PsiOmega
c7bd20ceb6
Rig AI fixes.
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Changes how the state for the NanoUI window is selected.
Fixes and optimizes the hardsuit module tab for rig AIs.
Corrects some qdel issues for ejected rig AIs.
2015-08-23 13:33:10 +02:00
Zuhayr
ca4b56cc77
Reapplying some species_restricted cleanup that was merged over. Allows Vox to wear softsuits.
2015-08-23 01:24:49 +09:30
Zuhayr
eb0f48d412
Xenos use bodytype for species_restricted, Vox can wear softsuits.
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Conflicts:
code/modules/clothing/clothing.dm
2015-08-22 02:54:14 +09:30
Zuhayr
bb82f80885
Added get_bodytype() species proc as groundwork for subspecies.
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Conflicts:
code/modules/mob/living/carbon/human/update_icons.dm
code/modules/organs/organ_icon.dm
2015-08-22 02:53:16 +09:30
GinjaNinja32
4cc31d10d9
Remove Sabess's custom item from code, it's been replaced with an entry in the new system.
2015-08-17 10:31:29 +01:00
Raptor1628
0274f87172
Fixes Grenade Launcher module sprite again
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It didn't stick last time, so let's go again!
2015-08-13 10:11:11 -04:00
SparklySheep
cefd32fa69
Update glasses.dm
2015-08-12 12:09:00 -05:00
mwerezak
c70544f021
Fixes #10509
2015-08-12 00:58:40 -04:00
SomeoneElse
8c0984d5b1
Fix gender issues, some typos from various files
2015-08-11 13:41:40 +03:00
Zuhayr
b6e6d45952
Small tweaks to get rolldowns to work properly.
2015-08-09 17:01:07 +09:30
Zuhayr
9d11a367a6
Roll-down-jumpsuit now works properly with custom items, icon_override and (hopefully) species variants.
2015-08-09 16:22:19 +09:30
mwerezak
0ceb0e291d
Fixes #10314
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Replaces every check for a hardcoded material stack type with a check
for material of the stack.
2015-08-02 00:01:10 -04:00
Zuhayr
71433e024d
Merge pull request #10388 from mwerezak/light-suit
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Cybersuit and sprite fixes
2015-08-02 01:13:46 +09:30
mwerezak
b0434d90b2
Adds stealth rig sprites
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Adds sprites for the stealth rig, so that people don't mix it up with
the ninja. Helmet is different (based on swat mask and NVGs), everything
else is a copy of the ninja suit.
2015-07-31 14:41:32 -04:00
mwerezak
1bfa4da870
Fixes #10315
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The cybersuit is no longer space-proof. In exchange, it has a few more
modules, built-in insulated gloves, and grippy shoes.
2015-07-31 14:41:31 -04:00
mwerezak
47d30a49a0
Fixes #10389
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Allows glasses to set the see_invisible of their wearer.
2015-07-31 01:33:43 -04:00
mwerezak
10df6b9403
Fixes #10363
2015-07-30 00:57:31 -04:00
mwerezak
7157cc1748
Fixes #9326
2015-07-26 14:57:49 -04:00
Zuhayr
3579ab8373
Merge pull request #10259 from mwerezak/rig-module-fix
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Fixes #10151
2015-07-22 10:45:21 +09:30
mwerezak
c7488c712b
Fixes #10151
2015-07-21 20:34:39 -04:00
Zuhayr
03927918c6
Merge pull request #10187 from Baystation12/master
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Master > dev-freeze
2015-07-15 16:10:13 +09:30
mwerezak
5ab051d7a8
Fixes #8545
2015-07-14 00:38:58 -04:00
Zuhayr
9376e33acf
Fixes #10159
2015-07-14 05:19:00 +09:30
PsiOmegaDelta
2ed978b1e1
Wizards can no longer de-jaunt in turfs with dense objects.
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Also fixes an exploit where wizards could cast CentCom restricted spells by hiding inside objects, such as lockers or coffins.
2015-07-12 14:31:26 +02:00
PsiOmegaDelta
796c6c7e42
Teleportation code now ignores dense objects with the ON_BORDER flag.
2015-07-11 17:30:40 +02:00
PsiOmegaDelta
1287ad818a
Ninjas can no longer teleport unto turfs that contain solid objects.
2015-07-11 11:12:08 +02:00
Zuhayr
946c445b29
Fixes #9896
2015-07-10 01:14:12 +09:30
Atlantis
e37503dedb
Fixes #9965
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- Hardsuit injectors now only work on carbon-based mobs. This prevents injecting of AIs, Robots and other silicon-based mobs.
2015-07-08 21:44:04 +02:00
PsiOmega
6c891406f9
Merge remote-tracking branch 'upstream/master' into dev-freeze
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Conflicts:
code/modules/mob/update_icons.dm
code/setup.dm
2015-06-26 19:22:31 +02:00
mwerezak
1b978f9570
Makes update_inv_head() respect item_state and item_icons
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Fixes #9873
2015-06-26 01:34:15 -04:00
Zuhayr
7d710f2019
Fixes #8471
2015-06-20 21:54:22 +09:30
GinjaNinja32
54b531c36e
Merge pull request #9743 from Techhead0/voidsuitTweaks
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Minor tweaks to voidsuits.
2015-06-09 02:51:24 +01:00
Techhead0
f2f34b9a38
Minor tweaks to voidsuits.
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Component removal uses a dialogue box instead of removing items in a set order.
Renames "Eject Tank" to avoid duplicate verb names.
Changes order of components when equipping voidsuits.
Two user message changes.
2015-06-08 05:30:11 -04:00
zonthori
98ca5466e2
Straight base_state
2015-06-07 13:56:11 -06:00
zonthori
ccb01cd4ed
Fixes https://github.com/Baystation12/Baystation12/issues/9728
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Fixes custom welding helmet sprites to break when toggled.
https://github.com/Baystation12/Baystation12/issues/9728
2015-06-07 13:38:44 -06:00
PsiOmega
5e84bfa57c
Merge remote-tracking branch 'upstream/master' into dev-freeze
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Conflicts:
code/modules/clothing/spacesuits/rig/suits/ert.dm
2015-05-30 15:59:54 +02:00
Zuhayr
6564fd6663
Messed this up.
2015-05-30 04:06:23 +09:30
Zuhayr
ac822de309
Fixes #9524
2015-05-30 02:33:41 +09:30
Raptor1628
62ef32a725
Rig Icon Fixes
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Fixes some incorrect names that were resulting in broken icons.
2015-05-27 23:32:27 -04:00
mwerezak
d65ec62dcb
Fixes #9493
2015-05-26 22:49:16 -04:00
Chinsky
b01c3a4ba9
Merge pull request #9451 from PsiOmegaDelta/Tmp
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Fixes #9447 .
2015-05-24 18:16:08 +03:00
PsiOmega
c21a456379
Fixes #9447 .
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The inteliCard now has a NanoUI interface, allowing it to utilize custom CanUseTopic() checks depending on context, in-hand or in-rig.
2015-05-24 11:33:54 +02:00
mwerezak
b4c88c6186
Adds engineering workboots
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Sprites credit ChessPiece.
2015-05-23 23:00:26 -04:00
PsiOmega
e74c0e65bf
Merge remote-tracking branch 'upstream/master' into dev-freeze
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Conflicts:
code/game/objects/items/weapons/power_cells.dm
2015-05-22 08:26:13 +02:00
Zuhayr
93b014c699
Merge with dev.
2015-05-20 13:39:31 +09:30
Zuhayr
06c04edb5e
Merge pull request #9337 from comma/ghettoMD
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Ghetto MDing
2015-05-19 20:38:50 +09:30
mwerezak
e23f5e7e06
Fixes hardsuit shocking
2015-05-18 20:09:31 -04:00
PsiOmega
c2200109d0
Merge remote-tracking branch 'upstream/dev-freeze' into dev
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Conflicts:
code/game/objects/items/weapons/twohanded.dm
2015-05-18 17:50:48 +02:00
Kelenius
cd9aa7c9af
Fixes mankini typo
2015-05-18 12:34:03 +03:00
Chinsky
ef0f21bd1a
Ghetto MD part 2
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Examining people with grab-exmaine move now can tell you if they have toxins in blood, or are short of breath.
Stethoscopes now actually give real info about severe oxyloss/internal organs damage.
2015-05-18 07:45:29 +03:00