Commit Graph

659 Commits

Author SHA1 Message Date
Mechoid
917c7b71a5 Box of Things for Events and the Future MK1 (#5281)
* Lots of Stuff for Events

* Adds changelog.

* Review & QOL
2018-05-25 16:26:31 -07:00
Anewbe
97748146bc Merge pull request #5287 from VOREStation/pol-smite
Adds 'Smite' verb and pray button
2018-05-24 14:53:16 -05:00
Arokha Sieyes
be45e56f2f Adds 'Smite' verb and pray response button
For easier adminbuse!
2018-05-23 13:47:48 -04:00
Mechoid
37a8410d38 Tweak Prometheans, Again. 2018-05-17 18:18:13 -07:00
Neerti
be73b8c36a for(var/bad_code in world)
Removes a very large amount of world loops.
Adds a macro to painlessly generate a global list, and the needed code to modify the list when an object is made or deleted automatically.
Cleans up some commented out code.
2018-04-29 17:55:04 -04:00
Aronai Sieyes
a849010ab1 Makes organ removal/attachment right again (#5192)
* Makes organ removal/attachment right again

* Limb reattach - Changeo Loggo
2018-04-25 12:03:10 -07:00
Atermonera
d49ac27d7f Merge pull request #5102 from Verkister/orgons
Fixes inconsistencies in organ system
2018-03-31 12:15:51 -07:00
Arokha Sieyes
95877cc30a POLARIS: Fixes #3308 (VS) - Skrell lack eyes 2018-03-25 16:54:50 -04:00
Verkister
bf8bfc6e00 Fixes inconsistencies in organ system
-Seems the years old conversion to turn old limb names and tags and such to BP constants was never finished.
-This also fixes warning spammy diona organ tags.
2018-03-24 16:40:58 +02:00
Anewbe
3df290f46f Ports antibiotics overhaul (#5050)
* Ports antibiotics overhaul

* Update the rest of the places "spaceacillin" is used where antibiotics is meant.

* Antibiotics port compiles
2018-03-22 09:55:49 -07:00
Neerti
70ac478aea Merge pull request #5065 from VOREStation/vs-port-3204
[PORT] Revamp logging for consistency
2018-03-20 21:13:47 -04:00
Anewbe
5212fa152b Species names should now use defines 2018-03-15 20:24:45 -05:00
Arokha Sieyes
73838e0a62 POLARIS: Revamp logging to be consistent 2018-03-13 18:20:58 -04:00
Arokha Sieyes
53a185f838 U_I Phase 2.0: Code cleanup
Removing calls to update_icons_layers and the like, stubbing them to help track down future calls.
2018-03-08 19:33:44 -05:00
Arokha Sieyes
3be602dece U_I Phase 1.3: Previews are broken, so that's a thing 2018-03-08 19:31:55 -05:00
Anewbe
14f48b84cd VeyMed limbs (and organs) are now more vulnerable to EMP (#4987)
* VeyMed limbs (and organs) are now more vulnerable to EMP

* Changelog
2018-03-06 13:02:06 -08:00
Atermonera
982840c14c Merge pull request #4943 from Anewbe/robosparks
Robolimbs require repair at 30 composite damage
2018-03-06 13:01:39 -08:00
Belsima
3c6e7a95b9 orgam 2018-03-03 11:43:50 -05:00
Belsima
a578eeeb85 plushie love (#4964)
* plushie love

* Kiss2

* good god why

* you can make severed heads kiss now :)

* [I] first

* [I] first2

* comma

* comma
2018-02-27 14:49:06 -06:00
Atermonera
61ca538e06 Merge pull request #4929 from Anewbe/splints
Splints no longer perfectly prevent negative effects from broken bones
2018-02-24 22:52:25 -08:00
Anewbe
8eb72ead35 Robolimbs require repair at 30 composite damage 2018-02-24 02:37:09 -06:00
Atermonera
9993031500 Merge pull request #4917 from Anewbe/surgery_oversight
Corrects an oversight with surgery and defibs
2018-02-22 18:25:04 -08:00
Anewbe
af62498e28 Progress 2018-02-22 19:49:30 -06:00
Anewbe
14336e7985 Corrects an oversight with surgery and defibs 2018-02-21 18:57:51 -06:00
Anewbe
76fab07f52 Zheng Hu Improvements 2018-02-20 20:58:36 -06:00
PrismaticGynoid
8712d7e902 Two organ bugfixes (#4877)
* Two organ bugfixes

First, allows FBPs with synthetic brains (posis and drones) to actually die from massive brain damage. Before, although the damage would still affect them, robotic vital organs taking 60+ damage would never actually kill the owner.

Second, stops the zombie organs bug from popping up in normal play. You were able to repair all the damage on an organ, but not the ORGAN_DEAD status, leading to "dead" organs that still functioned (and that you could never die from them taking damage). Now, repairing the damage surgically will remove that.

* Repair for dead undamaged organs too
2018-02-20 10:39:03 -06:00
Belsima
3f4576dc58 rainbow 2018-02-19 14:52:50 -05:00
Anewbe
1c1e15a221 EMPs no longer make meat eyes fuzzy (#4856) 2018-02-18 01:09:04 -08:00
Anewbe
a93cb256ec Ports Vorestation's emp effects and ion projectiles (#4818) 2018-02-15 12:29:33 -08:00
Anewbe
3e31b6678f Merge branch 'master' of https://github.com/PolarisSS13/Polaris into ghettoChutes 2018-02-05 00:53:33 -06:00
Anewbe
67e22cf0a6 Closets and Mechs no longer prevent death by freefall 2018-02-05 00:53:12 -06:00
Cameron653
1999fc2a2a Changes 'undislocate' to 'relocate' (#4650)
* Chaning undislocate to relocate.

Have to use web browser for this one at the moment.

* Changes undislocate -> relocate

* Last file to change to relocate

* Changes it to the best medical term for the action.

* Reduce -> Relocate
2018-02-03 22:45:50 -06:00
MarinaGryphon
72318d46b6 Replaces most of the gender macros. (#4681)
* Fixes #4632.

* 1:27 am coding best coding

* fixes a warning

* Removes the last of the gender macros. Gender is dead.

* gender II: the travis-ing

* linebreaks are dead too.

* oops i accidentally the gender, also ambiguous gender is now taken into account for get_visible_gender
2018-02-03 14:40:09 -06:00
Mechoid
6df90c09e3 Allows Prometheans to be cloned from their Core. (#4602)
* Allows Prometheans to be cloned from their Core.

* Swap brain cloning dependency from the cloner to the brain itself.

* Fffffff Changelog. And to_chat.
2018-01-24 18:19:32 -06:00
Atermonera
17accf2e28 Band-aids three runtimes (#4591)
* Runtime in dna_modifier.dm,330: Cannot read null.occupant

* Runtime in Chemistry-Reagents.dm,47: Cannot execute null.remove reagent().

* Runtime in blood.dm,182: Division by zero

* Compiled with the right map this time
2018-01-20 13:28:51 -06:00
Arokha Sieyes
f2fef6f410 Planes Framework (#4545)
* Polaris initial plane upstream merge

* POLARIS: Fix RIG visors with new plane system, and material scanner VIS_FULLBRIGHT

* POLARIS: Fix GetFlatIcon so that cameras and id pictures don't show the HUD overlays.

* POLARIS: Adds a 'alter values' proc for plane master ease of tweaking

Setting stuff like colorblindness variety and things.

* Remove NIF reference, fix lighting layer define

* Handle effects above lighting plane

* Moved all layer defines to planes+layers.dm
* Fixed overlays that are supposed to be above lighting to use the PLANE_LIGHTING_ABOVE

* Merge: 3000% human/update_icons() speed improvement

* Merge: Avoid ghosts pointing at things
2018-01-17 13:45:54 -06:00
Mechoid
91be171f62 Adds a species flag for preventing infections, akin to IS_PLANT, without its other traits. 2018-01-09 12:42:20 -08:00
Verkister
2c02938b1b Update organ_external.dm 2018-01-01 18:49:22 +02:00
Verkister
a6d45cf39a Eliminates one possible culprit behind dismemberment crashes.
-Okay so. The dismemberment related crashing has decreased in the mob icon cache related cases, but another circumstance has been revealed pointing towards the severed limbs themselves.
-(Someone got splattered yesterday downstream and nuked half server into chain crashing)
-Anyhow. I personally had completely forgotten to update my client last year from an awfully outdated pre-PIXEL_SCALING version, but I happened to do it way after people began crashing and cannot remember encountering a single crash from the before time.
-Which led to a theory that our poor little Byond simply has trouble adjusting to fresh features and occasionally gets overwhelmed by the task of tossing around a bunch of severed limbs inheriting their owner's visual properties while also having to randomly rotate each one.
-This thing just disables pixel scaling from severed limbs upon dismemberment.
-Because of the evil nature of the bug unpredictably manifesting in action and often leaves some witnesses un-crashed, I have no proof if this helps anything but I'll just toss it up and see if it sticks.
2018-01-01 18:40:48 +02:00
BothNevarBackwards
4540f770d4 Lots of species stuff ported from Baystation (#4442)
* Ports species based footprints from bay
- https://github.com/Baystation12/Baystation12/pull/17935
- https://i.imgur.com/ojAU373.png
- Unathi use claw on right
- Taj and tesh use paw in center

* Flash stuff glasses protection things

* Flash stuff actual thing

* Organ mult thingy

* Floaty eyes and cloak setup

* Species falling
2017-12-26 14:28:21 -05:00
SubberTheFabulous
9dbb99b515 Adds yet another FBP, also fixes a little sprite error (#4419)
* Adds new set of cyberlimbs, fixes annoying sprite

* Adds a new set of robolimbs

FOR SOME REASON

* Fixes stuff

i miss things ok

* Update robolimbs.dm

* Update robolimbs.dm
2017-12-11 00:46:51 -06:00
Anewbe
c95206c9f3 Makes species bleed out faster or slower 2017-12-02 18:14:35 -06:00
Neerti
2f7db506eb Adds Variable Click Delay
Now certain weapons can strike faster or slower than usual. No weapons currently do this as this PR just lays the groundwork for that.
The click delay can also be modified with traits. The slime agility modifier makes attacks happen 25% sooner.
Adds debug test verb to display a weapon's DPS. It's really basic but should be sufficient for future force adjustments I might do in the future.
2017-11-28 16:11:56 -05:00
Anewbe
1d9af61ff0 Adds a cap to losebreath 2017-11-26 21:55:55 -06:00
Neerti
595f874f9b Merge pull request #4264 from Anewbe/decap_defib
Decapitation now stops defibrillation
2017-11-19 17:50:03 -05:00
Verkister
23906d8749 Un-duplicates head marking cache generation. (#4257)
* Un-duplicates head marking cache generation.
-Organ icon generation for heads no longer adds the markings list into the cache key twice.
-Related to similar dismemberment crashes as the earlier organ cache issue fixes.

* Update organ_icon.dm
2017-11-14 12:24:00 -06:00
Anewbe
f5e831050b Decapitation now stops defibrillation 2017-11-14 01:15:29 -06:00
Anewbe
08bcfded73 Changes how organ infections work 2017-11-01 00:41:59 -05:00
Verkister
404ac0f42c It's time for hair color revolution here too!
-Aye greetings from downstream hell where I managed to solve the locally intense ADD vs MULTIPLY blend mode discource once and for all with a fresh as hell new option that combines the best of both worlds without the downsides.
-You can now have hairstyles that retain both, shading and highlights in every color how cool is that?
-Got told to port this stuff up here too so you're welcome. Spread the word if ya want. Planning to hit up the other blend stuffs as well some time, but here's a little something for now.
2017-10-28 17:00:21 +03:00
Anewbe
03097fba80 Further decreases bloodloss from burn damage 2017-10-25 02:14:52 -05:00