The construction outpost now has an air supply and rudimentary distribution system.
Glass and wood stacks are filled to their max stack sizes, 50 and 32 sheets respectively.
Ghosts can now teleport to Z-level 4.
There are now special air alarms which do not broadcast their alarms. These are used in the mass driver areas to let crew know when it's safe to use them again.
These air alarms have also been installed in the Research isolation cells to finally allow scientists to check what's up, at least as long as they are in there or have AI assistance.
sanitizeSQL returned nothing most likely because the input more often than not is not proper SQL.
Removes the check and replaces strip_html_simple with strip_html to match all other sanitizing calls in the class.
Turns announcements into a datum based system to allow a variety of configurations.
Current configuration options include:
Admin logging
Which sound that should play when announced, if any
If the announcement should be stored as a newscast
Request console/standard announcements currently match priority announcements, but have a smaller style/footprint.
Player announcements now include the assignment and name of the person (or the id rather) who made it.
Have currently only updated the request console and all announcements which previously used captain_announce().
Affected automated announcements, such as shuttle messages, should be exactly the same as before.
Creates two proper monitor circuits for Engineering/Mining.
Adds air alarms in the Research access foyer.
Relocates camera in Misc. research to a more central location.
Ensures there are enough Telecommunication Satellite SMES units to meet power demand.
- adds tile update on attackby() to fix#6023 using a so far dormant icon state ( line 49 )
- adds missing console initalization on attack_hand() ( line 189 )
- comments unreachable ( via normal means ) mech_bay_power_console/Topic ( line 225 )
- gets rid of relative paths, leaving procs unchanged
note : recharge-floors currently don't care about what direction the console is, unlike the charger-port which always has to be west of the floor.
this should be probably changed to console having to be east of the floor, as most mappers do that anyway and to reduce the chance of future bugs. awaiting feedback on that one.
like the charger and floor.