Commit Graph

250 Commits

Author SHA1 Message Date
Anewbe
4fc94a6e47 Ports descriptors from Bay 2018-08-19 22:32:44 -05:00
Verkister
3b3a4ae19f Adds an option to enable/disable markings on synth parts.
-In char setup near the synth color option.
-Tested working although the preview icon may misbehave with the icon cache. (Meaning the effect will require refreshing the cached icon with a visual change, such as color, markings, limb status change, etc. to show up, and may not show up at all if the appearance is identical to an earlier one already saved to cache and getting loaded from there instead of refreshing.)
2018-07-07 10:46:18 +03:00
Arokha Sieyes
8f876de645 Adds a client FPS setting 2018-05-07 23:37:47 -04:00
Arokha Sieyes
0e2f41ea86 More optimizations for character joins 2018-04-02 16:49:44 -04:00
Arokha Sieyes
de6da4a86c POLARIS: Tooltip framework, and mob tooltips 2018-03-20 22:42:16 -04:00
Anewbe
5212fa152b Species names should now use defines 2018-03-15 20:24:45 -05:00
Arokha Sieyes
53a185f838 U_I Phase 2.0: Code cleanup
Removing calls to update_icons_layers and the like, stubbing them to help track down future calls.
2018-03-08 19:33:44 -05:00
Arokha Sieyes
f2fef6f410 Planes Framework (#4545)
* Polaris initial plane upstream merge

* POLARIS: Fix RIG visors with new plane system, and material scanner VIS_FULLBRIGHT

* POLARIS: Fix GetFlatIcon so that cameras and id pictures don't show the HUD overlays.

* POLARIS: Adds a 'alter values' proc for plane master ease of tweaking

Setting stuff like colorblindness variety and things.

* Remove NIF reference, fix lighting layer define

* Handle effects above lighting plane

* Moved all layer defines to planes+layers.dm
* Fixed overlays that are supposed to be above lighting to use the PLANE_LIGHTING_ABOVE

* Merge: 3000% human/update_icons() speed improvement

* Merge: Avoid ghosts pointing at things
2018-01-17 13:45:54 -06:00
PrismaticGynoid
10b2cc7eef Multiple loadout slots (#4530)
* Multiple loadout slots

Ported from Bay. Each character can have 3 (number can be overridden by config) loadout slots. This way, you can have different outfits for different situations without needing to have a separate character slot or edit your loadout every time.

Tested here, works as intended. The current loadout is set as slot 1, so you don't need to worry about remaking it. This also ports the to_file and from_file macros to make it work, I'm assuming they could later be used elsewhere as well.

* Log of Changing
2018-01-14 14:47:47 -06:00
PrismaticGynoid
5ffb0ee7e7 Replaces NT Relation with Economic Status
Because starting money is pretty much all it affects, anyway. Instead of just being used to measure NT's opinion of you, you now choose income categories to fall under. This still affects how much money you start with, with the highest category giving a 1.3x modifier, but the lowest has been lowered to 0.5 times. Now you can start with even less money than before.

Currently doesn't change the "this person might be willing to help you" message for traitors, but it would be easy to do something different with that if requested.
2018-01-07 14:12:10 -08:00
Anewbe
28c9c12837 Adds the ability to choose nicknames 2017-10-22 00:56:46 -05:00
shazbot194
d199d4caf7 Adds in the option to color all synth parts and two sets of parts
As the titles says
2017-10-15 14:56:14 -08:00
Neerti
a8513844ec Adds a Trait system (#4048)
* Works on trait system, wip.

* Finalizes traits.
Fixes a few bugs with medical machines assuming a max health of 100.
2017-10-13 01:17:39 -05:00
Belsima
18346b864a The new default for 'if you don't get your job' is assistant. 2017-09-18 10:15:06 -04:00
Arokha Sieyes
52130160db Adds Body Markings
So you can customize your character with tattoos or fur colors for Taj or whatever. I'll let Anewbe work out what he wants to whitelist other than what I did already.

The icons are sliced up with the HumanScissors program I wrote, so they are per-organ. So, lop off a limb, put it on someone else, they have the tattoos and whatnot. It's part of DNA so it comes with when cloning.

They are defined in the normal sprite_accessories file and the icons are all in markings.dm in the format of "markingname-organtag" so if you have a marking that spans both arms and torso you need "thatone-torso", "thatone-l_arm", "thatone-r_arm" icon states.
2017-03-26 19:36:34 -04:00
Anewbe
b50190d762 Merge pull request #2934 from Anewbe/char_reset
Ports Bay's character resets
2017-01-27 20:44:54 -06:00
Neerti
14c67e0893 Two bugfixes
Ghosts should be able to hear things once more.
The big bold NEW NEWS notice should remember if one has already seen the news, as the hash was not actually being saved.  It's being saved now.
2017-01-17 04:11:57 -05:00
Anewbe
5b1fc48712 Ports Bay's character resets 2017-01-16 19:02:41 -06:00
SinTwo
eabefc538a Revert "Merge branch 'master' of https://github.com/PolarisSS13/Polaris into NanoGrade"
This reverts commit 6bb5409349, reversing
changes made to f6a83d5ee0.
2016-08-15 12:58:00 -04:00
SinTwo
f50adb9554 Merge branch 'master' of https://github.com/PolarisSS13/Polaris into NanoGrade
Conflicts:
	code/_helpers/time.dm
	code/modules/economy/ATM.dm
2016-08-09 15:46:24 -04:00
PsiOmegaDelta
0f830b0f98 no message 2016-08-05 17:58:15 +01:00
SinTwo
0086d61d56 Merge branch 'master' of https://github.com/PolarisSS13/Polaris into NanoGrade
Conflicts:
	code/modules/client/client procs.dm
	nano/templates/robot_control.tmpl
2016-07-27 16:11:55 -04:00
Datraen
ccda51ab68 Adds fluff antag factions, antag visibility options for uplinks.
No mechanical changes come of this change, only the ability to have an antagonist faction, as well as having specified visbility for the affiliation itself.
Also adds Skrell home system to the home system list.
2016-06-29 11:25:52 -04:00
SinTwo
4fa126b7e7 a whole lot of nanoui upgrades 2016-06-24 00:43:16 -04:00
Leshana
fd265861bc Move preferences copy_to() new player mobs into the preference_setup datums.
* The /datum/category_item/player_setup_item datums did a good job of organizing the code for loading/saving/editing preferences data, but all of the code that applies preferences to newly created player mobs was still in a single function.
* This change adds a new proc to player_setup_item datums:  copy_to_mob()  which is called from the traditional copy_to() proc, allowing each preferences datum to apply its own character data to the mob.
* This allowes new preferences to easily compartmentalize their new code.
* I also moved all the code for existing preferences from copy_to()  into the copy_to_mob() on their respective preferences datums.
2016-06-11 23:33:48 -04:00
EmperorJon
741706e9e3 Underwear + setup merges (#1812)
* Manually merges 12595 and 12461.

* Moron Jon 2: Moron Boogaloo

* Makes Yosh happier
2016-05-30 19:19:45 +01:00
EmperorJon
5a545854a4 Underwear Datums (#1794)
* One more step to bringing our preferences/setup stuff in line with Bay.

* Whoopsy

* Jon is a moron, more at 11.
2016-05-29 17:29:36 +01:00
Jon
21f898e047 First commit of manual port of BS12
#13042
and
#13086
2016-05-29 00:56:11 +01:00
Datraen
16366b8e3d Brings New Player Manifest, Load Slot into FakeNanoUI. 2016-05-12 00:14:23 -04:00
Arokha Sieyes
b6a602ba9a New Player/Character Setup (Fake)NanoUI
While I consider Polaris' character setup screen to be mechanically better
than most others, it wasn't prettier. Well. It was a bit. But now it's
more pretty-er.

Used the fake NanoUI 'browser' datum to render the pages for the New
Player panel and the Character Setup screen.
2016-05-08 03:19:09 -04:00
Datraen
44edf86ccb Merge pull request #1455 from Yoshax/gendertweak
Gender tweaks and adjustments
2016-05-05 10:18:25 -04:00
Neerti
bbf2468688 Adds ability for players to ignore other players. (#1539)
Players can now choose to not receive messages in OOC and deadchat from specific players, with the Ignore verb, or in the global preferences tab.
Ignores can be reverted with the Unignore verb, or with the global preferences tab as well.
This has no effect on IC chat. LOOC is also exempted from this.  Admin messages cannot be blocked.
2016-05-05 10:14:34 -04:00
Yoshax
aa592e3b35 Gender tweaking
Limits biolgical gender by species and defaults to male/female.
Can also set gender identity which determines which is displayed upon examination and suchlike along with being shown in medical records
2016-04-20 20:07:14 +01:00
PsiOmegaDelta
f3cde3af01 Both enabled and disabled preferences are now stored.
The purpose is to ensure that new preferences that are in neither list get the appropriate enabled/disabled setting without having to utilize the savefile update path.

Also attempts to optimize the acquirement of the preference mob.
2016-03-22 16:13:54 +00:00
Yoshax
78abc7f790 Fixes cherry picking errors 2016-03-22 16:07:58 +00:00
PsiOmegaDelta
ea579b2da6 Preferences now store client key instead of the client itself.
For reasons unbeknown to me, the client var is reset when the client logs outs and thus the preference mob cease to be.
Now stores the client key, and acquires the appropriate mob based on that, if possible.
Also removes the sanitation check because the holder isn't set before the preferences are created.

Fixes #12341.
2016-03-22 16:04:16 +00:00
Yoshax
5d9596a72d Makes it possible to have more than 16 preferences 2016-03-21 18:56:27 +00:00
Yoshax
b2916bbb56 Splits underwear into top and bottom 2016-03-11 19:26:50 +00:00
Zuhayr
7c3993b68b Revert "Revert "Bay update."" 2016-02-07 16:33:30 +10:30
Zuhayr
98d983577c Revert "Bay update." 2016-02-07 16:07:05 +10:30
Zuhayr
1c100bf457 Cleaning up post-merge. 2016-01-22 01:22:49 +10:30
Zuhayr
e557a71fdc Merge branch 'dev-freeze' of https://github.com/Baystation12/Baystation12 2016-01-20 08:01:14 +10:30
Neerti
cbdff5d241 Merge pull request #746 from Datraen/TeleCrystal-Item2
Gives telecrystals tech levels, restores PDA default to new PDA.
2016-01-12 01:17:17 -07:00
Datraen
ee8b26b942 Gives telecrystals tech levels, restores PDA default to new PDA. 2016-01-08 18:06:45 -05:00
Zuhayr
fb1c3c10b7 Should fix some issues with prosthesis customisation for FBPs. 2016-01-05 16:32:38 +10:30
Datraen
37e1913fda Creates telecrystal item for exchanging telecrystals between antags. 2016-01-03 01:22:48 -05:00
Datraen
8e70e4e91a Merge pull request #709 from SinTwo/New_PDA_Sprites
New PDA Sprites
2016-01-02 23:29:36 -05:00
SinTwo
b0916167c0 Adds new PDA sprites. 2015-12-31 15:19:11 -05:00
PsiOmegaDelta
cacdb48863 Can now load/save/reload while readied.
The load window also no longer pops under the character setup screen.
Just some small character preference QoL changes.
2015-12-30 16:29:35 +01:00
Zuhayr
f93ea6a78f Tweaks to previous commits.
More tweaks to IPC fixes.
Merge resolution/compile fixes.

Further work on properly integrating, updating and fixing prosthetic options.

Repathed internal organs to organ/internal.

More work on full synthetics, changelings, overheating.

Working on getting organs to qdel properly and spawn properly when robotized.

Finalized some overheating values, added remaining prosthetic icons.

Finalizing the testing version of the full prosthetic bodies branch.

Added suit cyclers to the autolathe and map.

Fixing runtime errors.

Fixing errors.

Changelog.

Replacing limb and organ strings with constants.

Prevented brainless species from becoming full cyborgs.

Fixed issues with brain/MMIs renaming themselves inappropriately.

Various fixes and oversights.
2015-12-24 21:13:40 +10:30