* Upkeep on Mech code.
Assembly Mines fixed, they do not spawn with an explosive payload from parent.
Vehicles no longer ignore cliffs.
Exosuits no longer ignore cliffs.
Objects can fall off cliffs. Objects with a buckled person will hurt the person. (Rollerbeds looking at you.)
Jumpjets added to allow planetary traversal, primarily useful upon the Serenity, Hoverpods, and Marauders (adminspawn). When toggled, they allow movement vertically, and prevent falling through open spaces. When used as the active equipment, it will launch the exosuit toward the target turf. When not on one of the above mentioned suits, it will cause a small explosion on launch, damaging the exosuit and anything directly nearby.
* Fighters are flying.
* Revert step delay floor adjustment. Flat strafing modifier of 1/5th of a second should be enough.
* Correction and Tweak.
* Fix stupidity.
* fixes a memory leak with mannequins and the issue of non-derobotizing limbs on preference mannequins that comes with fixing it
* almost didn't see that
* Porting species equip_adjust from Neb.
* get_species() => get_species_name(), adds correct get_species() impl
* sprite_sheets is now crudely lazylisted.
* Adds returns to add_blood and add_accessories.
* apply_addblends now uses an overlay.
* Renames the various worn overlay procs to be more informative.
* Debugging/refining overlay gen.
* Adding handling for string icon paths.
* Refining/debugging offset overlay gen.
* Getting the offset system working.
* Commenting out Teshari offsets for the time being.
refactors atom/var/flags to atom_flags and area_flags
moves NOBLOODY, NOBLUDGEON, and PHORONGUARD to item_flags instead of atom_flags
corrects various misapplied flags
* Cybernetic Augments and Sick Tats
* Cybernetic Augments and Sick Tats
* Fixed indentation
* Unused var
* Excludes metal bits from cloning/dna copies.
* Genetics as var
* Add a line.
* what if a list was a list
Enables random map generation for the Cynosure
Fixes lower medical disposals being unconnected
Virus food dispenser no longer blocks the floor in front of it
Chapel coffin storage door given proper name and access
Allows solar SMES units to have higher input/output properly
Several floating posters fixed in basement submaps
Also replaces dirt path between arrivals and the station with a sidewalk, and adds some snow around the station.
* get_tool_quality has numerical meaning
* Basic tools set tool quality
* Toolspeed is replaced by tool quality checks
* Addresses assorted results from live test
* Extra cleanup