Commit Graph

46 Commits

Author SHA1 Message Date
kortgstation@gmail.com
49b653b51a Sprited/added the blue magus and red magus robes
The blue version functions as wizard robes and spawns on the wizard's shuttle, the red versions replace the old cultist robe sprites.

Cultists now each start with join/blood/self instead of one random word each.

Cultist supply talisman now has five uses and can spawn armor talismans.

Updated the changelog 

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2749 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-20 04:45:46 +00:00
kortgstation@gmail.com
b4c22c6dac The Staff of Change now has its own sprite/in hands.
The Wizard Spellbook has a new subsection: Artefacts. Artefacts are items with special properties that the wizard can purchase as an alternative to spells (one artefact costs as much as one spell)

Currently the only Artefact is the Staff of Change, more to follow.

Updated the changelog.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2739 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-19 02:49:16 +00:00
kortgstation@gmail.com
470474c884 Replaced the gibbing chambers with a salvage ship as a dock for the escape pods. (One pod is floating just by the ship, about to be "rescued")
Fixed the changelog because Doohl is retarded and put the dates out of order.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2726 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-18 01:11:34 +00:00
baloh.matevz
18ea638182 might be a good idea to properly credit stuff... the previous commit was coded by carnwennan
http://nanotrasen.com/phpBB3/viewtopic.php?f=7&t=7099

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2724 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-18 00:45:19 +00:00
baloh.matevz
3b5643d578 Ian (<3) can now wear all sorts of hats which affect what he says and does.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2723 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-18 00:43:28 +00:00
baloh.matevz
7c4dee0d2d Coded in a round-start hierarchy displayed to you when you are assigned a job.
So the text you now see at the start is...

The current game mode is - Traitor!
There is a syndicate traitor on the station. Do not let the traitor succeed!
You are the Chemist.
As the Chemist you answer directly to the chief medical officer and the research director. Special circumstances may change this.

Added this to the changelog.

If other servers wish to change this they can just do so by editing the supervisors variables in the files in

code/game/jobs/job/

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2709 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-17 01:08:53 +00:00
vageyenaman@gmail.com
b21a604c11 Vending machine GUI overhaul. Love it or hate it (sorry Erro)!
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2694 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-16 00:06:59 +00:00
kortgstation@gmail.com
784b6ee0db Added Reactive Teleport armour and on/off sprites for the armour.
Click in hand to toggle on/off (like a cloaking device).
When worn and activated, successfully blocked attacks will cause the wearer to warp randomly up to 8 tiles.
EMPs will disable it.
Values may need tweaking to balance the armour.
One set now spawns in the RD's office to it will get used/tested, depending on how that goes I may move it to being produceable by the protolathe only, or remove it entirely etc

Removed more X-Com shit I managed to fail to remove because of silliness with updating before committing restoring the file I meant to delete.

Updated the changelog.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2680 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-14 09:12:03 +00:00
baloh.matevz
b04400e11c Hopefully made meteor mode more deadly.
Fixed meteor spawning so all the meteors that are set to spawn actually hit, but noticed that 50 meteors every 5 seconds proved itself to be way too laggy when all of them actually spawned properly and aren't deleted at soon as they're created due to being on the map's edge. Instead I lowered it to 6 per second.

Wrote this in the changelog.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2679 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-14 02:32:33 +00:00
n3ophyt3
e298f2f46f Updated the changelog because erro is a smelly
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2669 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-12 04:56:23 +00:00
VivianFoxfoot@gmail.com
8469753da5 Fire now does four times as much damage, to make it so that running through a blaze is now likely a fatal enterprise. Firesuit still offers protection.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2664 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-11 22:03:08 +00:00
baloh.matevz
e7bea1cfb0 Escape pods added to test out the concept.
Before you read on this revision is more of a thing being tested than a feature that is guaranteed to stay.

4 escape pods have been added to the station, 2 at arrivals, 1 in engineering and one in security. Each pod is 4x3 tiles in size with a window tile, 2 chairs and a door. So it has 3 floor tiles to stand on.

Pods don't have any sort of emagging capabilities, hijacking a pod does not count as completing the escape alone objective, surviving in a pod however counts towards the escape alive objective. Cult members in pods do not count towards the acolyte victory.

Changelog updated with listed changes.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2663 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-11 19:51:04 +00:00
vageyenaman@gmail.com
87bc81ced5 Small changes and bugfixes:
◦ Metroids can now be observed by ghosts.
   ◦ Saved User Interface preferences ("Old UI" & "New UI") now correctly get transferred to clones.
   ◦ Captain announcements now require the player to be next to the console. (Issue 220)
   ◦ Radio headsets no longer sometimes fail to deliver the messages (Issue 221)
   ◦ Some other insignificant back-end shenanigans.


◦ The pregame lobby now has title music. The gameticker chooses between two .ogg files on game start and plays that for everyone who joins. The music stops when create_character() gets called though.
◦ Gave some critters, namely "creature" and "blob" some attack sounds. 




git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2655 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-10 19:34:49 +00:00
kortgstation@gmail.com
f22a97e982 Added a mint food item/sprite which contains mint toxin
Added mint toxin, a poison which will gib fat people upon consumption
Added the mint to the chefs kitchen.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2648 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-09 04:26:15 +00:00
baloh.matevz@gmail.com
810dbd7346 git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2634 316c924e-a436-60f5-8080-3fe189b3f50e 2011-12-07 00:53:09 +00:00
LastBattaWolf@hotmail.com
430cca3300 (GIVE POLYBLUE COMMIT ALREADY) Headrevs can no longer be borged, and revs who get borged are dereved.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2614 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-04 19:55:01 +00:00
LastBattaWolf@hotmail.com
145625b699 Cleaned up some more sounds and prepped ambistat.ogg and ambibar.ogg for their future as title music
(For PolyBlue) Flashbangs now affect people in lockers

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2608 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-04 08:45:39 +00:00
baloh.matevz@gmail.com
30c68603a9 changelog updated
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2605 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-04 04:02:33 +00:00
petethegoat@gmail.com
ea9302e213 My side of the Christmas update.
Removed the RCD's ability to take down r-walls.
Updated the changelog.

Slight update to stack construction in preparation for buildable light fixtures.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2602 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-04 03:14:07 +00:00
LastBattaWolf@hotmail.com
855b087f38 (Committed for PolymorphBlue) Traitors in the prison cell on the escape shuttle now fail their objective.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2599 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-04 02:37:19 +00:00
petethegoat@gmail.com
c6d94edb84 Fixed up some of the APC construction/deconstruction messages.
Changed the popcorn sprite to one that doesn't suck, by Cheridan.
Updated dat changelog.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2596 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-03 17:26:16 +00:00
LastBattaWolf@hotmail.com
af1041f4b7 Added some more ambiance
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2583 316c924e-a436-60f5-8080-3fe189b3f50e
2011-11-30 23:24:13 +00:00
kortgstation@gmail.com
763c0ecf71 Can now make light tubes/bulbs in the autolathe
Old trashbag was buggy as fuck and useless. Didn't touch it's code, but replaced it's spawn in the janitors locker with a 20 slot, tiny item only storage object (new trashbag)

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2577 316c924e-a436-60f5-8080-3fe189b3f50e
2011-11-30 05:35:40 +00:00
kortgstation@gmail.com
e3d8fe0b78 Husks can be borged again (if traitors have to hide bodies to avoid being tattled on by a clone, changelings can deal with it as well. You can change faces as well if you'e really worried about being caught)
Changeling genome requirement lowered from 8-12 to 6-12 (APPROVED BY MUSKETS COME AT ME URIST)

Regen stasis now heals cloneloss (in case you suffer a metroid accident)

Added a "summon creature swarm" spell for later use in cult.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2565 316c924e-a436-60f5-8080-3fe189b3f50e
2011-11-27 23:25:56 +00:00
vageyenaman@gmail.com
c0290481e7 Fixes the damn changelog.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2549 316c924e-a436-60f5-8080-3fe189b3f50e
2011-11-23 23:26:45 +00:00
vageyenaman@gmail.com
c8452fa96b ◦ When equipping corgis with objects, their icons immediately update. Fixes a bit of visual lag.
◦ The kitchen and booze vending machines have some changed commodity values. Most importantly, kitchen has more eating utensils and trays.
◦ Changed the afterattack() and DblClick() to have the (location,control,params) parameters.
◦ Added a new radio filter, "RADIO_MAGNETS".
◦ Mucked around with /datum/signal. Just an extra variable and another comment.
◦ Guns' afterattack() proc now carries location,control,params.
◦ Projectiles now track exactly where the player clicked on a tile. Pretty neat, huh?


New stuff:
   ◦ A new machine has been added: magnetic generators. They fit under floor tiles and can create dyanmic magnetic fields by directing ionized proton/electron beams to another tile.
   ◦ Another machine/computer was added that can control these magnetic generators. These machines come with their own pseudo-scripting engine for directing the magnetic beams magnetic modules create. They're not really complete yet, but they work for the firing range. I plan on expanding on this maybe sometime in the future, creating more applications for magnets elsewhere.
   ◦ Firing range things have been added, including target stakes and targets (both sprited by Veyveyr). You can mount targets onto target stakes and shoot them. Pixel-precision aiming has been applied to the targets (ONLY THE TARGETS!) so that you can see where you shot it and whatnot. You can literally blow holes through the targets until they collapse on themselves.
   ◦ Added a small little manual to the firing range on how to use the new stuff. It hopefully isn't too complicated to use.


    

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2543 316c924e-a436-60f5-8080-3fe189b3f50e
2011-11-23 02:00:18 +00:00
kortgstation@gmail.com
2b17c82a15 Replaced the PALADIN module in the AI upload with the Corporate lawset
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2540 316c924e-a436-60f5-8080-3fe189b3f50e
2011-11-22 05:17:11 +00:00
petethegoat@gmail.com
ea336fee28 Removed diagonal movement in Erro's absence.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2533 316c924e-a436-60f5-8080-3fe189b3f50e
2011-11-19 22:58:44 +00:00
petethegoat@gmail.com
9840c44b4e New chem dispenser interface, by Tobba.
Some sanity checking in power.dm, by Tobba.

Updated changelog, by PETE YEAAAH.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2532 316c924e-a436-60f5-8080-3fe189b3f50e
2011-11-19 21:18:11 +00:00
vageyenaman@gmail.com
c5043cdb78 ◦ Toggling midis will now disable the current midi(s) playing. How fucking cool is that??
◦ Fixed a bug for metroids: the AI loop was not canceling when a player was inserted into the mob.

◦ A few icon additions for future updates, namely the terminals and plasmatoids.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2531 316c924e-a436-60f5-8080-3fe189b3f50e
2011-11-19 18:53:27 +00:00
petethegoat@gmail.com
5545d032be Experimental DMF vending machine update, by Tobba.
Pretty sure everyone who cares knows about this already, but the low down is that shit is more responsive and potentially prettier.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2529 316c924e-a436-60f5-8080-3fe189b3f50e
2011-11-18 00:45:50 +00:00
petethegoat@gmail.com
5b81f6ffa3 Additional borg skin choices for the Security, Engineering, Medical, and Janitor modules removed.
New sprites by vey added.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2527 316c924e-a436-60f5-8080-3fe189b3f50e
2011-11-16 22:47:37 +00:00
kortgstation@gmail.com
c00d699ab6 Added the pirate captain stuff for HG
Changelings can now regen from death
Loyalty implants are now orderable from QM
Repair bot is now adminspawn only
Added the mech ion cannon, which is adminspawn for now
Tweaked highlander a bit
Updated the changelog

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2499 316c924e-a436-60f5-8080-3fe189b3f50e
2011-11-08 00:47:50 +00:00
kortgstation@gmail.com
81e2f26706 New Secborg skin by Vey
New Lasergun sprite by Vey

Various fixed in hands (by Vey)

Added a retrolasergun which uses the old sprite, put one out in space for people to find


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2465 316c924e-a436-60f5-8080-3fe189b3f50e
2011-10-31 22:33:25 +00:00
petethegoat@gmail.com
671f23de4e Updated the changelog.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2464 316c924e-a436-60f5-8080-3fe189b3f50e
2011-10-31 22:20:28 +00:00
panurgomatic
3517810d11 - Added atom/proc/search_contents_for. Recursively searches through all contents of all atoms inside specified one for matches, returns a list of found atoms.
- Added teleporter datum. do_teleport proc is now just a wrapper for it.
- Added damage absorption to mechs.
- Added mecha step and turn sounds.
- Cleaned effects code a bit.
- Metal foam should now block air movement.
- Since sd_ lightning library chops areas into pieces, turrets now work with master area.
- Tried to optimize DesignHasReqs proc.
- Added plasma converter and laser cannon mecha equipment.
- Other cosmetic changes.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2463 316c924e-a436-60f5-8080-3fe189b3f50e
2011-10-31 22:09:36 +00:00
vageyenaman@gmail.com
313d99d003 ○ Fixes for announcements and comm consoles.
○ FINALLY FIXED THE REQUEST CONSOLES BEING SHITTY WOOOOOOOO
○ You can now do line breaks in the admin centcom announcements, just simply hit enter.

○ You can now name portable / constructed turrets properly by using a pen on their frame before you finalize the construction. Joy!


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2449 316c924e-a436-60f5-8080-3fe189b3f50e
2011-10-29 20:20:39 +00:00
petethegoat@gmail.com
2f84e522cb Stunglove overhaul: part two- gloves now lose all insulation when you wire them up.
Sleepypens have been removed!
Paralysis pens have been slightly nerfed, but look like regular pens.
Changed uplink implants to give five crystals instead of four.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2447 316c924e-a436-60f5-8080-3fe189b3f50e
2011-10-29 18:44:31 +00:00
vageyenaman@gmail.com
d93f83e593 Hair and Facial Hair Overhaul:
○ Hairs are now defined in /datum classes located in the new file sprite_accessories.dm. Further explanation and documentation can be located in this file.
   ○ As a result of the above change, some new_player preferences code had be reworked. Savefile versions have also been updated, and a small conversion proc has been placed to prevent file corruption and mis-matched variable data.
   ○ The final result of all of these changes is a simpler, pain-free way to add in new hairs. It also makes the code much more readable.


Other stuff:
   ○ Three new hairstyles (mostly female), one new beard.
   ○ Updated the changelog.

Final bugfixes:

   ○ Fixed xray superpower preventing you from using any kind of HUD eyewear.
   ○ You can no longer strangle metroids - instead, attempting to strangle them will result in you "squeezing" them.



The new hair system, while thoroughly tested by myself, is very prone to bugs given its very prototype state. Any bugs are to be reported via Issues.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2444 316c924e-a436-60f5-8080-3fe189b3f50e
2011-10-29 17:06:37 +00:00
baloh.matevz
b97d185cf8 - Spawn object, mob, turf panels will now get wider if you make the window wider, so you can see what flavor cake you are spawning.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2442 316c924e-a436-60f5-8080-3fe189b3f50e
2011-10-29 14:45:30 +00:00
petethegoat@gmail.com
7524bca986 Stunglove overhaul: part one.
Stun gloves are now made by wiring a pair of gloves, and then attaching a battery- this shows up on the object sprite, but not on your character.
Stungloves use 2500 charge per stun! This means that some low capacity batteries will make useless stungloves.
To get your old inconspicous gloves back, simply cut away the wire and battery.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2439 316c924e-a436-60f5-8080-3fe189b3f50e
2011-10-29 02:15:50 +00:00
mport2004@gmail.com
9ca449bf7a New WIP TK system added. To activate your TK click the throw button with an empty hand. This will bring up a tkgrab item. Click on a non-anchored (currently) non mob Object to select it as your "focus". Once a focus is selected so long as you are in range of the focus you can now click somewhere to throw the focus at the target. To quit using TK just drop the tkgrab item.
The captains laser, aegun, and xbow recharge a bit slower now, they recharged so fast that you almost never had to stop shooting. 
Cleaned up the cyborg_modules file
Medical and Security borgs have a hud item.
Medical bots bottles hold 60 of their chemical (up from 30).
Medical bots now have three syringes that are labeled "Syringe-(Inaprovaline)", "Syringe-(Anti-Toxin)",  and "Syringe-(Mixed)".
Medical bots now have two kelotane/dexalin pills (up from 1/ea).
Engineering bots got a new RCD thats just like the old one but the code is cleaner and meant for borgs only.
Husks brains can no longer be cut out.
Healing hands code has been removed till whoever wants to finish it adds it to a place that is NOT the base click procs.
Added veyveyr's nuke team weapon.  Its more or less the Uzi with a new icon.
Nuke teams also got a bit of extra ammo and a few more pinpointers/eguns in their locker.
Glass doors will not set opacity to 1 after they close.



git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2431 316c924e-a436-60f5-8080-3fe189b3f50e
2011-10-27 08:37:40 +00:00
polyxenitopalidou@gmail.com
b548edd790 •Both SS13 logos back to /icons so the byond SS13 icon is there, as requested by muskets
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2415 316c924e-a436-60f5-8080-3fe189b3f50e
2011-10-22 12:34:47 +00:00
petethegoat@gmail.com
5c47d7e7ce Changed the prison break event to affect the main brig!
Added a sprite for welded vents. (Original courtesy of Cheridan)
Added an overlay for connected canisters. (Thanks to ruarai)
Updated one of the AI statuses to be animated.
Fixed the original style hotkeys.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2409 316c924e-a436-60f5-8080-3fe189b3f50e
2011-10-21 18:02:46 +00:00
baloh.matevz@gmail.com
e4de14be60 Old keyboard hotkey layout option available again! home, end, page down and page up now once again do what they did before by default. To use diagonal movement you will need to use your numpad with NUM LOCK enabled.
The new list of hotkeys is as follows: (Valid as of 21.10.2011) 
Numpad with Num Lock enabled = movement in wanted direction.
Numpad with Num Lock disabled = as it was before. movement north-south-east-west and throw, drop, swap hands, use item on itself.
Page up (also numpad 9 with num lock disabled) = swap hands
Page down (also numpad 3 with num lock disabled) = drop
home (also numpad 7 with num lock disabled) = throw
end (also numpad 1 with num lock disabled) = use item in hand on itself
CTRL + A = throw
CTRL + S = swap hands
CTRL + D = drop
CTRL + W = use item in hand on itself
Numpad divide (/) = throw
Numpad multiply (*) = swap hands
Numpad subtract (-) = drop
Numpad add (+) = use item in hand on itself
In short, use Num Lock to swap between the two layouts.

Changelog updated with the change above.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2407 316c924e-a436-60f5-8080-3fe189b3f50e
2011-10-21 11:29:44 +00:00
panurgomatic
468a8823b3 - Fixed Issue 185
- Moved some files from /icons to /html
- Added /datum/getrev which should get the server revision info from local svn files. Settings in /config/svndir.txt. Added new OOC verb "Show Server Revision"

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2405 316c924e-a436-60f5-8080-3fe189b3f50e
2011-10-21 02:49:37 +00:00