Commit Graph

13606 Commits

Author SHA1 Message Date
GinjaNinja32
0f59d78c84 Added mechanism to change barsign design, so bartenders aren't stuck with whatever the RNG picks. 2014-06-02 08:27:13 +01:00
Chinsky
2c4e9a2f38 Merge pull request #5117 from Ccomp5950/mentor_change
Mentor changes.
2014-06-02 10:36:18 +04:00
Zuhayr
ba9434366c Replaces the derelict, modifies the DJ station, adds a shuttle bay to Engineering. 2014-06-02 15:54:40 +09:30
Zuhayr
ff20919ab5 Fixes a minor icon-flicker thing with the drone fabricator. 2014-06-02 15:41:38 +09:30
Zuhayr
1e135f91af Merge resolution with master. 2014-06-02 12:05:12 +09:30
Boop
168c39dd54 refactors some disposals filtering code and remaps some disposals pipes
New things!
/obj/structure/disposalpipe/tagger
 - retags a holder when it passes through
/obj/structure/disposalpipe/tagger/partial - retags a holder when it passes through two times; good for loop detection
/obj/structure/disposalpipe/sortjunction/wildcard - filters out all holders that are tagged
/obj/structure/disposalpipe/sortjunction/untagged - filters out untagged holders

Tagging doesn't use an icky list index system any more, tags are put into a global list and directly checked against.

Changed the map around a bit, disposals is now a proper loop but anything that's not tagged, is tagged with "Disposals" or anything that passes the tagger twice will be filtered out.

Not a feature, just a fix for drones being sad about weird disposals. <3
2014-06-01 23:30:20 +01:00
mwerezak
e91f285ce9 Adds cleanup for heist mode 2014-06-01 17:01:35 -04:00
mwerezak
cc4a6e0f26 Fixes config.continous_rounds and adds check 2014-06-01 15:49:13 -04:00
RavingManiac
6b6a07c932 Supermatter becomes anchored when detonating, and is hence not pushed by mobs than gib against it.
Detonating supermatter immediately turns the zone into vacuum.
Spam from objects disintegrating against detonating supermatter removed.
Pull radius increased to 14.
2014-06-02 03:34:58 +08:00
Ccomp5950
b0b7953af7 Mentor changes.
Mentors no longer see stealthmins
Mentors no longer see antagonists / have check_antagonist verbs
New debug verb:  Reload Mentors (or mods)
2014-06-01 13:51:49 -05:00
mwerezak
dbe43db59a Round no longer ends suddenly
Instead, a crew transfer vote is called. Also adds cleanup proc to
game_mode.
2014-06-01 14:50:57 -04:00
Hubblenaut
eb23c44c8a Removes explosive implants from nuke ops 2014-06-01 20:15:39 +02:00
mwerezak
86b6ffb2c3 Vox skipjack now filled with nitrogen
Added an oxygen canister, breathmasks and tanks for "guests," thought I
don't think they will be needed since people rarely get to the skipjack
without internals of their own.
2014-06-01 13:24:18 -04:00
Chinsky
82b6e76d4c Merge pull request #5086 from UristMcKerman/spam-filter
Spam filter
2014-06-01 20:09:06 +04:00
Zuhayr
5563fa9471 Typo. 2014-06-02 00:02:08 +09:30
Zuhayr
a7c3c67da8 Fixes #5098 2014-06-01 21:09:30 +09:30
Zuhayr
81af443155 Drones fixes. 2014-06-01 20:51:58 +09:30
Zuhayr
69c882bfec Fixes #4973 2014-06-01 20:46:58 +09:30
Zuhayr
f259aff8c6 Fixes #5109 2014-06-01 20:07:22 +09:30
RavingManiac
132e527020 Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into dev 2014-06-01 16:13:04 +08:00
Zuhayr
6eab07743a Merge pull request #5108 from Zuhayr/master
Drone door fix.
2014-06-01 02:41:22 +09:30
Zuhayr
a8ecbeb518 Drone door fix. 2014-06-01 02:38:02 +09:30
Zuhayr
9c5fe5d9f3 Merge pull request #5106 from Zuhayr/master
Drone fixes.
2014-06-01 02:08:30 +09:30
Zuhayr
a3be005113 Adds a drone spawn blurb. 2014-06-01 02:05:25 +09:30
Zuhayr
273f729eee Several drone fixes (walking over, pushing, pulling, AI sync) 2014-05-31 22:28:05 +09:30
Zuhayr
46df8d4cef Allowed drones to login to airlock electronics. 2014-05-31 22:15:47 +09:30
Zuhayr
5f98ccaaf8 Added smaller spraybottle for drones. 2014-05-31 22:15:28 +09:30
Zuhayr
7bb01f94ca Merge pull request #5104 from Ccomp5950/ghosts
Ghost dsay verbs.
2014-05-31 20:08:29 +09:30
Ccomp5950
b6b4d0826f Ghost dsay verbs.
Now a bit more accurate.
2014-05-31 02:33:51 -05:00
Zuhayr
825a77b702 Fixes end of round drone spam. 2014-05-31 15:38:10 +09:30
Zuhayr
42ed91feda Actually fixes #5100 2014-05-31 15:13:50 +09:30
Zuhayr
ed3a8ac44b Fixes #5100 2014-05-31 15:11:08 +09:30
Chinsky
2bf07db0ee Merge pull request #5095 from Walter0o/AA_exploit
airalarm exploit fixes
2014-05-31 05:24:02 +04:00
Chinsky
189c160c07 Merge pull request #5092 from Ravensdale/dev-freeze
Fixes accidental renames during Phoron project
2014-05-31 05:22:07 +04:00
mwerezak
69e75319a6 Merge branch 'undress' into small-changes 2014-05-30 20:19:41 -04:00
mwerezak
820802cdaa Merge branch 'vending-anchor' into small-changes 2014-05-30 20:10:09 -04:00
mwerezak
2ad2be668f Cleaner implementation of secure electronics 2014-05-30 20:07:20 -04:00
mwerezak
c55747272a Makes it harder to accidentally undress yourself 2014-05-30 20:01:16 -04:00
mwerezak
d5217fef9d Custom item for YankeeSamurai: Hal Ishimaru 2014-05-30 19:52:54 -04:00
mwerezak
7a6bbf2249 Fixes accidental copypasta 2014-05-30 19:45:29 -04:00
mwerezak
07d8a1442a Adds secure airlock electronics
Also, secured_wires can be set through the airlock constructor.
2014-05-30 19:38:35 -04:00
Walter0o
4bca02e2f7 airalarm exploit fixes
airalarm had various checks missing, e.g. making sure the AA
was unlocked before triggering panicsyphon and the like.

added proper rangecheck, added var checks for the different types of calls.

also replaced usr.machine = src with usr.set_machine(src) so the
window updates properly for silicon mobs using the machine from afar.

i had no time to look for functionality exploits, this commit merely makes sure
the commands can only be called in proper circumstances.
2014-05-31 01:34:55 +02:00
Mloc-Argent
3d2cc3cd82 Revert "Merge pull request #4985 from jack-fractal/dev"
This reverts commit 1679b4062f, reversing
changes made to b149b273d9.

Signed-off-by: Mloc-Argent <colmohici@gmail.com>

Conflicts:
	code/datums/visibility_networks/update_triggers.dm
2014-05-31 00:25:56 +01:00
Mloc-Argent
ee2e68960a Merge remote-tracking branch 'upstream/master' into dev-freeze
Signed-off-by: Mloc-Argent <colmohici@gmail.com>

Conflicts:
	code/game/machinery/cloning.dm
	code/modules/admin/admin_verbs.dm
2014-05-31 00:17:56 +01:00
mwerezak
432ebcdd2d Bolt dropping wire, please 2014-05-30 19:08:16 -04:00
mwerezak
3a59ee0899 Adds ability to have airlock wires randomized
Adds a secured_wires var to airlocks that may be set through mapping. If
not set to 0, the airlock's wires will be randomized for that airlock,
instead of using the global wiring scheme.
2014-05-30 19:05:57 -04:00
mwerezak
a98d9eef3d Vending machines can now be unanchored 2014-05-30 18:35:20 -04:00
RavingManiac
ad810f0a4a Supermatter shards have a smaller pull-radius.
Leftover variable removed.
2014-05-31 00:28:38 +08:00
RavingManiac
bf0c972677 Unanchored objects and players without magboots are pulled twice as fast towards the supermatter. 2014-05-30 21:17:40 +08:00
RavingManiac
12aa2ebe6c Before detonation, supermatter pulls all objects, including anchored objects in a 13-tile radius (just enough to cover the control room) towards it for 10 seconds. Windows within this radius are immediately shattered.
Supermatter no longer pushed around by airflow.
2014-05-30 20:47:40 +08:00