Commit Graph

26 Commits

Author SHA1 Message Date
atermonera
9d71839ac6 Removes devices 2022-04-17 19:14:43 -08:00
atermonera
7a9806d9b4 Removes weapons 2022-04-17 19:14:32 -08:00
MistakeNot4892
618082f500 /atom New() => Initialize() [MDB IGNORE] (#8298)
* Find and replace argless atom New() to Initialize().

* Manual replacement of no-arg New() to Initialize().

* Manually replacing remaining New() overrides.

* Fixing linter issues with now-removed New() args.

* Tidying area init overrides.

* Porting Neb's atom subsystem.

* Trying to isolate init problems.

* Adjusting Init code post-test.

* Merging duplicate Initialize() procs.

* Merge resolution.
2022-01-04 18:47:57 -08:00
PrismaticGynoid
8a96fd173e Map fixes and tweaks part 7
Fixes for:
Basic NTnet cards being unable to reach telecomms from the station
Shuttles not showing location details when landed
Ship sensors printing blank papers
Certain shuttles not clearing weather visuals on landing
Ninja/merc elite shuttles being unable to dock
Mislabeled west solar SMES
Engine flow/pump sensors not connected to cooling system computer
Fixes a few non-cold tiles in telecomms compartment
Adds a few missing rails
Also, tweaks surgery rooms a bit
2021-10-07 20:35:31 -07:00
Neerti
91402f4f50 Should fix a few bugs and also get us a step closer to overmap. 2020-07-07 09:30:12 -04:00
Aronai Sieyes
a45da3f0bb Add UAV and UAV control software 2020-05-11 21:35:06 -04:00
Aronai Sieyes
6c6644f86c Rewrite examine() to pass a list around (#7038) 2020-04-29 13:42:16 -07:00
Aronai Sieyes
65cfc5bd39 Refactor telecomms to send messages to logically adjacent zlevels 2020-04-27 10:45:25 -04:00
Atermonera
72f8a9c5f5 Merge pull request #6722 from Heroman3003/powerfix
Fixes MCs not being rechargable
2020-02-24 13:24:38 -08:00
Heroman
5d786ff855 Fixes MCs not being rechargable 2020-02-22 11:28:17 +10:00
Leshana
42d25f823d Fix issues with New and Destroy in NTNet
- New() on atoms needs to call parent.
- Destroy() needs to return a qdel hint.
- Only add yourself to processing in Initialize() to make sure globals are instantiated.
2020-02-12 00:03:13 -05:00
Hawk_v3
532316f35f Bulletproofing
We already get the full info field, so fields will be always be fully totalled. Let's not assume it's zero.
2019-10-07 02:28:42 +01:00
Hawk_v3
38511bf891 Printers print Fields correctly now.
You're all welcome!
2019-10-07 02:09:46 +01:00
Heroman3003
4defc980b7 Moves data crystal recipies to protolathe properly 2019-09-19 11:38:51 +10:00
Andrew
504c28bc84 Combat Mechs Can Punch More Things (#6303)
* Combat Mechs Can Punch More Things

Removes the var to check for the 5 things it can attack, instead it can punch anything (but not everything will take damage).

Gives punching objects a check so you don't accidently smash something without meaning to.

Gives closets and canisters a proc to take_damage so they'll actually get smashed by the mechs.

* Take_Damage Boogaloo

* More take_damage Stuff

Adds click delay on attacking barriers.
Proper noises when attacking material doors and barricades.

More stuff can be broken by mech punch and simple mobs.

* Adds changelong

* usr to user
2019-07-24 12:58:39 -08:00
Unknown
547c00e1b6 Fixes Part Two 2019-04-15 02:07:02 -04:00
Unknown
7594c28f21 Updates Part Twelve 2019-04-14 14:38:30 -04:00
Unknown
042720823a Updates Part Eleven 2019-04-13 19:30:30 -04:00
Unknown
dfd9415458 Modern Modular Computers 2019-04-13 14:58:08 -04:00
Unknown
a0904cb9fd Updates Part Ten 2019-04-12 16:40:04 -04:00
Unknown
e62eb3b068 Updates Part Nine 2019-04-11 19:14:25 -04:00
Unknown
8a55090738 Updates Part Sechs 2019-04-09 15:47:44 -04:00
Unknown
0d0d4e02db Updates Part Five 2019-04-09 14:37:33 -04:00
Unknown
05e51d5a80 Updates Part Two 2019-04-03 15:05:36 -04:00
Unknown
df96660ddf Updates Part One 2019-04-03 13:40:56 -04:00
Unknown
cce3116c3a Ports Modular Computers from Baystation
This is just the initial parts. Additional work will probably be necessary.
2019-04-02 21:06:37 -04:00