Commit Graph

53 Commits

Author SHA1 Message Date
baloh.matevz
be8c18ead5 MAPPING:
- East facing basic windows now actually face east. (game panel spawning)
- Fully standardized reinforced windows and removed the obj/windows icon from displaying so it will never be used in mapping again.
- Gave robotics three health analyzers to go with their medic boxes.
- Minor mapping fixes here and there - stacked windows, wires, etc. the usual.
- Renamed all verbs in mapping to "MAP XYZ" so they won't show when you write part of a command and press tab. ("sec camera display" instead of "secrets")

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1165 316c924e-a436-60f5-8080-3fe189b3f50e
2011-03-06 23:21:54 +00:00
baloh.matevz
755b282d83 NEW DEBUG TOOL:
- A mapping debug proc which overlays the map where the areas where intercoms can listen. NOT FOR INGAME USE! It is also rather processor heavy and will take about 5s or so to process everything.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1162 316c924e-a436-60f5-8080-3fe189b3f50e
2011-03-06 00:43:16 +00:00
baloh.matevz
1d0d835710 DEBUGGING TOOL added:
- Added a tool which reports security camera annomalities such as c_tag matches and overlapping cameras.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1161 316c924e-a436-60f5-8080-3fe189b3f50e
2011-03-05 15:27:47 +00:00