* species var extension v1
* Update carbon.dm
* sve v1.2
* sve v1.2a
* Update carbon.dm
* Update carbon.dm
* ain't no party like a bitflag party
* assorted tweaks and refactoring
* Update carbon.dm
* further duration & effect tweaks
Checking Virgo's files, neither of these sections exist anymore, so I've removed them. They shouldn't break anything, and the nutrition_icon wasn't being used.
This adds throw_alert() and /obj/screen/alert, a system that allows you to do custom hud alerts for any variety of things from "You're too cold!" to mecha status indicators for the pilot.
There's quite a few things that actually got replaced; the
fire/oxy/tox/co2 alerts are all now just alerts, as is nutrition. There's also a number of new alerts, such as blindness, highness, legcuffed, buckled, handcuffed, and probably some more I missed; read code/_onclick/hud/alert.dm and see for yourself!
Additionally, a number of tweaks have been done to resisting code, to make it so that there's an indicator when you're buckled or handcuffed, and can just click the alert to start resisting. This includes a refactor that combines the logic for lockers, holders all into one proc, called container_resist().
Also, the health and internals indicator got moved down one tile each. Needed room for the alerts. If we add the oxygen tank action buttons from /tg/ and remove the internals indicator, the health indicator can go back where it was originally.
Alerts, pictured in the top right.

Adds the ability to shift to the previous or next facial hair style. The buttons are behind the style because this way you don't have to move your mouse when the style changes.
If you click forward while on the last style, it'll shift to the first one.
If you click backward while on the first style, it'll shift to the last one.
For markings, you can now pick a marking and inject it infront of another so long as it isn't the one you picked, or the one directly behind in the list order.
This makes an [OPEN] link appear on all radio messages the AI hears (to the right of the follow link). When clicked, it allows the AI to open
the door nearest to the speaker (or, if it is a voice changer, the door
nearest to the poor sap who had his voice stolen).
AI, Open This Door!
Port of https://github.com/VOREStation/VOREStation/pull/7897