Commit Graph

2116 Commits

Author SHA1 Message Date
cib
88c8893cdb Fuel tanks can now be ignited by fire. 2012-03-04 16:28:41 -08:00
Albert Iordache
4bd3920b66 Merge pull request #622 from SkyMarshal/master
Fixed headsets, made the AI so you can unbolt it and have an awesome pal.
2012-03-04 10:44:11 -08:00
SkyMarshal
f42355282d Fixed headsets, made the AI so you can unbolt it and have an awesome pal. 2012-03-04 11:39:43 -07:00
Ren Erthilo
ba38c4b11f Tweaked overdose values so sleepers don't leave any toxin damage. 2012-03-04 16:05:00 +00:00
Ren Erthilo
65bb420d62 Fix for AI command network camera bug. 2012-03-04 13:42:54 +00:00
Albert Iordache
3fcf067310 Merge pull request #613 from SkyMarshal/master
Map update, CE now knows wire colors, added some old BS12 stuff (AI upload sprite, warning stripes), complete mute can still be adminhelped, removed gooncode in hallucinations, fixed the poweroffline event, fixed Tajspeak, fixed the blob, fixed overdoses
2012-03-03 23:55:37 -08:00
SkyMarshal
884fd25f78 Fixed the rest of Tajspeak, radios now give a cue when someone talks into it, fixed throwing and tables, fixed bloodiness, fixed autofiring vars.
You can throw over tables again.
Fixed some bloodiness not being added.
Fixed some vars not being reset.
2012-03-03 23:45:20 -07:00
Albert Iordache
1575df93ce Merge pull request #614 from comma/master
Some derpfixes
2012-03-03 22:26:54 -08:00
comma
5ad05105f4 Small bugfix to ashtrays and cig butts
Now can throw out ashtray shards. 'ciguarete butt butt' should not appear anymore.
Also glass ashtray now shatters with sound
2012-03-04 06:45:14 +02:00
SkyMarshal
6ab370768b Nerfed overdose damages. 2012-03-03 21:20:42 -07:00
SkyMarshal
0a31e76f0f Merge branch 'master' of github.com:Baystation12/Baystation12 2012-03-03 20:26:49 -07:00
SkyMarshal
3e3534f00b Map update, CE now knows wire colors, added some old BS12 stuff (AI upload sprite, warning stripes), complete mute can still be adminhelped, removed gooncode in hallucinations, fixed the poweroffline event.
Map update has a redone CE's office and AI upload.
Explosions now let admins jump to them.
2012-03-03 20:23:10 -07:00
Mloc
8ae3d23684 Merge pull request #611 from SkyMarshal/master
Fixes for package wrap, added proper buttons and hotkeys to the gun system, fixed PDA manifest.
2012-03-03 14:41:01 -08:00
SkyMarshal
c2bf323caa Fixed some screwwy icon stuff from the last commit, fixed an overlay not updating. 2012-03-03 15:22:33 -07:00
SkyMarshal
4187374e5b Merge pull request #610 from Erthilo/master
Fixed Super Bite Burger recipe
2012-03-03 14:09:08 -08:00
SkyMarshal
1107f6e768 Fixes for package wrap, added proper buttons and hotkeys to the gun system, fixed PDA manifest. 2012-03-03 15:08:01 -07:00
Ren Erthilo
a5c3dc204b Fixed Super Bite Burger recipe. 2012-03-03 21:22:11 +00:00
Albert Iordache
24c69ce0fb Merge pull request #608 from CIB/master
Change to bloodloss
2012-03-03 07:46:09 -08:00
cib
c3e2bec97f Bloodloss now uses brute instead of burn. 2012-03-03 07:44:25 -08:00
SkyMarshal
0dfd3abb06 Merge pull request #603 from SkyMarshal/master
Fix for bloodying shoes when you walk in blood.
2012-03-02 19:15:17 -08:00
SkyMarshal
1e4bdf7183 Fix for bloodying shoes when walking in blood. 2012-03-02 20:14:27 -07:00
SkyMarshal
1e7d3c380b Merge pull request #599 from CIB/master
Skill specialization
2012-03-02 17:48:44 -08:00
cib
d79bdaa6b9 Merge branch 'master' of github.com:Baystation12/Baystation12 2012-03-02 17:41:01 -08:00
SkyMarshal
ff5b05d1cf Fixed a gamebreaking bug involving examining and organs. 2012-03-02 18:34:23 -07:00
comma
ef6473b964 Merge branch 'master' of https://github.com/Baystation12/Baystation12
Now working
And without promoting myself as Game Master :P

Signed-off-by: comma <krauchinsky@gmail.com>
2012-03-03 03:16:30 +02:00
Hawk-v3
fe70dccc58 Merge branch 'master' of github.com:Baystation12/Baystation12 2012-03-02 22:57:14 +00:00
cib
1097cc8e7c Added skill field specialization. 2012-03-02 14:44:47 -08:00
Albert Iordache
0fe9ef55c2 Merge pull request #586 from CIB/master
Some enhancements to the monkey AI
2012-03-02 12:25:46 -08:00
comma
ee09389f5b Merge branch 'master' of https://github.com/Baystation12/Baystation12
Conflicts:
	baystation12.dme
2012-03-02 22:04:20 +02:00
comma
2edd73627d Added ashtrays
Breakable. Spill contents on breaking or hitting the solid stuff after being thrown.
Have limited capacity. Can be emptied in disposal outlet.
Change sprite when are half-filled and filled.
Also fiddled a bit with the cigs code, so you can put them out without dropping.
2012-03-02 21:56:08 +02:00
Albert Iordache
38ac469e88 Merge pull request #595 from Erthilo/master
Changed AI laws to use crew instead of human and added new Ion Laws. Left Asimov unchanged. Added changelog to changelog.
2012-03-02 11:11:58 -08:00
Hawk-v3
bc84c1efb0 Merge branch 'master' of github.com:Baystation12/Baystation12 2012-03-02 19:07:44 +00:00
cib
20394e1f56 Whoops, forgot to push a file! 2012-03-02 10:58:16 -08:00
Ren Erthilo
79501f3111 Changed AI laws to use crew instead of human. Left Asimov unchanged. Added more Ion Storms laws. 2012-03-02 18:25:28 +00:00
SkyMarshal
e42086f771 Fixed up the verb. 2012-03-02 10:06:16 -07:00
SkyMarshal
eab449cbbb Added a "Deadman's switch" (Not really) to the signaler, shooting while standing off makes the other guy shoot, balanced stunning, added a time limit to switching hostage modes.
Signalers: Right click verb makes you ready to signal it, being shot with it in your active hand has a 80% chance to trigger it, dropping it has a 5% chance.
Stunning always stuns you SOME, but armor can now lessen it (It used to be possible to not get stunned at all by being shot normally)
Shooting during a mexican standoff now makes the other guy shoot you too.
Added a time to how quickly you can adjust hostage things.  1.5 seconds per thing.
2012-03-02 09:41:03 -07:00
SkyMarshal
ee9146cda4 Added more sanity checks to the gun code. 2012-03-01 22:15:03 -07:00
SkyMarshal
fd1a3bd6b8 Missed an update, whoops! 2012-03-01 20:13:02 -07:00
SkyMarshal
0d8c7d5e51 Reworked the gun system to handle hostage scenarios better.
Ported and adjusted with permission from Lost Worlds.
2012-03-01 19:20:39 -07:00
cib
e0a919be43 Monkeys now react to being attacked by doing emotes and trying to run away. 2012-03-01 16:03:55 -08:00
Hawk-v3
c85e6c5283 Merge branch 'master' of github.com:Baystation12/Baystation12 2012-03-01 22:12:03 +00:00
cib
234d4b1a0d Fixed compile time error. 2012-03-01 14:10:18 -08:00
Hawk-v3
4baad32c6a Revert "Subject: [PATCH 089/285] TG Updates: Finally ready to like add this now oh man this is a huge thing sort of Added CC-Nanotrasen, an IRC bot"
This reverts botchanges.
2012-03-01 22:09:24 +00:00
Hawk-v3
7ab7acdfba Food Fix 2012-03-01 22:00:05 +00:00
cib
dfc6ed3abf You can now look at your own skills mid-round.
And so can admins.
2012-03-01 13:47:27 -08:00
kortgstation@gmail.com
a9e575e5fb Tg Update: Cyborgs will no longer drop shit everywhere when hit by the Staff of Change.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2789 316c924e-a436-60f5-8080-3fe189b3f50e
2012-03-01 21:38:24 +00:00
Hawk-v3
095299ed0a Subject: [PATCH 089/285] TG Updates: Finally ready to like add this now oh man this is a huge thing sort of Added CC-Nanotrasen, an IRC bot
made by Skibiliano and given to us by him under CC-BY-SA 3.0 licensing WHAT DOES THIS MEAN? It
means all servers running this SVN now have the option to use an easy to configure IRC bot capable
of relaying adminhelps from ingame to the server/channel of their choice.
- Runs on python 2.6 scripts with psyco support
- Relaying can be toggled from config.txt (so you don't runtime with every adminhelp if you decide not to use it)
- Comes with a bunch of other useful and fun tools too
- Added a new global proc, send2irc(msg,msg2) YOU'LL NEVER GUESS WHAT IT DOES CONSIDERING WHAT I JUST MENTIONED
----msg and msg2 are just what text gets relayed to irc, separated by a |, for instancesend2irc(hello, world) would come out as "CC_NanoTrasen: Hello | World
2012-03-01 21:09:27 +00:00
Hawk-v3
2d61523f61 Subject: [PATCH 087/285] TG UPdates: Meat will now spoil within three minutes at temperatures between 0C and 100C. Rotten meat has
the same nutritional value as normal meat, and can be used in the same recipes. However, it is toxic,
and ingesting a badly-prepared big bite burger can kill you.

Because refrigeration serves a purpose now, the kitchen cold room freezing unit is turned off by default. Chefs should remember to turn the freezer on at the start of their shift.

WRONG WRONG WRONG. Nothing useful changes here, (I hope), but later on when someone makes freezer crates usable, I will be uncommenting this. ~Hawk
2012-03-01 20:55:56 +00:00
Hawk-v3
bdff096c4c Subject: [PATCH 086/285] TG UPDATES:
- Simple event dispatch system.
- atom.forceMove() proc. Ignores density and other Move()restrictions, but calls Exited() and Entered()
- var/emagged moved to /obj/machinery class - anyprob() helper proc.
- Mecha internal damage varsencapsulated.
- Mech Fabricators now require robotics ID to operate. Emag removes this restriction.
- Added Odysseus Medical Exosuit and it's parts. Has integrated Medical Hud and ability to mount medical modules.
- Added Sleeper Medical module for medical exosuits. Similar to common sleepers, but no ability to inject reagents.
- Added Cable Layer module for exosuits. Load with cable (attack cable with it), activate, walk over dismantled floor.
- Added another exosuit internal damage type - short circuit. Short-circuited exosuits will drain powercell charge and power relay won't work.
- You should be able to send messages to exosuit operators using Exosuit Control Console
- Gygax armour and module capacity nerfed.
- Exosuit weapon recharge time raised.
- Bugfix: EMP actually drains exosuit cell and damages it
2012-03-01 20:50:19 +00:00
heisen51@gmail.com
1d4f2f45af TG Updates: Projectile hit message changed. Now, instead of
"<Victim> has been shot by the <projectile>", it's
"<Victim> is hit by the <projectile>".

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2779 316c924e-a436-60f5-8080-3fe189b3f50e
2012-03-01 19:33:26 +00:00