Commit Graph

252 Commits

Author SHA1 Message Date
Ren Erthilo
93403a15e5 TG: Adds a dummy process() to /obj/machinery/door so that doors aren't removed from
the machine list.  Best guess, all machines call process automatically, and
because doors didn't have an explicit one defined, they automatically called the
one that removed them from the list.
Adds a borg deathsquad to the map.
Few more fixes to the tensioner.
Revision: r3374

Includes door code cleanup from here http://code.google.com/p/tgstation13/source/detail?spec=svn2895&r=2895
2012-05-01 02:55:28 +01:00
Ren Erthilo
e9dcbd5916 TG: - Fixed one of the ways the Core R&D Computer can lock up and become completely
unusable. If it gets stuck from using this method, just close the window and
click on the computer again. Fixes  issue 316 .

- Vaccine bottles from the panD.E.M.I.C. now auto-name. There was a bug where
you could very quickly create a ton of bottles which could cause clients to
crash. Fixes  issue 326 .

- Changed various ASSERT()'s to sanity ifs. ASSERT should really only be used
during debugging, not in release. Runtime prevention.
Revision: r3368
Author: 	 johnsonmt88
2012-05-01 00:17:29 +01:00
Ren Erthilo
96406eebd3 TG: Fixes the way the safeguard module is written.
Adds a new high-risk module for fun.
Revision: r3355
Author: 	 VivianFoxfoot
2012-04-30 21:50:30 +01:00
Ren Erthilo
5789cdb463 TG: Prototype for transit escape shuttle/pods. If there are any bugs, ping doohl on
IRC or make an issue.
Revision: r3350
Author: 	 vageyenaman
2012-04-30 02:18:55 +01:00
Ren Erthilo
18207f18d0 TG: HUD damage indicator now updates with halloss
Inspecting yourself for organ damage now randomly shows damaged organs if you
have halloss
Mining shuttle now shunts people where it wants to be
Shuttles now crush people if they fail to move out of where they want to be with
the initial shunt.
Revision: r3337
Author: 	 VivianFoxfoot
2012-04-29 22:45:02 +01:00
Ren Erthilo
67d1f32883 Adds silent AI transform to player panel/view variables. 2012-04-29 04:21:07 +01:00
Ren Erthilo
34b140fbca TG: Committing Hair-styles from Baystation and WJohnston's detective hair.
There's now also a profile preview of your character in the character setup
screen.
Revision: r3288
Author: 	 elly1...@rocketmail.com
2012-04-26 23:54:28 +01:00
Ren Erthilo
29f60c55c6 TG: Adds a new config option called 'Tensioner'. If enabled, if the tensioner
thinks the round is going too slow (Not enough deaths and explosions, pretty
much, atm)  it suggests adding more antagonists.  Unless overriden by an admin
(any holder) it automatically creates antagonists from a random round type.
Feedback and round-end conditions (except for nuke team) will not (should not)
function for additional antagonists.
Tratior borgs who hack themselves cannot be blown by their AI.
The AI can now open doors with shift+click, bolt them with ctrl+click, and shock
them with alt+click
Adds a new wire to doors that controls the time delay before they close.  If
pulsed, they close like a sliding glass door.  If cut, they do not close by
themselves.
Borgs who have died, ghosts, and are then blown up will now have their ghosts
properly transfered to their dropped MMIs.
Revision: r3269
Author: 	 VivianFoxfoot
2012-04-26 22:34:54 +01:00
Ren Erthilo
d1fb26f3d2 TG: Fixed issue 281 . Rockdtben is working on a more comprehensive fix, but this will
do for now.
Fixed  issue 396 . (delicious low hanging fruit)
Fixed  issue 165 . "Fixed". I removed the effects of the welding fuel reagent,
seeing as a proper fix doesn't seem to be forthcoming.
Fixed being able to create thousands of stools in a single turf.
Revision: r3267
Author: 	 petethegoat
2012-04-25 23:42:23 +01:00
Ren Erthilo
6978a67ebd TG: Fixes wizard projectile spells. ( Issue 387 )
Adds a var to the spellbook that determines if it can be used for buying veil
renders and arsenals.
Revision: r3259
Author: 	 VivianFoxfoot
2012-04-25 23:28:38 +01:00
Ren Erthilo
2290d77df4 TG: Adds a option to config.txt called PROTECT_ROLES_FROM_ANTAGONIST.
If PROTECT_ROLES_FROM_ANTAGONIST is set, sec/hos/captain/AI cannot be
antagonists in most modes
If it is not set, only jobs that are mutually exclusive to the role (sec/head
during rev, etc) are immune from being antagonist
Revision: r3225
Author: 	 VivianFoxfoot
2012-04-25 00:59:01 +01:00
Ren Erthilo
5478dfd2f6 TG: (Does not actually remove Revhead uplinks) Removed revhead uplinks! See:
http://nanotrasen.com/phpBB3/viewtopic.php?f=15&t=7975
Fixed a couple of spelling errors.
2012-04-25 00:51:53 +01:00
Ren Erthilo
d482d02a79 TG: - All PM links are now tied to clients and not mobs. What this means is that all
PM links (the links admins get in admin messages which lead to a PM) should now
point directly to the client, if one still exists or report them as
disconnected. This means that there should no longer be problems with clients
which swap mobs.
- Made the player-side admin pm message more visible and obnoxious. Some players
might find it annoying but at least it will not leave much room to complain
about "missing PM-s"
Screenshot:
http://www.kamletos.si/admin%20message%20format.PNG
- Fixed that awkward X in asay messages, which moved whatever mob you were in to
the location of the person who said the message. Replaced it with JMP, which
does the same as the JMP in adminhelps - makes a ghost and moves that ghost to
the location:
Screenshot:
http://www.kamletos.si/admin%20say.PNG
- Ghosts which find themselves locked in any form of container (closets most
commonly) will now (FINALLY) exit the container (and it is any container!) after
they click one of the arrow keys.
Revision: r3121
Author: 	 baloh.matevz

Also some missed things from the config.txt
2012-04-23 00:57:48 +01:00
Ren Erthilo
1160a223b0 TG: - Added Exosuit Jetpack
- Added Exosuit Nuclear Reactor
- Added Ripley construction steps sprites (courtesy of WJohnston)
- Exosuit Sleeper can now inject occupant with reagents taken from Syringe Gun
- Exosuit Cable Layer will now auto-dismantle floors
- Exosuit Heavy Lazer cooldown increased, Scattershot now fires medium calibre
ammo (less damage)
- EMP now drains half of current exosuit cell charge, not half of maximum
charge.
- Exosuit wreckage can be pulled
- Fixed several possible exosuit equipment runtimes
- Moved all mecha-related icons to icons/mecha
- Mecha equipment messages will show equipment icons in chat window
- Fixed mecha creation reports being sent at wrong construction step
- Played with changelog markup. For some reason javascript is extremely slow in
byond browser, I'll look into it.
2012-04-21 21:03:24 +01:00
Ren Erthilo
23cb47f0b1 TG: The armoured construct is now known as the Juggernaut. Its health was lowered
and it takes massive damage from being hit with a bible. The Juggernaut has a
lesser version of force wall.

Added the Wraith construct, a faster, more fragile construct which has a lesser
version of Ethereal Jaunt. It too is vulnerable to bibles.

The Chaplain is now immune to blood boil, stun talismans, and cult blind/deafen

Constructs are finally creatable by using a full soulstone on an empty construct
shell. The creator will be able to choose which kind of construct is created.

Cultists can get construct shells from their supply talisman

Wizards now get the spell "Artificer" which allows them to create construct
shells for free when they select the soulstone belt.

Medical Borgs are now relentless to prevent them losing hold of incapacitated
patients.

Added the Artificer (conjure construct shell), Phase Shift (lesser jaunt), and
Shield (lesser forcewall) spells
Revision: r3054
Author: 	 kortgstation
2012-04-21 20:49:59 +01:00
Ren Erthilo
f0d5829369 Merge branch 'master' of git://github.com/Baystation12/Baystation12 into TGUpdates 2012-04-17 23:30:21 +01:00
Ren Erthilo
841105e1f5 TG: Widespread grammar fixes! Still loads I've yet to fix. It'll take forever.
Resolved  Issue 333 : The plastic flaps on the mining station now actually block
air-flow. http://code.google.com/p/tgstation13/issues/detail?id=333
Fix for runtime in  issue 332  until getrev is fixed.
https://code.google.com/p/tgstation13/issues/detail?id=332
Resolved  Issue 331  https://code.google.com/p/tgstation13/issues/detail?id=331
Resolved  Issue 304  https://code.google.com/p/tgstation13/issues/detail?id=304
Removed a lever I found randomly placed within the asteroid rock.
Revision: r3021
Author: 	 elly1...@rocketmail.com
2012-04-17 22:11:45 +01:00
SkyMarshal
23f13cb95d Numerous bugfixes. 2012-04-17 11:55:53 -07:00
Ren Erthilo
7a111e992d TG: ▫ Telecommunications is finally live. There's just too much to explain so I'm
going to recommend you visit the wiki article on Telecommunications.
▫ AI satellite replaced with Communications Satellite.
▫ Some turret tweaks. Gave "AI" turrets a variable that controls what type of
lethal shots they shoot.
▫ New job access level, Telecommunications Satellite. The CE, RD, and Captain
get this access level.

▫ Some icon tweaks and stuff.
▫ Faster chem machine energy regeneration rate.
Revision: r2959
Author: 	 vageyenaman
2012-04-15 20:35:24 +01:00
Ren Erthilo
0d030f5b22 Forgot this bit for adjusting health. 2012-04-15 17:18:14 +01:00
Ren Erthilo
0a22083a99 TG: -Admins can now adjust damage easily.
http://rockdtben.com/files/ss13/prototype4.png
-Also it refreshed automatically whenever you change any of the damage vars up
there.
Revision: r2943
Author: 	 rockdtben
2012-04-15 17:09:49 +01:00
SkyMarshal
f0490787ef Merge pull request #819 from Erthilo/TGUpdates
TG Updates up to r2928
2012-04-11 11:36:41 -07:00
SkyMarshal
2b619a2dd5 Made bans automatically show the address for the appeal forum, if set in config. 2012-04-10 23:52:28 -07:00
Ren Erthilo
5f54641c82 TG: - Welding shards while on top of a stack of glass (with less than 50 sheets) now
adds the produced glass to the stack.
- Some runtime fixes r2919 Author: quartz235
2012-04-09 15:06:03 +01:00
Ren Erthilo
2cabc9ccda Reclarifies malf AI laws. 2012-04-08 08:13:14 +01:00
Travis Whitehead
7c2d3979ff Set malf AI laws to default, so players don't metagame seeing asimov. 2012-04-08 09:18:21 +03:00
Albert Iordache
2c6660d665 Merge pull request #796 from SkyMarshal/Airlocks
Made transformations between mobs with organs work better.  Destroying a limb removes implants.  Implants now go where you select.  Fixed some runtimes and retardedness.
2012-04-06 09:59:14 -07:00
SkyMarshal
5b3ad2a925 Made transformations between mobs with organs work better. Destroying a limb removes implants. Implants now go where you select. Fixed some runtimes and retardedness. 2012-04-05 21:55:41 -07:00
Albert Iordache
7dc33d5fa0 Merge pull request #793 from comma/master
Removed siren. At least until some not-annoying sample will be introduced.
2012-04-05 10:30:05 -07:00
comma
cbc24f583e Removed siren
People hated it :(
Maybe will make it togglable from comms console sometime.
2012-04-05 17:56:08 +03:00
Ren Erthilo
478a462e3a Merge branch 'master' of git://github.com/Baystation12/Baystation12 into TGUpdates 2012-04-03 19:42:41 +01:00
Mloc
238a2e99a8 Merge pull request #785 from comma/master
Sirens not haunting you after shuttle gets recalled.
2012-04-03 03:17:45 -07:00
comma
77a71abdc7 Fix: Siren sound now not playing after shuttle been recalled.
If you called shuttle and then recalled it, you had to listen to the siren anyway, every 90 seconds till the round end.
2012-04-02 23:00:09 +03:00
Ren Erthilo
af9a80cce4 Merge branch 'master' of git://github.com/Baystation12/Baystation12 into TGUpdates
Conflicts:
	code/modules/mob/mob_defines.dm
	icons/mob/items_lefthand.dmi
	icons/mob/items_righthand.dmi
	icons/obj/storage.dmi
	maps/tgstation.2.0.8.dmm
2012-04-02 00:37:54 +01:00
Albert Iordache
c9536305f8 Merge pull request #778 from SkyMarshal/Airlocks
New damage system and objective system fixes, further bugfixes #776, #775, and #772
2012-04-01 12:49:38 -07:00
SkyMarshal
c1262a004c Removed unused variable I forgot about. 2012-04-01 09:13:20 -07:00
SkyMarshal
cd4a82a90b Fixes for the fingerprint runtimes, other runtimes, the new damage system, and the new objective system, to reduce the super hard objectives. 2012-03-31 22:01:21 -07:00
comma
07b26ee6b4 Calling shuttle now turns red lights in hallways (a bit different from fire alarm one).
Also every 90 seconds siren is played.
2012-04-01 07:27:17 +03:00
Ren Erthilo
7cf7c7775a Merge branch 'master' of git://github.com/Baystation12/Baystation12 into TGUpdates 2012-03-30 06:18:37 +01:00
Ren Erthilo
bbc40f27ee Some merge fixes, changed Malf laws to regular AI ones, changes for the AI and Cyborgs hints, and an actual fix for implanting rev heads. 2012-03-28 03:45:36 +01:00
Ren Erthilo
c414c0444a TG: Changed all chances of sleep curing diseases to laying down. Temporary, or
perhaps permanent, fix because sleeping is broken. r2889
2012-03-27 00:00:39 +01:00
Ren Erthilo
e6b85575f6 TG: brainloss is now only referenced via procs. r2874 2012-03-26 23:20:45 +01:00
Ren Erthilo
089e844be9 A large amount of groundwork for /tg/ code. Comes with some gameplay changes.
* + You now take severe brute damage in environments over 750kPA. A new HUD icon warns you when it's above 500kPA. Space suits block this.
* > Welding fuel tanks explode when shot.
* > Riot shields prevent you from being pushed.
* > People cannot be shoved when being pulled and handcuffed.
* > The internals button on the hud now works for tanks in almost any area, such as your pocket.
* > No more popups when you insert your ID into your PDA. There's a link in the PDA menu to update info.
* - Removed photo system from ID's as it doesn't work.
2012-03-26 03:16:01 +01:00
SkyMarshal
a5a7df1c20 Part two of the objective system. Also fixed up AIs on the shuttle, bug #747, and interacting with windows. 2012-03-25 00:33:38 -07:00
SkyMarshal
09546b7fe0 First commit towards the new objective system. 2012-03-24 21:50:17 -07:00
Ren Erthilo
27bb390d48 Corrected grammar and added descriptions. Changes Asimov to prevent some loopholes. Credit to Kaleb702. 2012-03-10 20:07:24 +00:00
Hawk-v3
4baad32c6a Revert "Subject: [PATCH 089/285] TG Updates: Finally ready to like add this now oh man this is a huge thing sort of Added CC-Nanotrasen, an IRC bot"
This reverts botchanges.
2012-03-01 22:09:24 +00:00
Hawk-v3
ca5f259857 Stuff for next patch. 2012-03-01 21:06:06 +00:00
Hawk-v3
bdff096c4c Subject: [PATCH 086/285] TG UPDATES:
- Simple event dispatch system.
- atom.forceMove() proc. Ignores density and other Move()restrictions, but calls Exited() and Entered()
- var/emagged moved to /obj/machinery class - anyprob() helper proc.
- Mecha internal damage varsencapsulated.
- Mech Fabricators now require robotics ID to operate. Emag removes this restriction.
- Added Odysseus Medical Exosuit and it's parts. Has integrated Medical Hud and ability to mount medical modules.
- Added Sleeper Medical module for medical exosuits. Similar to common sleepers, but no ability to inject reagents.
- Added Cable Layer module for exosuits. Load with cable (attack cable with it), activate, walk over dismantled floor.
- Added another exosuit internal damage type - short circuit. Short-circuited exosuits will drain powercell charge and power relay won't work.
- You should be able to send messages to exosuit operators using Exosuit Control Console
- Gygax armour and module capacity nerfed.
- Exosuit weapon recharge time raised.
- Bugfix: EMP actually drains exosuit cell and damages it
2012-03-01 20:50:19 +00:00
CIB
899331a58d Merge pull request #575 from Abi79/master
News fixes
2012-03-01 11:00:19 -08:00