Commit Graph

11 Commits

Author SHA1 Message Date
Anewbe
5212fa152b Species names should now use defines 2018-03-15 20:24:45 -05:00
Neerti
828dacf485 Centralizes weight class definitions
A lot of new defines are now in inventory_sizes.dm, which contains;
All the size identifiers (the thing that tells the game if something is bulky, or w/e).
Storage costs for all the sizes, which are exponents of two, as previously.
A few constants for inventory size.

Also changes all storage item's capacity definitions by basing it off of how many 'normal slots' exist for it.  This allows one to change the definition for all of the defines in the file, and everything will follow along without needing to change 500 files.  In testing, I made all ITEMSIZE_COST_* defines doubled, and nothing had broke.

The benefit of doing all of this is that it makes adding new weight classes in the future much simpler, and makes knowing how much space a container has easier, as seeing ITEMSIZE_COST_NORMAL * 7 means it can hold seven normal items.
2016-09-22 00:51:51 -04:00
SinTwo
b4bb348e01 clothing mob sprites fix 2016-07-23 23:49:57 -04:00
SinTwo
c1bd0aa6b4 Merge branch 'master' of https://github.com/PolarisSS13/Polaris into item_state
Conflicts:
	code/modules/clothing/clothing.dm
2016-07-19 17:37:14 -04:00
SinTwo
b4f85ff533 cleanup and fixes 2016-07-19 17:25:45 -04:00
SinTwo
7192bf08fd item_state cleanup 2016-07-11 22:31:32 -04:00
Datraen
3103b16489 Adds colorable headtail.
This required ear slots to inherit color for mob sprites, and this was also given to glasses.
2016-05-12 12:41:26 -04:00
Datraen
2f03df4b9b Adds Headtail Chains, Bands, Cloth by Wer6. 2016-05-12 11:45:43 -04:00
SinTwo
a1a286cccb Adds Clothes, Hair, clothes fixes, and hair fixes. 2015-12-16 16:19:57 -05:00
Tramziller
29a0ae2ad6 Response to #7686 2015-01-06 21:48:56 +01:00
mwerezak
1751caa64f Adds skrell headtail items 2014-11-20 15:51:52 -05:00