Commit Graph

1648 Commits

Author SHA1 Message Date
Ren Erthilo
f7e8bcd591 TG: Emitters emp_act now uses severity properly.
The PA can no longer be remotely controlled by humans and cyborgs can only
control it if they are nearby.
The spawn PA can now be taken apart.
FireAx/Extinguisher closets got their own files.
Food closets are now with their defines.
Freezer closet/crates override return_air() to cooldown the contents.
The var isinfreezer has been eliminated.
The old player panel has been readded as an alt for the new one, it may be found
under the Player Panel verb.
The new player panel may be accessed by the Player Panel-New verb.
Crates.dm moved from the storage folder as it is not a storage object.
Fixed  Issue 227  about the PA shooting when it should not be. r2851
2012-03-26 18:46:08 +01:00
Ren Erthilo
ab9f1cc121 Small Merge Fixes. 2012-03-26 18:16:37 +01:00
Ren Erthilo
1f5d50ec67 TG: Slightly updated the mining consoles, so they can interface with a machine in
any direction.
Added proper ('proper') open and broken sprites for the new Odysseus mech. r2849
2012-03-26 18:15:26 +01:00
Ren Erthilo
216e707141 TG: Simple animals (Ian, Shades, etc) no longer suffer stuns/stuttering from
projectiles (because it would never wear off)

On the other hand, simple animals now take damage from harmful projectiles
(bullets, lasers). Because of their low amount of health and lack of armour,
this means lasers kill most animals in a single shot (I might need to give them
some sort of damage reduction so that poor Ian doesn't get killed in one shot
every round). r2848
2012-03-26 18:14:49 +01:00
Ren Erthilo
14441be2a9 TG: Trial administrators can now toggle adminhelp sound when set-observe['d r2837 2012-03-26 18:13:12 +01:00
Ren Erthilo
bde1ea8ee3 TG: Atmos techs now spawn with extended capacity emergency tanks
AIs/Cyborgs can no longer drink from the toilet or wash themselves in sinks for
the good of IMMERSION r2836
2012-03-26 18:12:42 +01:00
Ren Erthilo
7014b16163 TG: Added Scottzar's emitter projectile sprite. Thanks!
Fixed some issues with paper.
Slightly adjusted the atmospheric door sprites.
Added some SMES assembly sprites. r2829
2012-03-26 18:11:54 +01:00
Ren Erthilo
b6b54cc8ec TG: Removing some references and replacing with the god procs. oxyloss mostly this
time.
2012-03-26 18:10:28 +01:00
Ren Erthilo
f2fa1493e8 TG: Unsecured disposal pipes are now density=0, so you can walk over them. r2818 2012-03-26 18:07:59 +01:00
Ren Erthilo
09af032b9e TG: - Fixed wrong paths for mech circuit boards
- Added Odysseus circuit boards to designs.
- Tweaked Odysseus parts construction costs. r2814
2012-03-26 18:06:54 +01:00
Ren Erthilo
bcdf76861f TG: Simple mobs can now attack humans (and you are able to set the attack messages
and min/max damage of the attack with vars)

Simple mobs who attempt to attack and have a max damage of 0 (which is the
default) will emote a friendly gesture towards the target, the default being
"nuzzles" though also editable via vars.

Added the Shade simple mob (and some temporary sprites) which is the first
simple mob capable of attacking. It was mostly for test purposes, but will
probably end up becoming a feature of soul stones later on.

Note: Simple animals still cannot interact with other simple animals, critters,
mechs, cyborgs, aliens, monkeys etc etc, only humans at this point. r2808
2012-03-26 18:04:00 +01:00
Ren Erthilo
2bf6943492 TG: Now all calls for bruteloss are handled via procs now. Extensibility++ r2803 2012-03-26 18:01:06 +01:00
Ren Erthilo
a4668ee6d1 TG: Removing more referencing of variables replacing with procs. So make updating
the system easier. r2802
2012-03-26 17:59:25 +01:00
Ren Erthilo
470d767369 Reverting registered_name change. Reverting area name changes. Reverts Plasma Steel and object changes. 2012-03-26 15:47:39 +01:00
Ren Erthilo
089e844be9 A large amount of groundwork for /tg/ code. Comes with some gameplay changes.
* + You now take severe brute damage in environments over 750kPA. A new HUD icon warns you when it's above 500kPA. Space suits block this.
* > Welding fuel tanks explode when shot.
* > Riot shields prevent you from being pushed.
* > People cannot be shoved when being pulled and handcuffed.
* > The internals button on the hud now works for tanks in almost any area, such as your pocket.
* > No more popups when you insert your ID into your PDA. There's a link in the PDA menu to update info.
* - Removed photo system from ID's as it doesn't work.
2012-03-26 03:16:01 +01:00
Ren Erthilo
4c6d0f2489 Merge branch 'master' of git://github.com/Baystation12/Baystation12 2012-03-25 18:44:28 +01:00
SkyMarshal
e074b9f97e Adds a similar system to the proccall system. 2012-03-25 02:49:18 -07:00
SkyMarshal
bff1962f27 Adds the capability to edit in objects by the UID (hexadecimal) reference, so you do not need to hunt through the list. 2012-03-25 02:43:19 -07:00
Albert Iordache
7488bb6aa8 Merge pull request #730 from CIB/master
Swing attack and Skill System updates
2012-03-25 00:48:49 -07:00
Albert Iordache
196d860c6d Merge pull request #748 from SkyMarshal/Airlocks
New Objective system (WIPish), as well as fixes for #747, #734, #733, as well as fixing the portalathe, and moving the be_syndicate var up to the client.
2012-03-25 00:47:36 -07:00
SkyMarshal
a5a7df1c20 Part two of the objective system. Also fixed up AIs on the shuttle, bug #747, and interacting with windows. 2012-03-25 00:33:38 -07:00
Ren Erthilo
cbe1b079c7 Added hint about sleep toxins for sleepers. Tea now uses tea sprites. 2012-03-25 08:17:30 +01:00
SkyMarshal
09546b7fe0 First commit towards the new objective system. 2012-03-24 21:50:17 -07:00
SkyMarshal
5c0ddb031d Merge pull request #738 from Erthilo/master
Adds alternate CMO labcoat, engineering crates need proper access, test code for implant only taser firing, changes to overdose, and more bugfixes
2012-03-24 18:04:03 -07:00
Ren Erthilo
d1ee3a3b11 Fixed Jetpacks not appearing, and updated to /tg/ features. 2012-03-25 02:01:54 +01:00
SkyMarshal
e7debfe737 Fixed error preventing melee damage. 2012-03-24 17:56:33 -07:00
cib
a55fe84284 Bugfix: Damage was broke 2012-03-24 16:54:35 -08:00
SkyMarshal
f45aff1bae Chameleon Jumpsuit now has armor, space tiles now get generated faster, fixed fingerprint runtime, optimized autosay, fixed crates + package wrappers, retired admins are no longer spammed, can now click through blindness, packages and evidence bag contents now count toward traitor objectives, stunning and such stops you instantly, guncode improvements. 2012-03-24 17:21:31 -07:00
Ren Erthilo
4996811a1c Fixed solars not tracking. Made pAI recruits unable to manually close window. 2012-03-24 20:51:11 +00:00
Ren Erthilo
7eae871ece Added colour hints to the sleepers about overdoses. Removed absorption overdose in favour of amount overdose. 2012-03-24 04:36:25 +00:00
Ren Erthilo
69e7a64fb4 Fixed conveyor belts being above crates. Fixed a turret not turning off in the AI core. Added a camera to let the AI see core doors in freelook. 2012-03-24 00:57:23 +00:00
Ren Erthilo
e37009b2a8 Fix RnD infinite material exploit. Groundwork for adamantine if it ever gets used. 2012-03-23 20:49:09 +00:00
Ren Erthilo
c4090c0d3d Added alternate CMO labcoat which is slightly less blue. Also some test code for implant only weapons, not implemented. 2012-03-23 20:15:24 +00:00
cib
6815be394c Skill system updates. 2012-03-23 04:10:04 -08:00
cib
7ee2b8f79e Added a swing mechanic. 2012-03-22 14:53:29 -08:00
Ren Erthilo
176ed8f3ea Adds facial reconstruction surgery. Config change for custom items. 2012-03-22 20:41:09 +00:00
Mloc
749b412093 Merge pull request #726 from CIB/master
Alcohol fixes, also more, see commit messages
2012-03-22 05:15:51 -07:00
cib
42e21b3447 Merge branch 'master' of github.com:Baystation12/Baystation12 2012-03-21 20:10:26 -08:00
cib
f041bc7063 Rebalance of the melee damage system.
- Heavy objects now take longer to swing and deal more damage.
- A hit to the head is more likely to knock you out.
- A hit to the torso with a heavy object is more likely to knock you down.
2012-03-21 20:10:13 -08:00
cib
a756768dce Alcohol fixes.
- Alcohol is now used up faster
- Drinking different types of alcohol now makes you slurr as fast as drinking the same type.
- Cocktails are now subtypes of alcohol, making the code more consistent.
2012-03-21 17:33:54 -08:00
Ren Erthilo
b12d7d68ad Outfit fixes and changes to RnD powercells. 2012-03-21 22:23:01 +00:00
Ren Erthilo
2227d2e45b Merge branch 'master' of git://github.com/Baystation12/Baystation12 2012-03-21 20:55:22 +00:00
Ren Erthilo
439367da60 Fix for max sheets button on RnD console. 2012-03-21 20:55:06 +00:00
CIB
bd745b5e30 Merge pull request #725 from Erthilo/master
New Engineering Space Suits, health analysers detect bone fractures, pulling lying down people is slower, and some fixes
2012-03-21 13:00:31 -07:00
Ren Erthilo
331900eb87 Fix for the fix for pulling people lying down. 2012-03-21 19:59:20 +00:00
Ren Erthilo
fd338632c5 Fix for machine messages. Fix for previous health analyser commit. Added New Engineering Space Suits. Prevented wasting resources while fixing cyborgs. 2012-03-21 19:30:48 +00:00
CIB
1dd17e60a3 Merge pull request #727 from SkyMarshal/Airlocks
Made appendicitis only happen once, jump to explosion link should work, hallucination improvement/sanchecking, increased the damage of things to pre-nerf levels.
2012-03-21 10:02:27 -07:00
SkyMarshal
b86cd6bda4 MAde appendicitis only happen once, jump to explosion link should work, hallucination improvement/sanchecking, increased the damage of things to pre-nerf levels. 2012-03-21 09:46:42 -07:00
Ren Erthilo
9a9d3fc37b Removing some leftover code. 2012-03-21 16:10:15 +00:00
Ren Erthilo
fdb0abce2a * > Made health analysers able to detect bone fractures.
* > Made pulling lying down people slower. Use roller beds people!
2012-03-21 16:08:30 +00:00