This should fix a bug where using blueprints to set a livable area on turfs without dynamic lighting (such as space) prevents dynamic lighting from properly initializing on turfs in that area.
* citcard port
* card component redundancy reduction
* Update id_stacks.dm
* more variants? more variants
* new ver.
* cleanup, fixes, couple of new elements
* begone, PRS
* minor updates
reorganized dmi, made color naming consistent, added some missing stripes/pips
* updated headstrips, pips, and static cards for readability
* can now add multiple items to rolling papers
* adds blunt wraps and blunts
* un-scuffs the scuffed code
more scuffed up than a wooden middle school gym floor after a dodgeball game
* further optimization
* Adds a modular armour version of the explorer suit.
* Adds material armour building steps for plates, arm guards and leg guards
Adjusts chitin hardness and weight (weaker and lighter)
* Maps a drying rack and washing machine into the planetside outpost
* Fixes QDEL issue, adds sprites to the specialist armours, and adjusts the cargo crates to match.
* Changes map format to TGM
* Removes flashy pixel on south facing leg sprites
* Adds proper returns, removes copypasta, fixes labeller & pen interactions
🆑
rscadd - You can now tell roughly how full an e-cigarette's cartridge is by examine the e-cigarette while nearby.
rscadd - A message will appear when an e-cigaratte you are smoking turns off.
/🆑
* Sideports a couple of init unit tests from Neb.
* Trying to unfuck initialize logic.
* Removing del()s.
* Adjusting return values to Initialize().
* Moving some dangerous object logic from obj onto the two types that use it.
* Rolling back some init changes and commenting out initialized atom unit test.
* this comment formatting is a minor war crime
* Removed sleep() from signaler circuit Initialize().
* Additional Init fixes post-rebase.
* Uncomments subsystem test since that's passing.
* Begins work on the Industrial expansion, ft hidden Lore
* Removed Painite, Quartz, and Void Opal from generation pending their eventual uses. Recipes modified to use them have been reverted of this use.
Fix Fix.
* Reset map to master.
* Add copper to Robotics, R&D, Engineering, and EVA.
* Adds material-based whips. The chain of command, as a whip-a-like, has reach 2.
* Adds the Whip to leather-crafting.
* Fix Inhands
* Don't test at night kids.
* Tweaktweak
* Map
* Span
* Don't spam more than one message on harm.
* Ranged Disarm now only occurs in logical context. (Aiming at arms or legs)