Commit Graph

437 Commits

Author SHA1 Message Date
kevinz000
61561ade31 Clamp replace 2019-01-12 05:51:08 -08:00
Neerti
8ec3691911 Merge pull request #5770 from Atermonera/standard_rotation
Standardizes rotation verbs
2018-12-28 04:36:52 -05:00
kevinz000
ab3f30b28f Merge remote-tracking branch 'polaris/master' into PS_PORT_SCHEDULER 2018-12-09 20:34:39 -08:00
atermonera
b8c9bb6c31 Standardizes rotation verbs 2018-12-08 21:27:10 -08:00
kevinz000
c2c688c4c8 caps 2018-12-06 18:34:37 -08:00
kevinz000
d15f7efa5b Merge branch 'master' into PS_PORT_SCHEDULER 2018-12-06 18:10:48 -08:00
kevinz000
8da11c17a2 Makes math helpers defines for performance (#5654) 2018-12-06 13:13:59 -08:00
kevinz000
50aa3fa15c Merge remote-tracking branch 'polaris/master' into PS_PORT_SCHEDULER 2018-10-21 21:24:25 -07:00
Neerti
3b72438f87 Makes RCDs Clean Again (#5679)
* Makes RCDs Clean Again

* Forgot a few things.
2018-10-16 13:17:17 -05:00
Anewbe
dee8133f12 Merge pull request #5647 from lbnesquik/Kates-Mining-Tweak
Add a noise for mining scanners.
2018-10-15 14:48:10 -05:00
kevinz000
2c0898f870 Regex 2018-10-14 20:03:17 -07:00
Cerebulon
cddaa5bd46 Fixes missing sprites when excavating rocks 2018-10-10 10:56:23 +01:00
lbnesquik
8652e48a63 Add a noise for mining scanners.
This should affects all devices using it too.
2018-10-09 08:25:10 +02:00
lbnesquik
b682a080a9 Remplace sprite hammer with pickaxe
This particular hammer had been sitting 'waiting for sprites' for 4 years at least. Could be a lot more really.

Fixeshttps://github.com/VOREStation/VOREStation/issues/4183
2018-10-05 19:31:23 +02:00
Mechoid
37342fc2d6 Adds a generic proc to the mining vendor to add custom / blank entries. 2018-09-23 02:21:54 -07:00
Anewbe
c35b99e315 Technically adds the Ore Redemption Machine 2018-09-19 02:04:10 -05:00
Mechoid
509addffdf Adds a whole bunch of Exosuit weapons and other miscellaneous parts. 2018-08-23 20:14:56 -07:00
Atermonera
bb575f0d53 Merge pull request #5468 from Anewbe/is_tool
Hopefully Unnoticeable Tool Refactor
2018-08-07 22:06:20 -07:00
Anewbe
73a3417f5d Various things and floors no longer associate with dirt 2018-08-04 22:41:58 -05:00
Anewbe
c2794c571d Hopefully fixes some tool-conversion things 2018-08-03 15:13:29 -05:00
Anewbe
7f84aeab9f Merge branch 'master' of https://github.com/PolarisSS13/Polaris into is_tool 2018-08-02 22:35:14 -05:00
Anewbe
729ce71aa0 Converts most istype(thing,tool) procs into an appropriate thing.is_tool() format 2018-08-02 21:45:15 -05:00
Anewbe
5d13328a94 Mining turfs maybe probably possibly look nice all the time now I hope? 2018-07-18 22:20:45 -05:00
Anewbe
71fe7798f6 Ports Fulton Balloons (#5354) 2018-06-21 00:20:11 -07:00
Anewbe
7d23980df4 Mining turf overlays should be properly placed now 2018-06-06 18:09:07 -05:00
Arokha Sieyes
3827307e59 Rewrite mine turf overlay adding
Stop adding overlays on adjacent turfs. Just add them on yourself, and push them sideways.
2018-05-27 16:27:02 -04:00
Leshana
a8074330f7 POLARIS: Cleanup mineral processing unit
Convert those spawn() in New() to use initialize() instead.
Convert hard coded state numbers to use define constants.
2018-04-27 09:50:38 -04:00
Cameron653
59844c5553 Xenoarch Multitool & Xenoarch Excavation Drill (#5058)
* Xenoarch Multitool & Xenoarch Excavation Drill

* Makes the tool work better

* Cuts down on lines & left comments

* change to m
2018-03-22 09:50:50 -07:00
Anewbe
6c2d9aa518 Merge pull request #5057 from Nalarac/Durasteel
Fixes Durasteel Alloying Producing Slag
2018-03-13 16:48:18 -05:00
Andrew
094fc568dc Fixes Durasteel Producing Slag 2018-03-12 15:01:28 -05:00
Mechoid
2c6d942fea Merge pull request #5031 from Anewbe/mining_drill
Drill grammar
2018-03-10 13:14:32 -08:00
Heroman3003
7023255635 fix for stacks out of stacking machine (#5020) 2018-03-08 13:29:03 -06:00
Anewbe
fa864b1669 Drill grammar 2018-03-07 19:55:02 -06:00
Screemonster
13e83b00d1 Makes drills report faults over supply channel (#4989)
* Makes drills report faults over supply channel

* too chatte

* caps and punctuation are important
2018-03-03 18:47:07 -06:00
BillyBangles
f49b1a9ad2 Adds ice puzzle POIs (#4963)
* adds slippery ice tiles

* adds ice puzzle POIs

also bedrock (impassable) rock, and ice crystals (which use placeholder
graphics for now)
2018-02-27 17:45:47 -08:00
Mechoid
1de47d364c Merge pull request #4899 from Anewbe/rad_anomaly
Weakens the random mining radbursts
2018-02-21 21:17:59 -08:00
Anewbe
cd8703d95a Weakens the random mining radbursts 2018-02-20 18:08:00 -06:00
Mechoid
8a3dcc5cc1 Makes Mining Satchels brute-force their way out of lagging, minerborg prodding. 2018-02-20 12:58:13 -08:00
Anewbe
7cc8fa0cba Gives Miners shinybits. (#4840)
* Gives miners marker beacons, moves their locker to another file

* Makes marker beacons ITEM_SIZE_SMALL
2018-02-17 11:19:48 -08:00
Leshana
5847319443 Update every initialize() proc to return an initialize hint.
* Yes, all of them.
* Also did a few corrections to redundant New() and broken Destroy() along the way
* Renamed the turf_initializer.initialize() proc to InitializeTurf to avoid confusion.
* Subsumed /area/proc/initialize into /atom/proc/initialize() - Made /area's LateInitialize to get same behavior as before.
2018-02-05 15:50:13 -05:00
Neerti
5b54f4c875 Surface Map Work (#4557)
* Tweaks Surface, POI system

* More Stuff

* Travis Appeasement

* Fixes invisible banner.
2018-01-17 13:46:19 -06:00
mistyLuminescence
e76447a719 Loadout stuff, but done right! (#4094)
* Loadout and accessory path tweaks.

* updated: armbands

* except it's better now

* no ian shirt and psych medHUD, travis fixed?

* OKAY ROUND THREE
2017-10-19 09:36:15 -05:00
Neerti
99eb6f9404 Updates Tools
Adds toolspeed var, which is a multiplier on how 'fast' the tool works.  0.5 means it goes twice as fast.
Adds usesound var, which determines what sound is used when a tool is being used.
Changes a lot of code to use those two vars instead.
Adds 'ayyy' tools, which are ported from /tg/'s abductor gamemode.  They're currently admin only but I might make them obtainable by xenoarch later.
Adds powertools, also from /tg/.  CE starts with them in a new toolbelt that spawns in their locker, ported from (you guessed it) /tg/.
Changes welder sprites to look nicer, ported yet again from /tg/.  Modified the blue welder slightly so it can be the electric welder sprite.
Adds various sounds from /tg/, for tools and welders.
2017-08-03 04:49:23 -04:00
Anewbe
1888d10b23 Merge pull request #3663 from Nalarac/Robot
Modifies Illegal Equipment Module
2017-07-31 13:28:36 -05:00
Andrew
36e4adaf8f Modifies Illegal Equipment Module
+Illegal equipment module now scrambled equipment module
+Scrambled equipment module now unlocks emagged borg items without
actually emagging the borg, allowing for AI sync, law updates, and being
emagged.
+Makes the miner borg diamond drill appear in all cases of being
upgraded or emagged instead of only if emagged while the mining module
is equipped.

Changelog includes all my previous PRs as well for ease of access to the
changes by the general public. I can trim it down to just this PR if
requested.
2017-07-29 17:32:33 -05:00
Cameron653
97957fcaee Replaces more macros. (#3647)
* MORE MACRO CHANGES

AHHHHHHHHHHHHHHHHHHHH

* Fixes a few typos

* Fixes compile error

* Fixes for real

* 4 macros left that I can't find
2017-07-27 21:12:21 -05:00
Cameron653
e158fcd3cc Macro Replacements. (#3574)
* A preface to my madness

Travis failed one of my PR's because I copied old code
that used /red /blue /green.

Because of this, I am going to find and replace every
instance of it that I find.

Also this is a test commit to make sure I'm comitting
to the correct branch.

* /blue /green /red replacements

Dear god.

A slow and painful death from acid is more fun than this.

I wouldn't wish this torture on my worst enemy.
And this is only the beginning

* Replace part 2.

Time to fix the human error.

* Fixes mismatches

* Sets macro count to 220

One above the current number of macros in the code.

* Fixes last of the mismatches.

* Removes spaces, replaces \black

Removes spaces
Replaces \black in a few areas where seen
Replaces \bold with <B> </B> where seen

* Updating macro count again

* More fixes!

* Issues fixed! For real this time!

I swear!

* Fixing all the merge conflict files.
2017-07-19 12:47:23 -05:00
Dhaeleena
7f773b0099 Adds Winter boots for every department! Adds said boots to the loadout. Adds boots to all the closets and wardroves that had winter jackets. Adds boots and jackets to some closets that had neither and fitted in. 2017-06-05 16:46:54 -03:00
Leshana
34c73dab69 Optimization/Rewrite of Radiation Controller
* The performance of the radiation controller as-is was not fast enough for inclusion in production servers, but it has some nice featuers, so rewrote it to be more performant.
* Instead of storing the radiation strength for every turf, we only store the sources of radiation, and calculate the strength only for mobs who might be in range.
   * Old method was ray-tracing to every turf in range whether anything was there to be irradiated or not.  Could be hundreds of turfs.  New method only lazily calcualtes strength at a turf if we actually need to know it.   Often times this is zero turfs if nobody is standing in engineering.
  * Removed the automatic processing of objects with "rad_power" set.  Objects are responsible for calling the repository to create/update their radiation sources.   Saves some extra overhead that in practice was redundant with other process controllers.
  * Also tweaked to be more respectful of qdel'd objects and added some comments.
2017-05-25 18:43:56 -04:00
Ben Reeve
6185bbd212 Unified radiation system 2017-05-22 16:24:34 +01:00