If hull shields are left alone by the crew (due to being, for example, all dead) the departure shuttle is unable to leave.
This should destroy any shields faster than they can regenerate, thus ensuring a safe and pleasant departure.
Previously one had to first set the display mode to Clear before the overlays would go away.
This corrects situations where, for example, the emergency shuttle ETA could be covered by a NT logo.
- Quick fix for #10136, laptops now use the #define-d values rather than hardcoded strings. Camera net keys work again properly.
- I also adjusted laptop's power usage. With how it used to be, you could buy laptop and let it run for whole shift, never having to recharge even with weakest cell. Right now, it lasts about 10 minutes on worst cell, and almost one hour on the best one. Actual power usage (in watts) is slightly lower than stationbound consoles.
- Turret controllers were the same as turrets. Now completely fixes#10446
- Doors also had 10ds sleep() in them, hidden under small probability roll. Fixed.
Reimpements trace gas checking for air alarms. Removes duplicate danger level checking in air alarm nanoui code, as all of that is already calculated as part of air alarm processing.
- Changes some hardcoded frequency numbers i used to use proper constants.
- Fixes non-common channels not working due to signal not getting to the server.
Turrets now aim at the chest/groin unless the target has a neck grab on someone, otherwise they aim elsewhere.
Projectiles are now able to miss targets that are lying or buckled, except when the target is at point blank range and is the original target for the projectile.
- This commit attempts to resolve#7294
- Common and AI Private channels are now separate from other non-department frequencies. I hope this will reduce load on Common server, therefore mitigating the overload? problems that may cause duplication of messages.
- Another server has been added, which handles all non-department non-common frequencies. This server is likely to be under minimal load so i hope the duplication bug shouldn't happen again.
- Unmaps one broadcaster and receiver from telecomms in another attempt to remove duplication