Commit Graph

7619 Commits

Author SHA1 Message Date
Aronai Sieyes
79b9e13bb4 Fix rollerbed movement with buckled mobs 2020-05-21 15:34:29 -04:00
Aronai Sieyes
c62de5048f Port Bay's Catwalks (#7083)
* Port Bay's Catwalks

Allows for various new funtimes.

* Always initialize plated catwalks for you

* Allow climbing up and falling through opened plated catwalks

* 2 catwalk fixes, climbing and decon

* Use turf test helpers

* Update structure loops
2020-05-17 20:56:30 -07:00
Atermonera
723e84268a Merge pull request #7176 from Mechoid/CustomRigFixes
Custom RIGs function properly.
2020-05-17 16:14:24 -07:00
Atermonera
a36f34c141 Merge pull request #7156 from VOREStation/pol-sfalay
Fix sofa icon layering
2020-05-16 19:22:51 -07:00
Mechoid
1d0162268b Debug icons for custom item kits. RIG kits actually work again, how did I fuck that up so badly? 2020-05-15 19:17:09 -07:00
Atermonera
af7da2b872 Merge pull request #7139 from KillianKirilenko/kk-gps
Even More GPS Variety
2020-05-15 18:05:41 -07:00
Atermonera
fcdbc41ffb Fixes Runtime in ,: bad arg name 'disable_warning' (#7162) 2020-05-15 13:37:14 -07:00
Atermonera
efca8aff23 Random item spawners qdel properly on init without using sleep (#7134) 2020-05-15 13:34:31 -07:00
Aronai Sieyes
a8f3a0a7a0 Refactor move/click code 2020-05-15 10:49:27 -04:00
Atermonera
6571a10ad4 Merge pull request #7052 from VOREStation/pol-moved
Refactor Move() Code
2020-05-14 22:05:11 -07:00
Atermonera
3b3e5b3962 Merge pull request #7080 from VOREStation/pol-uavs
Add UAVs
2020-05-13 21:33:15 -07:00
Aronai Sieyes
1ee9e68425 Fix sofa icon layering 2020-05-13 15:54:36 -04:00
Aronai Sieyes
eff72a9850 Merge branch 'master' into pol-moved 2020-05-12 11:22:43 -04:00
Aronai Sieyes
a45da3f0bb Add UAV and UAV control software 2020-05-11 21:35:06 -04:00
Atermonera
eb8ad57917 Merge pull request #7135 from Rykka-Stormheart/shep-dev-hover-overlays
Port Hover Inventory and Body Indicators
2020-05-11 16:51:12 -07:00
Atermonera
c2b0769143 Merge pull request #7105 from VOREStation/pol-telenano
Redo teleporter control in nanoui
2020-05-10 15:39:29 -07:00
Killian
5911f6dd24 more GPS unit variety 2020-05-10 22:22:40 +01:00
Rykka
61ff2cbbce Earlyport Hover Inventory and Body Indicators
The body zone selector now indicates which body part you are about to select when hovered over, and the hover inventory indicator basically shows where you are trying to put an item, and then shows an item ghost in red or green, giving visual feedback as to if that item will go in the slot or not.

Gifs of this in action:
![https://i.imgur.com/MTi7Kpn.gif](https://i.imgur.com/MTi7Kpn.gif) 
Body Selection parts.

![https://i.imgur.com/KbLqWKy.gif](https://i.imgur.com/KbLqWKy.gif) 
Inventory Icon Overlays!

Credit goes to @ShadowLarkens for original port to Paradise and assistance with port.
2020-05-10 08:09:24 -04:00
Atermonera
0b8aeb5b94 mechs trigger mines. They're not very effective... (#7113) 2020-05-09 01:26:31 -07:00
Aronai Sieyes
ffe54ca240 Redo teleporter control in nanoui 2020-05-07 21:13:27 -04:00
Atermonera
ce3ad4108c Merge pull request #7096 from VOREStation/pol-fiftyspawn
Fiftyspawners try to place themselves in crates if possible
2020-05-06 23:09:14 -07:00
Atermonera
6ecfe951ed Merge pull request #7091 from VOREStation/vplk-proper-atmos-canpass
[PORT] Use can_atmos_pass to reduce proc-calls in c_airblock()
2020-05-06 23:02:51 -07:00
Atermonera
6870e1d7ba Merge pull request #7086 from VOREStation/pol-bsbpr
Tweak bluespace backpack radio
2020-05-06 22:49:02 -07:00
Atermonera
0d76423de4 Merge pull request #7075 from Novacat/nova-holowarrant
Fixes weed related runtimes
2020-05-05 14:15:52 -07:00
Atermonera
1cb60a41fa Merge pull request #7060 from Mechoid/LingFixes+OtherFixes
Ling Fixes + Various other fixes
2020-05-05 14:00:34 -07:00
Aronai Sieyes
4cc6a4f94f Fiftyspawners try to place themselves in crates if possible
Fixes https://github.com/VOREStation/VOREStation/issues/7163
2020-05-04 21:22:15 -04:00
Leshana
e74ebd9805 Use can_atmos_pass to reduce proc-calls in c_airblock()
- Add additional can_atmos_pass value ATMOS_PASS_PROC which indicates custom behavior requiring calling the CanZASPass proc.
  - The benefit being for the other three values we DON'T need to call CanZASPass at all!  We already know the behavior without the overhead of a proc call.
  - Obviously any atom with can_atmos_pass = ATMOS_PASS_PROC cannot now call ..() in CanZASPass() since the default behavior would be to (recursively) call CanZASPass()
  - This required re-numbering the constants, so I also fixed all code that assumed particular values for the constants.
- Switched all types which overrode CanZASPass with custom logic to be can_atmos_pass = ATMOS_PASS_PROC
- Changed /turf/c_airblock() to skip calling /atom/movable/c_airblock() for the three can_atmos_pass values that don't require calling the proc.
2020-05-04 13:47:52 -04:00
Leshana
35b7446a32 Fix return values of CanZASPass
- CanZASPass is supposed to return boolean.  Nobody noticed this bug because ATMOS_PASS_YES and ATMOS_PASS_NO happen to be defined as 1 and 0.  But thats not a good assumption to make, so lets fix it!
2020-05-04 13:47:08 -04:00
atlantiscze
8cf21a4730 Allows robots to search loot piles (#7057)
* Allows robots to search loot piles

* Implements feedback
2020-05-03 18:26:24 -07:00
Aronai Sieyes
4ce8f3bfac Tweak bluespace backpack radio 2020-05-03 21:02:52 -04:00
Unknown
fadf6e463d fix 2020-05-03 18:15:43 -04:00
Atlantiscze
c32112c69c Merge branch 'master' of https://github.com/PolarisSS13/Polaris into 2020_04_17_LoadBalancing 2020-05-03 23:17:27 +02:00
Unknown
0ca3d653cf Fixfixfix 2020-05-03 12:06:48 -04:00
Unknown
c9b98c5c86 Fixes weed related runtimes 2020-05-03 11:21:49 -04:00
Mechoid
7d52c30b31 I love BYOND RNG, it is perfect and 100% reliable for testing. (#7070) 2020-05-02 15:49:33 -07:00
Mechoid
aafd4b4fa6 Explorer Expansion: New Horizons (#6960)
* Large amount of work; Animal taming, shearing. Random animal spawns on sif grass/forest turfs. New PoIs, thermal poncho.

* Combat drone DMI moved to drones folder. Mining Drone subtype added. "Tameable" with ores, will collect and store ores when not in active combat.
2020-05-01 11:19:21 -07:00
Atermonera
61c4929d61 Merge pull request #7045 from Neerti/let_them_eat_all_the_cake
Removes limits on eating, centralizes nutrition changing.
2020-04-29 14:14:11 -07:00
Aronai Sieyes
6c6644f86c Rewrite examine() to pass a list around (#7038) 2020-04-29 13:42:16 -07:00
Novacat
c317247075 Duplicate var 2020-04-28 10:01:21 -04:00
Novacat
194f73ad98 Fixes conflict 2020-04-28 09:31:05 -04:00
Mechoid
a5d0978773 Ling Fixes + Various other fixes, including non-suit suit icons, rollerbed inhands, ling thermals existing and working, ling locker/morgue revive. 2020-04-27 20:27:39 -07:00
Aronai Sieyes
b98027d050 Various fixes while waiting on PR 2020-04-27 10:48:04 -04:00
Aronai Sieyes
65cfc5bd39 Refactor telecomms to send messages to logically adjacent zlevels 2020-04-27 10:45:25 -04:00
Aronai Sieyes
c9086829ec Convert some telecomms constants into defines 2020-04-27 10:34:13 -04:00
Aronai Sieyes
bc1fa7bd05 Refactor Move() code 2020-04-27 10:08:55 -04:00
Neerti
2dee403370 Removes limits on eating, centralizes nutrition changing. 2020-04-26 05:30:32 -04:00
Atermonera
1e80a52a07 Merge pull request #7036 from atlantiscze/2020_04_24_IntellicoreFix
Fixes Intellicore grabbing AI multiple times
2020-04-25 13:22:53 -07:00
Atermonera
abb66e24ed Merge pull request #7035 from VOREStation/vplk-shuttle-construction
[PORT] Ship/Shuttle Console Construction
2020-04-25 13:22:12 -07:00
Atlantiscze
c4a65579a9 Fixes Intellicore grabbing AI multiple times
- If you click multiple times during the do_after timer, you may try to grab the AI multiple times, possibly breaking stuff.
- Should fix #5179
2020-04-24 09:47:32 +02:00
Leshana
a279c698e3 Make shuttle control consoles constructable.
- Adds circuit boards for shuttle consoles. (Ferry, Multi, and Overmap).
- Deconstructing a console saves the linked shuttle tag in the board for when it is re-constructed.  New boards start blank but will auto-link if you build the console on a shuttle.
- Boards know what type of shuttle they can control and will only auto-link with a shuttle if it is the appropriate type.

Note: By default the only mapped-in shuttle consoles that are deconstrutable are overmap and multi shuttle consoles.   For any others, consoles built mid-game will be deconstrutable but the mapped-in ones will not.  That way the arrival, escape, supply ferry shuttles etc won't be messed with unless the mapper specifically chooses to override and make them that way.
2020-04-23 19:10:52 -04:00