Commit Graph

9456 Commits

Author SHA1 Message Date
Cael_Aislinn
c4ba455f35 added var to /mob to allow some mobs to share spaces
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2012-08-04 13:12:17 +10:00
FireFishie
01765aa13d Changed name of Warden to Warden's Office
-This resolves issue 1490
2012-08-03 21:55:22 -04:00
sieve32@gmail.com
e743b55220 Carn told me a better way to go about the icons updates, so I did. Quick fix.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4311 316c924e-a436-60f5-8080-3fe189b3f50e
2012-08-04 01:06:55 +00:00
sieve32@gmail.com
d403ae7cb1 -Fixes an unreported bug, where the equipment on wizards/nukeops/headrevs/cultists wouldn't appear until you picked up an item (Fixed by calling the appropriate icon update)
-Fixed the issue with cookies not appearing mobs until they picked up something
-Now when you are in the process of suiciding, Life() will treat all breaths as failed and you will take more oxyloss than someone in crit that isn't suiciding (Instead of being in crit forever because you could still breathe just fine).
-Fixed a pretty dumb bug in human life, where you would be treated as dead at -100 health, but you didn't die until you hit -101. This mostly caused issues with oxyloss, because once you hit -100 you stopped breathing, but were still alive.
-You can no longer put borg items on monkies, and while I was at it I made directionals for their handcuffs
Fixes Issue 728
Fixes Issue 731
Fixes Issue 714
Fixes Issue 694

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4310 316c924e-a436-60f5-8080-3fe189b3f50e
2012-08-04 00:47:55 +00:00
giacomand@gmail.com
e0905a1909 -Fixed 592 - The recharger was checking if the gamemode was monkey. I just removed it, I doubt this will have an effect on anything.
-Fixed 661 - There was a typo which would show toxin damage twice instead of showing oxygen damage. I also made it clearer which damage was which with colour.
-Fixed 565 - I wish there was a proper way to fix this but it's better than having no door for 5 seconds. It'll now wait 2 ticks before performing the closing animation for the door.
-Fixed 722 - I think this is causing the problem, it's using name instead of real_name. I couldn't find any problems when testing this.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4309 316c924e-a436-60f5-8080-3fe189b3f50e
2012-08-03 21:21:28 +00:00
Mloc
35ac90da8f Merge pull request #1568 from SkyMarshal/BugFixes
Runtime fix
2012-08-03 14:09:42 -07:00
SkyMarshal
55adee1723 Runtime fix 2012-08-03 14:08:07 -07:00
elly1989@rocketmail.com
a4bb788a23 Another Topic-spam related runtime.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4308 316c924e-a436-60f5-8080-3fe189b3f50e
2012-08-03 21:07:28 +00:00
CIB
9fa25a84ce Merge pull request #1563 from FireFishie/belts
Added some belt storage options
2012-08-03 14:06:13 -07:00
sieve32@gmail.com
5f8c56bb7d Fixes Issue 721
-Small change that psuedo-randomizes cult and wizard incantations. For cultists, it's just a [pick("'","`")] in place of a "'" in their incantation, and wizard invocations have a 50% chance to replace the spaces with "`".


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4307 316c924e-a436-60f5-8080-3fe189b3f50e
2012-08-03 21:02:22 +00:00
elly1989@rocketmail.com
ac4afac1a4 Runtimefix. <3
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4306 316c924e-a436-60f5-8080-3fe189b3f50e
2012-08-03 20:40:07 +00:00
Mloc
aba1c4d12a Merge pull request #1567 from caelaislinn/master
ghosts can become mice at will
2012-08-03 12:00:54 -07:00
ericgfwong@hotmail.com
14790ea07f Resolves Issue 404
-You can no longer skip the lattice requirement when building plating

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4305 316c924e-a436-60f5-8080-3fe189b3f50e
2012-08-03 18:49:54 +00:00
baloh.matevz
293b9fbd33 - *gasp* reduced *gasp* *gasp* the *gasp* frequency *gasp* of *gasp* *garp* *gasp* while *gasp* *gasp* in *gasp* critical *ga... oh screw this.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4304 316c924e-a436-60f5-8080-3fe189b3f50e
2012-08-03 18:14:52 +00:00
Cael_Aislinn
4a460f24f3 compile fixes
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2012-08-04 04:07:54 +10:00
Cael_Aislinn
08f47799e1 ghosts/observers can possess mice at will 2012-08-04 03:57:16 +10:00
Cael_Aislinn
2f634cc081 limit vermin to 30 (can be edited in the gameticker)
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2012-08-04 03:53:28 +10:00
Cael_Aislinn
7401f53d75 tweaks to vermin spawning
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2012-08-04 03:41:59 +10:00
SkyMarshal
e4c4f77de2 Fix for the runtime Mloc sent me. 2012-08-03 10:40:54 -07:00
giacomand@gmail.com
bff8bbc48d -Fixed Issue 590, the pick up verb will now use Click() instead of bypassing all the checks. This will stop people being able to pick up items that are on the other side of a window.
-Fixed Issue 391, I've added the mule bot to the get_mobs_in_view() proc. But like most other atoms that has a mob inside it's contents, the mob will be unable to see emotes such as "X has punched Y".

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4303 316c924e-a436-60f5-8080-3fe189b3f50e
2012-08-03 17:34:45 +00:00
ericgfwong@hotmail.com
c37cce0fb8 -The AI Upload area now all share the AI's SMES unit
-Cloneloss inflicted on fresh clones is now randomized between 0-25 instead of a constant 10

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4302 316c924e-a436-60f5-8080-3fe189b3f50e
2012-08-03 17:27:06 +00:00
Cael_Aislinn
388d0b9be0 some tweaks to vermin spawning
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2012-08-04 02:06:26 +10:00
Cael_Aislinn
6e0046c77d players who died while in control of simple_animals should now have their name display properly
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2012-08-04 01:42:48 +10:00
Cael_Aislinn
223cee4aa3 fix for non-working shutters and blast doors on exodus and antiqua
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2012-08-04 01:42:03 +10:00
baloh.matevz
aa93ab759c - In an attempt to lessen the effect of the dark patches in halls, as well as to remove the long-standing effect of random dim lights around the station, I removed the randomness of the luminosity of lights with tubes. Their luminosity used to be rand(6,9) to attempt a simulation of lights that are waring out. It is now a fixed 9. The effect on the station never worked right.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4301 316c924e-a436-60f5-8080-3fe189b3f50e
2012-08-03 15:40:32 +00:00
Cael_Aislinn
fd7ddfa11a removed all kobold speak messages
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2012-08-04 00:28:48 +10:00
Cael_Aislinn
c87bb36e90 missing icon file
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2012-08-04 00:15:37 +10:00
elly1989@rocketmail.com
6cf9ffb58a Fix for:
runtime error: list index out of bounds
proc name: post setup (/datum/game_mode/nuclear/post_setup)
  source file: nuclear.dm,141
  usr: null
  src: nuclear emergency (/datum/game_mode/nuclear)
  call stack:
nuclear emergency (/datum/game_mode/nuclear): post setup()
/datum/controller/gameticker (/datum/controller/gameticker): setup()

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4300 316c924e-a436-60f5-8080-3fe189b3f50e
2012-08-03 14:09:42 +00:00
Cael_Aislinn
e695bf3ed1 removed hanging simple_make options
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2012-08-03 20:27:33 +10:00
Cael_Aislinn
3f4d2500f6 holding exact required credits will now bring success
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2012-08-03 20:25:09 +10:00
Cael_Aislinn
1c2bb7e750 fixes to vermin spawning, replaced rag spawners in map with actual rags
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2012-08-03 20:21:43 +10:00
Cael_Aislinn
d8782639da replaced adv first aid in medical supply crates, upped cost to 20
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2012-08-03 20:11:56 +10:00
Cael_Aislinn
d734754763 emergency supplies are a bit more cost-effective
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2012-08-03 20:07:13 +10:00
Cael_Aislinn
d20a7a50f1 compile fixes
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2012-08-03 19:56:45 +10:00
Cael_Aislinn
7fce61598a new traitor objective to steal money
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2012-08-03 19:49:01 +10:00
Cael_Aislinn
baac6fe04c fix for kobold doing stuff while dead
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2012-08-03 19:17:34 +10:00
Kortgstation@gmail.com
21f899f6ba Changed the juggernaut to use Ausops new sprites (the thing that was gonna be the Behemoth that I'm never going to finish, the sprites were meant for the juggernaut anyway. Something even larger and more impressive will eventually fill the Behemoth role)
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4299 316c924e-a436-60f5-8080-3fe189b3f50e
2012-08-03 07:38:10 +00:00
ericgfwong@hotmail.com
bd46d320d4 Changed the text cyborgs and AIs get on spawn to say :b instead of say :s
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4298 316c924e-a436-60f5-8080-3fe189b3f50e
2012-08-03 06:48:29 +00:00
Cael_Aislinn
6caa6c62cc remove adv first aid kit from medical crates and upped cost to 15, upped cost of electrical crates to 20, increased cost of all engine crates at 10 to 15
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2012-08-03 15:17:24 +10:00
Cael_Aislinn
f8e0f5a925 Merge branch 'master' of https://github.com/Baystation12/Baystation12
Conflicts:
	baystation12.dme
2012-08-03 15:06:02 +10:00
Cael_Aislinn
d2d808231e automated anti-meteor missile battery, dme changes
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2012-08-03 14:58:51 +10:00
mport2004@gmail.com
0d3be5d606 Reverting r4296. This is not a bug this is intentional you should really read the code and figure out exactly what it is doing before making changes, something I seem to be seeing quite a bit less of these days.
The FillHeadPosition proc makes sure there will almost always be at least one head by grabbing a list of everyone who has the job set to high, if no one has it set to high it will check the next job until it either gets at least one player or runs out of jobs.  If it has at least one player it picks a random player out of the list then terminates as we now have one head.  If we ran out of jobs we now check the jobs again using the medium setting.  If that does not work then we use low.
After this proc has been ran you likely have one head, if wanted it could easily force a head by checking the return however that was deemed unnecessary.  Next the code runs nearly the exact same code but for AI checking.  After that it proceeds with the standard job selection code, the rest of the heads are in here.

tl;dr It was working fine, you will end up with at least one head so long as a single player has a head set above never.  Using this for all heads overrides the entire point of having a low/med/high for heads and will cause low pop servers to have a very high head to crew ratio.  Also please read over and try to understand what code is doing and why before you start messing with it.





git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4297 316c924e-a436-60f5-8080-3fe189b3f50e
2012-08-03 04:04:04 +00:00
CIB
a1d362b795 Fixed custom votes
The old method of passing the voter as href was still used by custom votes, making Topic() believe anyone doing custom votes was cheating. Thank god there was no auto-ban.
2012-08-03 05:43:39 +03:00
johnsonmt88@gmail.com
8ae701bd01 Fix for heads not getting assigned properly at round start.
Well, hopefully a fix. I've tested it locally to make sure it still actually assigns jobs without any problems, and it should work but we wont know for sure until we get more people trying it out.

Thanks to Tonberrytoby for correcting me and pretty much pinpointing the source of the problem.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4296 316c924e-a436-60f5-8080-3fe189b3f50e
2012-08-02 23:43:14 +00:00
elly1989@rocketmail.com
c1b011ff0f Fix for people summoning the forces of darkness with their flashlights.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4295 316c924e-a436-60f5-8080-3fe189b3f50e
2012-08-02 22:45:33 +00:00
giacomand@gmail.com
c97004bef2 -Fixed issue 726, not the best fix but I could find no other solution.
-Added the unused alien resin door. Only aliens can open it, it will also auto-close after 10 seconds.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4294 316c924e-a436-60f5-8080-3fe189b3f50e
2012-08-02 21:42:43 +00:00
giacomand@gmail.com
dca350d120 -Mining will now have the proper frequencies.
-Cleaned up some unused presets.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4293 316c924e-a436-60f5-8080-3fe189b3f50e
2012-08-02 20:02:31 +00:00
johnsonmt88@gmail.com
9cd4950d56 Nar-Sie is now named 'Nar-Sie' instead of 'Tear in the Fabric of Reality' to fit the new sprite.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4291 316c924e-a436-60f5-8080-3fe189b3f50e
2012-08-02 19:43:25 +00:00
sieve32@gmail.com
2098bc0173 -Fixed floor tile inhands
-Made inhands for hardsuit helmets
-Due to feedback, the Nuke Op pinpointer will change modes on its own when the nuke is armed/disarmed. (As such, the toggle verb was removed) This should also help with the issue of both modes trying to run at the same time.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4290 316c924e-a436-60f5-8080-3fe189b3f50e
2012-08-02 19:33:24 +00:00
FireFishie
a13e620abe Added some belt storage options
-Medical, security, and tool-belts may now hold any type of lighter
-Medical belts may now hold latex gloves and sterile masks
-Security belts may now hold gas masks
-Tool-belts may now hold cigarette packs
2012-08-02 15:26:24 -04:00