Anewbe
21592606b7
Merge pull request #4898 from Mechoid/Mining_Optimization
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Mining Bag / Box Speedification
2018-02-21 16:15:16 -06:00
Anewbe
a6653bf00a
Merge pull request #4896 from VOREStation/pol-qdels
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Fix several Destoy()s
2018-02-21 10:01:23 -06:00
Atermonera
4a5be308f3
Merge pull request #4893 from Anewbe/attacktext
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Slimes should no longer /list you.
2018-02-21 00:35:38 -08:00
Atermonera
4b7d67a2b0
Merge pull request #4876 from Anewbe/dangerous_animals
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Simple mobs respect armor pen, sharp, and edge
2018-02-21 00:34:24 -08:00
Anewbe
0302ab89ef
Simple animals shouldn't be hit twice per click
2018-02-20 19:48:14 -06:00
Mechoid
8a3dcc5cc1
Makes Mining Satchels brute-force their way out of lagging, minerborg prodding.
2018-02-20 12:58:13 -08:00
Arokha Sieyes
0c0f09fe68
POLARIS: Fix several Destroy()s
2018-02-20 10:00:23 -05:00
Anewbe
6446328d09
Slimes should no longer /list you.
2018-02-20 01:58:49 -06:00
Mechoid
39e737f2a3
Merge pull request #4846 from Anewbe/wetslime.nt
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Prometheans are bothered by water
2018-02-19 20:28:26 -08:00
Anewbe
d498beffdb
Merge pull request #4878 from Verkister/sucktoes
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Fixes uncleanable feet.
2018-02-19 14:00:16 -06:00
mistyLuminescence
d0cd553514
Crashed Medical Shuttle PoI ( #4863 )
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* Adds a crashed medical shuttle PoI
* Updates
2018-02-19 13:48:30 -06:00
Verkister
da0a230bd5
Fixes foot washing.
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-Foot washing proc was using a wrong and nonexistent var instead of the one actually assigned for cleaning feet by showers and such.
2018-02-19 08:12:56 +02:00
Anewbe
8afd1b42b3
Simple mobs respect armor pen, sharp, and edge
2018-02-18 23:14:50 -06:00
Verkister
8a731a8bc8
Another attempt at leg icon generation fixes. ( #4839 )
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-Makes leg icon cache code little more robust in the hunt of the dreaded bugson dismemberment crash.
-The old leg layer direction caching code was pretty slippery to grasp and basically the only thing left separating it from the other well behaving limbs at this point.
-The cache blending runs each limb on its own so there is no practical need to (con)fuse the left and right legs together like that.
-Not entirely sure how exactly the old code did the stuff(itjustworks.ogg), but the new one goes straight to the point, picking the side of the processing limb, grabbing its overlay appropriate direction icons onto one temp, blending the overlay set onto base before grabbing the underlay appropriate dir by itself into a separate(free of the overlay temp shenanigans) and underlay blending it onto the base.
2018-02-18 11:47:27 -08:00
Anewbe
6ae7f434b4
Should squash two runtimes ( #4868 )
2018-02-18 11:46:50 -08:00
Anewbe
82889f60a2
Corrects a few accuracy/evasion errors ( #4864 )
2018-02-18 11:44:43 -08:00
Anewbe
7afe6dd1ff
Merge pull request #4858 from VOREStation/pol-surgicon
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Clean up some recent update_icons() changes
2018-02-18 13:44:05 -06:00
Arokha Sieyes
62b9e203ec
Clean up some recent update_icons() changes
2018-02-17 19:24:36 -05:00
Anewbe
077b73a446
Suit coolers don't magically shut off in mild fires ( #4820 )
2018-02-17 11:19:21 -08:00
Anewbe
329a65be08
Merge pull request #4838 from VOREStation/pol-emerboxes
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Port Bay's survival boxes
2018-02-17 10:05:39 -06:00
Arokha Sieyes
dec6941fea
Fix for borgs accidentally getting into useless grab/disarm intents
2018-02-16 22:46:43 -06:00
Arokha Sieyes
f4d0ec3fb8
Port Bay's survival boxes
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Includes some tweaks to items that usually come in the boxes to make them more similar to the Bay implementation.
2018-02-16 19:21:15 -06:00
Anewbe
004ff0166d
Merge pull request #4822 from VOREStation/pol-sa-playerqol
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Player-controlled SA QoL
2018-02-16 12:52:14 -06:00
Anewbe
b8058d5cc7
Merge pull request #4825 from VOREStation/pol-mob-glow
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Extend mob 'glow' capabilities
2018-02-16 12:50:54 -06:00
Anewbe
897833b0fc
Merge pull request #4848 from VOREStation/pol-shoes
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Walking with nonshoes on feet causes runtimes
2018-02-16 12:50:28 -06:00
Cyantime
b0b821cb71
Adds hidden alarms, for air alarms, fire alarms, and APCs ( #4816 )
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* Adds hidden alarms
* TRUE/FALSE defines
* Renames var to alarms_hidden
2018-02-16 12:50:06 -06:00
Aronai Sieyes
78d7ef1d72
Port Bay-style attack animations ( #4827 )
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* POLARIS: Attack animations
* POLARIS: Overlay flick system
You can't do this in Byond, unfortunately, so here's some code from /tg/
* Make attack anims a preference
2018-02-15 22:02:04 -06:00
Aronai Sieyes
15a5e5e10b
Merge branch 'master' into pol-sa-playerqol
2018-02-15 21:56:53 -06:00
Arokha Sieyes
6b0b76b78a
POLARIS: Walking with nonshoes on feet causes runtimes
2018-02-15 21:45:40 -06:00
Anewbe
5a309f1aa1
Merge pull request #4826 from VOREStation/pol-sa-hostile
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Don't require hostile SAs for special purposes
2018-02-15 21:07:40 -06:00
Anewbe
4be61a3485
Merge pull request #4828 from VOREStation/pol-sa-armor
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Allow Simple Animals to have armor in a normal sensible way
2018-02-15 21:02:14 -06:00
Anewbe
6fd448a3ad
Merge pull request #4821 from VOREStation/pol-sa-attacktext
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Allow simple_animal to have more than one attack verb
2018-02-15 20:55:41 -06:00
Anewbe
cd0394c88b
Merge pull request #4834 from VOREStation/pol-borgbright
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Fixes lack of borg fullbright with mesons etc
2018-02-15 19:12:33 -06:00
Anewbe
0360116ac5
Merge pull request #4823 from VOREStation/pol-sa-seedarkness
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Fix the seedarkness variable
2018-02-15 19:12:08 -06:00
Anewbe
b7711fa490
Prometheans are bothered by water
2018-02-15 19:11:54 -06:00
BillyBangles
f5dfbff1bd
Build igloos and snowmen ( #4811 )
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* adds packed snow brick material
* makes snow walls spawnable for mapping
* adds snowmen
craft them with snow. duh.
* snow spider triggers arachnophobia
also changelog.
2018-02-15 14:25:51 -06:00
Anewbe
7e2df51283
Changes mine code, adds random mine spawners ( #4817 )
2018-02-15 12:19:58 -08:00
Arokha Sieyes
58d62f3b69
Corrects SA projectile damage accidental removal
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Now it just adjusts the Proj's damage instead of doing brute damage directly, so it can be affected by armor and whatever complex things living/bullet_act checks.
2018-02-15 04:04:20 -06:00
Arokha Sieyes
edd24126aa
Fixes lack of borg fullbright with mesons etc
2018-02-15 03:10:04 -06:00
Arokha Sieyes
e248b89b7b
POLARIS: Player-controlled SA QOL
2018-02-15 01:49:53 -06:00
Arokha Sieyes
e336d0c255
POLARIS: Allow Simple Animals to have armor in a normal sensible way
2018-02-15 01:36:13 -06:00
Arokha Sieyes
49a750a9a9
POLARIS: Don't require hostile SAs for special purposes
2018-02-15 01:28:21 -06:00
Arokha Sieyes
05aa8540ca
POLARIS: Extend mob 'glow' capabilities
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Now you can alter the other set_light variables by setting them on the mob (yay antiphoton effects that follow you)
2018-02-15 01:24:42 -06:00
Arokha Sieyes
26fea6a875
POLARIS: Fix the seedarkness variable
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Now essentially works as a "permanent darksight adjustment" variable, removing the slow change.
2018-02-15 01:23:37 -06:00
Arokha Sieyes
a66f8438d1
POLARIS: Attacktext change
2018-02-15 01:18:33 -06:00
Anewbe
51d425b1b8
THE MINI FIST-PUNCH UPDATE ( #4804 )
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* VARIOUS FISTICUFFS RELATED CODE CHANGES
2018-02-12 23:17:35 -08:00
Anewbe
534a588a6a
Gun changes ( #4185 )
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* Various background gun changes
* Forgot to include the sounds, woops
* Fixes some more gun stuff
* Makes the cham gun work again
2018-02-12 23:12:14 -08:00
Verkister
660e359708
Fixes pAI HUDs not working at all.
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-For some whatever reason the things had absolutely no function other than toggling a single pAI specific var that had no code whatsoever connected to it.
2018-02-11 12:03:51 +02:00
Anewbe
377ca0fe3f
Merge pull request #4798 from Anewbe/folder_rename
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Removes a stray space, replaces it with glorious underscore
2018-02-11 02:05:45 -06:00
Anewbe
b2bbe63e83
Merge pull request #4789 from VOREStation/vplk-ghosts-invisible
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Make ghosts invisible again.
2018-02-11 01:53:59 -06:00