Chinsky
b207349c44
Merge branch 'bleeding-edge-freeze' of https://github.com/Baystation12/Baystation12 into bleeding-edge-freeze
2013-03-11 01:18:10 +04:00
Cael_Aislinn
f8f9397636
Merge branch 'bleeding-edge-freeze' of https://github.com/Baystation12/Baystation12 into xenoarch
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Conflicts:
icons/obj/library.dmi
icons/obj/storage.dmi
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-03-10 23:01:33 +10:00
Cael_Aislinn
06476113fa
add the beekeeping manual to hydroponics, add a beenet to the hydro lockers
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-03-09 23:48:31 +10:00
Cael_Aislinn
7de4093060
Merge branch 'bleeding-edge-freeze' of https://github.com/Baystation12/Baystation12 into bleeding-edge-freeze
2013-03-09 23:41:53 +10:00
Cael_Aislinn
86a58380b3
added bees supply pack to cargo bay, made vending machine produce beezeez, make apiaries constructable out of wood
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-03-09 23:39:24 +10:00
Christian Bielert
c31abc3b05
Merge pull request #2502 from comma/gunmode
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Aiming Mode
2013-03-09 00:13:19 -08:00
ericgfwong@hotmail.com
6ac93ddd4d
Added new descriptions to each of the rigs and gave them unique armor values.
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Medical PDAs should now have a green stripe
Fixed a misplaced /area/ issue in the Warden's office
git-svn-id: https://tgstation13.googlecode.com/svn/trunk@5602 316c924e-a436-60f5-8080-3fe189b3f50e
2013-03-09 07:43:04 +04:00
Chinsky
55671d7485
Merge branch 'guntest' of https://github.com/Whitellama/Baystation12 into gunmode
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Conflicts:
code/modules/mob/living/simple_animal/simple_animal.dm
icons/mob/screen1_old.dmi
2013-03-06 17:04:45 +04:00
Cael_Aislinn
ae2b667f38
fixed icon issues with large crates, added a reinforced large secure crate (different aesthetically)
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-03-06 21:18:15 +10:00
Cael_Aislinn
53793fc2aa
Merge branch 'bleeding-edge-freeze' of https://github.com/Baystation12/Baystation12 into xenoarch
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Conflicts:
baystation12.dme
code/WorkInProgress/Cael_Aislinn/ShieldGen/energy_field.dm
icons/obj/storage.dmi
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-03-06 19:03:18 +10:00
Cael_Aislinn
efd586a9e1
added large metal crates (secure and normal variants) to be resprites of normal crates
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-03-06 01:32:28 +10:00
Zuhayr
3774b16839
Made spiderbots buildable, animated spiderbot sprites.
2013-03-02 02:15:39 -08:00
Zuhayr
2381aa2dca
Rename of cyborgs to robots (in strings), addition of robot spawn name-choosing proc, addition of method for removing robot brain.
2013-02-25 19:48:00 -08:00
Cael_Aislinn
46ecf43cf9
Merge branch 'bleeding-edge-freeze' of https://github.com/Baystation12/Baystation12 into xenoarch
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Conflicts:
baystation12.dme
code/WorkInProgress/Cael_Aislinn/ShieldGen/energy_field.dm
icons/obj/device.dmi
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-02-25 14:40:46 +10:00
Cael_Aislinn
9b8387ac05
Merge branch 'master' of https://github.com/Baystation12/Baystation12 into xenoarch
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Conflicts:
baystation12.dme
code/modules/reagents/Chemistry-Recipes.dm
code/modules/research/xenoarchaeology/misc.dm
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-02-25 14:27:44 +10:00
Cael_Aislinn
ec023cc3f8
tweaks to finances (inc boost to wallet capacity, new sprite for eftpos)
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-02-23 21:51:29 +10:00
Chinsky
29b1ef1c63
Derp, forgot main part of explosive implant EMP code and changelog.
2013-02-23 00:41:20 +04:00
Chinsky
b208a953d0
Made EMP less instarape switch for Nuke Team.
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Instead of 50% chance to go off, it goes like that
30% Nothing happens
70% Malfunction:
50% Tear off limb / big wound
50% Bad malfunction:
50% BOOM
50% meltdown, won't activate ever
Which takes it from 50% to 17.5%
2013-02-23 00:09:05 +04:00
Cael_Aislinn
306cffb46c
Merge branch 'master' of https://github.com/Baystation12/Baystation12 into bleeding-edge-freeze
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Conflicts:
code/modules/events/event_manager.dm
code/modules/events/infestation.dm
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-02-22 23:59:38 +10:00
Cael_Aislinn
8ee5672159
Merge branch 'bleeding-edge-freeze' of https://github.com/Baystation12/Baystation12 into bleeding-edge-freeze
2013-02-22 23:56:38 +10:00
Cael_Aislinn
66b04ccf1d
made circuits to construct RUST computers researchable, made circuits to construct wall mounted RUST machinery researchable, made other RUST machinery orderable via QM
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-02-22 20:00:05 +10:00
Christian Bielert
d43b798474
Merge pull request #2387 from comma/master
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Fixes issue #2384
2013-02-20 10:54:04 -08:00
Chinsky
6015df7178
Tweaks to side effects.
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Removed itch one. Caused lots of whining, since it's quite counterintuitive to take drugs to treat itch instead of scratching it or removing bandage.
Made side effects contracting probability-based, probability higher the stronger chemical is.
2013-02-20 20:00:01 +04:00
Cael_Aislinn
93ef7b83d8
replaced infestation slimes with spiderlings (with 0% chance to grow into giant spiders), reduced spiderling noisiness, made them less jittery (easier to squish)
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-02-20 20:56:09 +10:00
Chinsky
fa1d81fbae
Fixed derp.
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Compile errors because I am retarded.
2013-02-20 10:38:36 +04:00
Chinsky
28c8c67946
Fixes issue #2384 Uplink now spawns proper implanters. Fixed missing icon for compressed matter implant.
2013-02-20 09:20:32 +04:00
Chinsky
41f09299c9
Compressed implant item now will be put in hands instead of the floor.
2013-02-20 09:17:41 +04:00
Chinsky
eb03e35296
Fixes issue #2384
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Uplink now spawns proper implanters.
Fixed missing icon for compressed matter implant.
2013-02-20 09:15:27 +04:00
Chinsky
54e958d186
Merge branch 'master' of https://github.com/Baystation12/Baystation12
2013-02-19 16:44:30 +04:00
Jamini
15fcdafe8e
Third time is a charm. Fixed a bunch of map things and reverted the axe back to it's premerge values. Also added airlocks back to mining.
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Signed-off-by: Jamini <mobiousjami@gmail.com >
2013-02-17 20:59:36 -05:00
Chinsky
92c8c34c2a
Removed getDisplayNameProc(), since all organs have display_name var anyway.
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Moved some severed head code into it's New() for readability.
Fixed noexplode flag in droplimb still making limb give explosion message.
2013-02-17 19:12:00 +04:00
Chinsky
0b8bae86ae
Only bandaging bleeding wounds would cause itching. Bruise packs give out different message during treatment depending on type and severity of wound.
2013-02-17 18:31:14 +04:00
cib
eaa8130672
Balance fixes to medical side-effects.
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- Bandage/ointment now causes itch instead of cramps
- Reduced amount of messages/effects by side-effects to 1/3
- Side-effects will now disappear after a while if left untreated, but they will cause damage before that.
2013-02-15 14:25:11 +01:00
Cael_Aislinn
7fba00ce55
miscellaneous fixes + tweaks + cleanups (spoons, artifacts, geotracking, helpers for finds, tools / gear)
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-02-14 13:28:31 +10:00
Cael_Aislinn
7cc207583a
Merge branch 'bleeding-edge-freeze' of https://github.com/Baystation12/Baystation12 into bleeding-edge-freeze
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Conflicts:
baystation12.dme
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-02-13 12:30:01 +10:00
cib
31cd43945d
Added various new side effects:
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- Headache triggered by bicaridine, alkysine and cryoxadone, treated with tramadol or alkysine
- Cramps triggered by bandages and ointment, treated with inaprovaline
- Bad stomach, triggered by dermaline, kelatone or being cloned, treated with anti-toxin
2013-02-12 18:20:57 +01:00
Cael_Aislinn
5b0f31e89f
tweaked, reworked and restructured a bunch of events, fixed the capitalisations issue in my repo structure
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-02-10 21:22:02 +10:00
Cael_Aislinn
b2e9c265c4
new icons, added some large artifacts, renamed/restructured a bunch of files
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-02-10 01:30:40 +10:00
Chinsky
4d7aa320cb
Due to git tree being fucked up for some reason, manually reapplied many man many fixes.
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Just got to tip of real tree and got zipball, then unpacked it here.
2013-02-07 07:13:27 +04:00
Hawk-v3
1117db050d
Merge pull request #2271 from comma/master
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Fixes Take Three
2013-02-06 15:47:14 -08:00
Chinsky
058395a4ec
Now washign hands will update sprite.
2013-02-06 22:01:24 +04:00
Ater Ignis
e44f84b526
fixing robolimbs - that was here some time ago, but removed with update
2013-02-06 15:15:31 +04:00
Cael_Aislinn
af959303a0
Merge branch 'master' of https://github.com/Baystation12/Baystation12 into xenoarch
2013-02-06 21:07:57 +10:00
Chinsky
f4b08b0923
Made adminlog messages not visible to mods again.
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Return of attacklog spam (now toggleable)
2013-02-06 06:14:31 +04:00
Chinsky
55479a7b99
'Only in effect if can_hold is not set' my ass.
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Fixed belts stil not accepting batons and tasers.
2013-02-06 00:49:44 +04:00
Chinsky
fdb2bd0e76
Fixes issues with stool grabbing.
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Stool children no longer can be taken in hand like papa stool.
Hate this class structure.
2013-02-05 15:53:53 +04:00
Chinsky
e74cd95fec
Merge branch 'master' of https://github.com/Baystation12/Baystation12
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Conflicts:
code/game/turfs/turf.dm
code/modules/clothing/spacesuits/rig.dm
2013-02-02 23:10:12 +04:00
Chinsky
2023253cac
Fixes newly built plating repressurizing rooms.
2013-02-02 19:16:16 +04:00
Cael_Aislinn
3f62e2a938
Merge branch 'bleeding-edge-freeze' of https://github.com/Baystation12/Baystation12 into xenoarch
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Conflicts:
baystation12.dme
code/modules/reagents/Chemistry-Holder.dm
code/modules/reagents/Chemistry-Machinery.dm
code/modules/research/xenoarchaeology/artifact_effect.dm
code/modules/research/xenoarchaeology/finds.dm
icons/obj/device.dmi
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-02-02 17:05:27 +10:00
Cael_Aislinn
ae16d81888
fix for blueprint areas randomly disappearing after a while, blueprint areas power not working, blueprint areas lighting being [initially] borked
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-02-01 22:49:24 +10:00