Commit Graph

87 Commits

Author SHA1 Message Date
GinjaNinja32
52b51a6be4 fix #11061 2015-09-15 13:24:11 +01:00
PsiOmegaDelta
2007004f3c Qdel cleanup.
Replaces a few instances of del() with qdel().
2015-09-09 12:20:33 +02:00
Kelenius
24fb46f1a9 Fixes #9332 2015-08-15 13:05:49 +03:00
PsiOmega
659b07415d Merge remote-tracking branch 'upstream/master' into dev-freeze
Conflicts:
	code/game/machinery/rechargestation.dm
	code/game/mecha/equipment/tools/medical_tools.dm
 	maps/exodus-1.dmm
2015-07-26 10:00:12 +02:00
mwerezak
8b81dadfc5 More cleanup
Removes dynamic member lookup in rechargestation.dm. Removes unused proc allow_drop().
2015-07-23 01:56:39 -04:00
PsiOmegaDelta
cf10dc38b1 Merge remote-tracking branch 'upstream/master' into dev-freeze
Conflicts:
	.travis.yml
	code/game/atoms.dm
	code/modules/mob/living/carbon/human/human.dm
	code/modules/mob/living/carbon/human/life.dm
	code/modules/mob/living/carbon/monkey/life.dm
	code/modules/mob/living/silicon/silicon.dm
2015-06-30 08:24:43 +02:00
mwerezak
4062f81f20 Fixes #7910
Partial port from vgstation.

Notable differences:
handle_regular_hud_updates() is called anytime view is reset, instead of
just from the cancel camera verb.  check_eye() now returns the vision
flags to be set on the viewer.  Moved cameraFollow to silicon. Camera
consoles now call reset_view explicitly when they want to change a mob's
view, instead of leaving it as a side effect of check_eye()
2015-06-28 11:59:19 -04:00
Chinsky
b2779d6302 Fixes #9538
One does not simply qdel a list. Should be fine since it doesn't hold any objects, just bunch of strings.
2015-06-17 06:57:38 +03:00
Chinsky
e1d6af1d27 Fixes #9352 2015-06-05 14:30:01 +03:00
PsiOmegaDelta
224cbb41bf Garbage/qdel changes.
Moves atom/Destroy() into atom/movable/Destroy(). Is now a /tg/ copy-paste.
Means deleting turfs no longer wipes everything on that turf and that pulling is canceled.
qdel no longer willingly accepts lists.
2015-06-04 19:32:05 +02:00
Mloc
16d50c645d new object-based lighting system
Signed-off-by: Mloc <colmohici@gmail.com>
2015-05-10 20:54:25 +01:00
Mloc
733c6a4fb5 simulated var for atoms, used to filter explosions and other actions
kind of a stronger anchored var, used by lighting overlays

Signed-off-by: Mloc <colmohici@gmail.com>
2015-05-10 17:06:30 +01:00
PsiOmega
e7d85f8edc Adds Destroys. 2015-04-24 17:11:14 +02:00
PsiOmega
1ae0ad6d92 Updates the atom_pool, now datum_pool, to handle any datum object.
Makes the garbage collector similarly robust. Continues the whole Destroy/qdel porting.
2015-04-24 09:59:05 +02:00
PsiOmega
1511e2b3f4 Ports /vg/'s Nas-Sie remake.
Second phase:
New Nar-Sie itself.
Two endgame phase - Nar-Sie and Supermatter Cascade.
Culty mobs.
2015-04-12 16:19:16 +02:00
PsiOmega
ce30b00287 Merge remote-tracking branch 'upstream/dev-freeze' into dev
Conflicts:
	code/setup.dm
	icons/mob/items_righthand.dmi
	maps/exodus-1.dmm
	maps/exodus-5.dmm
2015-03-13 09:23:26 +01:00
mwerezak
385ff4f2fa Examine tab modularity
Also fixes antag info text sticking around if antag/observer status is lost
2015-03-09 12:09:18 -04:00
mwerezak
b71f6c1121 Partial breathing refactor
Reorganizes breathing, and moves common human/monkey breathing code into
carbon. handle_breath() is largely unchanged.
Removes unnecessary handle_internal_lifeform().
Fixes monkies being held by people in mecha in space not being able to breathe.
2015-03-09 00:09:34 -04:00
Neerti
3f16754e89 Third refactor for examine system! This time we go back to atom-var based system, but because strings are tabled, it's apparently okay.
The entire system is now self-contained inside a module folder.
Also fixes a runtime I made because ghosts lack a mind (and so do I)
2015-02-20 08:04:17 -05:00
Neerti
dfc7762677 Small optimization to procs and the panel. 2015-02-16 05:14:38 -05:00
Neerti
f2f893d42a Replaces the three atom procs with just one and a datum-based system. 2015-02-15 23:52:39 -05:00
Neerti
e75a4ebbc8 Updates comments to be accurate. Fixes typo in drone desc_info. 2015-02-13 04:01:44 -05:00
Neerti
d289997a0c Adds a new tab, which displays additional information about possibly anything you examine, assuming someone adds text to it. Additional info on the PR. 2015-02-13 02:26:45 -05:00
RKF45
5fc1ae395d All cleaning removes paint
Paint works on mobs and objects
2015-02-07 01:41:08 +01:00
Kelenius
10de826ca3 Removes FPRINT and TABLEPASS flags 2015-01-23 22:27:32 +03:00
PsiOmega
1382df5dad Fixes #7802.
items/examine() now properly calls and returns the result of ..().
2015-01-14 08:24:33 +01:00
Zuhayr
1ea2acc24b Fixes #7392 2014-12-31 19:34:53 +10:30
Mloc-Argent
117ca6a135 refactor 'dir = ' into 'set_dir()'
This should have little/no gameplay effect right now, just paving the
 way for directional lights.
Replaced handle_rotation() on buckly things with this.

Signed-off-by: Mloc-Argent <colmohici@gmail.com>
2014-12-01 13:44:02 +00:00
Segrain
7f199874fb Examining robomodules. 2014-11-21 19:28:46 +03:00
PsiOmega
45c5f01363 Dynamic Headset Description
Headsets now generate a description of available radio channels based on the installed encryption key(s).
Currently only updates on creation, not when changing encryption keys, to ensure that less than legal keys are not detected by a mere casual glance.
2014-11-18 18:43:12 +01:00
PsiOmega
4ecc058150 Service personnel get their own radio frequency
Bartenders, chefs, and janitors now have their own service frequency and corresponding headset.
The HoP is listening to this channel by default.
Creates a proper locker for the chef's extra gear.
2014-11-07 20:54:57 +01:00
PsiOmega
e19a79a340 Ports verb-optimizations from /tg/
The examine, pull, and point verbs now below to the mob instead of all atoms. Based on discussion here: http://www.byond.com/forum/?post=1326139&page=2#comment8198716
As a bonus ghosts can now point. Ghost pointing should only be visible to other ghosts unless made visible by cult activities.
2014-11-05 08:52:56 +01:00
PsiOmega
687c2b40f7 Nabs /tg/ support procs and defines. 2014-10-23 14:35:34 +02:00
Walter0o
ff8047baa0 fixes #5907
issue caused by relaymove() not being checked properly.
added comment to prevent this kind of issue in the future.
2014-08-21 15:41:28 +02:00
Mloc-Argent
d5e9851b62 integrate XGM into the code
New turf proc: assume_gas().  Maps to air.adjust_gas_temp().
Lots of optimizations to processing, fire, lighting, HasEntered() and
 more.
Zones now process all fire data and existance in one go, fire objects
 only handle spreading.
Most code has been ported straight so some of it mightn't be ideally
 structured for the new gas_mixtures.

Signed-off-by: Mloc-Argent <colmohici@gmail.com>
2014-07-22 19:52:12 +01:00
mwerezak
836d2e40a8 Adds miss chance and shield checks to thrown atoms
Also makes setting a thrown atom's throwing var the responsibility of
the handler, so that impact handling code can decide if the thrown atom
should keep on going.
2014-07-14 23:53:27 -04:00
mwerezak
177560cf4b Moves turf collision handling into living_defense 2014-07-14 22:06:14 -04:00
mwerezak
d512d62869 Re-enables organ infections, adds wound infection 2014-06-19 21:25:59 -04:00
Mloc-Hibernia
f2924c9f57 Merge remote-tracking branch 'upstream/dev' into bs12-zuhweapons 2014-05-11 13:48:51 +00:00
Zuhayr
582a8e817a Fixes a runtime with drones building lights. 2014-05-11 22:31:27 +09:30
Zuhayr
a68c4e9c55 Fixes #3993 2014-05-10 10:26:05 +09:30
Ccomp5950
b7d455a64b [Bugfix] Fixes partial prints.
Playays will now no longer leave complete prints from touching an item once.

Instead they will leave a partial print, that has a high chance of leaving more and more with each touch.

You have a 1/100 chance of leaving a full set of prints on your first touch.

Fixes #4176
2014-05-07 02:17:08 -05:00
Mloc-Argent
9b19d7dacf atmos: remove a few force-deletes in merge code
Removes del(giver) from pipeline/merge(), turf/assume_air() and
atom/assume_air().
Thanks to valzargaming on reddit/github for pointing it out.
fixes #4717

Signed-off-by: Mloc-Argent <colmohici@gmail.com>
2014-04-07 17:28:09 +01:00
Segrain
5bead0c183 Adding blood to humans. 2014-02-09 13:32:42 +03:00
Chinsky
3ee2430425 Made blood overlays respect blood color 2013-12-26 15:28:03 +04:00
Zuhayr
80dc4f352f Added blood colour var for /vg/ blood system. 2013-12-26 01:47:07 +10:30
Chinsky
7555dd0f0b Merge branch 'master' into dev
Conflicts:
	code/setup.dm
2013-10-08 15:16:57 +04:00
Mloc-Argent
ebf2ba2d4a Fixes.
Made glowshrooms and intercoms not use a ridiculous internal loop, and fixed a pickup luminosity bug with glowshrooms.
fixes #3708
Fixes #3718
Fixes #3702

Signed-off-by: Mloc-Argent <colmohici@gmail.com>
2013-10-07 20:35:26 +01:00
Mloc-Argent
8b2c3fc153 Massive click code rework by SuperSayu, ported from TG.
Full details at https://github.com/tgstation/-tg-station/pull/1206
Fixes #3648

Signed-off-by: Mloc-Argent <colmohici@gmail.com>
2013-10-07 20:24:21 +01:00
Erthilo
a7f1b50f1b Fixes reagent and throw logging. 2013-08-30 00:38:10 +01:00