Commit Graph

48 Commits

Author SHA1 Message Date
spookerton
556331a6a3 use /global/ sugar for bare globals, no leading / 2022-04-24 07:54:34 +01:00
atermonera
9d71839ac6 Removes devices 2022-04-17 19:14:43 -08:00
atermonera
7a9806d9b4 Removes weapons 2022-04-17 19:14:32 -08:00
Atermonera
959511918c Replaces DEFAULT_WALL_MATERIAL with MAT_STEEL, where applicable (#8156)
* Replaces DEFAULT_WALL_MATERIAL with MAT_STEEL, where applicable

* floorbot compiles
2021-06-29 20:28:16 -07:00
Killian
3cef5f6607 wall-mounted counters 2021-05-18 23:56:56 +01:00
Novacat
157fe17963 fixes typo in qerr quem ID (#8026)
* fixes typo in qerr quem ID

* Removes unnecessary comments
2021-04-09 22:47:50 -09:00
Atermonera
29a76b7b76 Autolathes don't spam debug on first use (#8019)
Co-authored-by: atermonera <matthew.forsland@revature.net>
2021-04-09 22:41:22 -09:00
Mechoid
1de8bc1c40 Industrial Expansion (#7811)
* Begins work on the Industrial expansion, ft hidden Lore

* Removed Painite, Quartz, and Void Opal from generation pending their eventual uses. Recipes modified to use them have been reverted of this use.

Fix Fix.

* Reset map to master.

* Add copper to Robotics, R&D, Engineering, and EVA.
2021-01-27 19:28:13 -09:00
Mechoid
bd9f63a97a Gadgets & Gizmos (#7786)
* Adds various objects for explorers / antagonists.

* T A G S

* Mend
2021-01-14 21:53:39 -09:00
Atermonera
a2c373c2b1 Merge pull request #7521 from Meghan-Rossi/metapint
Adds metamorphic pint glasses to RSF, autolathe, supply packs
2020-08-20 22:26:51 -07:00
Mechoid
9ec10f97c8 Reagent Hoses (#7386)
* Starts work on basic reagent hose machinery.

* Continue Work, Add Spray Nozzle

* Tubing is craftable.

* Changeling

* Upkeep

* TRUE
2020-08-20 18:22:39 -07:00
Meghan-Rossi
369de519d4 Adds metamorphic pint glasses to RSF, autolathe, glass boxes, supplies
*The rapid service fabricator (found on service borgs) can now produce metamorphic pint glasses.
*The party supplies and bar supplies crates orderable from cargo now contain metamorphic pint glasses.
*The autolathe can now produce metamorphic pint and half-pint glasses.
*The autolathe can now produce all drinking glasses in batches of 5 or 10.
2020-08-19 19:52:56 +01:00
Mechoid
7541b6824c Removes the ability to forge plasteel from steel. 2020-08-07 19:21:13 -07:00
Mechoid
282b42dbc1 Exosuit Modular Internals, The Squeakening (#7329)
* Begins work on internal exosuit components, similar to Borgs.

* Large volume of work on exosuit components, Durand is tweaked to be higher cost in time and resources, since it requires AP to damage, without ions or explosives.

* Component Sprites

* Actually implement component repair, I knew I missed something.

* Magic numbers, properly typed lists, and indentations oh my

* Changeling
2020-08-05 16:20:46 -07:00
Mechoid
4de1dd26b9 Fish tank (#7365)
* Fish can be put into special glass jars when they have water.

* Printable.

* Upkeep

* M a g i c n u m b e r s

* More numbers, changeling
2020-08-01 20:44:18 -07:00
listerla
02f97a116e Adds ecigs and vaping (#6753)
* Adds ecigs and vaping

* Uncomments ssobj

Co-authored-by: lemon <lemon@localhost.localdomain>
2020-03-06 07:09:24 -08:00
Heroman
54f776132a Makes legcuffs printable in hacked autolathe 2020-01-05 14:17:04 +10:00
TheFurryFeline
8ab73354ee Printable Spray Bottles
So, seems that there's been issues of running out of spray bottles sometimes. So here we are, printable in the autolathe for 300-375 glass/steel each.

Changelog Note:

- Allows printing of a spray bottle in the Autolathe.
2019-12-23 23:54:32 -05:00
Nalarac
d6ab9c1fc7 Allows Multiple Light Printing in Autolathe
Allows light tubes and light bulbs to be printed 5 or 10 at a time.

Changes the is_stack var to be more general. Non-stack items with it will be able to produce 5 or 10 of said item at a time. This means it can be applied to other items if desired.
2019-07-20 15:22:47 -05:00
mistyLuminescence
0d51ea81d5 tinytweaks (#6206)
* tinytweaks

* 5 != 2

* smfix

* requested changes + fixes exploit from 6212

* it compiled and worked anyway but go off i guess travis

* requested changes
2019-06-21 16:06:44 -05:00
Spades
4e873524f5 Tommygun now Tommy Gun (#5875)
* Tommygun now Tommy Gun

https://github.com/PolarisSS13/Polaris/pull/5837

* Corrects sprite names

I figure this can stay as it is.
2019-01-22 22:21:30 -06:00
Anewbe
729ce71aa0 Converts most istype(thing,tool) procs into an appropriate thing.is_tool() format 2018-08-02 21:45:15 -05:00
Anewbe
51d425b1b8 THE MINI FIST-PUNCH UPDATE (#4804)
* VARIOUS FISTICUFFS RELATED CODE CHANGES
2018-02-12 23:17:35 -08:00
Bromuzl
6a66b3d773 Correcting typo 556 - -> 545
The 5.45 machine gun ammo boxes were being named 5.56 because oops.
2018-01-15 01:49:18 -08:00
Spades
b441ccd6e3 9mm pistol updates (#4480)
* These aren't supposed to be here!!

* Adds new Security pistol and large capacity magazines

* Removes new pistol from Security spawns

* Removed references of Beretta because it's not one
2018-01-14 14:45:15 -06:00
Mechoid
ff02218ccb Hatchets - > Machete subtype. 2018-01-12 21:21:18 -08:00
Mechoid
5efc484595 Makes knives all knives. 2018-01-12 18:02:07 -08:00
Spades
581f175c27 Fixes shotgun speedloaders in Autolathe
The name was just wrong. Fixed it.
2018-01-01 17:54:49 -05:00
Neerti
9db34eae86 Adds Hunting Rounds
Adds a system for projectiles to inflict additional damage on specific kinds of simple animals.
Adds special bullets for certain rifles which are very effective against 'animal' SAs such as giant spiders, bears, carp, and such. The bullets do less damage to other targets such as humanoids.
Replaces the southern cross gun locker regular ammo with hunting ammo.
2017-11-19 23:59:17 -05:00
Sabess
c96781499f Allows detectives to take an optional revolver + some other stuff (#4217)
* I'm like 99% sure this works

* uhm

* accidentally broke something after I tested but before I PRed, fixed now
2017-11-05 22:53:11 -06:00
Spades
6b02206adf Sniper Changes and Fixes
- Fixes the heavy sniper hand sprite so it no longer looks like a
pistol. Not ideal, but better.
- Changes energy sniper to use the Z8's hand sprite, because it's more
distinct than looking the same as the laser carbine.
- Adds the SVD back by request of Woodrat. It's not spawnable yet, since
I don't know where you want to balance it.
2017-08-09 21:04:58 -04:00
Spades
2e776ac645 Changes 5.56mm to 5.45mm, now 20% less stupid
The same as https://github.com/PolarisSS13/Polaris/pull/3612 except this
time I'm not a dumbass and accidentally overwriting other changes
because the Github client decided not to sync with Polaris.
2017-07-19 14:24:50 -04:00
Anewbe
e6d949c049 Fixes slugs being available in an unhacked autolathe 2017-07-09 15:43:17 -05:00
Andromeda-K22
760dce00fa Shotgun additions and minor tweaks (#3554)
* 24-round shotgun mag fixes + making it relevant.

Adds the AS-24 Shotgun to the traitor uplink for 100 TCs, also makes automatic shotgun magazines costs the appropriate amount (13,000 metal up from 2200)

* Magazine variety.

Nothing really new here. Beanbag / pellet mags for the admin-only AS-24.

* shotgun 6-shell clips, autolathe and shotgun tweaks.

+6-shell quickloader clips for shotguns, with proper metal costs for slugs, beanbags and buckshot.

+minor tweak to shotguns to allow the quickloaders to work in a non-silly way (load_method = SINGLE_CASING|SPEEDLOADER) since there are literally no other shotgun speedloaders this probably shouldn't be an issue (as it's ever so slightly quicker than loading with a box)

+added sprites for quickloading clips.

* Requested changes.

-6 round shotgun clip sprites
+4 round shotgun clip sprites
-/+ adjusted shotgun clips to 4 rounds

* cherrypicking

* fixes

did a bad

* literally a number
2017-07-07 15:12:32 -05:00
Spades
21889e4991 One more because I forgot to click save 2017-06-20 01:15:12 -04:00
Spades
be2a99ca32 Some ammo fixes
- Fixes pirate gun not getting 12g caliber correctly.
- Fixes .357 caliber not being named consistently with everything else.
(Do not merge this until
https://github.com/PolarisSS13/Polaris/pull/3533 is merged pls, unless
Yosh fixes his caliber to be correct also.)
- Changes .50AE ammo to .44 because that's more consistent with what the
gun is capable of in-game, because it uses the same damage values as the
.357 and not a bullet that shoots through through your fridge, through
your house, and hits your neighbor's home invader like a .50AE is IRL.
The fact that it's .44 makes much more sense. This is purely a fluff
change because it annoyed me.
- Fixes a bunch of ammo.dmi icon names and makes the file not a jumbled
fucking mess. This means now your 762 mags and the newly renamed 44 mags
will not be broken anymore.
2017-06-19 23:44:01 -04:00
Spades
3ff9d441f9 Finishes fixing ammo inconsistencies 2017-05-27 04:39:49 -04:00
Spades
8579adcc53 Naming convention of ammo is now consistent
s = Speedloaders. (Functionally the same as clips, but they're not
_really_ the same thing, just in case we change these later.)
c = Clips. (Can also be used to fill other magazines.)
m = Magazine. (Holds ammo rounds.)
a = Ammo. (Individual rounds of ammo.)
2017-05-26 19:32:23 -04:00
Anewbe
903a2a2e5f Fixes a few things, adds 556 clips 2017-05-12 18:03:49 -05:00
Anewbe
58b9c63ec2 Makes the 556 and 762 calibers more appropriate to their naming 2017-05-01 20:25:43 -05:00
Anewbe
1ea5252f5d Merge pull request #3181 from VOREStation/vplk-pipelayer
Modernize the automatic pipe layer
2017-04-01 15:59:05 -05:00
Anewbe
72adee8fb8 Adds a bunch of things to cargo 2017-03-31 00:23:27 -05:00
Leshana
ab4c63791a Modernize the automatic pipe layer
* Upgrades the automatic pipe layer to modernize its code a bit towards latest standards and fixing various bugs.
* Make it constructable so it can acutally be used by someone!
2017-03-30 18:13:37 -04:00
Anewbe
8875c5ce1f Merge pull request #3027 from VOREStation/implanters
Make implanters able to be created
2017-02-28 20:26:48 -06:00
Arokha Sieyes
50a8b94294 Make implanters able to be created
Under 'medical' in the autolathe. 1 sheet metal, 1 sheet glass (syringes were 2 sheets total so just keeping with that).
2017-02-28 16:25:55 -05:00
Leshana
dbd3622588 Enhances the Paper Shredder
* Makes the paper shredder constructable and deconstructable.
* Switches to some new sprites which are animated!
* Machine now requires power, icons respond to power on/off etc.
2017-02-21 19:21:32 -05:00
Anewbe
ac4b355f5e Surgical tools will no longer cause damage on help intent 2017-01-21 18:34:05 -06:00
Yoshax
7e453226dc Rehauls some autolathe code 2016-07-24 22:02:58 +01:00