- Added Exosuit Nuclear Reactor
- Added Ripley construction steps sprites (courtesy of WJohnston)
- Exosuit Sleeper can now inject occupant with reagents taken from Syringe Gun
- Exosuit Cable Layer will now auto-dismantle floors
- Exosuit Heavy Lazer cooldown increased, Scattershot now fires medium calibre
ammo (less damage)
- EMP now drains half of current exosuit cell charge, not half of maximum
charge.
- Exosuit wreckage can be pulled
- Fixed several possible exosuit equipment runtimes
- Moved all mecha-related icons to icons/mecha
- Mecha equipment messages will show equipment icons in chat window
- Fixed mecha creation reports being sent at wrong construction step
- Played with changelog markup. For some reason javascript is extremely slow in
byond browser, I'll look into it.
and it takes massive damage from being hit with a bible. The Juggernaut has a
lesser version of force wall.
Added the Wraith construct, a faster, more fragile construct which has a lesser
version of Ethereal Jaunt. It too is vulnerable to bibles.
The Chaplain is now immune to blood boil, stun talismans, and cult blind/deafen
Constructs are finally creatable by using a full soulstone on an empty construct
shell. The creator will be able to choose which kind of construct is created.
Cultists can get construct shells from their supply talisman
Wizards now get the spell "Artificer" which allows them to create construct
shells for free when they select the soulstone belt.
Medical Borgs are now relentless to prevent them losing hold of incapacitated
patients.
Added the Artificer (conjure construct shell), Phase Shift (lesser jaunt), and
Shield (lesser forcewall) spells
Revision: r3054
Author: kortgstation
Description from #coderbus:
- When you splash pacid on someone's face, if they have a mask it melts, if they
don't, but have a helmet, there is a 15% chance for it to melt, if they don't
have either, they take 15 damage and there is a 15% chance for them to become
unknown
- if the method is not TOUCH (whatever that means)... they take 15 damage and
there is a 15% chance for them to become unknown
- on_mob_life... they now take 1 tox damage per tick instead of 1 tox + 1 burn
- reaction_obj is the same as before
Revision: r3043
Author: baloh.matevz
the person shoving, so those nearby are not subjected to chat spam.
Added a "Relentless" var to mobs that makes them unshoveable if their intent is
anything but help.
Alien Queens are relentless.
Constructs are relentless, can now push things, and have automated movement
disabled (because it was bugging the hell out of me when testing)
Shades also have automated movement disabled.
The gladiator costume now has a chance to spawn in the theatre (sprites by
Ausops)
Revision: r3040
Author: kortgstation
- Added an atmostech belt that spawns with the same tools as the engineer full
belt, just the wire is replaced by an analyzer.
- Atmos techs now spawn with this belt
- Added a detective-styled personal closet, that contains a satchel, which
contains a wallet, which contains one or two spacecash items and a coin.
- Slightly redesigned two of the dorm rooms so they have this new cabinet -
closet with the stuff mentioned above.
- Slightly changed the spawn order of items in engineering closets so that
hazard vests spawn above toolboxes. Hopefully this will spare a few fiddly
clicks for engineers.
- Detective locker now spawns with the locked sprite
- Engineering now has the L2 radioactive suit lockers that contain rad suits
instead of that crate.
Revision: r3039
Author: baloh.matevz
Date: Feb 5, 2012
The cheap lighter can be purchased at vending machines and comes in 4 colors:
green, yellow, cyan and red.
Technical info:
The path
/obj/item/weapon/zippo
was changed to
/obj/item/weapon/lighter/zippo
The new lighter is
/obj/item/weapon/lighter/random
Revision: r3033
Author: baloh.matevz
Date: Feb 4, 2012
Review scores: No one has yet scored this revision.
rust integrated into antiqua, no breakroom.
lots of fusion bugs, missing features and imbas but it works.
Signed-off-by: CaelAislinn <cael_aislinn@yahoo.com.au>
This verb can only be accessed by typing it in full in the input bar down the
bottom of the gamescreen.
HOW DO I LOG RUNTIMES?
Firstly, start dreamdeamon if it isn't already running. Then select "world>Log
Session" in dreamdeamon (or press the F3 key)
navigate the popup window to the log/runtime/ folder from where your tgstation
.dmb is located.
OPTIONAL:
you can select the little checkbox down the bottom to make dreamdeamon save the
log everytime you start a world. Just remember to repeat these steps with a new
name when you update to a new revision!
Save it with the name of the revision your server uses (e.g. r3459.txt).
This will allow us to gather information on bugs across multiple servers simply
by logging on as a player and asking any Game Master to send us the logs.
Hence making maintaining our codebase for the entire community a TONNE easier :3
If you're keeping runtime logs: Thanks for your help!
~love from #coderbus
r3475
Author: elly1...@rocketmail.com
Date: Today (3 hours ago)
Review scores: No one has yet scored this revision.
For SkyMarshal
- Boxes can now be collapsed down into cardboard sheets.
- Cardboard sheets are stackable (like glass and metal).
- Cardboard sheets can be made back into boxes when needed.
- Cardboard sheets can also be made into a cardboard cyborg costume.
Revision: r3028
Author: trubblebass
- The first makes it so floor tiles are actually used up when placed on lattice.
- The second fixes the pepperspray so it isn't blocked by
cigarettes/cigars/etc...
Revision: r3022
Author: trubblebass
Silences CentCom report with no auto code blue, fixes ERT headsets, adds a click sounds for empty guns, adds supervisor text for the AI, adds some A17 implants and sprites
Game Admins and Game Masters can now toggle random events from happening during
a round, it is also an option in the config file.
Revision: r3017
Author: Superxpdude
[sanitizeSQL()].
Corrected a href list vulnerability that let players spawn Arcane Tomes from
non-e-magged library computers.
Tweaked and disabled forum_activation.dm. Way too many SQL vulnerabilities to
justify keeping it around.
Revision: r3012
Author: only.lurking
dispensers.
- Readded the pepper-spray dispensers to the Armoury and to Sec.
- Readded the pepper-spray to Sec Lockers.
Revision: r3011
Author: trubblebass
updated on my next commit, 2 minutes from now), and my code is easily readable
so I'm sure that you guys will manage :3
•Bunch of normal newscasters placed around the station, 2 security newscasters
-with the ability to censor anything- placed in Sec and the Bridge
•Icon and photo usability in Feed Stories removed (for now) due to pete
threatening me with naked pictures of his in-game character.
•Sorry for every datum or obj declaration being in the same file, I will clean
them up in a bit. Right now, it gives you all you need to know of the
newscater's function.
•If you need clarification about anything at ANY part of the code, ask through a
comment
•Total work put into this was 4-5 days in total. Will add more features in the
future, and it's easy enough for anyone to do so.
Revision: r3005
Author: polyxenitopalidou