pol-closets
Makes closets/crates like boxes
2018-05-26 15:24:45 -07:00
Atermonera
f1b00c9e26 Merge pull request #5292 from Anewbe/crate_layer
Crates should always appear below their contents
2018-05-25 16:25:31 -07:00
Anewbe
9bc6663930 Crates should always appear below their contents 2018-05-24 17:24:14 -05:00
Arokha Sieyes
f9b409549e Makes closets/crates like boxes
Gives them a 'starts_with' (well, renames the existing one. Someone ported it but never actually applied it anywhere).
2018-05-24 17:26:17 -04:00
Atermonera
73450f337d Merge pull request #5284 from Anewbe/item_zoom
Swapping hands cancels zoom
2018-05-24 13:19:36 -07:00
Anewbe
0647b05cd3 Swapping hands cancels zoom 2018-05-21 23:17:46 -05:00
Anewbe
7e44e95d24 Corrects some plane and layer issues 2018-05-20 18:41:21 -05:00
Anewbe
1a29f5f009 Merge pull request #5264 from VOREStation/pol-ssao-ex
SSAO object excludes
2018-05-16 19:28:39 -05:00
PrismaticGynoid
eabfa03891 Laser pointers (#5257)
* Laser pointers

Adds laser pointers, ported from tg/oldaurora (but heavily modified). They can be found in the loadout, as well as made by science. Science can also upgrade them, which makes them occasionally useful for blinding people, too.

The bugfixes which make several of the features work properly will come in a separate commit.

* Three fixes

Cats now have resting sprites for all 4 directions, instead of just east. This was needed to make cats look like they're pouncing on the laser dot.

Cameras can now be EMPed more than once, and EMPs actually are able to disable them now. This was needed for the shining lasers into cameras feature.

Flash_eyes() now actually displays a flashing animation on your screen when you get flashed (except for silicons, who for some reason are excluded from this unless EMPed). This was needed for laser pointers to have a temporary "blinding" effect when shone into someone's eyes.

(removes errant debug message too, whoops)

* Nerf

Reduced chances of laser pointers doing anything useful on silicons.

Also, fixes a duplicated proc, oops.

* Requested changes

Minor changes as requested - 'cell' to 'diode', view() to viewers(), range() to viewers().

Stops buckled or dead cats from reacting to laser pointers. Zombie cats are fun, but no.

Also, does another small nerf to the effects on silicons.
2018-05-14 15:22:19 -07:00
drexample
5d73584fa3 Adds the Statue - A hostile mob, that moves only when you don't see it (#5108)
* Statue

* Statue done!

* Testing map removed

* Grammar fix + ignoring creator

* Fixed typos, change range to oview, thanks to Atermonera

* made changes that I missed

* Nightvision handling

* diverse blind messages + requested changes

* Bugfixes, added isSynthetic to bots

* commentaries + PoI

* Finalized POI and statue

* removed misclick
2018-05-14 15:21:04 -07:00
Arokha Sieyes
91f0c05a4b SSAO object excludes
Moves several things onto a new plane/layer to keep them from getting the SSAO shadows so it looks nicer.
2018-05-14 11:38:22 -04:00
Mechoid
4d028ee0f3 Removes my incompetence.
Re-adds my incompetence.
2018-05-08 18:41:47 -07:00
Mechoid
3a2f21ca31 Weak mobs (Below 10 damage output) cannot smash destroyable structures like Closets. 2018-05-08 16:19:44 -07:00
Cameron653
e47fe15fbf Fixes a comment that caused developers to scratch their heads.
Glass has a hardness of 30 https://github.com/PolarisSS13/Polaris/blob/master/code/modules/materials/materials.dm#L433

Thrown_force_divisor multiplies by 1.5. 
WHY THE HELL IS THIS A MULTIPLIER INSTEAD OF A DIVISOR ???? WHAT MADMAN NAMED THESE VARIABLES? https://github.com/PolarisSS13/Polaris/blob/master/code/game/objects/items/weapons/material/material_weapons.dm#L56

p.s: Marble spear does 50 damage per hit. may wanna nerf that. It's a 2 tile attack that does 50 damage. 
When thrown, marble spear does 39 damage, since it multiplies the blunt damage (26) by 1.5
2018-05-03 22:44:07 -04:00
Atermonera
2a16467f8a Merge pull request #5219 from VOREStation/vplk-nanoui-multi-template
NanoUI multiple templates example.
2018-05-03 11:12:56 -07:00
Anewbe
70b23e905e Merge pull request #5209 from VOREStation/pol-medsound
Ports the medical item sounds from Bay
2018-05-02 22:11:03 -05:00
Neerti
cd2a538526 Merge pull request #5207 from Novacat/bluespace_duffle
Dufflebag of Holding
2018-05-02 22:41:27 -04:00
Atermonera
847590758b Merge pull request #5233 from VOREStation/pol-vs-3594
Resolve shower curtain/steam layering issue
2018-05-01 13:02:16 -07:00
Atermonera
c3ac0870b6 Merge pull request #5235 from VOREStation/pol-vs-3611
Fix wonky PDA eject messages
2018-05-01 13:01:26 -07:00
Atermonera
44cc2e26c7 Merge pull request #5229 from Neerti/4/29/2018_remove_world_REMOVE_WORLD
for(var/bad_code in world)
2018-05-01 13:00:18 -07:00
Atermonera
b75b3c539e Merge pull request #5226 from Lorwp/drillmeta
Destroys Drill meta 2: Electric Boogaloo
2018-05-01 12:38:19 -07:00
Mechoid
1db4c4b677 ~Promethean Tweaks: The one with the chemicals, and the other thing. (#5201)
* Promethean Tweaks Round Howevermany We're On Now

* Tweak again. Drinks only plink damage that can be regenned. Multiple drinks, or other sources of tox will still mean these are dangerous.

* Add Blurb other than just "What has science done?"

* Adds the changelog.

* Fixes the stupid.

* Fixfix @ Ater
2018-05-01 12:23:47 -07:00
Anewbe
7eaff9b3e0 Merge pull request #5222 from VOREStation/pol-freezer
Increase zealousness of Portable Freezer item whitelist
2018-05-01 10:18:34 -05:00
Arokha Sieyes
ce5c7619b9 Fix wonky PDA eject messages
As reported in https://github.com/VOREStation/VOREStation/issues/3611, attempting to eject a cart on a PDA when there's no cart tells you that you can't do that while you're restrained, which isn't very explanatory.
2018-04-30 15:39:48 -04:00
Arokha Sieyes
28c300359b Resolve shower curtain/steam layering issue
Reported in https://github.com/VOREStation/VOREStation/issues/3594, curtains and steam layer under mobs due to the plane update. This fixes that, and causes them to layer correctly.
2018-04-30 12:50:47 -04:00
Neerti
be73b8c36a for(var/bad_code in world)
Removes a very large amount of world loops.
Adds a macro to painlessly generate a global list, and the needed code to modify the list when an object is made or deleted automatically.
Cleans up some commented out code.
2018-04-29 17:55:04 -04:00
Lorwp
1120e53d36 Destroys Drill meta
Makes screwdriver hand drills not fit in places a normal screwdriver can
2018-04-28 20:05:19 +10:00
Arokha Sieyes
1d0aeb95bd Increase zealousness of Portable Freezer item whitelist 2018-04-27 20:16:57 -04:00
Leshana
f508841fff Refactor common template HTML for atmospheric scan into its own file.
As a demonstration of the partials inclusion feature, the HTML for the atmospheric scan screen (which was nearly identical between PDAs and Communicators) was moved into a separate file and then transcluded into both pda.tmpl and communicator.tmpl
Also added a README.dm with the very basics of nanoui and template transclusion, and fixed comments in nano_state.js
2018-04-27 14:42:42 -04:00
Woodratt
c32bcf785a PoI Stage 0.5
Doing this in smaller bits

- New random sif mob selector, peaceful animals
- Drone lootpile (basic placeholder loot right now until we figure out how to give them proper drone loot)
- New random spider mob selector, nurse spider and nurse hat spider (hat spider has 10 more health points and is a rare chance to spawn, woo)
- New spacesuit random spawn, medical space suits
- New Random Shotgun spawn
- New random gun spawns
- Fixed icon for random medicine spawn
- Fixed broken icon for 44 magazines
- Fixed Ice Cave dungeon walls being called 'steel'
- Added new Crystal type, to avoid the SM style crystal from spawning in crystal PoIs
2018-04-25 22:11:30 -07:00
Arokha Sieyes
ab1351f00d Ports the medical item sounds from Bay
A port of https://github.com/Baystation12/Baystation12/pull/21268, which adds sounds to the healing item stacks, taperolls, and hyposprays
2018-04-25 14:39:49 -04:00
Unknown
906db88b6a Dufflebag of Holding
Adds a dufflebag of holding, essentially a bag of holding reskin that functions exactly identical
2018-04-24 02:09:39 -04:00
Anewbe
4a039d94a5 Merge pull request #5196 from Schnayy/plushiefix
Carp Plushie Fix
2018-04-22 11:49:52 -05:00
Schnayy
b56299cc57 - Fixes carp plushies to now have a base sprite & be selectable in the loadout.
- Adjusts gift vendor to have a few of the newer plushies, as well as change them to cost thaler rather than a coin.
- Champagne is now a premium item rather than contraband.
2018-04-20 09:55:09 -05:00
Leshana
438203393e POLARIS: Fix cutting of bedsheets while holding them.
Cutting bedsheets while holding them dropped the resulting rags in the mob's contents.
2018-04-19 20:51:25 -04:00
MarinaGryphon
9e57b11a87 Fixes various implant/admin verb typos (#5177)
* Removes 'independant'

* Update Space Station 13 areas.dm

* Fixes the AI law typo

* Fixes another typo.

Somewhat out of scope(?), but it's just a typo.
2018-04-17 23:05:12 -05:00
Anewbe
c29d830e28 Merge pull request #5166 from Heroman3003/closet-coloring-fix
Fixed closet painter making non-closet 'closets' invisible
2018-04-17 23:04:43 -05:00
Anewbe
fd29a3b841 Merge pull request #5165 from VOREStation/port-fix-wall-frames
Fix Wall Frames - Several Ways
2018-04-13 14:03:34 -05:00
Anewbe
8adf777a72 Merge pull request #5167 from Heroman3003/sheet-snatch-fix
Fixed sheet snatcher spawning stacks with wrong looking icon
2018-04-13 14:01:17 -05:00
Heroman3003
1ff2f26889 Fixed legcuffs checking for being handcuffed instead of legcuffed when put on 2018-04-13 05:00:18 +10:00
Heroman3003
32daa7a0d2 Fixed sheet snatcher spawning stacks with wrong looking icon 2018-04-12 21:55:24 +10:00
Heroman3003
d63e611554 Fixed closet painter making non-closet 'closets' invisible 2018-04-12 21:47:43 +10:00
Leshana
e6bc2fbe11 Fix building frames on walls and windows.
try_build() has long accepted `user` parameter, but nothing that called try_build actually passed it!
Upgraded try_build on APC to use the user parameter, and switched to use to_chat while I was there.
2018-04-11 23:13:54 -04:00
Anewbe
8c23ec4844 Merge pull request #5153 from Neerti/4/5/2018_tile_attacking
Adds Tile-based Attacks
2018-04-09 19:16:58 -05:00
ReddeyfishVor
c705d1b1a9 fix incorrect 'disable growth' logic in spiders
previous code made the assumption that negative numbers evaluated to false.
2018-04-06 22:52:00 -07:00
Neerti
4ac6d34235 Adds Tile-based Attacks
Adds ability to attack mobs by clicking their tile.
When someone clicks a tile with a weapon while off help intent, and if a mob is occupying that tile, the mob will be attacked as if they were clicked directly.
If more than one mob is on a tile, one is chosen randomly.
You cannot hit yourself by clicking your own tile.
Weapons with cleaving abilities will attempt a cleave on the tile clicked on, making it very easy to hit (simple) mobs with those weapons if near you.

Other changes.
Cleave proc can accept any atom now and not just a mob.
Also cleans up weapons deciding how they can cleave somewhat.
2018-04-05 13:28:05 -04:00
Mechoid
57ab0e715b Constructs 2.0 - Living Stone (#5040)
* Construct Overhaul + Related Fixes/Tweaks
2018-04-04 23:45:00 -07:00