Commit Graph

9456 Commits

Author SHA1 Message Date
baloh.matevz
54f3bf84bc - Reagent code reorganization commit 2 (removing old file structure)
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4492 316c924e-a436-60f5-8080-3fe189b3f50e
2012-08-18 21:51:10 +00:00
baloh.matevz
9c28e82428 - Reagent code reorganization commit 1 (adding new files and file structure first)
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4491 316c924e-a436-60f5-8080-3fe189b3f50e
2012-08-18 21:49:36 +00:00
Erthilo
a93db06afb Rebalanced sleepy pen, takes about 30 seconds to fall asleep, and 2 minutes total from stabbing to wear off. Fixes aliens, can no longer be pushed over by airflow, and all their powers work correctly. CentComm console has a 5 second cooldown now. 2012-08-18 21:32:21 +01:00
Mloc
f7d1790608 Merge pull request #1652 from Erthilo/master
Lots of Fixes
2012-08-18 12:07:55 -07:00
Erthilo
560d83c1e7 Merge pull request #1645 from caelaislinn/master
misc
2012-08-18 12:05:11 -07:00
comma
737c96a1e6 Added FABULOUS white suit. 2012-08-18 21:58:00 +04:00
Erthilo
d28385ca07 Fixes eggbox while in-hand. 2012-08-18 18:47:50 +01:00
baloh.matevz
7789c31c92 - Mining satchels now once again fit in on belts and pockets
- Increased the mining satchel capacity from 30 to 50
- Fixed the issue where picking up all the items from a tile would display the pick-up message as many times as there were items to pick up.
- Fixed the problem which made ores sometimes stay on your screen after being inserted into an ore box.
- Restored the ability to empty satchels, and any other storage item that has the 'empty contents' verb, by just using them on themselves.
- Fixed an ages-old desync bug which happened when you used the a crossbow on a storage item. 
- Fixed a potential problem which caused removed item's layers to not get updated properly.
- Fixes issue 819

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4490 316c924e-a436-60f5-8080-3fe189b3f50e
2012-08-18 17:33:42 +00:00
Erthilo
13cff298ea Fixed cyborgs not being able to patch up girders. 2012-08-18 18:31:35 +01:00
Erthilo
88e41b1db1 Fixes mice not being able to ghost when using Re-enter corpse. 2012-08-18 18:31:18 +01:00
Erthilo
a8c3cdbe42 Fixes some derpy naming with 's. 2012-08-18 18:30:58 +01:00
Erthilo
12c9cb1abf Fixes newcaster not showing news channels. 2012-08-18 18:30:22 +01:00
Erthilo
50945ba8ed Fixed not being able to have two roboticsts at game start. 2012-08-18 18:30:03 +01:00
Erthilo
7495991e75 Other part of mutation fix. 2012-08-18 18:29:12 +01:00
Erthilo
40287a4574 Fixes virology incubator making chemicals out of nowhere. 2012-08-18 18:28:52 +01:00
Erthilo
f521a4b739 Fixes alien whitelist popup for those not using the whitelist. 2012-08-18 18:28:26 +01:00
Erthilo
e68e49fdb9 Fixes simple_animal me command and mice making clonking noises in disposals. 2012-08-18 18:26:39 +01:00
Erthilo
eff2a042bc Fixes incorrect accesses on mining lockers. 2012-08-18 18:25:56 +01:00
Erthilo
6fed058680 Fixes Tajarans and all mutant races spawning with no hair, etc. Partially fixes morph mutation. Fixes mutations. 2012-08-18 18:25:23 +01:00
elly1989@rocketmail.com
4073ac9b00 Replaced all 'file.extension' references with 'relativepath/file.extension' using a script by thvortex of ss13-daedalus.
All credits to the author for this handy little script.
I Committed the modified python script to tool directory. Although it needs to be in the root folder of your repo to work.

To notice the improved compile times, in dreammaker go to Build > Preferences > and untick "automatically set file_dir for subfolders"

If this commit inteferes with any large projects just revert it, do your thing, then rerun the script. Easy-peasy.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4488 316c924e-a436-60f5-8080-3fe189b3f50e
2012-08-18 16:33:40 +00:00
Erthilo
7da0507c8a Hotfix for mice being able to use MouseDrop, fixing mice stripping people, donut boxes, etc. Also allows mice/parrots/kobolds/cats to die from low air or heat/cold. 2012-08-18 17:08:53 +01:00
comma
f782298006 Fixes headless monkey curse (issue #1450) 2012-08-18 16:13:47 +04:00
comma
558e6a8b7f Added wedding dress, formal woman wear and STRIPPER GEAR. 2012-08-18 15:50:09 +04:00
comma
d3bc199ca9 Does not decreases metroid core count on unsuccessful removal.
Fixes Issue #1625
2012-08-18 15:46:22 +04:00
Cael_Aislinn
a629624a6d Merge branch 'master' of https://github.com/Baystation12/Baystation12 2012-08-18 15:02:33 +10:00
sieve32@gmail.com
94ea00b5a7 Clearing out a bad leftover that prevented MMI's from understanding AIs/borgs
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4487 316c924e-a436-60f5-8080-3fe189b3f50e
2012-08-18 03:11:45 +00:00
sieve32@gmail.com
03e199e30a -Makes the lobby music a config option, as per Erro's feature request.
Closes Issue 816

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4486 316c924e-a436-60f5-8080-3fe189b3f50e
2012-08-18 02:02:45 +00:00
baloh.matevz
e45aec98e7 - Fixed ore boxes not being properly loaded from mining satchels.
- Fixed it being possible to drag-drop any storage item to either hand from.. anywhere... You can now only do that if the backpack is somewhere on you.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4485 316c924e-a436-60f5-8080-3fe189b3f50e
2012-08-18 01:44:00 +00:00
baloh.matevz
73ec1110cd - Fixed the issue which caused a storage item to be opened whenever you tried to put something in it. I could have sworn I fixed this one before...
- Moved update_icon() calls from storage/fancy to all storage items, whenever an item is added or removed from the storage item. Also renamed updateIcon() to update_icon(), since that's the obj-wide proc.
- Part of fixing issue u
- Removed crayon and crayonbox snowflake code
- Removed bible snowflake code
- Made the click-drag to move to l_hand or r_hand thing something that works on all storage items.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4484 316c924e-a436-60f5-8080-3fe189b3f50e
2012-08-18 01:21:12 +00:00
sieve32@gmail.com
413dd153dc Changes to the Mecha Syringe Gun a bit so it actually makes sense.
-Syringes can now only be loaded from tiles that are adjacent/diagonal to you, and taking windows/doors into account
-As a tradeoff, you can now load syringes from storage items by clicking them
-Range to analyze reagents reduced to 3 tiles, but doesn't factor obstacles
-Mobs can no longer be scanned for reagents, because it didn't make much sense at all, and for balance
Fixes issue 520

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4483 316c924e-a436-60f5-8080-3fe189b3f50e
2012-08-18 00:56:55 +00:00
baloh.matevz
ca02f37a6e - Fixed issue 814. Added a obj/screen/inventory object type, which is for screen objects that can hold other ones. This will stop clicks on other UI slots from attempting to equip whatever is in your active hand to them.
- Fixed an issue where the monkey's slot_l_hand and slot_r_hand slot identifiers were being assigned to the two pieces of the 'swap hand' button instead of the actual hand screen items. Not tomention them being the wrong way around...

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4482 316c924e-a436-60f5-8080-3fe189b3f50e
2012-08-18 00:26:47 +00:00
baloh.matevz
96645c8726 - Proper fix for issue 803
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4481 316c924e-a436-60f5-8080-3fe189b3f50e
2012-08-18 00:00:34 +00:00
Cael_Aislinn
2f95d1d8cb missing helper proc to allow people to hear each other in the dark
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2012-08-18 04:41:20 +10:00
Mloc
78a507b752 Merge pull request #1640 from caelaislinn/master
fix for hearing through walls >.>
2012-08-17 11:39:28 -07:00
Cael_Aislinn
aa43ad116c fix for hearing through walls
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2012-08-18 04:38:15 +10:00
baloh.matevz
bdae39686f - Fixes issue 808. You won't get flashed by anything if you're blinded.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4479 316c924e-a436-60f5-8080-3fe189b3f50e
2012-08-17 16:30:42 +00:00
baloh.matevz
3be7d6d8ef - Fixes issue 812.
- Adds logging for throwing. Pulling and grabbing does not need to be logged in detail, since kill-intent grabbing is logged already.
- Something broke throwing, which made it runtime. This also fixes that.
- Fixes the problem of applying wires to a stack of glass, which only contains one piece of glass using wires, deleting the glass piece and not spawning a light tile. A call of the glass' use(1) was misplaced, which had the chance of deleting the object, thus stopping the proc, before it spawned the light tile.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4478 316c924e-a436-60f5-8080-3fe189b3f50e
2012-08-17 16:19:04 +00:00
baloh.matevz
f9d80e12ce - Fixes issue 811. A warning was sent if there weren't enough cable pieces left, but the proc did not return at that point.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4477 316c924e-a436-60f5-8080-3fe189b3f50e
2012-08-17 14:51:27 +00:00
baloh.matevz
ff55c845c1 - Fixed issue 810. reagent assignment in the harvested goods is now delayed by 0.5s, so the proc that creates the harvested goods upon harvest actually has the time to set the correct potency value and other values which affect the amount of reagents that harvested goods have.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4476 316c924e-a436-60f5-8080-3fe189b3f50e
2012-08-17 14:34:57 +00:00
baloh.matevz
4ac7df8917 - fixed issue 809. Nodamage checks are now done on all the lowest level procs as well as the higher level brute and burn damage procs for humans.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4475 316c924e-a436-60f5-8080-3fe189b3f50e
2012-08-17 14:08:55 +00:00
baloh.matevz
c8d4064206 - Fixes issue 807. pAIs and any other mob that is located within another mob (IE being held by) will also get sounds played. There are some limitations: It is 1 level deep, so if a pai is on a mob, which is in a closet, they won't hear sounds. Also, if there are two mobs held by the same mob, only the first found will get sounds played to it. Limitations are in-place due to how often this code is called.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4474 316c924e-a436-60f5-8080-3fe189b3f50e
2012-08-17 13:56:42 +00:00
Mloc
43def17087 Merge pull request #1623 from caelaislinn/master
misc
2012-08-17 06:55:37 -07:00
rockdtben@gmail.com
c8feb9f493 Fixes issue 529
Now if someone busts out of a mob it will gib and the contents of its stomach will fly out as intended

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4473 316c924e-a436-60f5-8080-3fe189b3f50e
2012-08-17 12:39:20 +00:00
rockdtben@gmail.com
5a4927a000 - Fixes issue 786 .
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4472 316c924e-a436-60f5-8080-3fe189b3f50e
2012-08-17 11:11:58 +00:00
baloh.matevz
4ce5a0d405 - Fixes issue 653.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4471 316c924e-a436-60f5-8080-3fe189b3f50e
2012-08-17 09:44:48 +00:00
baloh.matevz
4c245f81cc - Fixes issue 415. The problem with the moving of the syndicate shuttle was a condition bomb_set, not being properly set in all cases, where a bomb was timing. I added the setter for the bomb_set variable in nuclearbomb/process(). So if at least ONE nuke is ticking it means the bomb is set. The bomb_set variable gets reset in the appropriate places now. The places are if either the safety is enabled again or if the timer is disabled. Enabling the safety now automatically stops the timer. The timer cannot be enabled without the safety being off.
The condition that caused the bad result before this fix was if the timer was enabled before the safety was turned off.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4470 316c924e-a436-60f5-8080-3fe189b3f50e
2012-08-17 09:28:44 +00:00
baloh.matevz
6b1a3e46a0 - Fixes issue 804. valve networks were not properly built during initialization, which resulted in both nodes beings et properly, but only one network to be set for both nodes, despite each of them having their own network. A call to build_network() fixed the issue.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4469 316c924e-a436-60f5-8080-3fe189b3f50e
2012-08-17 08:38:40 +00:00
baloh.matevz
097aae989c - Fixes issue 675. I just added a few Move() -s and it works fine.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4468 316c924e-a436-60f5-8080-3fe189b3f50e
2012-08-17 08:01:13 +00:00
baloh.matevz
c2734300b2 - fixed issue 803. Admins will be able to hear deadchat no matter what... unless they shut it off with the toggle-hear-deadchat verb, that is.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4467 316c924e-a436-60f5-8080-3fe189b3f50e
2012-08-17 07:23:17 +00:00
baloh.matevz
f0f803407a - Fixed a potential problem where the random teleportation thing that teleporters have a chance of doing would teleport you to a tile that is behind the transition edge.
- Fixed issue 470. You can now teleport while using the chameleon projector.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4466 316c924e-a436-60f5-8080-3fe189b3f50e
2012-08-17 07:05:03 +00:00