cib
e0a500377c
Fixes dropped cyborg limbs being human.
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Makes them cyborg parts instead.
2012-12-19 23:30:58 +01:00
cib
2233d0dc8e
Fixed a bug with EMP's and robolimbs.
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Light EMP's were much more likely to destroy robolimbs than heavy ones.
2012-12-19 23:00:01 +01:00
cib
1bdfe2e442
Traitor objectives are now checked regularly.
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This doesn't mean the game can end early, it just means certain traitor objectives get a chance to process themselves before the round ended. For instance, the brig objective can now check periodically how long someone's been in the brig.
2012-12-19 22:27:15 +01:00
cib
be2466354b
Fixed another mistake with projectile dodge code.
2012-12-19 22:03:04 +01:00
GauHelldragon
980a24079f
Power draining Anomoly negative charge fix
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fixes issue #2064
2012-12-19 13:00:30 -08:00
cib
84fe7c01af
Fixed two issues with bullet hit chance.
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- Bullet hit chance was too low at close distance
- Missing wouldn't actually prevent the damage
2012-12-19 21:44:05 +01:00
GauHelldragon
0a5aeb2233
Cane Sprite Fix
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fixes issue #2017
2012-12-19 12:37:58 -08:00
cib
b0289ce66d
Bullets can now also miss, even after entering the same tile.
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This means that aiming for the head with a gun only makes sense from a short distance or when the target is restrained. Otherwise, you're likely to miss unless aiming for the chest.
2012-12-19 21:20:07 +01:00
cib
596d944414
Added a mechanic that makes it possible to miss in melee.
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Only happens when the target is neither laying nor restrained. In this case, there are various chances to miss the targetted organ, and either hit nothing, or a different organ.
2012-12-19 20:40:29 +01:00
cib
1d0147c396
Merge branch 'master' of github.com:Baystation12/Baystation12 into feature
2012-12-19 19:40:28 +01:00
d_h2005@yahoo.com
68969baa5c
Fixes issue 1106 - Splits the chicken suit into suit and hat. Adds an egg to the costume landmark for honks and giggles.
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git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5359 316c924e-a436-60f5-8080-3fe189b3f50e
2012-12-19 06:36:12 +00:00
giacomand@gmail.com
7b3ca4e0d9
Reverted r5355.
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git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5357 316c924e-a436-60f5-8080-3fe189b3f50e
2012-12-18 23:51:10 +00:00
ericgfwong@hotmail.com
4ca1f32713
Increased the probability of tricord's effectiveness from 40% to 80%
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git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5356 316c924e-a436-60f5-8080-3fe189b3f50e
2012-12-18 21:05:20 +00:00
giacomand@gmail.com
452a241251
-Summoning Nar-Sie will be the only objective of cultists.
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-You can only summon Nar-Sie on the station Z level. Added more text to explain this.
This commit has been approved by the people of coderbus.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5355 316c924e-a436-60f5-8080-3fe189b3f50e
2012-12-18 20:31:55 +00:00
cib
f769bcffb3
Fixed an indentation error.
2012-12-18 18:40:55 +01:00
cib
9427c963cb
Spacesuits and helmets now protect from pressure.
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Don't want to know why they didn't before.
2012-12-18 18:36:54 +01:00
cib
9a6cc83f48
Made the cleaver be a sharp weapon, so you can decapicate with it.
2012-12-18 18:10:28 +01:00
cib
85ec5157fe
Forced antags are now logged to admins.
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This might help tell bugs from simply no one having chosen the role.
2012-12-18 17:25:14 +01:00
Hawk-v3
7c43c3d1a6
Merge pull request #2082 from Zuhayr/master
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Fix for stun baton throwing message.
2012-12-18 08:13:45 -08:00
Zuhayr
24473bdd19
A small fix to the throwing string when a mob is struck with a baton.
2012-12-19 01:57:47 -08:00
cib
59ed460c65
Fix a compile error.
2012-12-18 15:56:24 +01:00
RavingManiac
1b756b9fe5
Merge branch 'master' of https://github.com/Baystation12/Baystation12
2012-12-18 22:01:51 +08:00
Jim "Apples"
70a82fcde6
Merge pull request #2080 from Zuhayr/master
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Oen'g's baton (Custom item)
2012-12-18 05:14:23 -08:00
Zuhayr
d59b160f80
Oen'g's baton.
2012-12-19 00:13:19 -08:00
cib
455b0a7c3b
Merge branch 'bleeding-edge-freeze' of github.com:Baystation12/Baystation12 into feature
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Conflicts:
code/game/gamemodes/events.dm
2012-12-18 14:08:41 +01:00
Hawk-v3
79b9285889
Merge pull request #2076 from GauHelldragon/master
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Telecomm Server circuit label fix
2012-12-18 04:40:43 -08:00
ericgfwong@hotmail.com
beaf10ed6a
Medibots now only use Tricordrazine and Spaceacillin for all their treatment-related activities.
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git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5353 316c924e-a436-60f5-8080-3fe189b3f50e
2012-12-18 04:22:26 +00:00
ericgfwong@hotmail.com
d8230cbd18
Updated DJ Station instructions
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Re-added Old Note
A few more changes to the old assembly line to make it more convincingly derelict.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5352 316c924e-a436-60f5-8080-3fe189b3f50e
2012-12-18 02:25:16 +00:00
RavingManiac
67bbd9bf2b
Merge branch 'master' of https://github.com/Baystation12/Baystation12
2012-12-17 21:11:03 +08:00
ericgfwong@hotmail.com
b76c8fd4f0
Changed Mulebot access to Cargo Tech and removed its robotics access.
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Changed floorbots' req_access to access_construction so both atmos and engineers can use it.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5346 316c924e-a436-60f5-8080-3fe189b3f50e
2012-12-17 06:15:56 +00:00
GauHelldragon
d38a0715e7
Fixed design name of telecomm circuit design
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Was mislabeled, fixed!
2012-12-16 17:41:24 -08:00
petethegoat@gmail.com
c8efd1e59b
Updated the map with fixed incinerator doors that use the new heat_proof var.
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Added a few film canisters to art storage and the dorms.
Fixed a misplaced wall in R&D.
Added a new carpet icon_state, so the dorms don't have to look stupid.
Added a new option for key auth devices, it removes the maint access requirement from all doors.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5345 316c924e-a436-60f5-8080-3fe189b3f50e
2012-12-16 20:52:29 +00:00
giacomand@gmail.com
eca72b69aa
-Added constructable solar arrays.
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-Added a solar pack crate to order.
-Machines that have a use_power of 0 will no longer be turned off due to lack of power in the area.
-Fixed a bug with the solar computer not reconnecting to the powernet when dismantled and remantled.
-Increased the cap of crates to 30.
-Some performance tweaks.
-Some standardization.
-All objects of type /obj/machinery/power will try to disconnect from the powernet before deleting, this will help reduce the node list size.
-Added a heat_proof variable for doors. It will effect glass airlocks and it'll determine whether they can block heat or not. Research glass airlocks will always have it enabled.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5344 316c924e-a436-60f5-8080-3fe189b3f50e
2012-12-16 19:51:23 +00:00
ericgfwong@hotmail.com
41e3f7bf64
-Added fire extinguishers to xeno and viro
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-Added lights to singularity containment
-Engineering lockers now use Power Equipment access
-Expanded Tox Storage access to include the Tox lab, making it a separate access like Xenobiology
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5343 316c924e-a436-60f5-8080-3fe189b3f50e
2012-12-16 19:10:45 +00:00
Jim "Apples"
11427734c3
Merge pull request #2073 from CIB/bugfix
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Make setblock able to handle block index 0
2012-12-16 09:23:25 -08:00
cib
5360915221
Fixes issue #2032
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The proc to get zlevel map files used lowertext on the filename. That is bad, for obvious reasons(breaks uppercase paths on linux).
2012-12-16 18:16:21 +01:00
cib
8512bdd8d7
Make setblock able to handle block index 0
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It will simply do nothing. Fixes issue #2049
2012-12-16 17:45:20 +01:00
cib
ebb8a73ee3
Derp in previous commit.
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Whoops. :(
2012-12-16 16:37:38 +01:00
cib
8355d498c7
Adjusted event chance config to new event system.
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With events adjusted to departments, events should happen a bit more often.
2012-12-16 16:19:55 +01:00
cib
847c1efd0f
Fixed a problem with events probability.
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I multiplied with "percent" chances, without dividing by 100. Would lead to permanently 100% chance of anything.
2012-12-16 16:16:21 +01:00
cib
d94faea360
Event system now takes department activity into account.
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Pretty much an overhaul of the whole event choosing system, which makes it a bit better IMO. Ported this from my larger feature request branch.
2012-12-16 15:15:18 +01:00
cib
d0735e9a87
Merge branch 'bleeding-edge-freeze' of github.com:Baystation12/Baystation12 into feature
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Conflicts:
code/ZAS/ZAS_Zones.dm
code/game/gamemodes/events.dm
2012-12-16 15:10:04 +01:00
RavingManiac
f9502a0143
Merge branch 'master' of https://github.com/Baystation12/Baystation12
2012-12-16 22:08:37 +08:00
RavingManiac
1418697000
wrapsortjunction fixed - will now divert packages correctly.
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Mail chute changed a bit, as ejected packages were smashing the window door.
"Small parcel" renamed to "Parcel".
2012-12-16 22:07:22 +08:00
cib
933e53aa98
Merge branch 'bleeding-edge-freeze' of github.com:Baystation12/Baystation12 into minor_feature
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Conflicts:
code/game/gamemodes/events.dm
2012-12-16 15:02:54 +01:00
cib
679c715482
Merge branch 'master' of github.com:Baystation12/Baystation12 into minor_feature
2012-12-16 14:57:54 +01:00
Hawk-v3
9ed0e80acf
Merge pull request #2058 from GauHelldragon/master
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Portable Generator Fix
2012-12-16 05:55:56 -08:00
RavingManiac
605f981ce9
Revert ""Hidden" HE pipes added. HE piping in the kitchen cold room allows a freezer unit just outside the cold room to lower the room's temperature. A human inside the cold room with the temperature set to minimum will typically expire within a few minutes."
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This reverts commit e924aa8fc3 .
2012-12-16 20:07:30 +08:00
Zuhayr
45527ec599
Four custom items plus config.txt.
2012-12-16 00:40:04 -08:00
d_h2005@yahoo.com
67bab3b87f
Small bugfix for extract reactions.
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git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5340 316c924e-a436-60f5-8080-3fe189b3f50e
2012-12-16 04:17:54 +00:00