atermonera
7a9806d9b4
Removes weapons
2022-04-17 19:14:32 -08:00
Atermonera
0232be9531
Repaths obj/effect/effect, datum/effect/effect [MDB_IGNORE] ( #8312 )
...
* Repaths obj/effect/effect, datum/effect/effect
* linter fixes
* No new
Co-authored-by: Atermonera <forslandm@gmail.com >
2022-01-16 00:14:39 -08:00
Cerebulon
de245fb082
remove debugs
2021-08-23 00:48:30 +01:00
Cerebulon
faf4a4121a
Ports sliding things along tables
2021-08-23 00:45:08 +01:00
Aronai Sieyes
ad75bb86bd
Alter playsound paradigm
2020-05-19 11:06:28 -04:00
Atermonera
d079fc6329
Fixes custom table placement ( #6735 )
2020-02-25 01:31:16 -08:00
Heroman
6d94b7074b
Creates a preference for precise item placement
2020-02-22 18:24:09 +10:00
Cerebulon
f801cc95be
Allows precision placement of most items
2020-02-19 21:16:26 +00:00
Arokha Sieyes
5b15917d32
to_chat replacing stream operator
2020-02-17 13:14:08 -05:00
Neerti
76b077af4a
Finishes seperating ZAS logic from CanPass().
2019-02-10 01:46:38 -05:00
kevinz000
3cc35a1027
CanPass errors
2019-01-07 00:23:10 -08:00
Cyantime
5b9cf75355
Tabling nerf reduction(?)
2017-08-07 21:34:34 -04:00
Cyantime
b9e3e0e57e
Nerfs tabling
2017-08-06 02:36:23 -04:00
Anewbe
ee0a8b7fbe
Adds ling claw power
2017-05-15 15:51:21 -05:00
SinTwo
afb6f1b572
Fixes : #3268
2017-04-10 23:32:38 -04:00
SinTwo
a7aa2a7f33
makes benches a subtype of tables
2016-06-29 17:52:27 -04:00
Zuhayr
f93ea6a78f
Tweaks to previous commits.
...
More tweaks to IPC fixes.
Merge resolution/compile fixes.
Further work on properly integrating, updating and fixing prosthetic options.
Repathed internal organs to organ/internal.
More work on full synthetics, changelings, overheating.
Working on getting organs to qdel properly and spawn properly when robotized.
Finalized some overheating values, added remaining prosthetic icons.
Finalizing the testing version of the full prosthetic bodies branch.
Added suit cyclers to the autolathe and map.
Fixing runtime errors.
Fixing errors.
Changelog.
Replacing limb and organ strings with constants.
Prevented brainless species from becoming full cyborgs.
Fixed issues with brain/MMIs renaming themselves inappropriately.
Various fixes and oversights.
2015-12-24 21:13:40 +10:30
Neerti
ecaf6758df
Begins work on new ling.
2015-08-20 11:38:48 -04:00
Kelenius
3de25ceb00
Fixes #8161
2015-07-15 16:34:05 +03:00
mwerezak
e510f6625f
Fixes IV stands blocking bullets
...
IV stands now check PASSTABLE, allowing projectiles and small mobs to
pass through them.
Flipped tables now block small mobs.
2015-05-26 23:05:38 -04:00
Zuhayr
93b014c699
Merge with dev.
2015-05-20 13:39:31 +09:30
GinjaNinja32
cda71446eb
Fixes #9341
2015-05-18 07:10:37 +01:00
Zuhayr
8aa24b86bb
Renamed shards, katanas, claymores.
2015-05-16 20:36:33 +09:30
GinjaNinja32
354859b889
Generalises shards, makes tables possibly create shards when falling apart, make tablesmash potentially give someone a faceful of broken glass if the table breaks
2015-05-15 04:47:18 +01:00
GinjaNinja32
a3662a9088
Fixes, improvements, suggestions.
2015-05-15 00:06:47 +01:00
GinjaNinja32
4b87799072
New tables, code section. Changelog entry soon.
2015-05-13 19:08:39 +01:00