Commit Graph

46 Commits

Author SHA1 Message Date
Frenjo
412572aa63 Fixes/standardises loadout option naming
Renames almost every loadout option to the new "category, type" system.
2022-08-30 00:23:56 +01:00
Frenjo
461651948f Tweaks loadout part I
Renames the "gloves, work" loadout option to "duty gloves" to more accurately reflect the item being selected and for consistency with the "duty boots".

Fixes a typo in the name of the "jackboots, thigh-length" loadout option.

Tweaks the loadout point costs of the following items:
- Phase Pistol: 5 -> 4 (for consistency with knives, phase is only useful against wildlife whereas knives affect all)
- Black Gloves: 1 -> 2 (for consistency with other functional gloves)
- Duty Gloves: 3 -> 2 (same as above)
- Jackboots (all variants): 1 -> 2 (for consistency with other functional item variants)
- Workboots (all variants): 1 -> 2 (same as above)
- Umbrella: 3 -> 1 (an umbrella is arguably the same amount of functional as a briefcase)
- Custom Laptop: 7 -> 5 (follows the custom tablet having the same cost as the advanced tablet, custom laptop has the same as the advanced laptop)
2022-08-28 19:48:01 +01:00
atermonera
9d71839ac6 Removes devices 2022-04-17 19:14:43 -08:00
atermonera
7a9806d9b4 Removes weapons 2022-04-17 19:14:32 -08:00
Schnayy
a81f2b0526 Merge pull request #7849 from Greenjoe12345/teshchair
Adds some new wheelchair types
2021-03-09 00:13:07 -06:00
MistakeNot4892
47dc760585 Fixed/generalized loadout implants. 2021-03-06 22:29:00 +11:00
MistakeNot4892
abe54462ca Minor wheelchair refactor. 2021-03-04 08:16:20 +11:00
Greenjoe12345
fc3d59ced1 adds electric wheelchair, fixes wheelchair bug 2021-02-28 23:40:56 +00:00
Greenjoe12345
74538d383e adds the ability to give loadout items a custom name/description 2020-08-31 01:20:59 +01:00
KasparoVy
a75c92c03f Loadout Implants Properly go in Mob, not on Floor
The main cause is the 'exploitable' check from `code/game/jobs/job_controller.dm` because the proc `amend_exploitable` from `code/modules/mob/mob.dm` spawns a duplicate of the implant at the mob's feet.

Tertiary issues were...
- The `implant_loadout` proc in `code/game/objects/items/weapons/implants/implant.dm` not inserting the implant in the correct location (was passing an organ instead of a zone define like BP_HEAD, which has a string value of "head".)
- There were unnecessary post-spawn behaviours for dud and neural fluff implants.

What now happens:
- The exploitable check now occurs in the `spawn_item` proc from `code/modules/client/preference_setup/loadout/loadout.dm`.
- The loadout implants are now inserted into the correct locations within a mob.
- There won't be implants created on the floor anymore.
2019-10-27 22:43:27 -04:00
Mechoid
e2e870f2b4 Medical Expansion (#6465)
* Starts work on the Medical Expansion.

* Further Work

* Save Everything!

* Large volume of things.

* Log of Change

* I'm an idiot.

* Kidney assisted sprites. They didn't exist, for some reason.

* Fixfix

* Fixfix

* Update encased.dm

* Update glass.dm

* Update Chemistry-Reagents.dm

I am once more an idiot.

* Split augs.

* Fixfix
2019-10-19 19:27:39 -08:00
Unknown
203585b104 I feel like an idiot now 2019-05-08 17:12:23 -04:00
Unknown
dcf6b62817 Replaces Custom Laptop with Elite
Custom laptops currently have a problem in that their verb list is not properly updated. This replaces the custom laptop with an elite model that has all the modules.

Also raises cost of the elite model to 7 loadout points, due to concerns raised.
2019-05-07 19:09:01 -04:00
Unknown
7594c28f21 Updates Part Twelve 2019-04-14 14:38:30 -04:00
Unknown
a0904cb9fd Updates Part Ten 2019-04-12 16:40:04 -04:00
Unknown
df96660ddf Updates Part One 2019-04-03 13:40:56 -04:00
Anewbe
8f9e817bf0 Language and Larynx Additions (#5402)
* Various Language Improvements
2018-07-13 21:13:47 -07:00
PrismaticGynoid
eabfa03891 Laser pointers (#5257)
* Laser pointers

Adds laser pointers, ported from tg/oldaurora (but heavily modified). They can be found in the loadout, as well as made by science. Science can also upgrade them, which makes them occasionally useful for blinding people, too.

The bugfixes which make several of the features work properly will come in a separate commit.

* Three fixes

Cats now have resting sprites for all 4 directions, instead of just east. This was needed to make cats look like they're pouncing on the laser dot.

Cameras can now be EMPed more than once, and EMPs actually are able to disable them now. This was needed for the shining lasers into cameras feature.

Flash_eyes() now actually displays a flashing animation on your screen when you get flashed (except for silicons, who for some reason are excluded from this unless EMPed). This was needed for laser pointers to have a temporary "blinding" effect when shone into someone's eyes.

(removes errant debug message too, whoops)

* Nerf

Reduced chances of laser pointers doing anything useful on silicons.

Also, fixes a duplicated proc, oops.

* Requested changes

Minor changes as requested - 'cell' to 'diode', view() to viewers(), range() to viewers().

Stops buckled or dead cats from reacting to laser pointers. Zombie cats are fun, but no.

Also, does another small nerf to the effects on silicons.
2018-05-14 15:22:19 -07:00
elgeonmb
c12368b887 Adds new robot codex (#5178)
* adds new robot codex

* appeases ater
2018-04-20 10:30:06 -07:00
Anewbe
524c9aa5db Removes translators from the loadout (#4942) 2018-03-01 12:00:37 -08:00
atermonera
48c6161c4d Adds umbrellas to loadout, for 3 points 2018-02-26 12:39:56 -08:00
Cameron653
9e52040d5a Loadout Text-To-Speech device. (#4697)
* TTS Device

* Makes it a proper /device

* boop

* to_chat and message change
2018-02-03 22:47:01 -06:00
elgeonmb
3d5740c909 adds an e-reader full of news to the loadout (#4619)
* adds an e-reader full of news to the loadout

* Political Almanac -> Pocket Newscaster
2018-01-25 18:18:35 -06:00
BillyBangles
bfeda4c28b properly names the communicator watch selector (#4601) 2018-01-20 21:32:44 -08:00
BillyBangles
c44af58716 Adds communicator watch (take 2) (#4406)
* adds communicator watch

* adds commwatch to a loadout selection list

* adds changelog

just in case
2018-01-17 19:33:32 -06:00
Belsima
2d3a306dea Loadout additions + fixes. (#4339)
* Loadout additions + fixes.

* Selection fix.
2017-11-27 19:21:49 -06:00
Anewbe
dea7346b94 Fixes the autologging items in antag records 2017-10-11 21:16:18 -05:00
Neerti
4b1eb3a19a Merge pull request #4017 from Anewbe/lawbook
Adds Neerti's Law Book
2017-10-05 12:56:23 -04:00
Anewbe
0de6cddef5 Activates Neerti's Lawbook 2017-10-03 22:29:50 -05:00
Anewbe
860c1d2e9f Makes the auto-antag-record logging for loadout items prettier 2017-10-02 03:08:01 -05:00
Anewbe
7c5d7c4d75 Improves tracking implant code, adds a tracking implant variant to the loadout 2017-09-28 20:25:46 -05:00
PrismaticGynoid
1f1f537e1c Better Wheelchairs
Wheelchairs can now be collapsed by click-dragging them to you, much like rollerbeds. You can then pick them up. They are, however, too large to stuff into a backpack.
These new collapsible wheelchairs are now available in the loadout, under utility, for 4 points. They're also color-customizable now. No more plain white wheelchairs available only by missing feet.
The loadout wheelchairs will spawn with you buckled into them, just like how it works when you spawn without feet, except that the loadout wheelchairs can be more colors than just white.
2017-08-09 00:48:13 -07:00
Belsima
1d7cea9864 renames a mislabelled pen 2017-07-10 18:07:07 -04:00
Belsima
b7a34a3645 Adds a gilded pen. 2017-07-10 18:01:43 -04:00
Anewbe
4a33a8df82 Merge pull request #3216 from Neerti/3/22/2017_the_empress_protects
Implements the new Codex.
2017-04-08 13:02:43 -05:00
Neerti
a4a05ae4ec Implements the new Codex. 2017-04-08 12:08:08 -04:00
Anewbe
ca47d37d2f Adds a few more cosmetic flashlights 2017-03-31 18:50:00 -05:00
Anewbe
d665a0dee2 Makes translators more expensive 2017-03-26 17:36:36 -05:00
Anewbe
f4dd443b01 Ports the translator 2017-03-10 21:46:57 -06:00
Anewbe
5c41c32dc9 Adds device cell to the loadout 2016-12-15 18:19:48 -06:00
MagmaRam
c5b77fcf9e Adds an implant that allows humans to speak EAL.
It's available in the loadout for 2 points.
2016-12-01 22:22:46 -06:00
Anewbe
a67e57e727 Simple fix is good fix 2016-11-18 22:32:45 -06:00
Anewbe
4a7f88555a Adds flashlights to loadout 2016-11-14 17:55:53 -06:00
Yoshax
d91ebad052 Adds changelog 2016-08-31 23:15:35 +01:00
Yoshax
3e034a7552 Adds secure briefcase to custom loadout 2016-08-31 23:13:12 +01:00
Zuhayr
7453414faa Added new panel for loadout. 2016-02-09 00:09:39 +10:30