mwerezak
68e205e7b3
Fixes robot limbs spamming sparks and messages endlessly
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Fixes robot limbs spamming malfunctioning messages and spark effects
endlessly if one arm is malfunctioning while holding an item in the
other arm.
2015-05-27 01:15:14 -04:00
mwerezak
7d4c3235dc
Fixes #9460
2015-05-27 01:13:53 -04:00
Zuhayr
50dd6aa0bb
Merge with master.
2015-05-23 21:29:40 +09:30
PsiOmega
77099631d1
Updates del usages.
2015-05-22 08:27:12 +02:00
PsiOmega
e74c0e65bf
Merge remote-tracking branch 'upstream/master' into dev-freeze
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Conflicts:
code/game/objects/items/weapons/power_cells.dm
2015-05-22 08:26:13 +02:00
PsiOmega
7d17f2eeb7
Items again have their loc set just before dropped() is called.
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Fixes #9299 .
Fixes #9406 .
2015-05-21 17:55:31 +02:00
Daranz
e9d9ff57ba
Remove redundant null argument in a view() call
2015-05-21 10:14:40 -04:00
Daranz
bbc8ad6383
Add extra checks for Say :i
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Say :i now leaves fingerprints on affected intercoms, and cannot be performed
at all if restrained.
2015-05-21 09:18:02 -04:00
Daranz
b9dbeeb356
Fix a problem with Say :i not working
2015-05-21 08:53:14 -04:00
Zuhayr
52ae206174
Merge pull request #9391 from comma/ghettoMD
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Missed one baddie
2015-05-21 18:30:06 +09:30
PsiOmegaDelta
66b8d67637
Merge pull request #9390 from mwerezak/attack-animation
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Attack animations
2015-05-21 06:52:30 +02:00
Chinsky
ecc2b3c437
Merge pull request #9258 from mwerezak/charge
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Updates instances of power cell usage
2015-05-21 03:24:20 +03:00
Chinsky
97b2a63b76
Missed one baddie
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Pretty sure that limb rotting alive is unhealthy yeah
2015-05-21 03:22:20 +03:00
Zuhayr
c3f0f42ec2
Merge branch 'dev-freeze' of https://github.com/Baystation12/Baystation12 into materials
2015-05-21 00:49:14 +09:30
Zuhayr
98def6e247
Updating dev from master.
2015-05-21 00:08:22 +09:30
mwerezak
01e8246e64
Clean up world print
2015-05-20 00:35:26 -04:00
mwerezak
87178d74a6
Adds attack animation calls for attack_generic()
2015-05-20 00:19:39 -04:00
mwerezak
20b72b9911
Adds attack animation calls
2015-05-20 00:18:32 -04:00
Zuhayr
93b014c699
Merge with dev.
2015-05-20 13:39:31 +09:30
Neerti
6c16923d11
Fixes issue with removing dead plants from hydro treys as a borg.
2015-05-19 15:28:38 -04:00
Zuhayr
06c04edb5e
Merge pull request #9337 from comma/ghettoMD
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Ghetto MDing
2015-05-19 20:38:50 +09:30
Chinsky
df917e1538
Changes from PR feedback. Moar feedback for inspecting mob.
2015-05-19 07:16:17 +03:00
mwerezak
defc4c1f94
Adds check_charge(), checked_use()
2015-05-18 20:09:09 -04:00
mwerezak
53855d2398
Merge branch 'master' of https://github.com/Baystation12/Baystation12 into charge
2015-05-18 18:47:45 -04:00
PsiOmega
c26b4e79b9
Fixes #9244 .
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Re-adds spawn()s for qdels in transform_procs, to prevent early .
2015-05-18 19:15:28 +02:00
ccomp5950
53e52a6f92
Goat Buffs.
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Goats now are no longer on Officer Beepsky's shitlist.
Goats will now prefer to step towards vines.
Goats will now "eat" the plants vines leave behind.
2015-05-18 04:35:19 -04:00
Chinsky
814d38ce66
Adds more info to self-examine
2015-05-18 08:25:34 +03:00
Chinsky
c62958fc89
Fixes #9336
2015-05-18 07:58:41 +03:00
Chinsky
ef0f21bd1a
Ghetto MD part 2
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Examining people with grab-exmaine move now can tell you if they have toxins in blood, or are short of breath.
Stethoscopes now actually give real info about severe oxyloss/internal organs damage.
2015-05-18 07:45:29 +03:00
Chinsky
26e5630e23
Ghetto diagnostics!
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Grab + click with help intent to inspect the bodypart. You'll learn what injuries there are without stripping the guy. After delay, you also learn if there's a fracture here.
Also surgical incisions are now visible on examine because goddamnit.
2015-05-18 06:37:51 +03:00
Chinsky
57a7c307b9
Fixes dislocation not being set properly on an actual targeted limb.
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Fixes being unable to pop back joints of other people. (it was making victim pick the limb)
2015-05-18 03:50:47 +03:00
Zuhayr
2714e458b3
Merge branch 'materials' of https://github.com/Zuhayr/Baystation12 into dev
2015-05-17 12:58:09 +09:30
PsiOmega
83a09faf07
Merge remote-tracking branch 'upstream/dev-freeze' into dev
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Conflicts:
code/modules/mob/living/carbon/brain/MMI.dm
code/modules/projectiles/guns/launcher/crossbow.dm
code/modules/projectiles/guns/launcher/pneumatic.dm
2015-05-16 22:38:01 +02:00
Zuhayr
ae3ad84634
Updated ashtrays and mineral doors.
2015-05-17 03:02:03 +09:30
mwerezak
9ae57e95e1
Moves mob animations to a new source file, adds attack animation
2015-05-16 12:44:49 -04:00
Zuhayr
358867f3b5
Major sheet and material refactor.
2015-05-17 01:46:53 +09:30
PsiOmegaDelta
d4c205e12a
Merge pull request #9200 from mwerezak/tail-swish
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Tail swish animations, tail icon caching
2015-05-16 18:16:41 +02:00
Zuhayr
a101855343
Converted over hatchets and scythes.
2015-05-17 00:15:46 +09:30
Zuhayr
83570a1a9e
Merge branch 'materials' of https://github.com/Zuhayr/Baystation12 into dev
2015-05-16 23:35:05 +09:30
Zuhayr
f4923e2a20
Renamed twohanded weapons, collapsed bats.
2015-05-16 21:12:54 +09:30
Zuhayr
a32179a062
Renamed knives.
2015-05-16 20:54:34 +09:30
Zuhayr
8aa24b86bb
Renamed shards, katanas, claymores.
2015-05-16 20:36:33 +09:30
Zuhayr
1de493c272
Fixes #9021
2015-05-16 18:45:31 +09:30
Zuhayr
36acf64f18
Partial fix for #8825
2015-05-16 18:33:03 +09:30
Zuhayr
e1a14e3c41
Removes xenoarch reconstitutors entirely. "Fixes" #5413
2015-05-16 17:40:49 +09:30
GinjaNinja32
76654321e4
Merge remote-tracking branch 'upstream/dev' into new_tables
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Conflicts:
code/setup.dm
2015-05-16 08:53:33 +01:00
PsiOmegaDelta
07cb2aa1ad
Merge pull request #9291 from Techhead0/seeTheInvisible
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Invisible people can now be heard by visible_message
2015-05-16 08:57:21 +02:00
Ccomp5950
10a8c56c5d
Merge pull request #9286 from Zuhayr/dev
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Fixes, clothes stripping refactor.
2015-05-16 00:53:14 -04:00
Techhead0
35e44ab8d9
Invisible people can now be heard by visible_message
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Uses blind_message instead of letting the Ninja/whatever do things
unseen.
2015-05-15 21:06:16 -04:00
Techhead0
ec37652997
Fixes #7999
2015-05-15 13:34:46 -04:00