Commit Graph

869 Commits

Author SHA1 Message Date
Spades
d78f94e88d Changes (R&D made) Saber SMG to Advanced SMG (#5881)
* Changes Saber SMG to Advanced SMG

* Updates protolathe descriptions

* Eh, I'll just include the icon changes now.

I'll fix conflicts with other PRs manually.

* Merges auto shotgun sprite
2019-01-31 18:57:47 -06:00
Anewbe
2caffb0117 Merge pull request #5840 from Hatterhat/protolathe-qol
protolathe screen updates mat cost with better manips
2019-01-16 16:22:43 -06:00
kevinz000
46c79c7d3e [READY]Makes a bunch of processes subsystems instead (#5814
* Converts various New() definitions to Initialization()
* Adds absolute pathing
2019-01-15 22:58:06 -08:00
Hatterhat
aa15475ef8 protolathe screen actually updates mat cost
hey, y'know what's really funny? how the protolathe screen can update chemical cost, but not material cost. this fixes that.
2019-01-14 17:52:50 -06:00
kevinz000
14832ccace Well that took a lot of effort.. 2019-01-12 05:25:00 -08:00
kevinz000
e9ce0c19ff parenthewhatevers 2019-01-11 11:51:39 -08:00
kevinz000
a9c67fc919 Oh boy! 2019-01-11 11:50:20 -08:00
kevinz000
c2c688c4c8 caps 2018-12-06 18:34:37 -08:00
Andrei Jors
6c689fd3b3 Changes << to to_chat at request. 2018-10-11 13:07:35 -04:00
Andrei Jors
4a42ead034 Lock has a check already, so remove that. 2018-10-09 07:37:59 -04:00
Andrei Jors
8ea25b1811 Prevents people from HREF exploiting around the R&D console. 2018-10-09 07:26:00 -04:00
Mechoid
0651206a51 Refactor cargo trains, they're just normal trains now. Adds the Quad, and re-enables/fixes the Space Bike! 2018-09-08 23:05:08 -07:00
Mechoid
509addffdf Adds a whole bunch of Exosuit weapons and other miscellaneous parts. 2018-08-23 20:14:56 -07:00
Anewbe
f1507ebfa2 Merge branch 'master' of https://github.com/PolarisSS13/Polaris into is_tool 2018-08-04 11:20:02 -05:00
Anewbe
7f84aeab9f Merge branch 'master' of https://github.com/PolarisSS13/Polaris into is_tool 2018-08-02 22:35:14 -05:00
Anewbe
729ce71aa0 Converts most istype(thing,tool) procs into an appropriate thing.is_tool() format 2018-08-02 21:45:15 -05:00
atermonera
ef6c5abf15 Refactors supply controller.
Supply consoles now run nanoUI
2018-07-31 19:11:02 -07:00
Kates
535cca9d0e Saber fix. (#5384)
* Saber fix.

* Saber fix 2: Electric boogaloo

* parenthèse

* "And another one"

* Actually fixes the indentation

* Balance revert
2018-07-10 23:49:11 -05:00
Anewbe
86901354fc More Phase Guns (#5276)
* Adds new Phase weapons

* Fixes a thing

* Puts phase weapons in cargo

* Moves research designs, adds phase weapons

* Comments out a duplicate design

* Corrects duplicate design ID

* Last commit on this PR, I swear
2018-06-17 10:35:03 -07:00
Heroman3003
77a00e53d1 fixed xenoarch multitool being unmakeable 2018-05-31 13:01:40 +10:00
PrismaticGynoid
eabfa03891 Laser pointers (#5257)
* Laser pointers

Adds laser pointers, ported from tg/oldaurora (but heavily modified). They can be found in the loadout, as well as made by science. Science can also upgrade them, which makes them occasionally useful for blinding people, too.

The bugfixes which make several of the features work properly will come in a separate commit.

* Three fixes

Cats now have resting sprites for all 4 directions, instead of just east. This was needed to make cats look like they're pouncing on the laser dot.

Cameras can now be EMPed more than once, and EMPs actually are able to disable them now. This was needed for the shining lasers into cameras feature.

Flash_eyes() now actually displays a flashing animation on your screen when you get flashed (except for silicons, who for some reason are excluded from this unless EMPed). This was needed for laser pointers to have a temporary "blinding" effect when shone into someone's eyes.

(removes errant debug message too, whoops)

* Nerf

Reduced chances of laser pointers doing anything useful on silicons.

Also, fixes a duplicated proc, oops.

* Requested changes

Minor changes as requested - 'cell' to 'diode', view() to viewers(), range() to viewers().

Stops buckled or dead cats from reacting to laser pointers. Zombie cats are fun, but no.

Also, does another small nerf to the effects on silicons.
2018-05-14 15:22:19 -07:00
Neerti
cd2a538526 Merge pull request #5207 from Novacat/bluespace_duffle
Dufflebag of Holding
2018-05-02 22:41:27 -04:00
Arokha Sieyes
42abca3c31 Fix decloner design in protolathe
As reported in https://github.com/VOREStation/VOREStation/issues/3539, you can't put chemicals in a protolathe, so you shouldn't use chemicals as a requirement in protolathe recipes!
2018-04-30 17:41:04 -04:00
Unknown
7ec154075c Research Fix 2018-04-24 08:16:43 -04:00
Unknown
906db88b6a Dufflebag of Holding
Adds a dufflebag of holding, essentially a bag of holding reskin that functions exactly identical
2018-04-24 02:09:39 -04:00
Cameron653
59844c5553 Xenoarch Multitool & Xenoarch Excavation Drill (#5058)
* Xenoarch Multitool & Xenoarch Excavation Drill

* Makes the tool work better

* Cuts down on lines & left comments

* change to m
2018-03-22 09:50:50 -07:00
Anewbe
524c9aa5db Removes translators from the loadout (#4942) 2018-03-01 12:00:37 -08:00
Anewbe
dfdafddaa9 Merge pull request #4897 from VOREStation/pol-analfix
Fix health analyzer names
2018-02-21 10:03:09 -06:00
Arokha Sieyes
3fdafb7194 Rename medical scanners and update map 2018-02-20 19:25:31 -05:00
Arokha Sieyes
3a34ee51c6 Fix name of design for analyzer 2018-02-20 15:06:55 -05:00
Leshana
782e637497 Destructive Analyzer shouldn't delete its own circuit board when analyzing.
- The deletion of the circuit board without clearing the circuit variable caused it to be hard-deled by SSgarbage after several minutes. After that point, use of RPD or attempt to deconstruct would runtime.
2018-02-20 00:36:45 -05:00
Leshana
d5131fc4bf Fixes #3518 - Runtime in circuit imprinter deconstruction. 2018-02-20 00:02:42 -05:00
Mechoid
2723e5d336 Higher-tier Mech-Equip Tweak (#4765) 2018-02-10 00:16:15 -06:00
Leshana
5847319443 Update every initialize() proc to return an initialize hint.
* Yes, all of them.
* Also did a few corrections to redundant New() and broken Destroy() along the way
* Renamed the turf_initializer.initialize() proc to InitializeTurf to avoid confusion.
* Subsumed /area/proc/initialize into /atom/proc/initialize() - Made /area's LateInitialize to get same behavior as before.
2018-02-05 15:50:13 -05:00
mistyLuminescence
da4bd82a5d Adds more med gear to R&D and Cargo (#4691)
* Adds more med gear to R&D and Cargo

* standardises + adds sprites

* Removes cargo crate
2018-02-04 22:18:36 -06:00
Leshana
01925e9de2 Add circuit and research design to allow constructing breaker boxes in game. 2018-01-21 20:36:44 -05:00
Mechoid
2145b0371c Allows circuit printers, protolathes, mech fabricators, and prosthetic fabricators to store and use plastic and osmium sheets. No blueprints currently use either, however. 2018-01-08 21:25:52 -08:00
Belsima
ff35fe9f56 Adds the disabled mech tools. (#4445)
* Adds the disabled mech tools.
2017-12-29 21:44:04 -08:00
Woodratt
ed9395e58f SC Stupid Sized Map Update
Or how Woodrat spent too long on something that was supposed to be simple.

- Addition of a Explorer Radio Channel and headsets.
- Explorers and Search and Rescue job slots added
- Adjustments to the pilot job including getting rid of the flatcap
- Map fixes, adjustments, (including signs pointing to cryo) planetside side map additions splitting up of the wilderness into two area sections
- Disabled lighting on the arrivals shuttle area once it is docked with the station, should help with the whole issue of lighting bugging out and having dark space
- Fixed EMS jacket missing icons
- Fixed Research signs being missing for some reason, addition of directional signs for cryo
- Addition of a Search and Rescue Winter coat
- Probably a dozen other small bug fixes I forgot, and bug additions

Tested, seems fine. At least in short tests.
2017-12-24 07:04:34 -08:00
MisterLayne
05954a278a K. 2017-12-06 16:14:55 -05:00
mistyLuminescence
0d458b204e Adds the advanced health analyzer (#4326)
* WIP - advanced health analyzer

* Adds the advanced health analyzer.

* Updates radiation levels

* Fixes travis and removes snark

* Fixes a bug that wasn't my fault (for real)

* Adds tiers.

* Phasic sounds cooler

* Fixes sprites
2017-12-03 17:36:51 -06:00
Neerti
8fedfa205f Merge pull request #4357 from Cyantime/communicator
Allows communicators to be made by RnD, shows ghosts communicator IMs
2017-11-27 20:19:59 -05:00
mistyLuminescence
e4ff301c01 Advanced Roller Bed (#4319)
* Adds the advanced rollerbed to R&D

* default surgery rate

* finally
2017-11-27 16:40:52 -06:00
Cyantime
209b354fd4 Allows communicators to be made by RnD, shows ghosts communicator IMs 2017-11-27 00:33:49 -05:00
Anewbe
0da9a42517 Adjusts ProsFab and MechFab design menus 2017-11-19 04:25:36 -06:00
Anewbe
966749b5f4 Merge pull request #4168 from Neerti/10/27/2017_lag_fix
Proto/Autolathe lag fix
2017-10-28 02:13:12 -05:00
Neerti
e935df9702 Proto/Autolathe lag fix
Makes the two machines concatenate a lot less and not make BYOND's super secret string tree cry, hopefully.
2017-10-27 04:00:44 -04:00
MisterLayne
436eaa1efb Adds language module. 2017-10-26 15:43:25 -04:00
Mechoid
920e823a46 Fuel-Rod Gun, Minor fixes related. (#4103)
* A whole load of things.

* Fixes the SM Rod's travel distance.
2017-10-19 15:07:52 -05:00
Anewbe
4a6cf66183 Merge pull request #4087 from Mechoid/Efficient_Me_Fabricators
Fixes SCIENCE-fabs, Changes Mech-fab Sprite.
2017-10-16 23:01:43 -05:00