Commit Graph

14957 Commits

Author SHA1 Message Date
MagmaRam
4e27e439ca Merge pull request #2857 from Anewbe/another_language_selection
Adds another language selection point
2016-12-16 17:54:24 -06:00
Anewbe
c872ee2093 Adds another language selection point 2016-12-15 18:47:50 -06:00
Anewbe
5c41c32dc9 Adds device cell to the loadout 2016-12-15 18:19:48 -06:00
Anewbe
6d7d5af896 The TSC jumpsuits should be properly selectable now. 2016-12-11 16:50:04 -06:00
woodratt
9e20a8cf15 Dress bugfix
Fixes the issue of dresses using the greydress sprite for on mob sprites.
2016-12-10 01:29:12 -08:00
MagmaRam
f256342b09 Merge pull request #2850 from ForFoxSake/gunsarenttoys
Corrects the Shotgun Sawing Procedure
2016-12-09 22:53:40 -06:00
MagmaRam
7e1e710df5 Merge pull request #2847 from Woodratt/1.6.6_shoes_n_gloves
1.6.6 shoes and gloves
2016-12-09 22:53:32 -06:00
MagmaRam
675479283d Merge pull request #2844 from Anewbe/eva_gloves
EVA hardsuit gets insulated gauntlets
2016-12-09 22:51:37 -06:00
ForFoxSake
3e0af860e9 Makes the shotgun go off if it's modified while loaded. 2016-12-09 13:22:04 +00:00
ForFoxSake
89d4e3b824 Fixes SMES power window from throwing runtimes while in construction. 2016-12-09 13:05:57 +00:00
woodratt
ad92bc899b 1.6.6 shoes and gloves
Adds shoes and gloves from Bay.

Forensic gloves added to the loadout, detective only.
Work gloves added to the loadout.
Tactical gloves added, not to loadout.
Cowboy boots added (existing sprite, loadout)
Jungle boots and Duty boots added, (loadout).
Dress shoes added white and black, (loadout).
Fixed pathing issue with purple beret.
2016-12-08 20:59:04 -08:00
Anewbe
bf9c76ee3c Merge pull request #2839 from MagmaRam/EAL_implant
Adds an implant that allows humans to speak EAL.
2016-12-07 21:39:45 -06:00
Anewbe
bcc6ac03e3 EVA hardsuit gets insulated gauntlets 2016-12-07 17:41:42 -06:00
MagmaRam
95aa0d152d Finally got around to implementing Zuhayr's suggestion. 2016-12-06 20:16:42 -06:00
ForFoxSake
716c89b8cd Fixes water-cooler runtime. 2016-12-06 22:38:52 +00:00
MagmaRam
c5b77fcf9e Adds an implant that allows humans to speak EAL.
It's available in the loadout for 2 points.
2016-12-01 22:22:46 -06:00
Anewbe
16bea57254 Merge pull request #2836 from Woodratt/1.6.5_Uniforms
1.6.5 Port of Bay's uniforms
2016-11-30 15:37:51 -06:00
woodratt
5444a4ad52 1.6.5 Port of Bay's uniforms
- Port of all of the uniform items that we did not have.
- Aether, Sweater, Ward-T. Frontier, Focal, Heph. Grayson, M. Bill, PCRC outfits/uniforms ported. (Loadout, some restricted)
- All of the military jumpsuits and uniforms have been ported. (Not Avail).
- Plain utility outfits are available in the loadout, as well as the pt outfits (except for marine).
- Hazard, Sterile, Saare, and Confederate outfits ported. (Not Avail).
2016-11-29 03:07:18 -08:00
Anewbe
1c7b32787b Skrell chem changes 2016-11-27 19:18:02 -06:00
MagmaRam
5bf3cd725f Merge pull request #2833 from Anewbe/skrell_numbers
Adjusts some Skrell numbers so they like warm and dark
2016-11-27 17:45:48 -06:00
MagmaRam
77cbab5704 Merge pull request #2831 from Anewbe/singlang_again
Signlang should now work while muzzled.
2016-11-27 17:45:27 -06:00
Anewbe
b7a2c5efd4 Lungs that are repaired will stop causing oxyloss 2016-11-27 16:50:17 -06:00
Anewbe
c5d77d2b6e Adjusts some Skrell numbers so the like warm and dark 2016-11-27 16:20:45 -06:00
Anewbe
f725bbcaad Signlang should now work while muzzled. 2016-11-26 23:37:49 -06:00
Anewbe
e75b6c4b2e Merge pull request #2829 from Woodratt/1.6.4_hathathat
1.6.4 Port of Baystation head items.
2016-11-26 20:24:00 -06:00
woodratt
6dd5c9d657 1.6.4 Port of Baystation head items.
- Port of baystation head slot items. Some in hand sprites created for a few (soft caps). A couple other sprites adjusted so they fit more hairstyles.

- Sol berets. (Loadout)
- Baseball caps, major bills, sol, fleet, expeditionary (Loadout)
- helmets, merc, tact, sol, nt. (Not Avail)
- Utility, wheelcaps, garrison, drill, dress. (Not Avail)
- Resprites for the detective's fedoras.
- Four custom welding hoods, (Loadout, access restricted).
- Two new cowboy hats, taken from Europa code. (Loadout)
2016-11-26 15:57:15 -08:00
MagmaRam
1774613cf2 Merge pull request #2827 from Anewbe/observe_timer
Fixes some incorrect times for respawn things.
2016-11-26 09:32:47 -06:00
Anewbe
ba371943be Merge pull request #2821 from ForFoxSake/soundsofthesynths
A Fix for Encoded Audio Language, and by Accident, Languages in General
2016-11-25 22:13:34 -06:00
Anewbe
572c17c440 Fixes some incorrect times for respawn things. 2016-11-25 21:59:30 -06:00
MagmaRam
b5ecab7e18 Merge pull request #2823 from Anewbe/boots_fix
Corrects magboots and the shoe toggle thing
2016-11-25 21:32:28 -06:00
MagmaRam
47bb1f2407 Merge pull request #2824 from Anewbe/rads
FBPs should no longer get mutations from rads
2016-11-25 21:32:25 -06:00
Anewbe
2089651a04 Diona should properly name themselves upon evolution. 2016-11-25 21:13:29 -06:00
Anewbe
5eb2f705fa FBPs should no longer get mutations from rads 2016-11-25 17:34:41 -06:00
Anewbe
5204348ce6 Corrects magboots and the shoe toggle thing 2016-11-24 23:22:58 -06:00
Anewbe
c5c38d5914 Merge pull request #2822 from Woodratt/1.6.3_suit_clothing
1.6.3 Ports of Bay's suit clothing
2016-11-24 21:33:49 -06:00
woodratt
454e6870d9 1.6.3 Ports of Bay's suit clothing
- Whole scale port of clothing items from bay.
- Solgov armor vests, as well as a 'tactical vest' (None avail. in game)
- Alternate atmos, engineering, mining, medical, and security suits. (Due to their stats, only available through cargo).
- Three new hazard vest colors, blue, green, white. (Load out option)
- 'Service jackets' Black and Green (Load out option).
- Solgov fleet dress uniforms, surgical apron, marshal jacket (None avail. in game, may change with the surgical apron in the future.)
- As a side change the Construction, HAZMAT, Biohazard, and EMT voidsuits are also now available from cargo. HAZMAT and Biohzard come with slightly adjusted stats to sort of reflect what they are designed for.
2016-11-24 19:19:26 -08:00
ForFoxSake
db63646679 Fixes language ability checks. Adds EAL to more synthetics. 2016-11-25 02:44:06 +00:00
Anewbe
958230ce01 Fixes the vacuum thing again 2016-11-24 18:14:44 -06:00
Anewbe
236bb3b117 Fixes improper rookie lung 2016-11-24 17:35:43 -06:00
Anewbe
8414d25ebc Merge pull request #2800 from Nerezza/APCwork
Misc APC tweaks & fixes
2016-11-24 14:21:33 -06:00
Anewbe
9e6be602dd Merge pull request #2816 from MagmaRam/reverse_vampire
Blood can be put into dead bodies.
2016-11-24 13:26:10 -06:00
Anewbe
05d5061b8b Merge pull request #2815 from MagmaRam/fifty
Fifty-stacks can now be added to the R&D machines.
2016-11-24 13:25:57 -06:00
MagmaRam
7e8557c5e2 Merge pull request #2813 from Anewbe/boots
Adds toggle shoe layer, fixes boot knives
2016-11-24 00:35:21 -06:00
MagmaRam
3f57783bf3 People will now process reagents when dead.
Most reagents are still skipped, but blood is, importantly, not.
This needs to be discussed further.
2016-11-24 00:31:20 -06:00
Anewbe
baec85a8b9 Merge pull request #2814 from MagmaRam/gun_attack_logs
Changes the formatting for attack logs for reflex shots.
2016-11-23 23:18:42 -06:00
MagmaRam
0b3c9238ea Fifty stacks can now be added to the R&D machines. 2016-11-23 22:31:06 -06:00
MagmaRam
82e2d67067 Changes the formatting for attack logs for reflex shots. 2016-11-23 19:22:38 -06:00
Anewbe
7075adba42 Adds toggle shoe layer, fixes knives 2016-11-23 18:23:39 -06:00
Anewbe
2df0ebaaee Lungs will only pop if the breath inhaled is less than the lung's safe pressure 2016-11-23 15:37:29 -06:00
MagmaRam
e87d0c9b92 Merge pull request #2808 from Anewbe/singuloth_rises
Singulo should be more stable now, produce power earlier
2016-11-23 14:37:25 -06:00