Commit Graph

103 Commits

Author SHA1 Message Date
Mechoid
917c7b71a5 Box of Things for Events and the Future MK1 (#5281)
* Lots of Stuff for Events

* Adds changelog.

* Review & QOL
2018-05-25 16:26:31 -07:00
BillyBangles
f49b1a9ad2 Adds ice puzzle POIs (#4963)
* adds slippery ice tiles

* adds ice puzzle POIs

also bedrock (impassable) rock, and ice crystals (which use placeholder
graphics for now)
2018-02-27 17:45:47 -08:00
BillyBangles
f5dfbff1bd Build igloos and snowmen (#4811)
* adds packed snow brick material

* makes snow walls spawnable for mapping

* adds snowmen

craft them with snow. duh.

* snow spider triggers arachnophobia

also changelog.
2018-02-15 14:25:51 -06:00
Neerti
7da5da69eb Tweaks Lead & Radiation Resistance 2018-02-12 07:10:26 -05:00
Andromeda-K22
cee3066a41 RUST additions and updates, Modular guns, and Lead. (#4667)
* expanding rupture procs
adds hydromagnetic traps for power production.

* Minor tweaks.

* Adds modular guns using research components.

* Updates materials to have a radiation_resistance variable, used in calculating radiation. Adds Lead as a material.

* Un-zeros stock material radiation resistance.

* Adds, and enables four 'end-events' for the RUST in place of the old Rupture() proc.

* Map muckery?

* absolute pathing i guess?

* getting angry, travis.

* TRAVIS
STAHP

* I...
Comments? Lists? Who the hell knows.
2018-02-04 18:04:28 -06:00
Mechoid
e9886625fa Adds Material Girders (#4622) 2018-01-28 18:13:54 -08:00
Neerti
96d3d361d0 Adds Boats, Ports /TG/ Buckling (#4527)
* Adds Boats, Ports /TG/ Buckling

* Travis Appeasement

* Changelog
2018-01-14 14:58:15 -06:00
Neerti
42a421e8e1 Adds Bonfires 2018-01-05 02:35:19 -05:00
Layne
4d842c6590 Adds snowballs. (#4414) 2017-12-07 17:51:36 -06:00
Neerti
7497aef295 work 2017-11-26 12:08:05 -05:00
Neerti
95d93dae00 Touches Up the Surface Somewhat
Changes the rock texture to hopefully be a bit better.  It's a recolored version of /tg/'s lavaland rock, and modified slightly to look less repetitive.
Ports the lavaland rock tile sprite entirely for future away missions.
Adds tree chopping down feature.  All trees now have health, and hitting it with things will reduce it.  Generally you need something sharp to have a chance of actually felling the tree.
Adds log material, which is obtained from chopping trees.  Hitting these with a sharp weapon converts them into two planks per log.  Can be used to build log walls but otherwise can't be used to craft, at the moment.
Ports /tg/ tree sprites.  Might have a use for them in away missions, who knows.
Makes crystals start anchored and glow.
Shoveling snow checks toolspeed now.
2017-10-18 12:04:39 -04:00
Belsima
72300b669b Fixes resin doors. 2017-09-17 18:27:52 -04:00
Mechoid
5d390ca67b Brings back the aliens as they were when removed, minus huggers (until we can get a suitable replacement), for admins to use. 2017-09-03 01:46:08 -07:00
silveryferret
7567726c07 Ports R-UST from Baystation12 + small admin debug verb 2017-07-19 20:33:16 -04:00
Anewbe
9d2df21777 Merge pull request #3328 from Neerti/3/14/2017_makeshift_armor
Adds Makeshift Armor
2017-04-19 10:13:20 -05:00
Neerti
6bd0f8742e Finished coding makeshift armor. 2017-04-18 03:16:10 -04:00
Cerebulon
843a59ca07 Fixes improperly formatted tech_origins for hatchet, scythe, reinforced glass, mechanical trap, kitchen utensils and kitchen knife. 2017-04-17 19:31:01 +01:00
Neerti
5b4ab95bd5 Merge branch 'master' of https://github.com/PolarisSS13/Polaris into 3/14/2017_makeshift_armor 2017-04-14 03:54:23 -04:00
Anewbe
38598f3aae Merge pull request #3118 from Neerti/3/6/2017_surface_map
Continues work on the surface map
2017-03-22 16:33:40 -05:00
Neerti
b571ed9c66 Continues work on the surface map 2017-03-21 16:11:13 -04:00
Neerti
88d62cffdb work 2017-03-14 08:04:29 -04:00
Neerti
411bd2b05b Ports Turbolifts from Bay. 2017-03-04 21:35:00 -05:00
Neerti
836d8dfa3f More stuff, finalizes it I hope. 2017-02-20 18:28:31 -05:00
Hubblenaut
044a677ab0 Construction Tweaks and Fixes (#2253)
* Fixes reinforced Walls construction

when having one sheet left in the stack

* Amends Windoors

 - Assemblies are now made with two sheets of either normal or reinforced
   glass sheets, for normal and secure windoors respecting.
 - Assemblies can now be named with a pen, just like airlocks.
 - Windoor assemblies now get placed like windows, and windows take
   windoor assemblies into account when placed.
 - Decapitalises windoor assembly names.
 - Shattering windoors will make them drop exactly what they were made of
   now.
 - Prying emagged windoors will no longer make them shatter on top of
   returning to an assembly.
 - Cleans up a lot of code and gets its own update_icon() proc.

* Amends airlocks

 - Fixes airlocks occasionally not updating their icon correctly.
 - Fixes airlocks causing sparks on spawn as if they were damaged.
 - Fixes airlock not being anchored after being turned into an assembly.
 - Decapitalises airlock names.

* Windows that get unanchored by force will now correctly have the rotate verb.

* Adds changelog entry
2016-08-02 18:39:22 +01:00
Neerti
bcca19bc71 AI Core Update
Changes layout of the AI core, see picture in PR.
Moves APCs for core and upload to the backs of the rooms.
Critical APCs can somewhat resist EMP now.
Gives turrets a ten second timeout until they go underneath the turret covers, unless turned off manually or if they lose power.
Adds a new type of turret specifically for the AI upload/core.  This type has more health, has a 1/3 chance to ignore EMP, and fires xray lasers, to counter ablative armor.
A new material called Durasteel has been added.  It is made from Plasteel and diamonds, and boasts more toughness than Plasteel alone, as well as reflectivity.  The inner walls of the AI core are made out of this new material, which makes emitters less helpful.
Emitters can be damaged by projectiles, and will explode if too much damage is sustained.  Shooting a Durasteel wall will likely cause you to lose the emitter.
New AI core turrets turn green when on lethal, to show that xray is coming.
2016-07-05 17:33:34 -04:00
Hubblenaut
e41ad0c946 Reinforced Walls
Lowers amount needed for building a reinforced wall from a girder from
four to two sheets.
Gets rid of rod products from dismantling a reinforced wall.
Adds one more extra step for undoing the deconstruction.
2016-04-15 16:41:33 +02:00
Neerti
57b6fe7aa8 Merge pull request #1169 from Kelenius/fixesOnly
Axes old wire, fixes costs in lathe
2016-03-26 15:42:25 -04:00
Kelenius
e883863f4b Merge branch 'master' into playingWithTravis 2016-03-23 17:12:11 +03:00
Kelenius
afbc235b96 Mob inventory cleanup 2016-03-15 16:39:40 +03:00
Kelenius
359889a15c Axes old wire, fixes costs in lathe 2016-03-12 11:38:52 +03:00
Kelenius
3fdda5e8c5 Fixes issues travis found 2016-03-11 11:59:51 +03:00
Zuhayr
cbc506fd51 Removed xenomorphs. 2016-02-20 11:50:18 +10:30
Zuhayr
a628ae2a56 Removed the Vox Pox. 2016-02-20 11:24:19 +10:30
Zuhayr
7c3993b68b Revert "Revert "Bay update."" 2016-02-07 16:33:30 +10:30
Zuhayr
98d983577c Revert "Bay update." 2016-02-07 16:07:05 +10:30
Zuhayr
e557a71fdc Merge branch 'dev-freeze' of https://github.com/Baystation12/Baystation12 2016-01-20 08:01:14 +10:30
Zuhayr
5313c6b67b Added Nerf weapons to Cargo. Codersprites. 2015-12-24 22:05:10 +10:30
Zuhayr
f93ea6a78f Tweaks to previous commits.
More tweaks to IPC fixes.
Merge resolution/compile fixes.

Further work on properly integrating, updating and fixing prosthetic options.

Repathed internal organs to organ/internal.

More work on full synthetics, changelings, overheating.

Working on getting organs to qdel properly and spawn properly when robotized.

Finalized some overheating values, added remaining prosthetic icons.

Finalizing the testing version of the full prosthetic bodies branch.

Added suit cyclers to the autolathe and map.

Fixing runtime errors.

Fixing errors.

Changelog.

Replacing limb and organ strings with constants.

Prevented brainless species from becoming full cyborgs.

Fixed issues with brain/MMIs renaming themselves inappropriately.

Various fixes and oversights.
2015-12-24 21:13:40 +10:30
PsiOmegaDelta
f382626075 Merge remote-tracking branch 'upstream/master' into dev-freeze
Conflicts:
	code/game/asteroid.dm
	code/game/verbs/ooc.dm
	code/modules/admin/verbs/icarus.dm
	code/modules/mob/living/silicon/robot/robot_items.dm
	code/modules/projectiles/projectile/special.dm
	code/modules/random_map/random_map.dm
	code/setup.dm
2015-12-13 10:15:29 +01:00
Zuhayr
d5447d9e95 Fixes #10838 2015-12-10 10:23:49 +10:30
Hubblenaut
470d2bb54a Fixes stack creation logic and return value 2015-12-04 15:49:31 +01:00
Neerti
4f77afece1 Revert 58ef59734f 2015-11-08 10:09:14 -05:00
PsiOmegaDelta
3fd28dd361 Merge remote-tracking branch 'upstream/dev-freeze' into dev
Conflicts:
	html/changelogs/.all_changelog.yml
2015-10-14 08:41:38 +02:00
PsiOmegaDelta
3fd172ee63 Merge pull request #11294 from Baystation12/master
Dev-freeze
2015-10-14 08:40:03 +02:00
Hubblenaut
1c8ec1a700 Fixes stack creation logic and return value 2015-10-11 22:02:05 +02:00
Atlantis
e0a70d24ba Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into phoronwindowsv2 2015-09-01 03:22:08 +02:00
Zuhayr
b702c81060 Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into randmap
Conflicts:
	code/game/turfs/simulated/floor_types.dm
2015-08-22 03:57:12 +09:30
Zuhayr
3f833f2b24 Reimplemented floor lights as a machine built at the autolathe. 2015-08-16 19:26:17 -07:00
Zuhayr
f6df7df714 Added diona gestalt preset. 2015-08-13 16:59:37 +09:30
Zuhayr
a8b801b377 Added supply beacon. 2015-08-13 16:59:18 +09:30