Commit Graph

1001 Commits

Author SHA1 Message Date
PsiOmega
c7bd20ceb6 Rig AI fixes.
Changes how the state for the NanoUI window is selected.
Fixes and optimizes the hardsuit module tab for rig AIs.
Corrects some qdel issues for ejected rig AIs.
2015-08-23 13:33:10 +02:00
Zuhayr
ca4b56cc77 Reapplying some species_restricted cleanup that was merged over. Allows Vox to wear softsuits. 2015-08-23 01:24:49 +09:30
Zuhayr
eb0f48d412 Xenos use bodytype for species_restricted, Vox can wear softsuits.
Conflicts:
	code/modules/clothing/clothing.dm
2015-08-22 02:54:14 +09:30
Zuhayr
bb82f80885 Added get_bodytype() species proc as groundwork for subspecies.
Conflicts:
	code/modules/mob/living/carbon/human/update_icons.dm
	code/modules/organs/organ_icon.dm
2015-08-22 02:53:16 +09:30
GinjaNinja32
4cc31d10d9 Remove Sabess's custom item from code, it's been replaced with an entry in the new system. 2015-08-17 10:31:29 +01:00
Raptor1628
0274f87172 Fixes Grenade Launcher module sprite again
It didn't stick last time, so let's go again!
2015-08-13 10:11:11 -04:00
SparklySheep
cefd32fa69 Update glasses.dm 2015-08-12 12:09:00 -05:00
mwerezak
c70544f021 Fixes #10509 2015-08-12 00:58:40 -04:00
SomeoneElse
8c0984d5b1 Fix gender issues, some typos from various files 2015-08-11 13:41:40 +03:00
Zuhayr
b6e6d45952 Small tweaks to get rolldowns to work properly. 2015-08-09 17:01:07 +09:30
Zuhayr
9d11a367a6 Roll-down-jumpsuit now works properly with custom items, icon_override and (hopefully) species variants. 2015-08-09 16:22:19 +09:30
mwerezak
0ceb0e291d Fixes #10314
Replaces every check for a hardcoded material stack type with a check
for material of the stack.
2015-08-02 00:01:10 -04:00
Zuhayr
71433e024d Merge pull request #10388 from mwerezak/light-suit
Cybersuit and sprite fixes
2015-08-02 01:13:46 +09:30
mwerezak
b0434d90b2 Adds stealth rig sprites
Adds sprites for the stealth rig, so that people don't mix it up with
the ninja. Helmet is different (based on swat mask and NVGs), everything
else is a copy of the ninja suit.
2015-07-31 14:41:32 -04:00
mwerezak
1bfa4da870 Fixes #10315
The cybersuit is no longer space-proof. In exchange, it has a few more
modules, built-in insulated gloves, and grippy shoes.
2015-07-31 14:41:31 -04:00
mwerezak
47d30a49a0 Fixes #10389
Allows glasses to set the see_invisible of their wearer.
2015-07-31 01:33:43 -04:00
mwerezak
10df6b9403 Fixes #10363 2015-07-30 00:57:31 -04:00
mwerezak
7157cc1748 Fixes #9326 2015-07-26 14:57:49 -04:00
Zuhayr
3579ab8373 Merge pull request #10259 from mwerezak/rig-module-fix
Fixes #10151
2015-07-22 10:45:21 +09:30
mwerezak
c7488c712b Fixes #10151 2015-07-21 20:34:39 -04:00
Zuhayr
03927918c6 Merge pull request #10187 from Baystation12/master
Master > dev-freeze
2015-07-15 16:10:13 +09:30
mwerezak
5ab051d7a8 Fixes #8545 2015-07-14 00:38:58 -04:00
Zuhayr
9376e33acf Fixes #10159 2015-07-14 05:19:00 +09:30
PsiOmegaDelta
2ed978b1e1 Wizards can no longer de-jaunt in turfs with dense objects.
Also fixes an exploit where wizards could cast CentCom restricted spells by hiding inside objects, such as lockers or coffins.
2015-07-12 14:31:26 +02:00
PsiOmegaDelta
796c6c7e42 Teleportation code now ignores dense objects with the ON_BORDER flag. 2015-07-11 17:30:40 +02:00
PsiOmegaDelta
1287ad818a Ninjas can no longer teleport unto turfs that contain solid objects. 2015-07-11 11:12:08 +02:00
Zuhayr
946c445b29 Fixes #9896 2015-07-10 01:14:12 +09:30
Atlantis
e37503dedb Fixes #9965
- Hardsuit injectors now only work on carbon-based mobs. This prevents injecting of AIs, Robots and other silicon-based mobs.
2015-07-08 21:44:04 +02:00
PsiOmega
6c891406f9 Merge remote-tracking branch 'upstream/master' into dev-freeze
Conflicts:
	code/modules/mob/update_icons.dm
	code/setup.dm
2015-06-26 19:22:31 +02:00
mwerezak
1b978f9570 Makes update_inv_head() respect item_state and item_icons
Fixes #9873
2015-06-26 01:34:15 -04:00
Zuhayr
7d710f2019 Fixes #8471 2015-06-20 21:54:22 +09:30
GinjaNinja32
54b531c36e Merge pull request #9743 from Techhead0/voidsuitTweaks
Minor tweaks to voidsuits.
2015-06-09 02:51:24 +01:00
Techhead0
f2f34b9a38 Minor tweaks to voidsuits.
Component removal uses a dialogue box instead of removing items in a set order.
Renames "Eject Tank" to avoid duplicate verb names.
Changes order of components when equipping voidsuits.
Two user message changes.
2015-06-08 05:30:11 -04:00
zonthori
98ca5466e2 Straight base_state 2015-06-07 13:56:11 -06:00
zonthori
ccb01cd4ed Fixes https://github.com/Baystation12/Baystation12/issues/9728
Fixes custom welding helmet sprites to break when toggled.

https://github.com/Baystation12/Baystation12/issues/9728
2015-06-07 13:38:44 -06:00
PsiOmega
5e84bfa57c Merge remote-tracking branch 'upstream/master' into dev-freeze
Conflicts:
	code/modules/clothing/spacesuits/rig/suits/ert.dm
2015-05-30 15:59:54 +02:00
Zuhayr
6564fd6663 Messed this up. 2015-05-30 04:06:23 +09:30
Zuhayr
ac822de309 Fixes #9524 2015-05-30 02:33:41 +09:30
Raptor1628
62ef32a725 Rig Icon Fixes
Fixes some incorrect names that were resulting in broken icons.
2015-05-27 23:32:27 -04:00
mwerezak
d65ec62dcb Fixes #9493 2015-05-26 22:49:16 -04:00
Chinsky
b01c3a4ba9 Merge pull request #9451 from PsiOmegaDelta/Tmp
Fixes #9447.
2015-05-24 18:16:08 +03:00
PsiOmega
c21a456379 Fixes #9447.
The inteliCard now has a NanoUI interface, allowing it to utilize custom CanUseTopic() checks depending on context, in-hand or in-rig.
2015-05-24 11:33:54 +02:00
mwerezak
b4c88c6186 Adds engineering workboots
Sprites credit ChessPiece.
2015-05-23 23:00:26 -04:00
PsiOmega
e74c0e65bf Merge remote-tracking branch 'upstream/master' into dev-freeze
Conflicts:
	code/game/objects/items/weapons/power_cells.dm
2015-05-22 08:26:13 +02:00
Zuhayr
93b014c699 Merge with dev. 2015-05-20 13:39:31 +09:30
Zuhayr
06c04edb5e Merge pull request #9337 from comma/ghettoMD
Ghetto MDing
2015-05-19 20:38:50 +09:30
mwerezak
e23f5e7e06 Fixes hardsuit shocking 2015-05-18 20:09:31 -04:00
PsiOmega
c2200109d0 Merge remote-tracking branch 'upstream/dev-freeze' into dev
Conflicts:
	code/game/objects/items/weapons/twohanded.dm
2015-05-18 17:50:48 +02:00
Kelenius
cd9aa7c9af Fixes mankini typo 2015-05-18 12:34:03 +03:00
Chinsky
ef0f21bd1a Ghetto MD part 2
Examining people with grab-exmaine move now can tell you if they have toxins in blood, or are short of breath.
Stethoscopes now actually give real info about severe oxyloss/internal organs damage.
2015-05-18 07:45:29 +03:00