Commit Graph

435 Commits

Author SHA1 Message Date
Cerebulon
71d0689435 Merge branch 'master' of https://github.com/PolarisSS13/Polaris into swimlock 2021-09-01 01:46:41 +01:00
Cerebulon
10dc5f5680 PoIs + virgin 2021-08-29 13:51:27 +01:00
Cerebulon
707396462f Adds a Whole Buncha More Clothes 2021-08-29 05:46:49 +01:00
Cerebulon
48d6fff875 Adds Qipaos 2021-08-23 01:01:13 +01:00
Cerebulon
d4fd5f0208 Separates Swimsuit and Athletic Lockers, Adds Wetsuits 2021-08-22 17:33:41 +01:00
Atermonera
959511918c Replaces DEFAULT_WALL_MATERIAL with MAT_STEEL, where applicable (#8156)
* Replaces DEFAULT_WALL_MATERIAL with MAT_STEEL, where applicable

* floorbot compiles
2021-06-29 20:28:16 -07:00
Unknown
2c771d0ae5 Halves Item Slowdown Effects
Most items in the codebase have a slowdown multiplier of one, when slowdown is handled species-side in multiples of 0.5. This makes the effect of species slowdown almost non-existant when item slowdown is involved, and makes species that have item slowdown reduction (such as Unathi) unnaturally fast.

Do note that I also went through and removed odd slowdown numbers as well, as, due to the way slowdown is tied to tickrate, it should be done in intervals of 0.5.

I tried to view things on a case by case scenario but there will probably be changes that will need to be double checked.

Some items will be handled differently, I will list the exceptions below.
Boots of Speed: Kept at -1, it is boots of speed after all.
Chemistry Bag: Increased to 3. This should not really be toted around outside of chemistry.
Hybrid Tools: They already have a lot of other disadvantages, and are kind of hard to get, and 0.1 is a weird number for slowdown.
Site Manager's armor: Already 1.5
Unathi Breacher modules: These things are overpowered and Unathi already have a racial trait to virtually remove slowdown.
Voidsuits: Already done in intervals of 0.5, no change.
RHR Accellerator: This thing probably has appropriate slowdown values for what it is.
Utility suits: Already done in intervals of 0.5
Clothing/suits/armor: Already done in intervals of 0.5
2021-06-24 17:24:52 -04:00
MarinaGryphon
593246b595 Linter diagnostics + bans non-var relative pathing (#8150)
* Linter diagnostics + bans non-var relative pathing

* Enable DreamChecker Annotations

* make it executable

* update hashFiles

* oops

* tries to fix it... again

* trying again

* path

* repath

* fix perms

* fixes weird capitalisation issue
2021-06-20 13:14:29 -09:00
Neerti
fdabe51ee8 Linter Introduction + Cleanup (#8085)
* Adds linter defines to repo.

* Uncomments linter defines already in the code.

* Resolves unreachable code linter errors.

* Nukes decade+ old syndie specops code except for computer since that's mapped in?????

* Resolves procs has no parent linter error.

* Proc signature fixes

* Bad comments

* "In" danger

* Type safety

* Implied nested list abuse

* Top level ..() usage

* Sleepy coder typos

* Invalid kwargs calls

* Pointless returns

* Linter hacks (see full message)

Byond doesn't care and it has no effect but linter doesn't like var/proc
for holding references to procs, despite that it's valid byond code.

Also, the linter seems to have serious issues figuring out relative
proc names. This commit is a sort of take-it-or-leave-it thing. It's not
required, it just cuts down on warnings, but this code is valid DM code.

* WHATEVER THIS IS

* Trick dreamchecker linter into ignoring this file's sins in it's weird use of vars

* Fix list decoration syntax - Its a list, not list of lists

- To declare that a var is a list you can `var/list/blah = list()` syntax or the `var/blah[0]` syntax.  Both do exactly the same thing. But if you do `var/list/blah[0]` that is just like doing `var/list/list/blah = list()`

* Hopefully stops the ai holder subtype folder from going quantum and sometimes changes capitalization over time, and incidentally causing 20+ linter errors.

* Fixes unwrapped negated object in list linter error.

* Resolves colon-like list accessing linter error.

* Turns linter on in linter config.

* Fixes closet indentation properly and cleans up suit storage unit switch.

Co-authored-by: Aronai Sieyes <arokha@arokha.com>
Co-authored-by: Leshana <Leshana@users.noreply.github.com>
2021-05-25 18:17:26 -09:00
Novacat
157fe17963 fixes typo in qerr quem ID (#8026)
* fixes typo in qerr quem ID

* Removes unnecessary comments
2021-04-09 22:47:50 -09:00
MistakeNot4892
a9537638bf Repathed/renamed seromi to teshari. 2021-03-23 09:14:55 +11:00
Killian
47d2c55157 New ID Card Design (#7815)
* citcard port

* card component redundancy reduction

* Update id_stacks.dm

* more variants? more variants

* new ver.

* cleanup, fixes, couple of new elements

* begone, PRS

* minor updates

reorganized dmi, made color naming consistent, added some missing stripes/pips

* updated headstrips, pips, and static cards for readability
2021-03-21 17:27:22 -09:00
Schnayy
284fd25b76 adds a bunch of clothes yet again 2021-03-09 00:04:12 -06:00
FenodyreeAv
ca583e2cb2 Adds a modular armour version of the explorer suit and adds sprites to specialist armour (#7921)
* Adds a modular armour version of the explorer suit.

* Adds material armour building steps for plates, arm guards and leg guards

Adjusts chitin hardness and weight (weaker and lighter)

* Maps a drying rack and washing machine into the planetside outpost

* Fixes QDEL issue, adds sprites to the specialist armours, and adjusts the cargo crates to match.

* Changes map format to TGM

* Removes flashy pixel on south facing leg sprites

* Adds proper returns, removes copypasta, fixes labeller & pen interactions
2021-03-07 11:36:51 -09:00
MistakeNot4892
b22a0568a3 Sideports a couple of init unit tests from Neb. (#7893)
* Sideports a couple of init unit tests from Neb.

* Trying to unfuck initialize logic.

* Removing del()s.

* Adjusting return values to Initialize().

* Moving some dangerous object logic from obj onto the two types that use it.

* Rolling back some init changes and commenting out initialized atom unit test.

* this comment formatting is a minor war crime

* Removed sleep() from signaler circuit Initialize().

* Additional Init fixes post-rebase.

* Uncomments subsystem test since that's passing.
2021-02-21 12:03:34 -09:00
Schnayy
e7c39582bb OKAY I GUESS NOT (#7854) 2021-02-07 19:41:12 -08:00
Cerebulon
04ded47fbd Excised Errant Bay Military Lore (#7810)
* Filth + Graffiti Fixes

* Excised Bad Lore

* Update filth.dm

why was this here oops i was on master
2020-12-31 21:40:40 -08:00
KasparoVv
f4798b4113 Adds & Upgrades a Bunch of Teshari Clothing (#7760)
* Adds Orange Teshari-Goggles, Species-fits some sprites, Updates Undercoats

Backports orange Teshari goggles
Species-fits rings for Teshari
Fixes captain glove sprites for Teshari
Species-fits hudpatches & white blindfold for Teshari
Species-fits some jacket accessories for Teshari (tan, charcoal, navy, burgundy, checkered)
Updates all Teshari undercoats so the leg portion fits better (like smocks)

* Adds Goggles to Loadout & Changelog

Missed a spot

* Woops, forgot job undercoats

Fix fix fix.

* Alright Y'all Asked for it

Replaces undercoats & cloaks with upgraded downstream versions

Adds hooded & belted cloaks

Adds white/recolourable blindfold

* Adds Worksuits, Adjusts Blindfold Loadout, Reduces Icon Size

Makes _s (object) states unidirectional
Adds Teshari worksuits (the icons were already here wtf)
Renames the recolourable blindfold in loadout selection

* Update the CL Noob

* Sort out Restrictions & Fix Typo
2020-12-01 23:29:12 -08:00
Greenjoe12345
84a03f9050 Ports some clothing from uristcode 2020-10-29 03:46:32 +00:00
Schnayy
8e50dc82be 5 new clothes & 1 headdress (#7733) 2020-10-17 03:14:34 -07:00
Cerebulon
0815a554c6 Tweaks to pickup/equip sounds. (#7651) 2020-09-20 03:56:41 -07:00
Atermonera
2cbad2298d Merge pull request #7587 from listerla/teshclothesfix
Fixes Teshari dresses
2020-08-31 20:35:13 -07:00
listerla
64678f29c3 Fixes Teshari dresses 2020-08-27 23:31:36 -04:00
Atermonera
6d4d5d6efd Merge pull request #7571 from listerla/nomoresitemanager
Colony Director -> Site Manager
2020-08-27 17:41:52 -07:00
listerla
d56974cb92 Colony Director -> Site Manager 2020-08-25 20:12:29 -04:00
Rykka
0c7a7fd2b8 Massive Ambience and Sound Overhaul + Addition, Squashed Commit Edition 2020-08-21 06:53:05 -04:00
listerla
6de6cb50ad Ports more Teshari clothes from Urist & Citadel (#7488)
* Ports more Teshari clothes from Urist & Citadel

* Accidentally deleted one sprite, undeleting now
2020-08-20 19:15:16 -07:00
Atermonera
4405a84182 Accessory colors aren't modified by clothing colors (#7435) 2020-08-12 18:30:33 -07:00
Greenjoe12345
ed74e52130 ports a whole lot of Teshari stuff from Arkstation (#7431) 2020-08-12 11:16:42 -07:00
Atermonera
1fc6477d5e Merge pull request #7393 from Rykka-Stormheart/shep-dev-tg-alerts-updoot
Port lots of things that had to wait on alerts (Replaces Arokha's PR)
2020-08-06 11:38:16 -07:00
Schnayy
7a84236f3c Adds 2 uniforms, 1 accessory, and flower crowns to loadout (#7385) 2020-07-31 01:01:56 -07:00
Rykka
28a7698b9e Port lots of things that had to wait on alerts
Adds a HUD for observers
Adds a HUD for rigs and mechs
Adds up/down buttons for AI hud
Add more tg style alerts
Fix some bugs with the tg alerts
Improve icon_states usage by caching it
Redo how respawning works, add a button to ghost hud for it
2020-07-30 16:23:32 -04:00
Schnayy
074e9a6ca5 Adds clothes. Fixes rat sprite turning you into a square. (#7359) 2020-07-22 03:13:09 -07:00
Atermonera
6ab622a2b5 Merge pull request #7205 from VOREStation/Arokha/playsound
Alter playsound paradigm
2020-05-28 16:05:59 -07:00
Atermonera
cef541a000 Merge pull request #7184 from Greenjoe12345/teshycoats
adds some coats for teshari + fancy clothes
2020-05-21 11:41:10 -07:00
Novacat
8a2baa1e65 Updates Solgov/Sifguard uniforms (#7138)
* Adds Rank and Dept Slots

Since BYOND increased the maximum of bitwise operations, it is possible to add a few new slots. I decided to port Bay's Rank and Dept slots, as well as remove the now defunct Torso slot.

* Adds some Terran uniforms

* Ah screw it I am overhauling this

* Renames marine icon

* adds crude clothing sprite for jumpers

* Fixes previous commit

* Renames all army stuff to marines

* Fixes an oversight

* Purges extraneous icons

* Removes duplicate sprites
2020-05-21 11:19:46 -07:00
Aronai Sieyes
ad75bb86bd Alter playsound paradigm 2020-05-19 11:06:28 -04:00
Greenjoe12345
05deb430fa adds some coats for teshari, one white and recolorable, one black with recolorable stripes.
adds some fancy tesh clothes to the loadout that were previously just icons
2020-05-17 04:37:39 +01:00
Mechoid
aafd4b4fa6 Explorer Expansion: New Horizons (#6960)
* Large amount of work; Animal taming, shearing. Random animal spawns on sif grass/forest turfs. New PoIs, thermal poncho.

* Combat drone DMI moved to drones folder. Mining Drone subtype added. "Tameable" with ores, will collect and store ores when not in active combat.
2020-05-01 11:19:21 -07:00
Aronai Sieyes
6c6644f86c Rewrite examine() to pass a list around (#7038) 2020-04-29 13:42:16 -07:00
Unknown
31f5cc8636 Updates Vox/Unathi Stuff 2020-03-29 22:02:13 -04:00
Unknown
ecb85bd548 Changes webbing to Initialize
Fixes lateload webbing
2020-03-29 21:32:25 -04:00
Neerti
efd8876e90 Makes holsters and webbing get along. 2020-03-15 21:19:54 -04:00
Atermonera
5ae30b7a3d Merge pull request #6730 from FenodyreeAv/TestBranch
Fixes sprites for Ablative & Bulletproof modular armour
2020-02-24 13:15:03 -08:00
Fenodyree
1ac677d335 Fixes on mob and in-hand sprites for Ablative & Bulletproof arm and leg guards. 2020-02-23 06:42:28 +00:00
lemon
828547b964 Adds holster, lighter, and seatbelt sounds from World Server. 2020-02-22 10:21:23 -05:00
Arokha Sieyes
5b15917d32 to_chat replacing stream operator 2020-02-17 13:14:08 -05:00
Cerebulon
59d3ba0182 Fixes jumpskirt sprites borked by world server clothing expansion port 2020-02-06 01:35:46 +00:00
Atermonera
139c4a3d70 Merge pull request #6658 from Darlantanis/TeshariPonchoFix
Teshari Poncho Fix
2020-02-01 15:00:22 -08:00
Atermonera
80bc4bdfae Merge pull request #6652 from Rykka-Stormheart/shep-dev-missing-no
Hacky Fix for Athletic Shorts showing Missing Icon
2020-01-30 16:23:25 -08:00