Commit Graph

1255 Commits

Author SHA1 Message Date
Belsima
3bf74de3b1 Grammar time, again. (#4402)
* Shriek grammar.

* Updates jumpsuit grammar.

* Update civilian.dm

* Update NewBan.dm

* Update gravitygenerator.dm

* Update Dreaming.dm

* Update shriek.dm

* Update NewBan.dm
2017-12-05 14:34:45 -06:00
mistyLuminescence
c2c8d52a12 RUST updates (#4325)
* RUST updates

* Makes RUST work, this time with fusion reagents too
2017-12-03 17:35:41 -06:00
Neerti
af5c633cdb Merge branch 'master' of https://github.com/PolarisSS13/Polaris into 10/28/2017_new_blob
# Conflicts:
#	code/game/atoms_movable.dm
2017-11-29 22:43:05 -05:00
Neerti
acb208dd3f Works on New Blob 2017-11-29 22:35:01 -05:00
Neerti
2f7db506eb Adds Variable Click Delay
Now certain weapons can strike faster or slower than usual. No weapons currently do this as this PR just lays the groundwork for that.
The click delay can also be modified with traits. The slime agility modifier makes attacks happen 25% sooner.
Adds debug test verb to display a weapon's DPS. It's really basic but should be sufficient for future force adjustments I might do in the future.
2017-11-28 16:11:56 -05:00
Neerti
01aaccf893 Finishes UFO PoI 2017-11-26 15:10:25 -05:00
Neerti
7497aef295 work 2017-11-26 12:08:05 -05:00
Anewbe
621775a423 More absolute pathing 2017-11-19 02:49:44 -06:00
Anewbe
fd7990028f Merge branch 'master' of https://github.com/PolarisSS13/Polaris into battery_things 2017-11-19 02:38:42 -06:00
mistyLuminescence
66aeb630e4 Grid checker is now dense and anchored 2017-11-07 23:21:03 +00:00
Anewbe
c9cbbd3a9b Swaps non-mounted recharging guns to batteries 2017-10-27 20:43:31 -05:00
Belsima
aac82665b8 Emag RNG removed. 2017-10-27 13:58:35 -04:00
Neerti
7079981d33 Removes APC destruction from hacked SMES 2017-10-24 18:11:01 -04:00
Mechoid
920e823a46 Fuel-Rod Gun, Minor fixes related. (#4103)
* A whole load of things.

* Fixes the SM Rod's travel distance.
2017-10-19 15:07:52 -05:00
Spades
edfa947278 These are not Vorestation edits. (#4088)
Y'all are confusing the shit out of us.
2017-10-16 23:01:30 -05:00
killer653
0080539924 More fixes 2017-10-15 19:54:50 -04:00
killer653
3cd3054811 Fixes filter being used, which prevented compiling 2017-10-15 19:01:55 -04:00
Neerti
c262cd91c2 Merge pull request #3933 from Anewbe/batteries
Battery tweaks, self recharge fix
2017-09-25 21:32:41 -04:00
Neerti
02a9e64656 Minor SM Tweaks
Moves the SM files into the power folder.
Makes the SM have a radiation floor of 50, instead of being completely inert when uncharged.
2017-09-24 17:23:01 -04:00
Anewbe
8a07728302 Battery tweaks, self recharge fix 2017-09-24 11:26:49 -05:00
Anewbe
69e9906d75 Adds an endless cable coil to the alien toolbelt 2017-09-20 00:26:41 -05:00
Anewbe
42e8bb6284 Merge pull request #3767 from Neerti/8/10/2017_make_xenobio_old_again
Make Xenobiology Old(ish) Again
2017-09-10 17:12:38 -04:00
Woodratt
07a503a05a SC Map Changes 972017
- Added files, cable ender and technically 'southern_cross-8.dmm'
- Adjustment of areas dm to give color to centcomm beach area icons
- Fixed SC centcomm dmm file, 'southern_cross-6.dmm'
- Overhaul of xenobio/xenoflora on 'southern_cross-3.dmm'
- addition of heavy duty cables to SC-3.dmm and SC-4.dmm
- Adjustments of southern cross files.
- Changelog?
2017-09-07 17:33:34 -07:00
Neerti
8f00965cc2 Merge branch 'master' of https://github.com/PolarisSS13/Polaris into 8/10/2017_make_xenobio_old_again
# Conflicts fixed:
#	code/modules/admin/topic.dm
#	code/modules/admin/verbs/debug.dm
#	code/modules/admin/view_variables/helpers.dm
#	code/modules/mob/living/simple_animal/simple_animal.dm
#	code/modules/mob/transform_procs.dm
#	maps/northern_star/polaris-1.dmm
#	polaris.dme
2017-09-05 00:58:27 -04:00
Neerti
4bfcec55f2 work 2017-09-04 21:52:47 -04:00
MisterLayne
0a232698b1 Fixes the problem with the solar control computers where they were not fixable if they were destroyed and the glass was removed. 2017-08-25 16:42:57 -04:00
Neerti
99eb6f9404 Updates Tools
Adds toolspeed var, which is a multiplier on how 'fast' the tool works.  0.5 means it goes twice as fast.
Adds usesound var, which determines what sound is used when a tool is being used.
Changes a lot of code to use those two vars instead.
Adds 'ayyy' tools, which are ported from /tg/'s abductor gamemode.  They're currently admin only but I might make them obtainable by xenoarch later.
Adds powertools, also from /tg/.  CE starts with them in a new toolbelt that spawns in their locker, ported from (you guessed it) /tg/.
Changes welder sprites to look nicer, ported yet again from /tg/.  Modified the blue welder slightly so it can be the electric welder sprite.
Adds various sounds from /tg/, for tools and welders.
2017-08-03 04:49:23 -04:00
silveryferret
786c21c66e Fixes build_path variable, tweaks required components for R-UST parts, adds supply packs for R-UST things 2017-07-29 05:26:07 -04:00
Cameron653
97957fcaee Replaces more macros. (#3647)
* MORE MACRO CHANGES

AHHHHHHHHHHHHHHHHHHHH

* Fixes a few typos

* Fixes compile error

* Fixes for real

* 4 macros left that I can't find
2017-07-27 21:12:21 -05:00
silveryferret
d9526bde2c Puts initial_fire_delay and burst_delay into variables instead of hardcoded numbers, as requested. 2017-07-22 17:24:08 -04:00
silveryferret
7567726c07 Ports R-UST from Baystation12 + small admin debug verb 2017-07-19 20:33:16 -04:00
Cameron653
e158fcd3cc Macro Replacements. (#3574)
* A preface to my madness

Travis failed one of my PR's because I copied old code
that used /red /blue /green.

Because of this, I am going to find and replace every
instance of it that I find.

Also this is a test commit to make sure I'm comitting
to the correct branch.

* /blue /green /red replacements

Dear god.

A slow and painful death from acid is more fun than this.

I wouldn't wish this torture on my worst enemy.
And this is only the beginning

* Replace part 2.

Time to fix the human error.

* Fixes mismatches

* Sets macro count to 220

One above the current number of macros in the code.

* Fixes last of the mismatches.

* Removes spaces, replaces \black

Removes spaces
Replaces \black in a few areas where seen
Replaces \bold with <B> </B> where seen

* Updating macro count again

* More fixes!

* Issues fixed! For real this time!

I swear!

* Fixing all the merge conflict files.
2017-07-19 12:47:23 -05:00
Anewbe
5d81148ab8 Merge pull request #3511 from VOREStation/garbage-subsystem
tg Garbage Subsystem
2017-06-10 17:20:22 -05:00
Leshana
e48b548f2b More and more Destroy() cleanups all across the board - Return qdel hints. 2017-06-05 23:01:41 -04:00
Woodratt
914a291c1b WR Lighting changes and other tweaks
- Adjusts the radius of lights
- Roofs to shuttles
- Allows placement of full windows in DM
2017-06-05 17:03:58 -07:00
Anewbe
da437e50ee Merge pull request #3485 from Neerti/5/31/2017_make_surgery_slightly_better_again
Surgery Modifications
2017-06-01 14:42:38 -05:00
Anewbe
0af77012c4 Merge pull request #3465 from Yoshax/radiation
Ports radiation rework and stuff from Bay
2017-05-31 18:37:58 -05:00
Neerti
a0a390e887 Surgery Modifications
Semi-rewrites how surgery failure works.  Using an improper surface will call the surgery step's fail proc instead of just doing a melee attack.
Adds 'surgery odds' var to objs, which determines effectiveness.  The numbers for operating tables/roller beds/tables remain unchanged from the previous version, however doing it this way makes it cleaner to add new surfaces in the future.
Adds a proc to get a surgery surface.
Also makes burn repair on FBPs more efficent, so that one scorched robot does not take literally all of robotic's wires.
2017-05-31 17:41:02 -04:00
Leshana
34c73dab69 Optimization/Rewrite of Radiation Controller
* The performance of the radiation controller as-is was not fast enough for inclusion in production servers, but it has some nice featuers, so rewrote it to be more performant.
* Instead of storing the radiation strength for every turf, we only store the sources of radiation, and calculate the strength only for mobs who might be in range.
   * Old method was ray-tracing to every turf in range whether anything was there to be irradiated or not.  Could be hundreds of turfs.  New method only lazily calcualtes strength at a turf if we actually need to know it.   Often times this is zero turfs if nobody is standing in engineering.
  * Removed the automatic processing of objects with "rad_power" set.  Objects are responsible for calling the repository to create/update their radiation sources.   Saves some extra overhead that in practice was redundant with other process controllers.
  * Also tweaked to be more respectful of qdel'd objects and added some comments.
2017-05-25 18:43:56 -04:00
Leshana
b89897e8a2 Enhances power monitor computers to use the nano-map to show APC locations.
* In addition to showing APCs on a sensor'd powernet, the same APCs can be shown on the nano-ui map!
* Hover tooltip shows basic information on the APCs.
* Makes it easier to spacially understand where APCs are when you send people out to work on them.
2017-05-22 16:15:47 -04:00
Ben Reeve
6185bbd212 Unified radiation system 2017-05-22 16:24:34 +01:00
Anewbe
04971fcbb4 Merge pull request #3346 from VOREStation/cable-directions
Port multi-z cable improvements from Baystation
2017-04-22 09:36:56 -05:00
Leshana
30d2f16b04 Replace color macros and stream operator with style and to_chat 2017-04-21 11:22:08 -04:00
comma
f614de8387 Updates cable construction
FOrgot to update it to new direction whoops.
Also makes powernet connectino proc for cables multiz aware.
Port of: https://github.com/Baystation12/Baystation12/pull/15940
2017-04-21 11:22:07 -04:00
comma
5f2d23fbd7 Makes cable use BYOND directions
Instead of 11,12 they use 32,16 for DOWN,UP
Merges multiz handling into main logic
Port of: https://github.com/Baystation12/Baystation12/pull/15907
2017-04-21 11:22:07 -04:00
Arokha Sieyes
0fe43a1f2b Removes all the hard references to computer.dmi
I assume these were all lazy copy-pasting. We're changing computer icons to another set in a file we'll keep separate, and these completely pointless references are annoying. They should inherit this from the `/computer/` level, which they do. Has no effect on Polaris, but cleans up code that shouldn't exist.
2017-04-19 16:54:16 -04:00
Arokha Sieyes
e69f5bf981 Make cells show correct icon when they spawn
Initialize is great for cells sitting on a counter or something when the map loads. But not really for cells in guns that R&D prints and stuff. Kinda needs to be in New().
2017-04-02 19:28:11 -04:00
Yoshax
fb7da48588 Fixes an issue with smes deconstruction 2017-03-30 16:42:11 +01:00
Leshana
3a4bc3d897 Fix signularity_pull leaving ghost item in your inventory slot
* It called u_equip()  Nothing should call u_equip(), bad!
* Also replaced magic numbers with defined constants while I was checking singularity code.
2017-03-20 21:31:52 -04:00
Anewbe
19710d9bd8 Reworks empulse and emp_act 2017-03-05 12:22:45 -06:00