vageyenaman@gmail.com
d908f7f468
TG Updates: Bugfixes: Fix for Issue 161. Fix for Issue 239. Circuit imprinter runtime involving Atmosphereic Alert circuits.
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▫ Capitalized some letters in the security level messages. Because that really annoyed me!
▫ Merged Donkieyo's patches with the master branch. (Forum post: http://nanotrasen.com/phpBB3/viewtopic.php?f=7&t=7051 )
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2706 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-03 08:09:32 +00:00
SkyMarshal
0e15736ba9
Fixes for gibber and detective computer.
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Fixed some hallucination and fingerprint stuff.
2012-02-02 19:30:12 -07:00
SkyMarshal
20d5879c78
Derp.
2012-02-02 13:57:33 -07:00
SkyMarshal
30c338077f
Fixes for the AI beginning of round prompt, autolathe is now public access.
2012-02-02 13:47:51 -07:00
SkyMarshal
16ac8ba8e0
Bugfixes.
2012-02-02 01:45:35 -07:00
SkyMarshal
e0c86aa6d3
Missed some sanity checks.
2012-02-02 00:36:50 -07:00
SkyMarshal
2ed57e0cc6
Finished up the last parts of my fingerprints work. Added a rag which lets you smudge away prints, and sinks do the same.
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Added hallucinations properly.
Added LSD (with hallucinations.)
Remapped slightly.
2012-02-02 00:35:48 -07:00
SkyMarshal
41749df402
Missed some stuff.
2012-01-31 21:36:22 -07:00
SkyMarshal
e7a7b8017d
Fix for fingerprints. (They work right, now!)
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Fixed the runtime related to brainmobs (sanity check)
do_after now works right.
Added the Decapitate objective, that is admin only ATM, which requires you remove their head and take it on the escape shuttle.
Fixes for a lot of surgery related bugs
Added a prompt to AI players when they are greeted, warning them not to stalk the traitor and so on. Cacophony and Spaceman approved of it.
Sanity check for limb removal and blood stuff.
Added in sprites for a Syndicate statis/sleeper for a secret thing I have planned!
2012-01-31 21:23:37 -07:00
SkyMarshal
39f170b4b3
Final updates:
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Fingerprints done.
A mob's be_syndicate is a direct copy of their preferences.
2012-01-31 02:30:54 -07:00
SkyMarshal
beffc2299a
Final updates on Fingerprints
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fix for traitors getting assassinate and protect targets for the same person
Ported blood rejection
2012-01-31 02:01:39 -07:00
SkyMarshal
6648061dcb
MAJOR UPDATE: Detective/Fingerprints update
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bugfix for wardrobes
blood type is now handled by datum/dna, and blood_DNA for atoms is a list of list, each sub list containing DNA and blood-type. (This allows multiple blood splatters)
added BS12 give command and explosives
Map update to remove blob spawn.
2012-01-31 02:01:38 -07:00
SkyMarshal
5dba3ccf88
WIP on detective work overhaul
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Give command ported, with more sanity checks (It works, now!)
Added BS12 c4 in addition to TG c4
Fixed server air alarm
Book length increased 3 fold.
Blood and gibs now maintains DNA
Fixed evidence bags
Ported the awesome BS12 handcuff stuff, with flavor text.
2012-01-31 02:01:37 -07:00
SkyMarshal
d2eff85c17
Porting much of Aryn's stuff
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-Sounds
-Detective Work
-Hallucinations
Tweaked server air alarm
Tweaked gibs
Working on de-derping surgery
Ported some BS12 stuff (stunned radio and adminwho)
Player's mind datum now holds their antagonist preferences.
2012-01-31 02:01:36 -07:00
Albert Iordache
76c695c88b
Merge pull request #330 from CIB/master
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Autopsy fixes
2012-01-29 09:33:42 -08:00
SkyMarshal
96588f1d88
Removed laser guns from Emaged sec borgs. Replaced with Toy Sword.
2012-01-29 03:24:52 -07:00
SkyMarshal
7472d4eb5d
Fixes "chest is bleeding from a big gaping wound on her chest."
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(Someone was tired when they coded this)
2012-01-29 02:28:04 -07:00
SkyMarshal
4b79c258b6
Map update: Adds wardrobes for all jobs + copiers and filing cabinets.
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Modified surgery to work with autopsy
Adminhelp should go to the admin channel without being stupid
suicide tweaked so all antags can use it
You can no longer radio while stunned
More door fixes.
2012-01-29 02:16:18 -07:00
SkyMarshal
820f3c1242
Merge pull request #324 from CIB/master
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Stuff
2012-01-28 20:31:25 -08:00
cib
179d5a55ea
A lot of fixes to autopsy.
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- Projectiles now leave wounds that can be scanned through autopsy.
- The "fake" weapons selected by the scanner are no longer completely random.
- The scanner now displays age and severity of the wound.
2012-01-28 18:04:59 -08:00
cib
e14dfc5ace
Added autopsy.
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- When a human is attacked, data about the weapon is added to a special wound datum on the organ.
- This data can be extracted and processed by opening up the limb and using an autopsy scanner on it.
- Added the autopsy-scanner to the map.
2012-01-28 02:26:44 -08:00
SkyMarshal
3e9146f99a
Merge branch 'master' of github.com:Baystation12/Baystation12
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Conflicts:
maps/tgstation.2.0.8.dmm
2012-01-28 02:03:42 -07:00
SkyMarshal
695a673865
Final bugfixes, port of AutoTraitor (tested) and RP-Rev (Untested)
2012-01-28 01:52:14 -07:00
SkyMarshal
12afd61ffc
Ported Uplinks, Door stuff, Hacktools, Compressed Matter implant.
2012-01-27 20:15:06 -07:00
SkyMarshal
21fe68972f
Lots of stuff, will elaborate later.
2012-01-27 11:18:14 -07:00
cib
c5d7f97c98
Automatic healing and other medical stuff
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- A mob with health > 0 will now slowly heal, around 1 damage per minute, unless it's cloneloss. This can be accelerated by sleeping.
- A mob with health < 0 will now slowly be damaged, also around 1 damage per minute. This can be decellerated by sleeping.
- Movement is no longer slowed by damage(unless it's a broken/missing bone), but only by trauma. This means that painkillers will help with movement speed.
- Painkillers now remove the red flashes and pain messages.
2012-01-26 19:16:08 -08:00
SkyMarshal
88c283ea1a
Merge branch 'master' of github.com:SkyMarshal/Baystation12
2012-01-25 08:39:58 -07:00
SkyMarshal
2bf51ec238
Fix from TG for monkeys not dying.
2012-01-23 14:06:58 -07:00
Tastyfish
d141673b87
Merge pull request #306 from SkyMarshal/master
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More telecomms, improved mob interface, cleaned up the operating table.
2012-01-22 22:53:29 -08:00
SkyMarshal
a9520990f7
More updates for the response team and stuff. The response team telecomm unit now works right, radios now have an autosay proc for automated announcements, the SpecOps shuttle now uses autosay, proper energy guns replace the bugged ones, Automated (non player AI) announcement of new players, another attempt at making the command frequency legible, HUD icon for secHUDs and ERT members.
2012-01-22 22:41:17 -07:00
SkyMarshal
20ac0c2235
Fixed some silliness I messed up on.
2012-01-22 16:28:13 -07:00
SkyMarshal
201046c3bf
Improved capabilities to set someone else's internals.
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Improved the operating table again.
Grabbed another TG update for telecomms.
2012-01-22 15:31:13 -07:00
Albert Iordache
c433785ad3
Hopefully fixed a runtime error caused by aliens crawling through vents.
2012-01-22 10:24:23 +02:00
SkyMarshal
81e9d3cf68
Merge branch 'master' of github.com:Baystation12/Baystation12
2012-01-20 16:41:29 -07:00
SkyMarshal
94c38b8206
Fixed book titles not showing up properly in some instances, Death alarm is now labeled as such, robot lighter works right.
2012-01-20 16:40:55 -07:00
SkyMarshal
6e34145dac
Removed debugging prompt stuff.
2012-01-20 14:30:24 -07:00
SkyMarshal
722bbee324
Interaction window now updates properly.
2012-01-20 14:27:29 -07:00
SkyMarshal
e806e95f79
Working to make the inventory auto refresh.
2012-01-20 13:15:50 -07:00
SkyMarshal
1bf1d5db1f
Pimped out the response team. No jobs have stupid stuff spawn in their hands, it now spawns on their person, be it on their ear (pens if they cannot find a target) of in their pockets. MAde several pre-set-up things for the response team, including portable surgery equipment and a movable optable. Made autolathe items spawn on top of it. Added Death alarms, and made explosive implants work properly. Girders are now removed when a floor is made/RCD'd into existence. Internals can now be set even if it is in suit storage or on the belt.
2012-01-20 12:53:29 -07:00
Tastyfish
51780a5c05
Merge pull request #291 from SkyMarshal/master
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Radio and map update.
2012-01-18 23:16:15 -08:00
SkyMarshal
18bd946668
Finally fixed the access stuff for medbay. It was a bug introduced by Doohl.
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Also made electric chairs amazing, but the sprite needs work.
2012-01-19 00:12:24 -07:00
Hawk-v3
7358dfa1a8
Merge pull request #289 from Tastyfish/master
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allow non-MMI brains to ghost (since they can't do anything), admin-spawnable bone repairing syrum
2012-01-17 18:03:09 -08:00
Tastyfish
d1fc384533
allow non-MMI brains to ghost (since they can't do anything), admin-spawnable bone repairing syrum
2012-01-17 20:34:12 -05:00
SkyMarshal
f509cda7b0
Merge pull request #284 from Tastyfish/master
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added orderable chickens and cows
2012-01-16 23:17:36 -08:00
SkyMarshal
0d7ce5f347
Port of the TG radio system. Tasty and I tested it out and it works smooth and clean :)
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We were able to restore functionality after we blew up half the radio equipment, as well.
AI satellite is now the Comms satellite.
2012-01-17 00:12:30 -07:00
Tastyfish
53baf4755f
Merge remote-tracking branch 'upstream/master'
2012-01-16 20:27:36 -05:00
Tastyfish
df208f7189
added orderable chickens and cows
2012-01-16 20:26:17 -05:00
Tastyfish
b5c8b89a4d
Merge remote-tracking branch 'upstream/master'
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Conflicts:
code/WorkInProgress/Mini/customitems.dm
2012-01-12 01:48:33 -05:00
Tastyfish
abefe71bba
fixed derpy bug in spawning right dismembered foot
2012-01-12 01:47:15 -05:00
SkyMarshal
98b6019f99
Implanters now work properly. This is a bugfix.
2012-01-11 21:28:34 -07:00