Commit Graph

185 Commits

Author SHA1 Message Date
giacomand@gmail.com
384b2717b0 -Added a "landmarks_list"; the game will now check for landmarks in the list instead of the world.
-Did some optimizing to AI freelook.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4670 316c924e-a436-60f5-8080-3fe189b3f50e
2012-09-09 22:27:06 +00:00
johnsonmt88@gmail.com
7514e800d5 Must have had some kind of hiccup, the 'return' didn't get committed?
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4647 316c924e-a436-60f5-8080-3fe189b3f50e
2012-09-07 22:15:15 +00:00
johnsonmt88@gmail.com
438d55ed44 The late-join button now requires the ticker's state to be GAME_STATE_PLAYING.
Meaning that you can not late-join before the round actually starts or after the nuke up/malf ending cinematic.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4646 316c924e-a436-60f5-8080-3fe189b3f50e
2012-09-07 22:04:55 +00:00
elly1989@rocketmail.com
474294466a Fixes a really stupid mistake where a sleep() was causing the explosion() proc to end after the sleep due to src being null. This meant that the lighting process was turned off but never turned back on. It also meant powernets were deferred permanently :( sorry.
Reduced the Login delay for new_players. It stays because it protects against rapid connect/disconnects sending resources repeatedly, it's just a lot less annoying now.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4554 316c924e-a436-60f5-8080-3fe189b3f50e
2012-08-26 17:50:29 +00:00
baloh.matevz
44fb70ffd4 - Changed all "male" and "female" assignments to use the constants MALE and FEMALE.
- Added a message_admins() message which is sent if a character setup mismatch is detected to help diagnose the problem.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4496 316c924e-a436-60f5-8080-3fe189b3f50e
2012-08-19 17:56:51 +00:00
elly1989@rocketmail.com
4073ac9b00 Replaced all 'file.extension' references with 'relativepath/file.extension' using a script by thvortex of ss13-daedalus.
All credits to the author for this handy little script.
I Committed the modified python script to tool directory. Although it needs to be in the root folder of your repo to work.

To notice the improved compile times, in dreammaker go to Build > Preferences > and untick "automatically set file_dir for subfolders"

If this commit inteferes with any large projects just revert it, do your thing, then rerun the script. Easy-peasy.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4488 316c924e-a436-60f5-8080-3fe189b3f50e
2012-08-18 16:33:40 +00:00
sieve32@gmail.com
03e199e30a -Makes the lobby music a config option, as per Erro's feature request.
Closes Issue 816

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4486 316c924e-a436-60f5-8080-3fe189b3f50e
2012-08-18 02:02:45 +00:00
baloh.matevz
9062d7fb23 - Added a real_name variable to DNA, which gets assigned when mobs are created and when preferences are copied as well as when changelings absorb mobs. This is so I could drop the dictionary-style list from changelings, which went list(real_name = \ref[dna]). What this meant was that if you absorbed multiple people whose real_name was "Unknown", you'd only have one dna to show for it. Now all of them will show and will be available to transform into.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4457 316c924e-a436-60f5-8080-3fe189b3f50e
2012-08-17 03:55:09 +00:00
baloh.matevz
5a3b9d7a24 - A change to 'who' for admins, which now displays more information. Amongst these is the ckey of the person, the name of the character they're playing, their status as alive, unconscious, dead or observing (joined as observer) and whether they are an antagonist or not. Along with this you get an adminhelp-style (?) link which displays further information about the person. While this might not be considered a 'bugfix' it is necessary due to the removal of the tensioner panel as it gives a quick overview of how many people are alive and how many are dead.
- Removed the obnoxious message blue and red colors which was shown when hydroponics trays were overran by weeds. The message is now blue and has a dot at the end, instead of an exclamation point.
- Made '/obj/effect/debugging/marker' immovable. It was silly that it reacted to air movement.
- Standardized mapping.dm
- Removed the round-end condition of "Everyone is dead! Resetting in 30 seconds!"

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4415 316c924e-a436-60f5-8080-3fe189b3f50e
2012-08-15 00:24:24 +00:00
petethegoat@gmail.com
1fc8ce5bc5 Fixes issue 739.
Fixes issue 505.

Boxing gloves can no longer be used to make stungloves (with descriptive, adventure game style failure message~).
People without savefiles no longer get the "Your save has been deleted" message when they start the game.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4402 316c924e-a436-60f5-8080-3fe189b3f50e
2012-08-14 16:40:27 +00:00
petethegoat@gmail.com
517a0d8add Fixed issue 570.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4398 316c924e-a436-60f5-8080-3fe189b3f50e
2012-08-14 13:44:58 +00:00
elly1989@rocketmail.com
4c87332cc1 Resolves Issue 734
> A clown's medical, crew, and security records are updated with his newname. (read below for details)

> reject_bad_name() now checks for dumb names like "space","floor","wall","r-wall","monkey","unknown","inactive ai" (if you know any other important ones let me know)

> clname() [clown-name] and ainame() [AI name], procs which allow those players to rename themselves, were merged into /mob/proc/rename_self(var/role, var/allow_numbers=0)
This proc gives the mob 3 chances to name itself. It checks names using reject_bad_name() (the same thing that checks the round-start names). If it fails 3 times it will not change the name. If it succeeds it will call the proc in the next bullet point.

> /mob/proc/fully_replace_character_name(var/oldname,var/newname) will replace most references to a mob's oldname and replace it with newname. It updates name, real_name, mind.name, updates their id, updates their pda and updates all their data_core records (manifest records like medical, security, general, locked)

> data_core procs merged because they were massive and all identical.

> accidentally fixed an AI sound which accidentally played upon login. It conflicted with the "Welcome to the station crew" announcement. So I commented that out to try the 'new' fixed one. If people hate it I'll comment it back to how it was.

> naming a mob with the big name  at the top of viewvars will use fully_replace_character_name()

> Removed an uneccessary regenerate_icons() proc from every player which spawns. Should speed up spawns a smidge



git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4396 316c924e-a436-60f5-8080-3fe189b3f50e
2012-08-14 10:44:41 +00:00
elly1989@rocketmail.com
76440d9acd Tidied up the preferences screen a tiny bit. It now uses switches and should fix another:
The following runtime has occured 23 time(s).
runtime error: Cannot read null.key
proc name: process link (/datum/preferences/proc/process_link)
  source file: preferences.dm,638
  usr: null
  src: /datum/preferences (/datum/preferences)


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4384 316c924e-a436-60f5-8080-3fe189b3f50e
2012-08-12 21:58:18 +00:00
quartz235@gmail.com
63268d45de reverting r4348 since we're in a feature freeze and apparently changing a numeric limit on something that in no way impacts the code or anything outside of personal fluff is a "feature"?
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4349 316c924e-a436-60f5-8080-3fe189b3f50e
2012-08-09 16:40:23 +00:00
quartz235@gmail.com
257e0772bc Increases the age limit to 80 in case someone wants to play a geriatric spaceman who is tired of young men on his lawn.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4348 316c924e-a436-60f5-8080-3fe189b3f50e
2012-08-09 15:08:01 +00:00
elly1989@rocketmail.com
df75514318 Preparations for minds - Part3.
Replaced mob/var/original_name with datum/mind/var/name.

Halved the speak-chances of every simple-animal because that constant squeaking was insufferable.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4346 316c924e-a436-60f5-8080-3fe189b3f50e
2012-08-09 12:40:17 +00:00
elly1989@rocketmail.com
81bff7c5f5 Important!
Minds part2 - Carn loses her mind.

The way datum/mind stuff works has been changed a lot. I really can't explain everything. If you have any questions it'd just be easier if you leave a comment or ask me in coderbus.
Generally, minds now represent IC characters rather than following a client around constantly. Minds can change owners, mobs, (names WIP).

Technical babble:
The var/current and var/original variables of the mind datum must always be of type mob/living (or null). Please do not mind.transfer_to(ghost_mob). If you want to ghost somebody use ghostize()! It will do all the technical stuff for you.

mob/dead/observer/var/corpse was removed. mob/dead/observer/var/mind is now used as a reference to the last mind the player had (so respawning code has something to reference), but also because mind.current is a far more useful way of tracking a corpse. If somebody triggers a mind.transfer_to() call on your corpse, your mind will be tranfered to another mob/living or something...that will then be considered your corpse. This could allow for more interesting mind_transfers. For instance, the "raise corpse" rune ghostizes any player in the corpse to be raised and selectes a random dead player to take possesion of their character! The person possesing them will have all of their memories, objectives, etc. The poor guy who was originally the owner cannot re-enter body if there is another player in his body...but if that player is ghosted he can once again return. Exorcisms anybody?

Changes to cloning and hydroponics. I will likely have to rework these later as they're hacky as hell right now.

A lot of stuff is now handled by Login/Logout rather than in hundreds of different places. One such example, mind datums get their variables updated at Login and Logout.

Fixed a few minor bugs. I'll update the issues manually in a bit because I literally cannot think atm.

TL;DR guide:
-If you want to make somebody a ghost use ghostize(). Or you will need to find a doctor to stitch your bits back on. :)
-You don't have to worry about making minds. Simply doing key="carnwennan" or whatever will either: A) make a new mind and initialise it if there isn't one or B) take possession of the mind currently attached to the mob.
-It's safe to transfer a mind even if a key isn't in-body (e.g. they are ghosted/admin-observing etc!) Minds have an active variable which tracks whether they are currently synced with a key. This is to avoid dragging ghosts back into their bodies when say, a wizard mind_transfers them.
-Transferring a mind whilst var/active=1 will cause the following: mob.key = mind.key. So no need to do that separately (in fact you'll lag things if you do, so don't)
-If you do want to initialize a mind manually, say if you don't have a client to login to the mob yet, simply do new_mob.mind_initialize(). Simple! When someody is logged into that mob they will take ownership of the mind and it will sync up.

NOTE: a lot is probably broken since this is a pretty massive change. Please let me know asap (with actual info! Shouting at me, "IT BORKED HALP", doesn't help)

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4342 316c924e-a436-60f5-8080-3fe189b3f50e
2012-08-08 20:51:55 +00:00
elly1989@rocketmail.com
fb600f9bce Ok, part 1 of this huge mind datum fix. I need to run over the next part again because I've made a lot inconsistencies in it. This is sort of all the misc stuff that got tidied up whilst I was trying to get my head around how everything related to eachother.
This part focuses on:
-structuring the way silicon mobs initialise upon login (there was some hideous copypasta in Login() and New() which used spawn() to change the order of the calls so it was all jumbled up. I think I've got it sorted now.
-Borgs var/real_name was not initialising as "Cyborg". Meaning the name checks were kind of borked.
-Ghosts are now deleted at logout if they no longer have a key. This will stop unneeded ghosts being left lying around. It will not delete ghosts with keys assigned (so people can't respawn or anything). Removed all the del(ghost_ref) stuff I could find. Generally movign the key from a ghost should be the last thing you do as the ghost will be deleted by Logout. However I've put it in a spawn() to hopefully avoid coders accisentally using it in a way which causes runtimes.
-Fixed clone-plants spawning dud potato-people left, right and centre. They'll now dump seeds if it fails for whatever reason.
-Cultist and Rev status are removed at mob/living/silicon/Login() rather than having to be called on a special-case basis everywhere. This may not be necessary when this stuff is finished.
-Removed a bunch of :
-Commented mob/living/Login() with the rest of the antag-indicator code from cloning.dm and hydroponics.dm for any coders whom feel brave/suicidal to fix the related issues

Next on the agenda, replacing mob/var/original_name with datum/mind/var/name to fix the ticker runtimes
Then, fixing mind/proc/transfer_to(mob) once and for all. (There are issues with duplicate minds, role updates, inconsistent initialisation etc etc *yawn*

There's probably a few obscure bugs in there somewhere. Might want to hold off on the updates for a bit. Coderbus will likely spot them all by the end of the week.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4322 316c924e-a436-60f5-8080-3fe189b3f50e
2012-08-05 15:29:15 +00:00
elly1989@rocketmail.com
ac4afac1a4 Runtimefix. <3
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4306 316c924e-a436-60f5-8080-3fe189b3f50e
2012-08-03 20:40:07 +00:00
elly1989@rocketmail.com
a9eabb0561 Created global lists for hair and facial_hair datums since they are referenced frequently. This means those datums are only ever created once. Also, the list is indexed by hairstyle name. This means means we only need to store one variable to find the hair datum. It also means admins can change h_style and f_style to the name of the hair and use the Regenerate Icons function in viewvars to update a human's hair icon. If an incorrect f_style or h_style is input it won't affect anything adversely (besides hair not showing for that mob).
The hub will no longer report admins who are stealthminning.

Added a server byond_version check. All it does is tell you if your byond_version is below RECOMMENDED_VERSION and encourages you to update BYOND.

Underwear and bag lists are now a single global list rather than creating the same list for every new player.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4268 316c924e-a436-60f5-8080-3fe189b3f50e
2012-08-01 13:40:43 +00:00
sieve32@gmail.com
8658a64dc3 -Redid admin_list to be based off clients rather than mobs (Why I did it with mobs first, I'll never know). This fixes AdminWho and Asay and such not working pre-game.
-Added in the proper list stuff for changeling stasis
-Added a verb to the debug list (Game Admin+) to check the mob lists instead of requiring the item (Works the same way)
Fixes Issue 708


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4240 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-31 02:02:30 +00:00
baloh.matevz
4b41009ee9 - Player polls are now displayed in a table with alternating row colors.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4215 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-29 10:57:07 +00:00
baloh.matevz
4931a1f992 - Used the wrong character in the insert statement for poll voting... yay...
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4198 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-28 02:50:08 +00:00
sieve32@gmail.com
7bf6788082 -OPTIMIZATION TIME
-Almost every instance of 'for(mob in world)' has been killed. Because GODDAMN was it being run a bunch. Instead, a series of global lists have been made, and they are all handled auto-magically through New()'s, Del()'s, Login()'s, death()'s, etc...

Lists are as follows:
-mob_list : Contains all atom/mobs by ref
-player_list : Like mob_list, but only contains mobs with clients attached
-admin_list : Like player_list, but holds all mobs with clients attached and admin status
-living_mob_list : Contains all mobs that ARE alive, regardless of client status
-dead_mob_list : Contains all mobs that are dead, which comes down to corpses and ghosts
-cable_list : A list containing every obj/structure/cable in existence
Note: There is an object (/obj/item/debuglist) that you can use to check the contents of each of the lists except for cables (Since getting a message saying "a cable," x9001 isn't very helpful)

These lists have been tested as much as I could on my own, and have been mostly implemented. There are still places where they could be used, but for now it's important that the core is working. If this all checks out I would really like to implement it into the MC as well, simply so it doesn't check call Life() on every mob by checking for all the ones in world every damn tick.

Just testing locally I was able to notice improvements with certain aspects, like admin verbs being MUCH more responsive (They checked for every mob in the world every time they were clicked), many sources of needless lag were cut out (Like Adminwho and Who checking every single mob when clicked), and due to the cable_list powernet rebuilding is MUCH more efficient, because instead of checking for every cable in the world every time a powernet was broken (read: A cable was deleted), it runs though the pre-made list, and even with a singulo tearing all the way across the station, the powernet load was VERY small compared to pretty much everything else.

If you want to know how any of this works, check global_lists.dm, there I have it rigorously commented, and it should provide an understanding of what's going on.

Mob related in worlds before this commit: 1262
After: 4
I'm helping


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4179 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-26 03:04:05 +00:00
sieve32@gmail.com
120510d4fa Replaces the special snowflake proc for save slot names with something simpler that is more compatible or something.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4162 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-24 06:00:22 +00:00
sieve32@gmail.com
cf86c755d6 Made Save Slots much more robust
-Made a 'default' save slot (D), and whenever you connect it automatically selects the default slot to load from, but manually selecting a different slot will allow you to play on that one before it returns to default.
-Added the ability to name your save slots with the '*'. Names can be up to 16 characters and contain letters, numbers, and basic symbols
-The preview icon on the preference screen now takes into account any job you have set on high, and dresses up the icon accordingly. If assistant is set to 'yes', or AI/Cyborg are on high it will put the icon in a grey suit (So you can still customize).
Solves Issue 667 as well

I tested a good bit with other people's saves, so I'm pretty confident it won't bork savefiles. And before anyone asks, the icon blending didn't make any noticeable lag, since icon procs are client-side.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4159 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-24 04:32:07 +00:00
baloh.matevz
bee2c93441 - Chef and bartender now both have access to the bar area. Bartender has his shotgun and shaker spawn in his back room, which now has wooden floor and tables. Booze-o-mat is now bartender-access.
- Split the items in the engivend vending machine into the engivend machine, which retained the circuitboards, belts and got power cells; and the YouTool vending machine, which has tools and gloves and such.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4157 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-24 03:06:14 +00:00
baloh.matevz
97bb1fc04b - Made it possible to have admin-only in-game polls.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4156 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-23 22:44:53 +00:00
giacomand@gmail.com
56d787aa6b Mostly small tweaks.
-Optimized the Grey Tide event.
-Added a world clock for observers.
-Late joiners can now see the number of jobs being taken up before choosing their job.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4149 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-23 02:08:11 +00:00
sieve32@gmail.com
459c558898 -Make holodeck eswords a child of obj/item/weapon/holo instead of regular eswords, clumsy check removed as a result, and you can no longer do things like cutting through walls or doors or what have you. (Fixes Issue 665)
-Redid icons to be more optimized at compile by setting icon = 'icons/folder/icon.dmi' instead of just icon = 'icon.dmi', meaning that Dream Maker doesn't have to search through every single file for every single .dmi. This shouldn't lead to any errors because of how I went about it, plus the fact that Dream Maker would have freaked out if I screwed something up. Also moved around 2 icons that weren't sorted well.

r4146 compile time: 1 minute, 40 seconds
r4147 compile time: 45 seconds

[VGTG]

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4147 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-23 00:48:51 +00:00
baloh.matevz
3a6fb1ba68 - Added a <br> to poll output, so questions are displayed each in it's own row.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4106 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-18 18:35:46 +00:00
baloh.matevz
84e2fbceb1 - Added a bit of code that lets you know if there are any new polls available which you haven't answered yet.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4100 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-17 21:50:57 +00:00
giacomand@gmail.com
7575c9a9cf -Added a new global list. Cameras will hold every camera created and is kept up to date by the Camera's New() and Del(). Much faster than having everything loop the world. AI camera movement seems faster too.
-Fixed Issue 415

-Tweaked creating new cameras. When you create a camera from a camera assembly, it will now auto detect the direction it should be in. I also added a confirmation message which allows you to re choose the direction with up to 5 chances; to avoid infinite loops.

-Made the New Player Options window a little bit slimmer.

-Forgot to add a changelog for my last commit.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4096 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-17 16:23:47 +00:00
elly1989@rocketmail.com
b222e9cdee Fixes the client.eye problems when a mob is in a atom/moveable which gets deleted.
Robots trapped inside an atom/moveable which gets deleted now ghost properly rather than having their brain dumped into loc=null.

client.images, client.screen and client.eye are always updated upon login()

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4088 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-16 12:15:07 +00:00
ericgfwong@hotmail.com
5e1b09665c Added three new hairstyles by Sly: Gelled, Flat Top, and Pigtails
See: http://nanotrasen.com/phpBB3/viewtopic.php?f=10&t=8665

Did a little sorting of the hair list by grouping similar styles.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4084 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-16 06:03:13 +00:00
ericgfwong@hotmail.com
6440cf7eee Added a couple new hairstyles
-Credit to SuperCrayon for Dwarf beard and hairstyle
-Updated names of long hairstyles, to be a little more descript
-Fixed braid hairstyle sharing the same path as spikey

Also slightly changed piping and wiring on telecoms.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4060 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-13 20:01:55 +00:00
giacomand@gmail.com
bb37b53f1a Added a check when a user changes save slot. Thanks Carn <3
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4059 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-13 14:09:42 +00:00
giacomand@gmail.com
579959a98d Save Slots! People can now have separate save slots for different character setups, with a customizable maximum of 3 slots per account.
Since the preference files are now numbered and named differently I made it detect old saves, when a player loads a save file, so it can rename it. Basically, everything should be saved still.

Character Setup UI change. I changed the layout of the character screen to not require scrolling.
Screenshot 1: http://i.imgur.com/xPAzn.png
Screenshot 2: http://i.imgur.com/iBKJ6.png

I've made the limit variable in the All-In-One grinder actually do something.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4058 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-13 13:42:19 +00:00
elly1989@rocketmail.com
22c2725256 FLOORLENGTH HAIR !!!!!!! *gasps*
Fixed Error messages showing when randomising names.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4057 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-13 01:51:40 +00:00
baloh.matevz
0ea778056b - Finally added ingame player polling.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4056 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-13 00:33:50 +00:00
elly1989@rocketmail.com
f69f054f41 More fixes by Giacom.
"Bug Fixes

Fixed a HTML typo in job preferences, thanks Gamer_cad
Made the Message Console not list PDAs that are turned off or are not owned by someone.
Forgot to mention this: I changed preference since the jobs are now sorted after the round has started."

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4035 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-11 09:46:54 +00:00
CIB123@gmail.com
d27457b405 Fixed the BE_CULTIST/BE_PAI mixup in the preferences.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3986 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-05 12:18:51 +00:00
elly1989@rocketmail.com
86effe3429 ghosts now have stat=DEAD so certain verbs don't break.
replaced canweaken and canstun variables with status_flags bitfield. Current flags are CANWEAKEN CANSTUN CANPARALYSE. Although you could add stuff like CANDAMAGE, CANBLIND, CANDEAFEN etc. to add additional flexibility to mob code and reduce on duplication.

Added humans_need_surnames as a config option. If when spawning  a human has only one name it will give them a random surname. I'd recommend leaving it on so that people can't name themselves "floor" "Unknown" etc.

totally removed autolowercasing of names (except for first letter) due to people pestering me. inb4 everyone starts CRUISECONTROLLING.

allowed a few characters like @ # etc for when the flag allow_numbers is set. So AIs can use those symbols (numbers and symbols cannot be used as the first character because of syntax.

Added alium nests. They're basically beds that only aliums can use. They are made of sticky resin which aliums secure their prey too for sexytimes.

Weed nodes are no longer dense.

Tidied up some alium verbs so that they are more structured. This will allow me to add Alt-Click neurotoxin shooting for queens and sentinels

Queens can secrete resin now to build nests/walls/membranes (doors to come!)
Drones that evolve into queens when there is already a live Queen will become princesses instead so the hive can tell them how stupid they are for splitting from the will of the hive. It also gives them a number so they can be differentiated between.

Credits to 39kk9t for fixing larva/death.dm, hissing which I forgot to do and some of the alium verbs. You're awesome <3

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3983 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-04 20:53:13 +00:00
ericgfwong@hotmail.com
46f6579528 -Added missing RCs in kitchen and hydroponics
-Excluded a few hairstyles from female random appearance

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3966 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-02 06:50:13 +00:00
elly1989@rocketmail.com
20a799bc28 Similar naming restrictions applied to AIs. However numbers are allowed and only a minimum of one word is required for the name.
Names with he word "cyborg" in are rejected.
Fixed the "Invalid name" help message.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3958 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-01 02:53:55 +00:00
elly1989@rocketmail.com
2a775f9d1f Added some restrictions to round-start names for humans. this was necessary due to people using meta names like "floor" "unknown" "lol" etc.
If you feel the restrictions are to strict please let me know here or on the feedback forums.

Generally only A-Z, a-z, space, . - ' are allowed.
Names should be 2 words at least.
Names with too many space, . - ' are rejected.
Names are auto-capitalised.
Names with not enough regular alpha-numeric characters are rejected.
Names with bad characters such as \ etc are rejected.

Raised the minimum character age at the request of a few people. It's now the minimum age for enlisting in the army for most countries (17)

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3956 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-01 00:53:52 +00:00
mport2004@gmail.com
88c867ea25 Fixed a supply shuttle runtime due to the stamping missing a null check.
Added a null check to cleanbots and new player preferences.
Did a bit of blob and antimatter work.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3919 316c924e-a436-60f5-8080-3fe189b3f50e
2012-06-26 01:20:19 +00:00
baloh.matevz
ffbed502f1 - Added a privacy poll to the startup process (feedback database needs to be set up for it to show up.). The intention of this poll is to get a general playerbase opinion on whether player-specific data should be gathered to help with statistics as well as to allow in-game polls.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3894 316c924e-a436-60f5-8080-3fe189b3f50e
2012-06-23 15:10:18 +00:00
daniel.cf.hultgren@gmail.com
0b41114584 * Fixed antag randomizing
* Reworked job randomizing
* Added some user feedback to recharger
* Added a new preference setting in job preferences. This setting will make you get a random job if your picked occupations were already filled. This defaults to on to make less graypride.
* Updated changelog

I have tested the new job randomizing with friends and it works good, not sure about large scale however. Feel free to revert this change if it fucks up everything. (and notify me of problems)

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3893 316c924e-a436-60f5-8080-3fe189b3f50e
2012-06-23 13:07:50 +00:00
ericgfwong@hotmail.com
850abafb33 -Fixed up Telecoms turrets. Readded stun turrets.
-New afro hairstyles. Big Afro by Intigracy.
-Prettier ponytail sprites by Intigracy.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3859 316c924e-a436-60f5-8080-3fe189b3f50e
2012-06-18 11:36:02 +00:00