- I added in the foundations for traitor factions. See factions.dm for all the different faction datums. They don't do anything yet.
- I completely ported mob/var/mutations from a bitfield to a generic list. Mutation enumerated-identifiers are added into this list. For instance, TK = 1, COLD_RESISTANCE = 2, XRAY = 3, etc... The purpose of this was because bitwise operations could not actually be used after a certain size (because BYOND is stuck in the 16bit era).
- I've added in completely-functional nano-augmentations. Check under implantnanoaug.dm for a list of implants and implaners. As mentioned previously, they are completely functional but may be slightly OP. Among these nanoaugs are Super Strength, Psionic Radar, Electric Hands, Energy Blade/Sword Synthesizer, Rebreather, Dermal Armor, Combat Reflexes, and Regenerative Nanorobots. I won't go into detail as to what they do, but hopefully they should be self-explanitory. If not, check out their descriptions in the file previously mentioned.
- Added in a future traitor item, the Mind Batterer. Along with it a new .ogg file.
- New telecomms bus mainframe sprite, thanks to WJohnston.
- New holdable shield, sprites courtesy of Muncher (i had to mangle the side sprites because of a technical little issue. I'll change it back to the original soon). It can be retracted and expanded. Probably only going to be given to traitors.
- A couple of minor bugfixes here and there, along with some code tidying.
Hope this isn't too large a commit. I intended it to be MUCH larger, but I've decided to split up my Traitor Factions expansion into smaller commits.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3692 316c924e-a436-60f5-8080-3fe189b3f50e
- Replaced them with a whole range of inventory slot flags. These now govern
whether an item can or can't be placed in a certain inventory slot. See setup.dm
for information on the flags. These flags only affect humans tho, as humans are
the only beings with an inventory to talk of.
- Standardized some gun code and some other pieces of code as I came accross
them. I hate indented variable definitions!
This commit should not bring any change whatsoever to the game from a player's
perspective.
Revision: r3659
Author: baloh.matevz
-Tweaked fake moustache. It shouldn't work as internals, but it disguises your identity.
-Fixed a couple flags for the sake of logic.
-Updated changelog.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3691 316c924e-a436-60f5-8080-3fe189b3f50e
Fixed Erro's backpack derp- backpacks are wearable once again.
Added a obj/structure ex_act(), blob_act(), and meteorhit().
Made gasmasks block visibility of glasses and ears.
Fixed being able to wear plasma tanks on your back.
Fixed the gas mixer sprite not lining up with horizontal pipes correctly.
Removed a bunch of pointless text()s from a few files. I was going to get rid of all of them, but I gave up after a while. Most of the diffs are this.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3662 316c924e-a436-60f5-8080-3fe189b3f50e
- Replaced them with a whole range of inventory slot flags. These now govern whether an item can or can't be placed in a certain inventory slot. See setup.dm for information on the flags. These flags only affect humans tho, as humans are the only beings with an inventory to talk of.
- Standardized some gun code and some other pieces of code as I came accross them. I hate indented variable definitions!
This commit should not bring any change whatsoever to the game from a player's perspective.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3659 316c924e-a436-60f5-8080-3fe189b3f50e
-Snack machine amounts lowered from 10 each to 6 each, which should still be more than enough.
-Normalized nutriment amounts. Many of the values had were quite inflated...
-Added some positive reagents to certain foods. Most notably, brainburgers and braincakes heal brain damage.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3627 316c924e-a436-60f5-8080-3fe189b3f50e
- Wallets now fit in pockets
- If you are clicking on a storage item in your pocket with an empty hand it
will return that item to your hand
Revision: r3610
Author: baloh.matevz
- Wallets now fit in pockets
- If you are clicking on a storage item in your pocket with an empty hand it will return that item to your hand
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3610 316c924e-a436-60f5-8080-3fe189b3f50e
-Door control buttons give the user a message if they lack the access
-Virology door controls now properly restrict access
-Large beaker cost reduced to 5000u glass
-Shooooorts! They're comfy and easy to wear!
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3602 316c924e-a436-60f5-8080-3fe189b3f50e
-Added two new syndicate bundles
-Reduced cost of thermals to 3 telecrystals (formerly 4)
-Singularity Beacons are now spawned from a smaller, portable device.
-CMO and QM jumpsuits made more unique.
-Updated Cargo Tech jumpsuit and sprite
-Edited Warden's jumpsuit striping to match his jacket
-Added WJohnston's CMO bio hood
-Bug fixes for Nodrak's Random button
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3599 316c924e-a436-60f5-8080-3fe189b3f50e
Work by Neek
- Hulk Hogan moustache fix
Work by Yvarov
- Alien Unconciousness fix (Fixes Issue 283 )
- - Also commented out alien snoring all over because aliens don't snore.
- Replacement light box fix (Fixes Issue 398 )
- Syringe gun attack logs added (Fixes Issue 465 )
Work by QualityVan
- Nettle and Death Nettle force based on potency.
Revision: r3593
Author: johnsonmt88
other crates in the same shipment from arriving.
Generalised the crate contents randomisation code to allow for future random-
contents crates and avoid unnecessary copypasted code.
Revision: r3588
Author: musketstgstation
Work by Neek
- Hulk Hogan moustache fix
Work by Yvarov
- Alien Unconciousness fix (Fixes Issue 283)
- - Also commented out alien snoring all over because aliens don't snore.
- Replacement light box fix (Fixes Issue 398)
- Syringe gun attack logs added (Fixes Issue 465)
Work by QualityVan
- Nettle and Death Nettle force based on potency.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3593 316c924e-a436-60f5-8080-3fe189b3f50e