Commit Graph

1254 Commits

Author SHA1 Message Date
Erthilo
4f0763ada4 TG: - Wallets once again spawn in the satchels in the cabinets in the dorm.
- Wallets now fit in pockets
- If you are clicking on a storage item in your pocket with an empty hand it
will return that item to your hand
Revision: r3610
Author: 	 baloh.matevz
2012-05-19 01:44:24 +01:00
Erthilo
fa8e8decb4 Made rollerbeds collapsible. They don't fit in containers, so it's just easier to take to location. Added new sprites and sounds for cable cuffs, and new sounds for table smashy. 2012-05-18 00:56:53 +01:00
Erthilo
6130ce6d4a Adds camera film which can be used to refill cameras. Added to detectives wardrobe and arts and crafts crate. Minor grammar and punctuation fixes. 2012-05-17 21:32:34 +01:00
Erthilo
e9c3c990b1 Ported Animus Station's currency system, credit to @EditorRUS. ATM's now require a pin which is generated and stored in mob notes. Space cash renamed to stack of credits, and same value credits can be stacked together. Credits are generated randomly between 500 to 2000 credits. Credits or coins can be inserted and converted to credits. Still not used for anything! 2012-05-17 20:50:47 +01:00
Albert Iordache
c93bb9f245 Fixed #1079, airlock permissions for the prison wing and QM's office. 2012-05-17 13:41:01 +03:00
Albert Iordache
33f18717ad Fixed Get-Mob, #1038 2012-05-17 12:32:40 +03:00
SkyMarshal
30a09bf66a Metal foam now blocks air. 2012-05-16 23:33:12 -07:00
Erthilo
db3b96c0a7 Adds cable restraints that can be made from 15 lengths of coil, and fixes table grammar. Also reverts lockdown changes so it works for the Exodus for now. 2012-05-15 22:24:25 +01:00
SkyMarshal
0b3be860cb Table smashing is now more interesting. 2012-05-14 21:24:22 -07:00
Erthilo
51de17e8ad TG: Committing from the Proposed Commit forum:
Work by Neek
- Hulk Hogan moustache fix

Work by Yvarov
- Alien Unconciousness fix (Fixes  Issue 283 )
- - Also commented out alien snoring all over because aliens don't snore.
- Replacement light box fix (Fixes  Issue 398 )
- Syringe gun attack logs added (Fixes  Issue 465 )

Work by QualityVan
- Nettle and Death Nettle force based on potency.
Revision: r3593
Author: 	 johnsonmt88
2012-05-15 00:58:12 +01:00
Erthilo
496d6ce13b Merge branch 'master' of github.com:Baystation12/Baystation12 into TGUpdates
Conflicts:
	code/defines/obj/supplypacks.dm
	icons/mob/items_lefthand.dmi
	icons/mob/items_righthand.dmi
2012-05-15 00:51:50 +01:00
Erthilo
97141927ef TG: Fixed an issue where contraband crates could not be ordered and would prevent
other crates in the same shipment from arriving.

Generalised the crate contents randomisation code to allow for future random-
contents crates and avoid unnecessary copypasted code.
Revision: r3588
Author: 	 musketstgstation
2012-05-15 00:25:52 +01:00
Erthilo
363dd54b7e TG: A few map fixes, plus new toilets, urinals, and showers.
All bathroom stuff is fairly WIP at the moment.
The toilet path has changed from /obj/machinery/disposal/toilet to
/obj/structure/toilet
Revision: r3586
Author: 	 petethegoat
2012-05-15 00:11:18 +01:00
SkyMarshal
46e104f978 Merge pull request #1044 from Erthilo/master
TG Updates up to r3585
2012-05-13 21:38:34 -07:00
SkyMarshal
bdc0de5fd0 Fixes numerous bugs from the Runtimes topic, more sanity checking on pipes and atmos stuff for the new FEA. 2012-05-13 13:52:40 -07:00
Erthilo
1443df2beb TG: Updated fire extinguisher cabinets- mini extinguishers now fit in them, and the
path has changed!
/obj/structure/closet/extinguisher to /obj/structure/extinguisher_cabinet

Added Invisty's dragon dildo sprite
Updated the husk icons for carn

Revision: r3584
Author: 	 petethegoat

-New sound effects for circular saws and surgical drills.
-New sprites for mass-spectrometers and advanced mass-spectrometers.
-Sprites for empty bookshelves and book overlays added to library.dmi.

Revision: r3585
Author: 	 d_h2...@yahoo.com
2012-05-13 02:19:36 +01:00
Erthilo
8c3659b1c7 TG: -Laser tag guns no longer give combat tech of 3.
-Cardborg Helmets and Cueball helmets no longer protect as well as sec helmets.
Reorganized the clothing/head.dm. PLEASE take note of the parent when making
child objects, people.
-Laser tag vests can now hold their matching laser tag guns.
-Harebells can now be harvested.
-Sprite for the new mini-extinguishers in the extinguisher closets. Needs
supporting code still.
-Added towel sprite to items.dmi.
Revision: r3582
Author: 	 d_h2...@yahoo.com
2012-05-13 00:56:53 +01:00
Erthilo
ab552e20d1 TG: Renamed access_medlab to access_genetics.
Gave the RD his genetics access back.

Added Invisty's hyperspace tiles.
Added Icarus's map updates (Sec, gateway room, genetics/RD access) ((this is a
big overhaul to sec)).
Added Flashkirby99's SMES sprites.

Updated the changelog.
Revision: r3576
Author: 	 petethegoat
2012-05-13 00:24:34 +01:00
SkyMarshal
c43ee6dc57 Merge pull request #1037 from comma/master
Police tape overhaul
2012-05-12 12:28:41 -07:00
unknown
9efafd39bd Police tape overhaul
General purge of copypaste code

Framework for easier adding of new tape types
Now you only need two sprites of roll and sprites of tape length (H and V)
Define them in police_tape.dm

To show it off, engineering tape added, passable by engineers and atmos techs

Last but not least - ability to lift the tape, allowing passage for pretty much everything.
Done by those with access, attack by empty hand on help intent.
2012-05-12 22:16:23 +03:00
Erthilo
aaa3e11993 Merge branch 'master' of github.com:Baystation12/Baystation12 2012-05-12 16:42:54 +01:00
SkyMarshal
15d72e3b0e Improves how gas mixture datums are handled, reduces proc calls, commenting. Removed ghost-heating from cryo and "oxygen_agent_b" gas type. 2012-05-11 18:02:30 -07:00
Erthilo
035bc3541f Fixes contraband and arts and craft crate. 2012-05-12 00:12:15 +01:00
Hawk-v3
fc2a7f3a81 More Breakroom things, and a second Json fix. 2012-05-11 18:47:00 +01:00
SkyMarshal
83b69a94b9 Merge pull request #1017 from Hawk-v3/master
HAWKMAPS (GASP)
2012-05-10 15:28:13 -07:00
Hawk-v3
c57476fcc7 HAWKMAPS(Gasp)
Shared Breakroom for Atmos, Engineering and Robotics. It's a proper den and has, to ENVY OF STATION, comfy chairs. And a recharger for borgbros.

Added updated armoury page.
2012-05-10 23:26:44 +01:00
CIB
232a3bacf9 Merge pull request #1016 from Erthilo/master
Mask changes, TG updates, sprites fixes, and custom items
2012-05-10 13:52:25 -07:00
Erthilo
50f5837ac6 TG: •Contraband supply packs now contain the DreadoryCobullshit cigarettes.
Pete, read the comments, the contraband crate is supposed to be a random-
assortment-of-goodies pack, and will gradually add more contraband to it.
Revision: r3573
Author: 	 polyxenitopalidou
2012-05-10 21:03:16 +01:00
Erthilo
08191c824d Merge branch 'DetectiveWork' of https://github.com/SkyMarshal/Baystation12 into SkyMarshal-DetectiveWork
Notes:
Fucking hell. Makes the detective backend shit non-retarded. <3 Hashtables.
Map changes. Some improvements/adjustments to code to work with the map changes.

Conflicts:
	baystation12.dme
2012-05-10 16:48:01 +01:00
Erthilo
8aae642d83 TG: Some fixes for topic calls and inputs.
There's like 1001 things to fix so some of this is somewhat crude for now.

new helper proc located in procs/helpers.dm
reject_bad_text(var/text)
just feed any text in and it will either return the original text or null (if it
contains odd characters such as \ / < > or characters reserved by BYOND. It also
rejects if there are no non-whitespace characters)
Revision: r3571
Author: 	 elly1...@rocketmail.com
2012-05-10 03:02:56 +01:00
Erthilo
5b52e2ce64 TG: -Emergency Toolboxes now contain smaller, lighter fire extinguishers that
actually fit inside them!
Revision: r3568
Author: 	 d_h2...@yahoo.com
2012-05-10 02:52:05 +01:00
Erthilo
f484bdfb52 TG: Minor cigarette fixes, and added the DromedaryCo cigarette crate as a new
contraband crate.
Also added WJohnston's new rolled up poster sprite.
Revision: r3566
Author: 	 petethegoat
2012-05-10 02:47:23 +01:00
Erthilo
b86f71dc71 TG: Adds the framework for randomlly loading an additional external z-level at
server start.  Loading during the game should also be possible.
Fixes assorted bugs
Revision: r3559
Author: 	 VivianFoxfoot
2012-05-10 02:12:12 +01:00
Erthilo
ad95edc954 TG: Wraiths now have their own jaunt animation, courtesy of Ausops.
Revision: r3551
Author: 	 kortgstation
2012-05-10 01:49:04 +01:00
Erthilo
d651a99fe9 TG: Committing a new map update for Ikarrus-
http://nanotrasen.com/phpBB3/viewtopic.php?f=15&t=8481&start=20#p106280
Committing for Sieve: (and WJohnston, I suppose~)
Added WJ's alien hunt sprites.
Fix for the misplaced update ID line in the PDA.dm
Slightly updated mining turfs

Also adding a define for Cheri's balaclava sprites, and a new type of cigarette
packet (not available in game, currently)
Revision: r3540
Author: 	 petethegoat
2012-05-09 23:38:08 +01:00
SkyMarshal
ef7f71a963 Fucking hell. Makes the detective backend shit non-retarded. <3 Hashtables. 2012-05-09 12:01:27 -07:00
Erthilo
721eaefee1 Changes balloon description. It's just a balloon damnit. 2012-05-09 00:29:17 +01:00
Erthilo
76f88da735 Merge branch 'master' of github.com:Baystation12/Baystation12 into TGUpdates 2012-05-08 18:28:05 +01:00
CaelAislinn
bd86b7236f fixed some weird merge issues
Signed-off-by: CaelAislinn <cael_aislinn@yahoo.com.au>
2012-05-08 15:43:41 +10:00
Erthilo
9cad6dfa39 Reverts one decal per tile code due to it breaking a few blood things. 2012-05-08 00:35:09 +01:00
Erthilo
026074d6c5 TG: (Might very possibly be broken. Didn't port most of the stuff due to it having been rewritten. - Erthilo)
Adds BS12 dismemberment.  Not all features of it are implemented yet, but it
should be equal to our previous system.
Adds greater changeling code, but doesn't change the genome count yet on it.
Renames registered to registered_name on IDs because bs12 had it and it seemed
like a good idea to do last night.  For some reason.
Adds an afterattack to mobs that can be used.  (In fairness, lots of shit in
attack_hand should be in there instead, like stungloves and stuff, to minimize
duplicated code)
Revision: r3537
Author: 	 VivianFoxfoot
2012-05-06 22:53:39 +01:00
Erthilo
28f7a58905 TG: - Added a rudimentary transformation section to the options panel (show player
panel verb). This allows rudimentary mob type changes to any mob. These are
however generic and non-mob-specific, as they only copy over some of the most
needed variables, such as the three name variables, dna and mind. They do not,
for instance, create a MMI for cyborgs. A note of this is also added to the
player panel.
- Once you click one of the links a popup will appear asking you whether you'd
like to delete the old mob of the player (yes or no) or cancel this
transformation.

Screenshot:
http://www.kamletos.si/options%20panel%20rudamentary%20transformation.PNG
Revision: r3534
Author: 	 baloh.matevz
2012-05-06 21:01:19 +01:00
Erthilo
097b08fa25 TG: - Redesigned the options panel (show player panel verb) to be less terrible.
Screenshot: http://www.kamletos.si/options%20panel.PNG

- Made some changes to admin verbs:
- Rejuvenate verb removed from mobs, is now in the options panel above (heal).
- Drop everything verb moved into view variables, added a confirmation message.
- Mute verb removed from mobs, use the options panel.
- Warn verb removed from mobs, use the options panel.
- Grant full access moved to debug verbs.
- Rejuvanate as a verb also still exists in debug verbs.

These changes were made to make right clicking a mob not show a million unneeded
verbs. They were moved based on the statistics gathered via feedback logging:
http://www.kamletos.si/tgdb/latest_stats.html#adminverbs

Please post any additional feedback on the admin forum.

Renaming mobs by clicking the big name at the top of the view-variables screen
now updates real_name too.

Additionally, if the mob is human, the first ID and PDA found in the mob's
contents which is associated with the original name, will have their details
updated.

Nomore having to edit like, 6 variables everytime somebody names themself
"dicks", "sanic" or "captain" ... etc.

Revision: r3532, r3533
Author: 	 baloh.matevz, 	 elly1...@rocketmail.com
2012-05-06 20:55:16 +01:00
Erthilo
53d03a49b6 TG: -New black pressure tanks sprites, at the behest of Petethegoat,
-Uploading Invisty's backpack storage message tweak.
-New plant mutation for blue-tomatoes: Blue-space tomatoes.
Revision: r3527
Author: 	 d_h2...@yahoo.com
2012-05-06 19:26:00 +01:00
Erthilo
246e503bc6 TG: AIs and Juggernauts/Wraiths/Artificers should no longer have random names when
they ghost.

Fixed a typo in the borg manual
Remove ripley_construct.dmi as it was unused.
Revision: r3521
Author: 	 kortgstation
2012-05-06 19:01:01 +01:00
Erthilo
d21cbab61c TG: Fixed dust() and gib() leaving invisible overlays everywhere
Fixed deaths at the end of nuke rounds, optimised the code a little

gib() is now hgib() (ie it's specific to humans). gibs.dm() now only spawns
generic gibs that could be from any mob.
Likewise for dust.
Awaiting generic dust() and gib() animations.

Fixed (hopefully, depends if firewalls block this method) getruntimelog.
GameMasters no longer have the getruntimelog verb. Instead they have
.giverutimelog . This allows them to grant a specific client access to the
server's runtime logs. (they can grant themself access this way too). NOTE:
runtime logs can be used to meta, only grant access to coders or people you
trust. It may also be wise to ensure they do not play in the current round.

Introducing .getserverlog . It allows any admin above moderator to access ANY
archived server/attack logs. Should mkae processing forum ban requests a lot
easier since all admins with ban capabilities now have access.

getruntimelog renamed to .getruntimelog . File-request spam prevention increased
to 60seconds to discourage access serverlogs too much! They can reach sizes of
4Mb sometimes so please be responsible with them admins.

runtime logs should now be saved to /data/logs/runtime/ (you may have to create
this folder yourself)

ummm... fixed gibs appearing below shuttle turfs. Trimmed some uneeded fluff
text from the logs.
Revision: r3509
Author: 	 elly1...@rocketmail.com
2012-05-06 18:50:52 +01:00
Erthilo
1ed9e2ae07 TG: (Does not actually change guns)
Guns with ammo no longer melee at point-blank range.   They now fire normally.
Guns without ammo you bash with.
Revision: r3506
Author: 	 VivianFoxfoot
2012-05-06 18:29:47 +01:00
Erthilo
f2777aa65f TG: Tonnes of stuff, please check the changelog.
In short: massive updates to security, the library, hydroponics, the kitchen and
the bar, by Flazeo and Ikarrus
Massive updates to the PA, with Invisty's new sprites, done by Sieve
New sprites for field gens too, also by Invisty
Borg and battery updates by Sieve
Fake gloves by Sieve
I messed around with some pressure_resistance stuff on Dumpdavidson's suggestion
(only in paperwork)

PROBABLY A BUNCH OF OTHER SHIT
Revision: r3505
Author: 	 petethegoat
2012-05-06 18:26:41 +01:00
Erthilo
5eddc86f6b TG: Added Wjohntsons little toy mechas.
Removed restrictions for cultists, anyone can be converted now.

Bibles no longer deconvert cultists to stop the random bible smashing from
ruining rounds

Soulstones can no longer capture the manifested ghosts. No more infinite
constructs.

Removed the telecomm traffic control from the map until its fixed.
Revision: r3500
Author: 	 kortgstation
2012-05-06 00:51:43 +01:00
Erthilo
2a837c9a26 TG: Quick fix for the ballistic gear crate, it now has the correct shotgun path.
Revision: r3496
Author: 	 petethegoat
2012-05-06 00:36:46 +01:00