Commit Graph

2123 Commits

Author SHA1 Message Date
quartz235@gmail.com
706c20a15e Atmos techs now spawn with extended capacity emergency tanks
AIs/Cyborgs can no longer drink from the toilet or wash themselves in sinks for the good of IMMERSION

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2836 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-28 02:08:33 +00:00
trubblebass@gmail.com
e92e4b6748 - Fixed Issue 284
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2834 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-27 21:05:27 +00:00
heisen51@gmail.com
8295264dc5 Being in a freezer crate or refrigerator now has the same effect on meat as 0C air.
Kitchen cold room tweaked a bit more.
Cold room added to Uterus.

Changelog updated to indicate new freezer crate/refrigerator functionality.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2832 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-27 11:46:15 +00:00
petethegoat@gmail.com
b9c3f9ce65 Added Scottzar's emitter projectile sprite. Thanks!
Fixed some issues with paper.
Slightly adjusted the atmospheric door sprites.
Added some SMES assembly sprites.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2829 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-27 04:19:18 +00:00
rockdtben
8386e07d6a Fixed a minor detail.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2824 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-26 18:19:17 +00:00
rockdtben
406d2eed23 Removing some references and replacing with the god procs. oxyloss mostly this time.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2823 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-26 17:56:22 +00:00
kortgstation@gmail.com
864949f783 Soul Stones can now summon Shades.
Soul Stones can now capture Shades (which heals them)

Soul Stones capturing a soul will now be imprinted with that shade, and be unable to capture new souls/other shades

Added ectoplasm object/sprites. As of now it has no uses.

Shades now delete on death and leave ectoplasm behind.

Soulstones can be bought with the wizards spellbook (as a set of six) and from the cultist supply talisman.

The Chaplain has a single soulstone in his office (mostly for testing/so it will get used often and I can get feedback)

Speaking of items on the map for testing, Reactive Teleport Armour no longer spawns in the RD's office (because Urist will murder me if I have to retarded test items out at once)

Removed some no longer needed code regarding soulstones from the suicide verb.

Updated the changelog

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2821 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-26 17:25:46 +00:00
baloh.matevz
fa5a5772c8 Engineering remapped
Screenshot: http://www.kamletos.si/new%20engineering2.png

Added glass doors to the table facing the hallway after that screenshot was made

- Added an emp-proof camera for singularity viewing
- Particle accelerator now starts set up

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2820 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-26 17:11:12 +00:00
ryantennessee@yahoo.com
645ceae251 Second installment of fullbeakers. Contains all complex chemicals that can be created by mixing base chemcials as well as tox and sleep tox.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2819 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-26 16:29:36 +00:00
heisen51@gmail.com
10da4a1304 Unsecured disposal pipes are now density=0, so you can walk over them.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2818 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-26 15:44:08 +00:00
ryantennessee@yahoo.com
410a84cb19 Added a mappable and admin spawnable set of beakers of each basic chemdispenser chemical that hold 1000 units and are the same functionally as 50 unit beakers. Please consult me if modding this to keep a proper format and organization.
DISCLAIMER: I make no guarantees that these will work without problems (or even crashing the server).  There are several issues with machines due to sanity checks assuming only 100 units is the max a beaker can hold.  These are for testing purposes.  Use at your own risk.  I plan to include every reagent in the game eventually as well as standard 50 unit beakers for non-testing use.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2817 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-26 10:10:42 +00:00
heisen51@gmail.com
5dbb70f7f3 Air alarm parameters changed - they will go to orange/red only when the temperature is cold enough to be dangerous.
Rotten meat is now named similarly to normal meat, but has a different sprite.
Cold room tweaked a bit more.
Kitchen juicer moved from the central table to the table below the microwave.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2816 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-26 05:53:55 +00:00
panurgomatic
175d4b5655 - Fixed wrong paths for mech circuit boards
- Added Odysseus circuit boards to designs.
- Tweaked Odysseus parts construction costs. 

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2814 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-25 19:50:23 +00:00
quartz235@gmail.com
216b62c810 Removed daedric bible option due to licensing and copyright infringement is bad okay
no seriously man don't do it

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2811 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-25 11:54:30 +00:00
kortgstation@gmail.com
dce715aee0 Simple animals can now attack/interact (as described in my last commit) with:
Humanoid Aliens
Alien Larva
Monkeys
Cyborgs
AIs
Metroids
Other simple animals

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2810 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-25 11:29:08 +00:00
kortgstation@gmail.com
2f2642130d Simple mobs can now attack humans (and you are able to set the attack messages and min/max damage of the attack with vars)
Simple mobs who attempt to attack and have a max damage of 0 (which is the default) will emote a friendly gesture towards the target, the default being "nuzzles" though also editable via vars.

Added the Shade simple mob (and some temporary sprites) which is the first simple mob capable of attacking. It was mostly for test purposes, but will probably end up becoming a feature of soul stones later on.

Note: Simple animals still cannot interact with other simple animals, critters, mechs, cyborgs, aliens, monkeys etc etc, only humans at this point.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2808 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-25 08:43:02 +00:00
vageyenaman@gmail.com
e7c27d1299 Huge fukken commit. Very game-changing new feature has been added but it isn't actually available to players yet.
Spess Networking Technology:

    ▪ The machines are located in Centcom near the cargo shuttle.
    ▪ A new admin debug verb "Change Radio Type". Using this will toggle between old (current) radio code and the new radio code. ADMINS: I recommend only doing this if Doohl (me) is around to take note of anything that happens.
    ▪ The whole thing works, in theory, but hasn't been stress-tested with the usual 60+ players. I will write up a Tgstation Wiki article and/or explain what some of the stuff does in IRC or ingame.


One last thing to point out: this is a PROTOTYPE. I have tested it myself and optimized the code very well. In theory, this new radio system is significantly less laggy AND has many more features. However, because of it's a prototype, it can at any time destroy the server. The reason I am committing this and not updating the changelog is because it's not an actual feature YET. I want to stress test this on the servers to see how it fairs, then add some more stuff to it like the ability to link machines and repair networks.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2807 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-25 07:10:12 +00:00
rockdtben
8892ae794c Now all calls for bruteloss are handled via procs now. Extensibility++
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2803 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-24 20:54:25 +00:00
rockdtben
d189f96896 Removing more referencing of variables replacing with procs. So make updating the system easier.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2802 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-24 20:15:30 +00:00
quartz235@gmail.com
679caf9a51 Chef has eggs again, now located in his normal fridge.
I hope this doesn't mess up all the egg nog :'(

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2800 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-24 17:48:42 +00:00
baloh.matevz
484039cf6b Engineering lockers (personal, welding supplies, CE and electrical) now have custom sprites... and they're yellow.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2798 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-24 15:35:46 +00:00
musketstgstation@gmail.com
bd4b07c189 Fixed an accidental revert of an iconstate change from r2795 (erro, when you change the iconstate mention it in the commit log plzkthx)
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2797 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-24 14:40:32 +00:00
musketstgstation@gmail.com
8a37879d0e Separated empty soul belts and full soul belts for consistency with utility belts.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2796 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-24 14:36:41 +00:00
baloh.matevz
3e08db1851 Soulstone belts and engineering belts are not the same things, KOR
Fixed engineers starting with a belt full of soulstones caused by KOR in r2777.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2795 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-24 14:29:09 +00:00
baloh.matevz
a35f7a8915 Atmospherics airlock... yay...
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2794 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-24 10:10:05 +00:00
kortgstation@gmail.com
15ce5ab5aa Cyborgs will no longer drop shit everywhere when hit by the Staff of Change.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2789 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-23 23:18:44 +00:00
baloh.matevz
cbaf6fdfb3 Added a brown mining airlock.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2787 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-23 22:47:15 +00:00
petethegoat@gmail.com
24df02ec4a You can now fit basic pipes directly into wall girders.
You probably won't notice this, but it makes things slightly easier for atmos techs.

Several instances of ReplaceWithFloor changed to ReplaceWithPlating- the floor tiles under walls were annoying me. RCDs now create plating instead of floor also.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2786 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-23 21:09:04 +00:00
quartz235@gmail.com
4472cecbd2 Finally ready to like add this now oh man this is a huge thing sort of
Added CC-Nanotrasen, an IRC bot made by Skibiliano and given to us by him under CC-BY-SA 3.0 licensing
WHAT DOES THIS MEAN? It means all servers running this SVN now have the option to use an easy to configure IRC bot capable of relaying adminhelps from ingame to the server/channel of their choice.
- Runs on python 2.6 scripts with psyco support
- Relaying can be toggled from config.txt (so you don't runtime with every adminhelp if you decide not to use it)
- Comes with a bunch of other useful and fun tools too
- Added a new global proc, send2irc(msg,msg2) YOU'LL NEVER GUESS WHAT IT DOES CONSIDERING WHAT I JUST MENTIONED
----msg and msg2 are just what text gets relayed to irc, separated by a |, for instance send2irc(hello, world) would come out as
"CC_NanoTrasen: Hello | World


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2783 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-23 17:39:47 +00:00
panurgomatic
240a9bfac5 derp
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2782 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-23 15:48:42 +00:00
heisen51@gmail.com
fa29241062 Meat will now spoil within three minutes at temperatures between 0C and 100C. Rotten meat has the same nutritional value as normal meat, and can be used in the same recipes. However, it is toxic, and ingesting a badly-prepared big bite burger can kill you.
Because refrigeration serves a purpose now, the kitchen cold room freezing unit is turned off by default. Chefs should remember to turn the freezer on at the start of their shift.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2781 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-23 13:31:53 +00:00
panurgomatic
32b2be1b5a - Simple event dispatch system.
- atom.forceMove() proc. Ignores density and other Move() restrictions, but calls Exited() and Entered()
- var/emagged moved to /obj/machinery class
- anyprob() helper proc.
- Mecha internal damage vars encapsulated.
- Mech Fabricators now require robotics ID to operate. Emag removes this restriction.
- Added Odysseus Medical Exosuit and it's parts. Has integrated Medical Hud and ability to mount medical modules.
- Added Sleeper Medical module for medical exosuits. Similar to common sleepers, but no ability to inject reagents.
- Added Cable Layer module for exosuits. Load with cable (attack cable with it), activate, walk over dismantled floor.
- Added another exosuit internal damage type - short circuit. Short-circuited exosuits will drain powercell charge and power relay won't work.
- You should be able to send messages to exosuit operators using Exosuit Control Console
- Gygax armour and module capacity nerfed.
- Exosuit weapon recharge time raised.
- Bugfix: EMP actually drains exosuit cell and damages it

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2780 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-23 10:54:23 +00:00
heisen51@gmail.com
99e31e0724 Projectile hit message changed.
Now, instead of "<Victim> has been shot by the <projectile>", it's "<Victim> is hit by the <projectile>".

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2779 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-23 09:41:30 +00:00
VivianFoxfoot@gmail.com
0e310200fc Cyborgs now get a message that their parent AI has had their laws modified. (For Kor)
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2778 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-23 08:31:17 +00:00
kortgstation@gmail.com
96395618d7 Added the Soul Stone Shard. tl;dr it functions like an intellicard for dead or dying humans. It will only work on a human if they are in crit/dead, if they actually have a player in them (so corpses where people have ghosted are immune) and if the soul stone shard is empty.
Right now you can't do anything them other than capture people (and talk to them if you're near the stone)

Added a new belt variety that can only hold shards. Still needs its own sprites.

They currently do not spawn anywhere/are admin only. 

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2777 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-23 08:02:09 +00:00
vageyenaman@gmail.com
af26ab1c2e Fix for metroids dealing clone damage when they melee attack. Some other fixes too that I can't remember.
Added logs for smoke.

Nerfed metroid magic.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2776 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-23 03:07:36 +00:00
quartz235@gmail.com
6d93a9dd0b Fixes issue 272
-People who commited suicide are no longer cloneable through SE manipulation

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2774 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-22 16:03:31 +00:00
quartz235@gmail.com
4a6805c4e3 Undoing my shitty moved_recently thing since petey sweetie actually made do_after not suck
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2771 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-22 14:16:43 +00:00
petethegoat@gmail.com
d650ded822 do_after() now does its checks every tick, thus preventing people from fucking off for the duration, and coming back just before it finishes.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2770 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-22 14:15:35 +00:00
quartz235@gmail.com
a694e06991 upped the lag gratuity for breaking cuffs since apparently 40 seconds wasn't enough, if 90 doesn't work I'm just going to scrap this idea
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2769 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-22 13:17:09 +00:00
quartz235@gmail.com
8ff5a558b6 Fixed psychic reinforced table deconstruction
Fixed issue 270
- Changelings now have an "isabsorbing" var to prevent spamming absorb for free chems.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2766 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-22 07:07:57 +00:00
mport2004@gmail.com
72ff652ecd Changelog code has been fixed, when editing it please use notepad or some other text editor that wont attempt to change everything.
Bit of work on blob, mainly cleanup of the blob gamemode files.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2764 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-21 21:33:04 +00:00
kortgstation@gmail.com
cd7e1cd2b0 Staff of Change victims now have Universal Speak (the metroids/xenos/monkeys can all speak english).
Fixed a missing tile on the salvage shuttle.

Reverted it back to cultists getting one random word each because I broke something apparently.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2763 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-21 19:59:49 +00:00
quartz235@gmail.com
54fae4a34f Robots can't be handcuffed anymore (albeit in the most primitive way possible because fuck why doesn't if(!isrobot()) work in the handcuff code)
Because seriously what the fuck is that even

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2762 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-21 15:18:26 +00:00
heisen51@gmail.com
53164c3d09 New air alarm settings for the kitchen cold room.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2759 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-21 14:08:25 +00:00
vageyenaman@gmail.com
bbed525019 Santa's toy bag!
Fixed some miscellaneous stuff to prevent round-start crashing.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2758 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-21 07:04:55 +00:00
kortgstation@gmail.com
6ad42b9ec2 Fix for borgs transformed by the Staff of Change dropping their cells and MMI on the ground.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2757 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-21 04:54:34 +00:00
kortgstation@gmail.com
6e27f2e4ff Fixed a bug I caused (where the Staff of Change was unable to fire).
The Staff of Change no longer works on dead targets (to prevent resurrection when the new mob is created and the ckey transferred).

The Staff of Change can now cause a mob to change into a human (and a chance for said human to be a lizardman/metroidman/plantman/golem/normal human)

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2756 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-21 03:55:30 +00:00
VivianFoxfoot@gmail.com
05b0b8ef3b Apparently syndies should use eguns instead. Reverting r2753.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2755 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-21 01:36:29 +00:00
VivianFoxfoot@gmail.com
a606883c07 Medium bullets (used by deathsquad pistols and nuke team SMGs) now knockdown their target like the detective's revolver. They also do some eyeblur because of the hydrostatic shock.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2754 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-21 00:03:48 +00:00