Instead, the spellbook simply starts with an extra use. This will save you the trouble of re-memorizing if you do not want to take ethereal jaunt.
Put an Ion Rifle on the nuke ops shuttle which will hopefully help with nuke teams getting routinely destroyed by sec borgs.
Fixed a wizard spawn message which referred to a no longer existing item (it mentioned "two" artifacts in your pockets,though you no longer spawn with a scrying gem)
Added Magus Helm sprites/object, which as of now does not spawn and is just an alternative wizard hat (counts for spell requirements).
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2743 316c924e-a436-60f5-8080-3fe189b3f50e
Can now build Staff of Change turrets
Staff of Change onback sprites added, Staff now fits onback.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2742 316c924e-a436-60f5-8080-3fe189b3f50e
Tried to catch the three jetpack changes, and think I got them. If not, the conversion made is here.
jetpack0(2) > jetpack(2)
jetpack1(2) > jetpack-on(2)
voidjetpack0(2) > jetpack-void(2)
voidjetpack1(2) > jetpack-void-on(2)
black_jetpack0(2) > jetpack-black(2)
black_jetpack1(2) > jetpack-black-on(2)
So black_jetpack12 becomes jetpack-black-on2.
The Wizard Spellbook has a new subsection: Artefacts. Artefacts are items with special properties that the wizard can purchase as an alternative to spells (one artefact costs as much as one spell)
Currently the only Artefact is the Staff of Change, more to follow.
Updated the changelog.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2739 316c924e-a436-60f5-8080-3fe189b3f50e
Added a new projectile "bolt of change."
When struck by a bolt of change, a mob will be randomly transformed into one of the following:
-Alien (Drone/Sentinel/Hunter)
-Metroid (Adult/Baby)
-Cyborg
-Monkey
The staff is admin only as of now.
Fixed some bits on the salvage shuttle.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2731 316c924e-a436-60f5-8080-3fe189b3f50e
Added a new projectile "bolt of change."
When struck by a bolt of change, a mob will be randomly transformed into one of the following:
-Alien (Drone/Sentinel/Hunter)
-Metroid (Adult/Baby)
-Cyborg
-Monkey
The staff is admin only as of now.
Fixed some bits on the salvage shuttle.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2731 316c924e-a436-60f5-8080-3fe189b3f50e
- Fire, Electrocution, Strangulation, Trace Chemicals and Radiation Poisoning are now detected
- Fixed a bug to head surgery
- You now only hurt subjects on an operating table with a scalpel if your intent is set to harm
- The sheet of paper printed by the autopsy scanner now goes to a free hand if possible