AI can now alt+left click turfs in camera view to list and interact with objects in the status tab. For example allows for interacting with emergency shutters beneath grills.
alt-clicking doors now notifies the AI when they are electrified/un-electrified as, unlike most other shortcuts, this doesn't have a visual cue.
When interacting with doors and the AI-control is disabled hacking is now automatically initiated, as if the AI had attempted to open the door 'menu'.
When borgs/AIs try to interact with an emagged door they now receive a feedback message that it's unresponsive.
Parts of implementation done by porting code from tg-station.
- Laptops now have status icon which shows status of their internal battery.
- Adds support for "status bar" - allows more status icons in future (such as, network connection? time? whatever), status bar icons should be 16x16px
Adds object sprite sheets for tajaran, unathi and skrell hardsuits, where the icons were available (just engineering and syndie hardsuits for now).
Makes engineering hardsuits a subtype of the parent rig type, so it is
now possible to update eng hardsuits without affecting every other
hardsuit type.
- This also includes other vending machines than laptop vendor. They now actually take money from your account instead of pretending to do so and giving stuff for free. No moar spess communism.
- Vending machines now ask for PIN code only if your account settings require it (ie: Security levels 1 or 2. Default is 0 - only ID card swipe)
no calling by clientless mobs, this should save several thousand wasted calls.
turning the massive string list that would be defined each call into a global list.
the chance the same dream gets picked twice is negletable.
* Simplified how items are positioned on the map (e.g. ((value.x - 1) * 8) is now just value.x, scaling is applied later).
* Added four zoom levels (x1.0 to x2.5, triggered by links in the template).
* Moved the "Generate NanoUI Map" into the Server tab, to prevent it being used by admins accidentally.